Undermountain

Game Master DEWN MOU'TAIN

Snow falls from the heavens by the foot as a strange blizzard hammers Waterdeep, combined with an intense artic cold thats normally found north of the Spine of the world

However, it is warm and moist in the dungeon that is Halaster's Undermountain.

Link to maps

Quest

Perception dice rolls:

[dice=kolaiah perception]1d20+12[/dice]
[dice=vondal perception]1d20+7[/dice]
[dice=astrillith perception]1d20+1[/dice]
[dice=gaeldon percpetion]1d20+18[/dice]
[dice=simon perception]1d20+19[/dice]
[dice=ceirn perception]1d20+14[/dice]
[dice=hellig perception]1d20+15[/dice]

vision plan:

darkvision: astrillith, hellig, kolaiah, vandal
Normal vision: Ceirn, Gaeldon, Simon

Light sources:
Ceirn: everburning torch
simon: everburning torch

marching order:

5 ft order
Simon
Vondal
Koliah
Hellig
Astrillith
Gaelden the Lost
Ceirn

10 ft order
Simon

Vondal
Koliah & Hellig
Astrillith & Gaelden the Lost
Ceirn


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Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice]
[dice=Holy]2d6[/dice] Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

"That makes sense, let Hellig take a look while Simon does his work." Ceirn says.


Female (6'1") Grimspawn Tiefling

She seems to finally come down from what ever place she was looking towards, Pac prodding her to turn to the dwarf

"Hmmm? Oh. Yes. Perhaps I should focus a bit more. I will have a quick study of the ring" as she daintily takes the ring from him to examine it

Spell Craft: 1d20 + 16 ⇒ (17) + 16 = 33


Male Half-Orc Inquisitor 8 (Ravener Hunter/Sanctified Slayer)

Hellig checks out one of the other objects and casts a spell.
Detect Magic
Spellcraft: 1d20 + 11 ⇒ (17) + 11 = 28


"I will always strive to write better" , 25 years gaming, 20 yrs DM

sorry for the delay. had a case of the blahs.

simon trapfinding:
you find no traps.

well say hellig starts with the dagger

hellig:
You look critically at the dagger, and with some quick concentration, determine that the dagger is a dagger of returning.
+2 dagger of returning

astrillith:
You examine the ring in the low glim of magical light, and determine it to be a ring of great wonder! One of the fabled rings of wizardry! and a rather potent one as well!
A ring of wizardry level 2

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