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Test

Game Master S |

Awesome! Looks like we're all almost checked in. Real quick, have any of THESE Pcs played Starfinder Society Scenario #5-11: Archivist’s Inquiry?

Game Master S |

You're summed to the Lorespire Complex by Venture-Captain Arvin...

Game Master S |

When you arrive, Arvin is having coffee with a talkative gnome with a bright smile. She speaks incessantly, asking Arvin about everything from galactic history and current events to pop culture and advances in digital security. She pauses only when you arrive, to rush forward with a hearty handshake for each of you.
Each of you until she gets to Dr. Koob. "OMIGOODNESS IT'S YOU! you saved me from that blasted network! Thank you!"
With a conspicuous clearing of the throat, Arvin brings the focus back. “Thank you for coming, Starfinders,” he begins, placing his coffee down on the table. “As I’m sure you’ve heard, First Seeker Ehu Hadif has directed the resources of the Starfinder Society to stop a powerful and unidentified criminal syndicate that we’ve dubbed the Organization. Two months ago, agents of the Organization robbed the Grand Museum of Qabarat in a violent attack, causing loss of life and the destruction of numerous historical artifacts. Turns out, it wasn’t the valuable exhibits they were after—that was a decoy. Their real goal was the acquisition of all objects belonging to an obscure ancient civilization from Deepwater Prime called Ulumbia. As far as we know, the Ulumbians left a small archaeological footprint. There’s little of theirs left behind to study, nothing new of note has been found in over a century, and what artifacts and belongings have been recovered are of minimum interest to the public—in short, it’s not worth stealing. Clearly, we’re missing something.”
"That’s where I come in,” Almina pipes up. “My name is Almina and I’m a Starfinder from the past. The founders of the group you call the Organization joined the Starfinder Society just over 100 years ago, and leveraged their membership toenrich themselves, lay the groundwork for their criminal empire, and commit numerous crimes, including the murder of Venture-Captain Koerah, my mentor and Arvin’s ancestor. While investigating Koerah’s disappearance, the founders attacked me, and I fled into a computer network. I intended to exit from another linked terminal and get backup. Instead, I was trapped inside a degraded network for a century. In the aftermath, the founders fled, erased all records of their existence, and created the group you now call the Organization.”
Arvin nods. [b]“The Organization operates in secret and suppresses knowledge of their existence. We’ve clashed with them multiple times before, investigated them on and off for a few years, and we’ve yet to even learn their name. However, thanks to Almina and the Starfinders who freed her, we finally have an advantage.”
“I know them,” Almina cuts in, crossing her arms. “All seven founders. I know their names. I know who they are. I know how they operate. And knowledge is power. They want to lurk in the shadows? Well, they can’t. I won’t allow it.” Almina places a datapad on the table, which emits a holographic image of seven people in front of the Lorespire Complex. “This is them. The founders of the Organization—or whatever they’re calling themselves. We know that two of them are dead—Iroiveth a few years ago and Lubose last month. Two more probably died of old age. But the other three we expect are still alive and pulling the strings. That’s their leader, Zhaneni, and her cronies Kebzec and Evethriel.”
“Evethriel was involved in the museum theft,” Arvin adds “But, thanks to Almina, we have a lead. While the founders were members of the Starfinder Society, they were dispatched to an archaeological excavation on—you guessed it—Deepwater Prime. They reported that there was nothing of interest at the site. Likely a lie. While we have no record of the site—they erased it along with everything else—Almina remembers its location. We’re sending you to Deepwater Prime to check it out. Unearth what you can. Find out why Ulumbia is important to the Organization.”
Almina swipes her hand across the datapad, changing the image to that of a watery planet. “Travel to Deepwater Prime is tricky. We’ve arranged for a Starfinder named Yvyrna to pick you up. She’ll fly you there, give you aid when you need it, and help you with any bureaucratic difficulties. Think of her as a guide. But be careful! It’s possible that the Organization still has agents in the area. If they do, use your best judgment. Track them down and put an end to their schemes if you can, but don’t get yourselves killed.”
"Any questions?"

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An indigo ijtikri with two sniper weapons slung across her back listens intently to the briefing. She carries a stack of pamphlets with "Free Vesk-2! Restore Iji!" splashed on the cover tightly in her tentacles.
"Are there still living Ulumbians?"

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"Does the organization know that we are coming there? Have we kept this information secret up until now? I guess I am wondering if they haven't already removed any evidence."

Game Master S |

An indigo ijtikri with two sniper weapons slung across her back listens intently to the briefing. She carries a stack of pamphlets with "Free Vesk-2! Restore Iji!" splashed on the cover tightly in her tentacles.
"Are there still living Ulumbians?"
“We don’t know,”
Arvin admits. “They’re an ancient, land-based civilization which collapsed during Deepwater Prime’s pre-history. We don’t know what happened to them, but as far as we can tell, they had no descendants. They left little behind for archaeologists to uncover and they left no discernible mark on the planet’s broader history. To be fair, Deepwater Prime is just that—covered in water. The planet has a rich history of aquatic cultures and marine archaeology is of prime importance. It’s possible the Ulumbians were simply overlooked. They were certainly overshadowed.”
Game Master S |

"Does the organization know that we are coming there? Have we kept this information secret up until now? I guess I am wondering if they haven't already removed any evidence."
"This is all relatively new, that's how. We don't think they know, but we don't want to wait around and give them time to find out."

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Lapodie waves her tentacles around. "Well, I can see why you picked me for the mission. We shall discover what is hidden in Ulumbia."

Game Master S |

You may know something already about the current state of archaeology and mining on Deepwater Prime too Culture or Diplomacy (Gather Information)

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Dr. Koob's wings flutter absent-mindedly as he considers what he knows about Deepwater Prime and current academic work being done there.
Culture: 1d20 + 13 ⇒ (20) + 13 = 33

Game Master S |

The erudite doctor knows a lot!
10+: Approximately 6,000 years ago, the red supergiant star Bori collapsed in a violent explosion, forming the nebula known as the Tabori Cluster and seeding the planets orbiting its five neighboring stars with rich deposits of valuable starmetals. Mining these starmetals is the primary source of wealth and industry in the Tabori Cluster. On Deepwater Prime, siccatite mining is most prevalent. Deepwater Prime is mostly covered by oceans and river deltas. The Ulumbians were the only known land-based ancient civilization, and their impact on the planet’s history was small. The study of Ulumbia is considered an academic dead end; no significant discoveries have been made in decades. Local scholars prefer to build a career in marine archaeology.
Before a mining operation can be established on Deepwater Prime, an archaeological survey of the prospective site must be conducted, tying up the land for months, years, or decades at a time—longer if an important discovery is made. It’s rumored that many corporations use bribery and false surveys to avoid these complications. Ulumbian civilization appeared shortly after the collapse of Bori, making it much younger than most of the other ancient civilizations on Deepwater Prime.

Game Master S |

Ready to depart, You meet with an undine named Yvyrna at docking bay 125 in the Arms. Yvyrna’s ship, the Unflappable Cockroach, is a bioship of xenowarden design with a chitin hull, smartcoral bulkheads, biological interface, and noqual lined cargo hold. Yvyrna seems excited, I usually do preliminary work for lower stakes missions, like arranging permits, documentation, and travel. I'm excited to be on a mission with such experienced agents now!"
The journey through the Drift to the Tabori Cluster takes 5d6 ⇒ (2, 5, 4, 3, 5) = 19 days and is without danger. On the way, you receive an encoded transmission on your comm units that reads “They know you’re coming.” The source of this message is unknown. But maybe a savvy computer expert could glean some information...

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Docking Bay 125.
A ysoki with a pair of pistols bouncing on his hips, and a pack slung over a shoulder nearly dragging the ground, dashes toward the ship. "Hey wait! I'm supposed to go with you. I'm the scientific support! "
The ysoki has sleekly brown fur with a streak of white between his ears and over his jowls. Despite panting and appearing disheveled from running his clothes and gear are remarkably clean.
He steps on board seconds before the transport's door closes. "Sorry I'm late. Society contacted me just a few hours ago. I was in the middle of some experiments that needed to be shut down carefully. "
He sags against the hull. "What's the mission? "
En route, Ears catches up on the mission requirements and introduces himself more sedately to the team. He's excited to be going to a new planet.
The mysterious message annoys the ysoki and he tries to trace it.
Computers: 1d20 + 13 ⇒ (7) + 13 = 20

Game Master S |

Welcome aboard! That actually makes 5 methinks. Computer check above is still active. I should point out that from April 19 through April 28 I'll be on a field trip to Panama with students. I travel internationally with them every year, and in my experience that means I'll be lucky to post twice that week. I'll keep a solid clip though. So without further ado...
When the Unflappable Cockroach emerges from the Drift on the edge of the Tabori Cluster, Yvyrna explains that the nebula causes intense electromagnetic interference and is dangerous to technological equipment, cybernetic implants, and constructed people. She orders everyone to move into the cargo hold for the remainder of the journey, which will shield all technology from the nebula’s effects. As you go, she places her own technological gear in the hold, including her comm unit and a laser pistol.
The bioship glides through a dizzying curtain of colors as it descends from orbit. Seen up close, Deepwater Prime is all brilliant shades of light and dark blue, with just a few significant land masses. Yvyrna pilots the craft to the largest, the crescent-shaped city of Dumeray, built around an inland bay at the confluence of three major river deltas, and lands on an island in the center of the bay, which serves as the city’s spaceport.
Watercraft of all kinds fill the bay, from weather-beaten fishing boats and rusted cargo freighters to luxurious pleasure craft and floating casinos. In the distance, people walk along the piers and city streets. Vendors hawk gumbo made with a variety of local shellfish, crispy lizard wings with red hot sauce, and small meat pies made with a crispy dough. Due to the nebula, the inhabitants of Deepwater Prime rely on analog, magical, and biological technologies. A couple of you check to find that infosphere is underdeveloped and severely lacking, maintained as a curiosity more than anything, and traditional comm units have difficulty sending and receiving signals while on planet.
From the island, Yvyrna ushers the you to disembark, then loads you up into a boat, which she pilots across the bay and downriver, taking you beyond Dumeray’s borders and into the eastern hills. After a two-hour journey, she docks the boat on the riverbank and passes you a map. “And we’re here! I’ll wait with the boat. The old dig site is just over those hills. I marked it on the map in case you get lost.”

Game Master S |

The old dig site looks like nothing more than a grass covered field, nestled between three hills, save for the deep gashes in the earth that have since flooded with stagnant water or been overgrown by flora.
Checking out the dig site is somewhat abstracted. Investigating the dig site itself? Mostly tell me what skill you're using and justify it - for example Athletics to shift heavy rocks, Culture to identify the remains of structures now absent, Life Science to judge environmental impact from the flora present, Physical Science to date unearthed sediment layers, or Survival to examine how the previous dig was conducted. Checking out the area in general (and scouting)? that's just a Perception check. this is a great opportunity to make sure we're all here too:
Campsite Investigation:
Castana: Go
Ears: Go
Koob: Go
Lapodie: Go
Zark: Go

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GM S, was 20 inadequate on the computers check above?
Ears is not the best trailmate. The ysoki doesn't articulate his complaints, but grunts, puffs, and overall body language make it clear that hiking is not his idea of a good time.
That changes at the site, when he can dump his pack and investigate. He starts by wandering the perimeter.
Perception: 1d20 + 0 ⇒ (2) + 0 = 2
Then he starts to scurry around, often dropping to dash on all fours from place to place. A small hammer is produced to chip off rock samples, which he examines closely and even tastes with a delicate touch of his tongue. He pulls back the vegetation to examine the underlying ground. At one point he finds something interesting and uses the pointed back of the hammer to scratch delicately at something in some friable stone.
"Artho-pod analog. Lovely fossil. Unusual in this type of sedimentary rock. I'd normally expect something with this kind of leg structure to be nowhere near water. Though I expect it's hard to get very far from water here."
Life Science: 1d20 + 13 ⇒ (14) + 13 = 27

Game Master S |

Sorry, I did miss that you posted that! holding on your Life Science until others post.
Ears sets to work immediately. He gets a digital signature of an apple encrypted within the transmission. He also concludes that the message didn’t come from Absalom Station or within the Tabori Cluster.... and that's all he can get.
-----------------------

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You see a well-kitted lashunta helping to move rocks around. Sorry I was a bit quiet on the way up. Maybe some of you recognise me from my music career. My name is Castana. I retired from the music industry after a 12 year career. I joined the Starfinder Society because I wanted something different.
athletics: 1d20 + 14 ⇒ (2) + 14 = 16

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A second lashunta shuffles up behind the party.
"Sorry I'm late. My blasted implants were acting up again. I really need to find a better clinic." She gestures to an implant in her neck.
"Name's Tanila, nice to meet you all."

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"A signature of an apple? I know one of ysoki who likes to use that and she's nothing but trouble."
Lapodie gets to work at one of the dig sites, carefully clearing debris and plant matter without disturbing any of the actual dig site or visible artifact.
Sleight of Hand: 1d20 + 17 ⇒ (18) + 17 = 35

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"Who's that, Lapodie?" asks the ysoki working beside you.

Game Master S |

NOW the gang's all here. Six PCs.
Campsite Investigation:
Castana: Athletics 16
Ears: Life Science 27
Koob: Go
Lapodie: Sleight of Hand 35
Zark: Go

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Computers Check: 1d20 + 14 ⇒ (12) + 14 = 26
”Hi Starfinders. Nice to meet the crew. Let’s do this!”
Zark Snoutflash begins his investigation by checking out the scene.
Survival: 1d20 + 13 ⇒ (10) + 13 = 23

Game Master S |

Campsite Investigation:
Castana: Athletics 16
Ears: Life Science 27
Koob: Go
Lapodie: Sleight of Hand 35
Tanila: Go
Zark: Survival 23

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Dr. Koob, who has made a career of studying the effect of environmental factors on humanoid bodies, carefully studies the environment around the site hoping to make some echoes of previous societal interaction with the local flora.
Life Science: 1d20 + 16 ⇒ (6) + 16 = 22 Not sure if it applies here, but Dr. Koob has the Scholar background, specializing in Biology, which might potentially reduce the DC here by 5.

Game Master S |

I'll give the doctor his training. Once Tanila posts I'll advance, or when I get to school around 0700 tomorrow.

Game Master S |

The party demonstrates their skill as they move about the area. Only Castana struggles a bit, picking rocks too big, or just picking the wrong ones.
All told you discover a rotten brush and bucket, which have been exposed to the elements for decades and are half-buried in sediment. These objects are approximately 100 years old, and were used by the site’s original excavators.
This site was poorly excavated and unprofessionally handled. It’s likely that many artifacts were damaged during the dig, and the environment took a long time to recover. You also uncover potsherds, tiny fragments of broken pottery, buried in the soil and overgrown with plants. This indicates that the archaeologists on site either weren’t very thorough or didn’t care about collecting and preserving all the archaeological finds.
Interestingly you find a piece of garbage—the greasy fast-food wrapper for a restaurant called Big Bites on Carvanne Street in Dumeray. The wrapper looks clean, indicating that it was dropped recently and has not been exposed to the elements for long.
Your penultimate discovery is that of the remains of a structure, submerged beneath the surface of a now flooded gash in the ground. Rooting around beneath the water further indicates that the rest of the structure was destroyed, and the trace remains of it were removed—signs in the landscape and a single baked clay brick is all that’s left.
Finally there's a true find, an ancient clay tablet sticking out of the soil. Not long after finding it, it starts to.... beep?
Before anyone can really comprehend the beeping, the tablet explodes!
EVERYONE takes FIRE: 6d6 ⇒ (5, 2, 1, 2, 4, 1) = 15 damage and is knocked prone. Half damage and avoid knockdown with a DC 14 REF save.
Before the ringing and burning subsides, you become vaguely aware of a trio of men ambushing you with decouplers
Hostiles: 1d20 + 7 ⇒ (1) + 7 = 8
Castana: 1d20 + 0 ⇒ (2) + 0 = 2
Ears: 1d20 + 7 ⇒ (1) + 7 = 8
Koob: 1d20 + 3 ⇒ (14) + 3 = 17
Lapodie: 1d20 + 7 ⇒ (3) + 7 = 10
Tanila: 1d20 + 6 ⇒ (5) + 6 = 11
Zark: 1d20 + 7 ⇒ (19) + 7 = 26
Tie breaker
Ears: 1d20 + 7 ⇒ (3) + 7 = 10
Hostiles: 1d20 + 7 ⇒ (11) + 7 = 18
ROUND 1:
Zark: REF + Go
Koob: REF + Go
Tanila: REF + Go
Lapodie: REF + Go
Hostiles: TBD
Ears: REF TBD
Castana: REF TBD
******************************************
TACTICAL MAP
Location: Dig site
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: Water squares are difficult terrain
Black:
Red:
White:

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Reflex Save: 1d20 + 10 ⇒ (15) + 10 = 25
(With Evasion = No Damage)
Zark pulls out his Corona Pistol and fires at White.
Trick Attack (Stealth) Hits Creature ≤ CR: 1d20 + 19 - 20 ⇒ (11) + 19 - 20 = 10
Corona Laser Pistol: 1d20 + 10 ⇒ (16) + 10 = 26
Fire Damage: 2d3 + 3 ⇒ (1, 2) + 3 = 6
plus Trick Damage: 3d8 ⇒ (1, 6, 7) = 14

Game Master S |

Zark dives and twists before the blast hits so much of a whisker. He then turns it into a subtle move to hide his corona pistol. With precision he squeezes off a shot that connects for a clear wound!
ROUND 1:
Zark: Trick Attack Hit
Koob: REF + Go
Tanila: REF + Go
Lapodie: REF + Go
Hostiles: TBD
Ears: REF TBD
Castana: REF TBD
******************************************
TACTICAL MAP
Location: Dig site
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
Black:
Red:
White: 20

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reflex: 1d20 + 4 ⇒ (18) + 4 = 22
initiative: 1d20 ⇒ 3
whoops nvm I just saw you rolled init, not like it made much of a difference anyways

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Ref save: 1d20 + 4 ⇒ (2) + 4 = 6
Peering closely at the tablet, Ears can't escape when the beeping starts. The ysoki takes the full brunt of the blast. He lies on the ground shaking his head and trying to focus on the incoming figures.

Game Master S |

The blast knocks Ears down, though Castana stays up.
ROUND 1:
Zark: Trick Attack Hit
Koob: REF + Go
Tanila: REF + Go
Lapodie: REF + Go
Hostiles: TBD
Ears (SP: 25/40, Prone): TBD
Castana (SP: 56/63): TBD
******************************************
TACTICAL MAP
Location: Dig site
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
Black:
Red:
White: 20

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Reflex: 1d20 + 4 ⇒ (14) + 4 = 18 Half for 7 + resist Fire 5 -> 2 net damage by my calculations
Koob his fingers as he sloshes forward through the soggy ground, a medical-grade longarm appearing in his hand. He taps in a few buttons on his armband computer, taps it against the weapon until it emits a faint beep, then takes aim and fires at the nearest foe.
Move: stride forward, Swift: summon called caustolance, Standard: attack w/ basic inhibitor vs. white.
Caustolance vs. white EAC w/ basic inhibitor: 1d20 + 7 ⇒ (12) + 7 = 19
Acid: 1d6 + 2 ⇒ (5) + 2 = 7
Basic Inhibitor: -2 AC for 8 rounds

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REF: 1d20 + 3 ⇒ (8) + 3 = 11
"Idiots, can't even do a proper ambush"
Tanila moves and drops prone in a gash for cover. She flicks her wrist at white, a thin beam of silvery light lancing out.
EAC attack: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 4d4 ⇒ (1, 3, 2, 3) = 9 Acid, 5 more at the end of it's turn for 3 rounds

Game Master S |

The good doctor escapes with just a little scorching. He then brings forth a weapon and promptly drills the same assassin!
ROUND 1:
Zark: Trick Attack Hit
Koob (SP: 33/35): Hit
Tanila: REF + Go
Lapodie: REF + Go
Hostiles: TBD
Ears (SP: 25/40, Prone): TBD
Castana (SP: 56/63): TBD
******************************************
TACTICAL MAP
Location: Dig site
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
Black:
Red:
White: 27, -2 AC

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Ears yells, "Who's the best shot?"

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Reflex: 1d20 + 9 ⇒ (3) + 9 = 12
Aw, dang
Lapodie stands back up and calls her rifle to her hand. "Long distance combat...my favorite!"
She fires once at White.
attack: 1d20 + 9 ⇒ (14) + 9 = 23
advanced shobhad horizon stalker: 3d4 + 4 ⇒ (3, 2, 2) + 4 = 11
Stand, activate called fusion, attack

Game Master S |

Lapodie also scores a direct hit. The assassin stumbles, but doesn't fall. Surely another shot like that though...
ROUND 1:
Zark: Trick Attack Hit
Koob (SP: 33/35): Hit
Tanila: REF + Go
Lapodie: Hit
Hostiles: TBD
Ears (SP: 25/40, Prone): TBD
Castana (SP: 56/63): TBD
******************************************
TACTICAL MAP
Location: Dig site
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
Black:
Red:
White: 38, -2 AC

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1 person marked this as a favorite. |

Got a small window to post today. Rather than risk delaying the game, I'll post now, assuming they don't kill Ears on their turn.
Lying on the turf, Ears watches the battle, and draws the obvious conclusion. You're my boy.
After the enemy volley, Ears scampers on all fours to Lapodie. He stands to reach the ijtikri's rifle and taps the butt of the stock. "Your guns gonna work a lot better with its electron spins synchronized!"
Mechanically ysokis can stand up as a swift action. Move behind Lapodie. (2nd icon, I left the original icon for Ears position while the enemy shoots.) And cast supercharge weapon. +4d6 to Lapodie's first damage roll on her next turn.
I hope Lapodie digs this. A competent sniper is Ears' dream partner in combat.

Game Master S |

I'm so sorry, my work day exploded yesterday. I also messed up the tracker to induce two turns from Tanila (who missed in the first round).
All three assassins spread a bit to prevent clustering in the event of a spell or grenade. They are smart in their actions and opt to all focus on a singular target: Lapodie.
Black: 1d20 + 10 ⇒ (14) + 10 = 24 for DMG: 1d6 + 4 ⇒ (2) + 4 = 6
White: 1d20 + 10 ⇒ (13) + 10 = 23 for DMG: 1d6 + 4 ⇒ (5) + 4 = 9
Red: 1d20 + 10 ⇒ (17) + 10 = 27 for DMG: 1d6 + 4 ⇒ (1) + 4 = 5
Three hits in rapid succession.
Ears moves in to help, supercharging Lapodie's next shot, hoping for a good one!
ROUND 1:
Zark: Trick Attack Hit
Koob (SP: 33/35): Hit
Tanila: Miss
Lapodie (SP: 20/40): Hit
Hostiles: ATK
Ears (SP: 25/40, Prone): Buff
Castana (SP: 56/63): Go
ROUND 2:
Zark: Go (May need bot)
Koob (SP: 33/35): Go
Tanila: Miss
Lapodie (SP: 20/40): Go
Hostiles: TBD
Ears (SP: 25/40, Prone): TBD
Castana (SP: 56/63): TBD
******************************************
TACTICAL MAP
Location: Dig site
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
Black:
Red:
White: 38, -2 AC

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Castana is way too far back, she has to double move.
Attuning Photon 1.

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Zark continues with another trick attack against white.
Trick Attack (Stealth) Hits Creature ≤ CR: 1d20 + 19 - 20 ⇒ (15) + 19 - 20 = 14
Corona Laser Pistol: 1d20 + 10 ⇒ (8) + 10 = 18
Fire Damage: 2d4 + 3 ⇒ (2, 2) + 3 = 7
plus Trick Damage: 3d8 ⇒ (3, 1, 6) = 10

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Dr. Koob turns his attention to red, hoping to similarly inhibit their defenses.
Caustolance vs. red EAC w/ basic inhibitor: 1d20 + 7 ⇒ (5) + 7 = 12
Acid: 1d6 + 2 ⇒ (1) + 2 = 3
Basic Inhibitor: -2 AC for 8 rounds

Game Master S |

Castana closes distance in the space between weapons fire. On the way in she begins to channel the intensity of the fight into attunement with the universe.
Zark's shot takes out the wounded assassin.
Dr. Koob's aim is a fair bit off.
ROUND 2:
Zark: Kill
Koob (SP: 33/35): Miss
Tanila: Miss
Lapodie (SP: 20/40): Go
Hostiles: TBD
Ears (SP: 25/40, Prone): TBD
Castana (SP: 56/63): TBD
******************************************
TACTICAL MAP
Location: Dig site
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
Black:
Red:

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Apologies, the site was down during my posting time yesterday!
Lapodie does something tricky with her rifle, pushing her tentacles around the cartridge, aiming at Black.
stunt, sleight of hand: 1d20 + 17 ⇒ (14) + 17 = 31
attack: 1d20 + 9 ⇒ (10) + 9 = 19
advanced shobhad horizon stalker: 3d4 + 4 + 4d6 ⇒ (1, 4, 1) + 4 + (1, 4, 1, 5) = 21
She nods approvingly at the modifications to her weapon from Ears.
The stunt definitely seems like a success, so if that was a hit, she reloaded with the same action. If not, her rifle is empty and she will have to reload next turn.