Castana Fatris
|
Awesome! Looks like we're all almost checked in. Real quick, have any of THESE Pcs played Starfinder Society Scenario #5-11: Archivist’s Inquiry?
Somehow I missed this the first time, but yes Castana has played this FWIW
Meanwhile Castana tries to caution her teammates from getting too close to her...
| Game Master S |
Then Castana would have gotten a hug too!
Lapodie's trick is superb and the overcharged weapon deals a telling blow as the assassin is rocked backwards a bit!
The uninjured assassin calls out to turn focus on the one Starfinder closing for melee. Both then turn and shoot at Castana:
White: 1d20 + 10 ⇒ (2) + 10 = 12 MISS
Black: 1d20 + 10 ⇒ (15) + 10 = 25 for Acid: 1d6 + 4 ⇒ (5) + 4 = 9
ROUND 2:
Zark: Kill
Koob (SP: 33/35): Miss
Tanila: Miss
Lapodie (SP: 20/40): Big hit
Hostiles: ATK
Ears (SP: 25/40, Prone): Go
Castana (SP: 45/63): Go
******************************************
TACTICAL MAP
Location: Dig site
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
Black: 21
Red:
Ears
|
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"ALL RIGHT! ALMOST LIKE MAGIC!" Ears crows. "Let's do that again!"
Supercharge weapon one more time for Lapodie.
| Game Master S |
Like they say in Starfinder Academy, "If it ain't broke..." Ears supercharges Lapodie's weapon again, hoping a second round will prove fatal for the assassin.
ROUND 2:
Zark: Kill
Koob (SP: 33/35): Miss
Tanila: Miss
Lapodie (SP: 20/40): Big hit
Hostiles: ATK
Ears (SP: 25/40, Prone): Supercharge
Castana (SP: 45/63): Go
******************************************
TACTICAL MAP
Location: Dig site
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
Black:
Red:
Castana Fatris
|
Castana, still being too far, has to move max movement and then ready an action to strike when anyone gets within melee of her.
Attuning Photon 2 as well.
| Game Master S |
Castana gets close, more attuned, and about to be very dangerous!
ROUND 3:
Zark: Go
Koob (SP: 33/35): Go
Tanila: Go
Lapodie (SP: 20/40): Go
Hostiles: TBD
Ears (SP: 25/40): TBD
Castana (SP: 45/63): TBD
******************************************
TACTICAL MAP
Location: Dig site
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
Black:
Red:
Lapodie
|
Lapodie takes aim again at Black, moving her weapon in an unusual way.
stunt, sleight of hand: 1d20 + 17 ⇒ (9) + 17 = 26
attack: 1d20 + 9 ⇒ (5) + 9 = 14
advanced shobhad horizon stalker: 3d4 + 4 + 4d6 ⇒ (3, 2, 3) + 4 + (2, 3, 1, 6) = 24
[ooc]If the stunt succeeds, the target is flat-footed, though that's probably not enough to make that a hit.[/oov]
Dr. Lakare Koob
|
Koob continues trudging forward through the soggy terrain, dailing up another dose into his caustolance and firing at the red-clad assailant.
Caustolance vs. red EAC: 1d20 + 7 ⇒ (3) + 7 = 10
Acid: 1d6 + 2 ⇒ (5) + 2 = 7
Basic Inhibitor: -2AC for 8 rounds.
| Game Master S |
Tanila hits one of the remaining assassins with a quick barrage. This time Lapodie's shot misses by the thinnest of margins. Desna weeps as the doctor's shot is even further off target.
ROUND 3:
Zark: Go
Koob (SP: 33/35): Miss
Tanila: MM
Lapodie (SP: 20/40): Miss
Hostiles: TBD
Ears (SP: 25/40): TBD
Castana (SP: 45/63): TBD
******************************************
TACTICAL MAP
Location: Dig site
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
Black: 9
Red:
Zark Snoutflash
|
Zark continues with another full round trick attack on White!
Trick Attack (Stealth) Hits Creature ≤ CR: 1d20 + 19 - 20 ⇒ (10) + 19 - 20 = 9
Corona Laser Pistol: 1d20 + 10 ⇒ (12) + 10 = 22
Fire Damage: 2d4 + 3 ⇒ (3, 2) + 3 = 8
plus Trick Damage: 3d8 ⇒ (6, 3, 6) = 15
| Game Master S |
Ah shoot. I thought I posted a resolve. I KNOW I posted a resolve. The map includes my movement too. I checked into see what no one else was posting... White is dead, moving to black.
Zark's move is smooth, and drills the assassin with a shot from his laser pistol! It's not enough to kill the man, but close. The two continue to back away from the approaching (and increasingly dangerous) solarian:
Black: 1d20 + 10 ⇒ (11) + 10 = 21 MISS
Red: 1d20 + 10 ⇒ (18) + 10 = 28 for DMG: 1d6 + 4 ⇒ (1) + 4 = 5
ROUND 3:
Zark: Hit
Koob (SP: 33/35): Miss
Tanila: MM
Lapodie (SP: 20/40): Miss
Hostiles: ATK
Ears (SP: 25/40): Go
Castana (SP: 40/63): Go
******************************************
TACTICAL MAP
Location: Dig site
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
Black: 34
Red:
Castana Fatris
|
Castana, burning brightly, moves near Red. Hey there, I think I remember you from my last concert before I retired. she says, trying to distract the Order soldier.
Don't worry, I don't sing anymore....but you know I'm in the business of testing industrial furnaces. Would you like me to demonstrate? No? Well I'm going to anyways.
Supernova reflex 18
fire: 8d6 ⇒ (1, 1, 3, 1, 2, 1, 6, 4) = 19
Ears
|
"It's been fun, but I can't boost you all day. Let's finish them off more quietly."
Ears ducks and takes a few seconds to pull his static arc pistol from his backpack. Then he starts scampering toward the enemy.
on phone and can't edit map. One action to retrieve the arc pistol. Please move Ears 30' or best distance considering terrain toward enemy.
| Game Master S |
REF: 1d20 + 6 ⇒ (16) + 6 = 22 Castana finally closes and erupts with cosmic power. The assassin ducks away, but the scorch marks make it clear that he didn't escape unharmed.
Ears closes in, pistol now in hand.
ROUND 4:
Zark: Go
Koob (SP: 33/35): Go
Tanila: Go
Lapodie (SP: 20/40): Go
Hostiles: TBD
Ears (SP: 25/40): TBD
Castana (SP: 40/63): TBD
******************************************
TACTICAL MAP
Location: Dig site
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
Black: 34
Red: 9
Dr. Lakare Koob
|
Koob's frustration at failing to connect on his last two shots becomes evident as he forceful dials up another concoction on his wristband, once again syncing it to his weapon and firing at the black-clad foe.
Caustolance vs. black EAC: 1d20 + 7 ⇒ (11) + 7 = 18
Acid: 1d6 + 2 ⇒ (6) + 2 = 8
Basic Inhibitor: -2AC
| Game Master S |
This time he connects! The wound nearly drops the assassin, and sure another hit will.
REF: 1d20 + 6 ⇒ (12) + 6 = 18 Castana finally closes and erupts with cosmic power. The assassin ducks away, but the scorch marks make it clear that he didn't escape unharmed.
Ears closes in, pistol now in hand.
ROUND 4:
Zark: Go
Koob (SP: 33/35): Hit
Tanila: Go
Lapodie (SP: 20/40): Go
Hostiles: TBD
Ears (SP: 25/40): TBD
Castana (SP: 40/63): TBD
******************************************
TACTICAL MAP
Location: Dig site
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
Black: 42 (-2 AC)
Red: 9
Lapodie
|
"Thank you for your assistance, Ears. We shall be victorious together!"
Lapodie decides not to be tricky, and simply fires the rifle at Black and then reloads.
attack: 1d20 + 9 ⇒ (3) + 9 = 12
advanced shobhad horizon stalker: 3d4 + 4 ⇒ (3, 2, 3) + 4 = 12
Zark Snoutflash
|
Zark makes a trick attack against black!
Trick Attack (Stealth) Hits Creature ≤ CR:: 1d20 + 19 - 20 ⇒ (6) + 19 - 20 = 5
Corona Laser Pistol: 1d20 + 10 ⇒ (17) + 10 = 27
Fire Damage: 2d4 + 3 ⇒ (4, 1) + 3 = 8
plus Trick Damage: 3d8 ⇒ (8, 2, 7) = 17
| Game Master S |
The assassin dodges two more shots, keeping his focus on Castana. That's when Zark seizes the opportunity and takes him out with a head shot!
ROUND 4:
Zark: KILL
Koob (SP: 33/35): Go
Tanila: Miss
Lapodie (SP: 20/40): Miss
Hostiles: TBD
Ears (SP: 25/40): TBD
Castana (SP: 40/63): TBD
******************************************
TACTICAL MAP
Location: Dig site
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
Red: 9
Dr. Lakare Koob
|
Didn't Koob already go this round?
| Game Master S |
Indeed. Post error on my part. Sorry about that!
Barely holding on, the remaining assassin fires wildly at Castana!
Red: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16
Red: 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11
And the twin misses may be the last thing he ever does as the Starfinders close in.
ROUND 4:
Zark: KILL
Koob (SP: 33/35): Hit
Tanila: Miss
Lapodie (SP: 20/40): Miss
Hostiles: ATK
Ears (SP: 25/40): Go
Castana (SP: 40/63): Go
ROUND 5:
Zark: Go
Koob (SP: 33/35): Go
Tanila: Go
Lapodie (SP: 20/40): Go
Hostiles: TBD
Ears (SP: 25/40): TBD
Castana (SP: 40/63): TBD
******************************************
TACTICAL MAP
Location: Dig site
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
Red: 9
Ears
|
Holding his pistol high, Ears scrambles three footed after the retreating foe. Ever prudent, he swings a little wide around Castana rather than get as close to the enemy as he absolutely can.
Double move as shown. I fully expect him to be dead before I can take a shot next round.
| Game Master S |
Ears closes in, ready for his teammates to finish the assassin off before he gets there.
Heads up, I'll be completely AFK from now until Sunday afternoon. Sorry!
ROUND 4:
Zark: KILL
Koob (SP: 33/35): Hit
Tanila: Miss
Lapodie (SP: 20/40): Miss
Hostiles: ATK
Ears (SP: 25/40): Close
Castana (SP: 40/63): Go
ROUND 5:
Zark: Go
Koob (SP: 33/35): Go
Tanila: Go
Lapodie (SP: 20/40): Go
Hostiles: TBD
Ears (SP: 25/40): TBD
Castana (SP: 40/63): TBD
******************************************
TACTICAL MAP
Location: Dig site
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
Red: 9
Castana Fatris
|
Castana moves, attunes (photon 1), and swipes at red.
core hammer: 1d20 + 11 ⇒ (5) + 11 = 16
elec/fire: 3d6 + 11 ⇒ (5, 3, 4) + 11 = 23
Lapodie
|
Lapodie moves for a slightly better shot, weaving her tentacles around her weapon.
stunt, sleight of hand: 1d20 + 17 ⇒ (10) + 17 = 27
attack (probably vs ff): 1d20 + 9 ⇒ (12) + 9 = 21
advanced shobhad horizon stalker: 3d4 + 4 ⇒ (2, 3, 3) + 4 = 12
Dr. Lakare Koob
|
Koob dials up another debilitating injection as he moves to get a better shot.
Caustolance vs. red EAC: 1d20 + 7 ⇒ (13) + 7 = 20
Acid: 1d6 + 2 ⇒ (5) + 2 = 7
Basic Inhibitor: -2AC
| Game Master S |
Castana closes and the swipe is powerful enough to practically end the assassin. It's almost a mercy when Lapodie's shot takes him out!
The noise of the battle gives way to the heavy breathing that comes with the post-combat cooldown....
Ears
|
"Great work, team! That's the way to take care of dry gulchers."
Lapodie
|
"Thank you for the boosts, Ears. They were definitely expecting us. Do you think our mission is compromised?"
Dr. Lakare Koob
|
"Hm" Dr. Koob says, his attention engrossed in calibrating his computer. "Would you mind giving me a few minutes? I had a few glitches there I'd like to chase down."
I'd like to take 10 minutes to recover stamina/my biohacks, if we can.
| Game Master S |
It looks like their tracks to the dig site are easy to follow. Making the drive up to get to totality, so likely slow to post. I'll preemptively add this...
The assassins’ equipment has no manufacturer logos or serial numbers of any kind. Each has an encrypted credstick.
Each credstick recently received a large deposit yesterday, which was carried out by an intermediary: Scajamine Clerking & Payroll, at their office on Gynbeau Drive.
One of the assassins has a business card for Rad Riff Acoustics, a music shop on Shortfield Court; both of these locations can be found in Dumeray. The business card has a note written on the back: “When you’re done with the Starfinders, silence the shirren. I’m sick of their whining.”
Zark Snoutflash
|
"I am good, Tanila. Thanks for asking."
The operative quickly and professionally inspects the assassins.
Computers: 1d20 + 14 ⇒ (19) + 14 = 33
Perception: 1d20 + 11 ⇒ (9) + 11 = 20
"Take a look at these credsticks. I think we have a lead. Scajamine Clerking & Payroll, at their office on Gynbeau Drive."
After searching the assassins, Zark also notes, "I also found this business card for Rad Riff Acoustics, a music shop on Shortfield Court. I think both of these locations can be found in Dumeray."
Castana Fatris
|
I know I am.
Castana will take 10 minutes to recover stamina.
Ears
|
"Thank you for the boosts, Ears. They were definitely expecting us. Do you think our mission is compromised?"
"We got a message telling us it was while we were in transit. Now these guys show up. Yeah. We're compromised."
Ears
|
"Nice work, Zark. Try the payroll place, Follow the money."
Tanila
|
"Agreed. Perhaps we should change our clothing and such? I don't think they knew exactly who we were, but they still recognized us as starfinders. I also think that we shouldn't travel in one big group. A few groups of 2-3 would be less noticable."
While in town, Tanila is going to purchase two smoke grenades and two flash grenades. Costs 320 credits in total.
Ears
|
"They know we're coming. They've got us pegged. But, I am happy to change into something more distinguished if it will aid your plan. " Ears gestures down at his explorer's gear, then frowns and waves a hand, eliminating the mud splatters he picked up running during the fight.
As long as the small groups stay close together (60'?) I'm game.
Ears has a wide variety of clothing. His mathematician's togs might double as casual 'business man'.
| Game Master S |
STATUS CHECK:
Zark: SP 54/54, HP 38/38, RP 10/10
Koob: SP 35/35, HP 34/34, RP 8/9
Tanila: SP 30/30, HP 29/29, RP 6/6
Lapodie: SP 40/40, HP 36/36, RP 6/7
Ears: SP 20/40 HP 27/27 RP 6/6 You want to spend an RP?
Castana: SP 63/63, HP 53/53, RP 7/8
--------------------------------------
Due to the planet’s sparse infosphere, the best way to follow up on any clues is in person, by snooping around and questioning locals. The clues found all point to a handful of streets within a block of one another in Dumeray’s Market District.
Where to first?
Castana Fatris
|
Agreed, let's do it.
Lapodie
|
Lapodie shrugs her tentacles. She obtains a large poncho to wear over her armor, but she is still quite obviously an ijtikri.
"Yes, let us see what the connection is to the Acoustics shop!"
| Game Master S |
It's clear even from the street that this shop specializes in instruments and magical music studio equipment. The owner is a friendly host shirren named Elaurier tech geek who loves to talk shop. "How can I help you?"
Ears
|
Before leaving the dig site, Ears snaps some headshots of the dead assassins.
At Rad Riff Acoustics, the ysoki steps in and starts to prowl the floor, examining the goos. "Me? Just looking." HE waits for someone else to start the talking.
I'm good hanging on to the RP for now. Thanks, GMS