Hirakonu

Beryx Zinder's page

133 posts. Organized Play character for ‘Eκάτη.


Race

m CN tiefling Hunter 5 | HP 21/45 | AC 20 T 12 FF 18 | CMD 19 | F+7 R+7 W+5 | Init +2 | Perc +10 | DV60' | Speed 30' |

Classes/Levels

Longstrider

About Beryx Zinder

Description:

Name's Berix, says a man in a black cloak, whose hood is thrown over his head. His face is also wrapped in a scarf, so you can occasionally see only his eyes - yellow, without pupils and clearly not human. The figure of this man is absolutely out of proportion - one arm is slightly longer than the other, and there is a small hump on his back. He has a falchion and a long bow on his back and an always angry cat the size of a large dog is huddled around his feet. It has a very strange tail, similar to a mace (digmaul). It's a Plague Hunter. He pats the cat on the head.

ART

Boons:

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- Nemesis of the Aspis: You are an expert at sabotaging the Aspis Consortium’s nefarious schemes. During any scenario in which you encounter the Aspis Consortium, you may, as an immediate action, force an enemy Aspis agent to reroll a single d20 and take the worse result.

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Bot Me:

Berix will try to insert into the flank together with his cat to get a +4 bonus, which is not difficult considering its frenzied bonus to acrobatics (+20) and a speed of 50 feet. Moreover, in the flank, his digmaul companion makes a trip with his tail, rolling the dice twice and choosing the best result (thanks to Tandem Trip feat)!

[dice=+1 Falshion (Power Attack)]1d20 + 8; 2d4 + 10[/dice] [ooc](slashing)[/ooc
[dice=Bite (Power Attack)]1d20 +0; 1d6+3[/dice] [ooc](P/B/S)[/ooc

Animal Companion:

[dice=Bite (Power Attack)]1d20 +7; 1d6+4[/dice] [ooc](P/B/S)[/ooc
[dice=Claw 1 (Power Attack)]1d20 +7; 1d3+4[/dice] [ooc](B/S)[/ooc
[dice=Claw 2 (Power Attack)]1d20 +7; 1d3+4[/dice] [ooc](B/S)[/ooc
[dice=Tail (Trip)]1d20 +6[/dice] [ooc](PA)[/ooc

[dice=Acrobatics]1d20 + 20[/dice] [ooc]to avoid AoO; full speed (50 ft)[/ooc

[dice=Trip]1d20 + 7 + 4[/dice] [ooc](no PA; advantage)[/ooc
[dice=Trip]1d20 + 7 + 4[/dice] [ooc](no PA; advantage)[/ooc


CN M Tiefling Hunter V | Init +2; Perc +10, DV 60'
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Str 18 (+4) | Deх 14 (+2) | Con 14 (+2) | Int 13 (+1) | Wis 14 (+2) | Cha 8 (-1)
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DEFENSE
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AC 20, touch 12, flat-footed 18 (+7 armor +2 dex +1 natural)
hp 45 (5d8 +10 con +5 class)
Fort +7, Ref +7, Will +5
Resistance Cold 5
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OFFENSE
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Base Atk +3; CMB +7, CMD 19
Speed 20/30 ft.
Melee Bite +7 (1d6+6; 20x2; B, P, S)
or +1 Falshion +9 (2d4+7; 18-20x2; S), Bite +2 (1d6+2)
[PA] +1 Falshion +8 (2d4+10), Bite +0 (1d6+3)
Ranged Mwk Composite Longbow +6 (1d8+4; 20x3; P)
Special Primal Transformation (swift; 5 min/day), Combat Expertise (1)
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Skills (ACP included) Bluff +7/+11 [lie], Climb +8, Intimidate +7/+12 [humanoids], Handle Animal +7/+11 [companion], Knowledge (Dungeoneering) +9, Knowledge (Geography, Nature) +5, Perception +10, Stealth +4, Survival +10/+12 [track], Swim +5
Languages Abyssal, Aklo, Common
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SPELLS
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Close 35 ft, Medium 150 ft, Long 600 ft

Cantrips (DC12): Create Water, Detect Magic, Detect Poison, Grasp, Purify Food and Drink, Stabilize

Level 1 (5/day, DC 13): Acid Maw [1d4+1d4 for 2 rounds; 5 min; close], Faerie Fire [5 min; long], Longstrider [5 hours], Snowball [5d6; close]

Level 2 (3/day, DC 14): Barkskin [+2 natural armor; 50 min], Hunter's Eye [5 min], Raven's Flight [swift; 100 ft]

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SPECIAL
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Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.

Outflank (T): Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.

Tandem Trip (T): Whenever you attempt a trip combat maneuver against an enemy threatened by an ally with this feat, you roll twice and take the better result.

Woodland Stride (Ex): At 5th level, a hunter and her animal companion may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at their normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion will still affect the hunter and her animal companion.

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Feats: Combat Expertise, Monstrous Mask, Outflank, Power Attack, Tandem Trip
Traits: Indomitable Faith, Pillager | Boons: Bluff as a class skill (location)
Race: Beguiling Liar, Maw or Claw, Prehensile Tail, Scaled Skin
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EQUIPMENT
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Spring-loaded Wrist Sheath [2] - 10
Wand of Infernal Healing [44/50] - 750

Headband of Int (Dungeon; Aklo) - 4000
Cloak of Resistance +1 - 1000

Mwk Composite Longbow - 650
Arrows, common (100) - 5
+1 Agile Breatplate - 1550
+1 Falchion - 2375

+1 Spider-Silk Bodysuit (Digmaul) - 1850

Cold/Hot Outfits - 8/F
Tattoo Holly Symbol - 100

Sold -

Used

4 PP - Timelost
Antitoxin (2)- 100

Coin 53 gp 13 pp
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