GM Jhaeman's Dawn of Flame, Chapter Five: "Solar Strike"

Game Master Jhaeman

Maps & Handouts

The Sun Diver


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Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

Did we find any cool loots in our extended final battle? I believe there were a few suits of powered armor at least.


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Good question! Here's what those defeated in the final battle had (the dragon escaped).

* Commander Gorchak: vesk brigandine IV, pilot handcoil, 2 high-capacity batteries (40 charges each), minor gluon crystal, level 4
(copper) clearance card, personal comm unit

* Schlega (large-size): brawler frame (advanced arc emitter w/ 2 high-capacity batteries (40 charges each), advancing andesite magma
blade, deflective reinforcement, juggernaut boosters , phase shield, incendiary grenades III (x3)

* Sortar (large-size): brawler frame (15-notch plasma fork with 2 batteries [20 charges each], squad NIL grenade launcher with 3
incendiary grenades III, tactical plasma sword with 1 battery [20 charges], explosive defense unit, juggernaut boosters , phase shield


Male N Male Uplifted Bear Soldier (Blitz) 9 | SP 0/90 |HP 15/69 | RP 8/9 | EAC 25 / KAC 27 / CMAC 35 | Fort +8 / Ref +7 / Will +5 | Initiative +12 | Acrobatics +9/ Athletics +16| Intimidate +10 / Life Science +12 / Medicine +9 / Perception +6 / Piloting +15 / Stealth +2 / Survival +9| DR/5 | Low-light vision

That Vesk Brigantine would be a major upgrade for me. Nothing else really jumps out at me.

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