
Ceirn |
Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Holy]2d6[/dice] Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice]

"That makes sense, let Hellig take a look while Simon does his work." Ceirn says.

Astrillith |
Female (6'1") Grimspawn Tiefling

She seems to finally come down from what ever place she was looking towards, Pac prodding her to turn to the dwarf
"Hmmm? Oh. Yes. Perhaps I should focus a bit more. I will have a quick study of the ring" as she daintily takes the ring from him to examine it
Spell Craft: 1d20 + 16 ⇒ (17) + 16 = 33

RIZZENMAGNUS |
"I will always strive to write better" , 25 years gaming, 20 yrs DM

sorry for the delay. had a case of the blahs.
simon trapfinding:
you find no traps.
well say hellig starts with the dagger
hellig:
You look critically at the dagger, and with some quick concentration, determine that the dagger is a dagger of returning.
+2 dagger of returning
+2 dagger of returning
astrillith:
You examine the ring in the low glim of magical light, and determine it to be a ring of great wonder! One of the fabled rings of wizardry! and a rather potent one as well!
A ring of wizardry level 2
A ring of wizardry level 2