| Full Name |
Daenerija |
| Race |
Vishkanya Sorcerer 3 (Draconic) |
| Classes/Levels |
hp 17/17 | AC 13/t12/ff13 | Init +2; Spd 30 ft, CMD 13 | Fort +2, Ref +3, Will +2, +3 vs. poison, res. fire 5 | Spells 1st lvl 6/6 day | |
| Gender |
Female |
| Size |
Medium |
| Alignment |
CN |
| Location |
Ustalav |
| Languages |
Common, Vishkanya, Draconic |
| Strength |
10 |
| Dexterity |
14 |
| Constitution |
12 |
| Intelligence |
12 |
| Wisdom |
8 |
| Charisma |
16 |
About Daenerija
Melee cold iron kukri +1/1d4, 20/x3
Melee claw +1/+1/1d4, 20/x2
Ranged blowgun +3/1d2, 20/x2, range 20 ft
Special Attacks Toxic (Ex) 1/pv: Vishkanya Venom: Weapon—injury; save Fort DC 10 + 1/2 the HD + the Con mod =12; frequency 1/rnd for 6 rnds; effect 1d2 Dex; cure 1 save., Poison use (Ex)
Feats Eschew materials, Nimble moves, Spell focus (evocation)
Skills (FCB +3) Acrobatics +3 (1), Bluff +7 (1), Disguise +4 (1, +8 to appear human), Escape artist +4, Knowledge (Arcana) +6 (2), Knowledge (Nobility) +4 (2), Knowledge (Planes) +3 (1), Perception +5 (1), Spellcraft +6 (2), Stealth +5 (1)
Traits Desperate Resolve, Dreadful Forethought
Languages Common, Vishkanya, Draconic
SQ Draconic bloodline (brass), Poison resistance, Subtle appearance
Spells known (CL 3; Concentration +7 [+10 when grappled, pinned, in violent weather, or entangled.])
1st (6/pv) Anticipate Peril, Burning hands (3d4+3, DC 15), Mage armor, Shock shield
Cantrips (at will) — Detect magic, Disrupt undead, Mending, Read magic, Resistance
On person Cold-weather outfit, potion of clw, 18 blowgun darts, wand of magic missiles
In backpack backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), waterskin