OutPost VII: GM S's "Unearthing Ulumbia" (Inactive)

Game Master Chris Marsh

HANDOUTS | Tactical Map

Quickposts:

INITIATIVE
[dice=Hostiles]d20[/dice]
[dice=Castana]d20+0[/dice]
[dice=Koob]d20+3[/dice]
[dice=Lapodie]d20+7[/dice]
[dice=Zark]d20+7[/dice]
GM Tracker


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| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The party eventually shuts down the receptionist-bot. It involves neither bombs, nor lasers, nor laser-bombs.

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

"Based on three assassins and Elaurier's endorsement, I thought we'd have a fight on our hands the second we stepped into the place. Careful with that door."

Dataphiles

Lashunta technomancer 6 HP 33/34, SP 0/36 RP 7/7 |Initiative +6 Perception +7 |Fort + 3, Reflex + 4, Will + 6|

"Agreed"
Tanila checks the doors for traps.
perception: 1d20 + 5 ⇒ (10) + 5 = 15


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Suspicions raised, Tanila checks the door for traps, and concludes that it's safe.

Wayfinders

Ysoki Operative 6 | SP 14/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

"Good work, my friends. Robot receptionist disabled, door untrapped and safe to open. I think we are ready to proceed."

Zark remains vigilant himself when he is not distracted.

Perception: 1d20 + 11 ⇒ (1) + 11 = 12

Advocates

Female Lashunta Icon Solarian 7 | SP 63/63 HP 53/53 | RP 8/8 | EAC 22, KAC 24 | Fort 7; Ref 4; Will 7 | Init: 0 | Perc: 9, SM: 0 | Speed 25 | Reroll: 1/1 (3 novas) | Active conditions: None.

Castana will also not only check the door for traps but also general surroundings to see if anyone might be closing in from anywhere else given the discussion with the robot.

Advocates

Female Lashunta Icon Solarian 7 | SP 63/63 HP 53/53 | RP 8/8 | EAC 22, KAC 24 | Fort 7; Ref 4; Will 7 | Init: 0 | Perc: 9, SM: 0 | Speed 25 | Reroll: 1/1 (3 novas) | Active conditions: None.

perception for traps: 1d20 + 9 ⇒ (19) + 9 = 28
perception for surroundings: 1d20 + 9 ⇒ (15) + 9 = 24


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Castana immediately stops the party, catching a very well hidden trap that would have unleashed negative energy over the room. She looks around the reception area to find nothing else of note. Engineering or Mysticcism to Disable

Wayfinders

Ysoki Operative 6 | SP 14/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

"Watch out. Let's see if we can all get through this unscathed!"

Zark attempts to disable the trap.

Engineering: 1d20 + 14 ⇒ (12) + 14 = 26

Wayfinders

Male membrane ghibrani biohacker 5 (he/him) | SP15/35 HP34/34 RP7/9 | EAC18 KAC18, F+5 R+4 W+4, resist cold 5 fire 5 | Biohacks: 4/6 | Speed 30ft, Fly 20ft | Perception +13, darkvision | Conditions:

"Hm, good catch Castana. If you don't mind moving out of the potential blast zone, I think I may be able to disable it." Dr. Koob waits for everyone else to move back to a safe distance, then taps a quick combination of keystrokes into his computer, injecting himself with something. Feeling the rush of the focus-enhancing cocktail he created, he attempts to disable the trap. Using a biohack to give himself a basic booster to boost skill checks.

Engineering, biohack: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19

If that failed but didn't set it off:
Koob tries again.

Engineering, biohack: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31

Dataphiles

Lashunta technomancer 6 HP 33/34, SP 0/36 RP 7/7 |Initiative +6 Perception +7 |Fort + 3, Reflex + 4, Will + 6|

Tanila steps out of the blast radius, then watches the party's backs.

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Nice catch, HTS.

Dr. Koob says he's got it. Ears also backs up beside Tanila.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Once discovered, the trap is easily disabled. The door isn't locked. Beyond is a staff area. The walls of these rooms are plastered with motivational posters, safety forms, schedules, and other mundane paperwork. Culture Check for more info.

You're currently alone in here.

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Culture: 1d20 + 6 ⇒ (18) + 6 = 24

Ears inventories the contents of his mouth pouch, two batteries, two grenades, flashlight, steps into the room and looks around"Looks like a legit business. You wouldn't think mobsters would bother with the government mandated wall-paper and cheap psych posters to 'improve' performance. Shall we start at the north? "

Wayfinders

Ysoki Operative 6 | SP 14/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Culture: 1d20 + 14 ⇒ (11) + 14 = 25

"If these posters are what they call motivational, I think this whole place is in trouble."


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| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

NOOOOOOOO! I posted a big thing yesterday and was surprised to see no replies :-( Sorry, this one isn't as flavorful.

Indeed, this paperwork is for show and is rarely used.

Unfortunately, the jig is up. A trio of undead guards emerge from around the corner. They can tell instantly that you're not supposed to be here and everyone starts reaching for frostbite-class zero rifles!

Init:

INITIATIVE
Hostiles: 1d20 + 7 ⇒ (17) + 7 = 24
Castana: 1d20 + 0 ⇒ (2) + 0 = 2
Ears: 1d20 + 7 ⇒ (6) + 7 = 13
Koob: 1d20 + 3 ⇒ (12) + 3 = 15
Lapodie: 1d20 + 7 ⇒ (11) + 7 = 18
Zark: 1d20 + 7 ⇒ (6) + 7 = 13
Tanila: 1d20 + 6 ⇒ (16) + 6 = 22

Red v. Zark: 1d20 + 9 ⇒ (7) + 9 = 16 for DMG: 1d8 + 4 ⇒ (3) + 4 = 7
White v. Ears: 1d20 + 9 ⇒ (12) + 9 = 21 for DMG: 1d8 + 4 ⇒ (4) + 4 = 8
Black v. Ears: 1d20 + 9 ⇒ (16) + 9 = 25 for DMG: 1d8 + 4 ⇒ (7) + 4 = 11

Round 1
Sentries: ATK!
Tanila: Go
Lapodie: Go
Koob: Go
Ears (SP: 21/40): Go
Zark (SP: 47/54): Go

******************************************
TACTICAL MAP
Location: Business
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult

DM:

Black:
Red:
White:

Dataphiles

Lashunta technomancer 6 HP 33/34, SP 0/36 RP 7/7 |Initiative +6 Perception +7 |Fort + 3, Reflex + 4, Will + 6|

"Flashbang out."
Tanila throws a flash grenade at red and white.

attack: 1d20 + 5 ⇒ (3) + 5 = 8
Reflex save DC 12 or be blinded for 1d4 rounds
Blinded for: 1d4 ⇒ 3


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Red: 1d20 ⇒ 7
White: 1d20 ⇒ 3

Tanila catches the unready guards with a flash grenade. Both twist their faces away, but neither is fast enough to protect their vision!

Round 1
Sentries: ATK!
Tanila: Grenade
Lapodie: Go
Koob: Go
Ears (SP: 21/40): Go
Zark (SP: 47/54): Go

******************************************
TACTICAL MAP
Location: Business
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult

DM:

Black:
Red: (Blind through Round 4)
White: (Blind through Round 4)

Wayfinders

Ysoki Operative 6 | SP 14/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark draws his laser and fires at the Red Undead.

Corona Laser Pistol: 1d20 + 10 ⇒ (4) + 10 = 14
Fire Damage: 2d4 + 3 ⇒ (4, 1) + 3 = 8


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Zark's shot is poorly aimed, but the blind guard doesn't see it and it connects!

Round 1
Sentries: ATK!
Tanila: Grenade
Lapodie: Go
Koob: Go
Ears (SP: 21/40): Go

Zark (SP: 47/54): Hit!

******************************************
TACTICAL MAP
Location: Business
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult

DM:

Black:
Red: 8 (Blind through Round 4)
White: (Blind through Round 4)

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

"Have at them, Lapodie!" Ears steps aside and caresses Lapodie's gun.

Move as shown. Cast supercharge weapon.

Wayfinders

Male membrane ghibrani biohacker 5 (he/him) | SP15/35 HP34/34 RP7/9 | EAC18 KAC18, F+5 R+4 W+4, resist cold 5 fire 5 | Biohacks: 4/6 | Speed 30ft, Fly 20ft | Perception +13, darkvision | Conditions:

Dr. Koob snaps his fingers, his caustolance appearing in his hands. He types a quick combination into the keypad at his wrist, touches it to his weapon, then fires on the red guard before moving backwards.

Caustolance w/biohack: 1d20 + 7 ⇒ (16) + 7 = 23
Acid: 1d6 + 2 ⇒ (5) + 2 = 7
Biohack: Basic inhibitor (-2 AC for 8 rounds)

Swift: Call caustolance, Standard: Fire w/biohack, Move: move back


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Ears moves for a better angle while supercharging. The good doctor fires a suped up shot and connects!

Zark's shot is poorly aimed, but the blind guard doesn't see it and it connects!

Round 1
Sentries: ATK!
Tanila: Grenade
Lapodie: Go

Koob: Hit
Ears (SP: 21/40): Buff
Zark (SP: 47/54): Hit!

******************************************
TACTICAL MAP
Location: Business
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult

DM:

Black:
Red: 15 (Blind through Round 4)
White: (Blind through Round 4)

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Where's Castana in initiative?

Ears looks down and clutches the frozen patch over his ribs. "Undead with zero rifles. What's next ? Sharks with lasers on their heads?"


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Shoot! I must have pasted over. My bad! (The good news is Castana wasn't skipped.)

Round 1
Sentries: ATK!
Tanila: Grenade
Lapodie: Go

Koob: Hit
Ears (SP: 21/40): Buff
Zark (SP: 47/54): Hit!
Castana: Go

******************************************
TACTICAL MAP
Location: Business
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult

DM:

Black:
Red: 15 (Blind through Round 4)
White: (Blind through Round 4)

Advocates

Female Lashunta Icon Solarian 7 | SP 63/63 HP 53/53 | RP 8/8 | EAC 22, KAC 24 | Fort 7; Ref 4; Will 7 | Init: 0 | Perc: 9, SM: 0 | Speed 25 | Reroll: 1/1 (3 novas) | Active conditions: None.

Castana steps to red and strikes, attuning to Photon 1

core hammer advanced: 1d20 + 11 ⇒ (8) + 11 = 19
elec and fire: 3d6 + 11 ⇒ (5, 4, 5) + 11 = 25

Acquisitives

Female CG ijtikri outlaw operative (stunt and strike, ghost) 5 | SP 40/40 HP 36/36 | RP 7/7 | EAC 20; KAC 21 | Fort +3; Ref +9; Will +6 | Init: +11 | Perc:+12, SM: +8 | Speed 25 ft, swim 30 ft | Active conditions: None

"Thanks, Ears!"

Lapodie draws the souped-up weapon from her back, as quickly and quietly as she can, and fires at Red.

stunt, stealth: 1d20 + 18 ⇒ (1) + 18 = 19

attack: 1d20 + 9 ⇒ (9) + 9 = 18
supercharged advanced shobhad horizon stalker: 3d4 + 4 + 4d6 ⇒ (4, 2, 4) + 4 + (6, 4, 1, 6) = 31

Not flat-footed since that's got to be a fail on the stunt attempt


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Clearly not accustomed to opposition as skilled as the Starfinder team, the undead guards start to wither under fire.

Castana nearly drops one with the hammer, and a split second later Lapodie blows its head clean off!

The remaining two guards stand their ground, mostly, backing off just a step and firing at the clearly dangerous Lapodie. They both try something fancy to catch the agent off guard:

White Trick: 1d20 + 9 ⇒ (6) + 9 = 15 FAIL
White: 1d20 + 9 ⇒ (13) + 9 = 22 for Acid: 1d6 + 4 ⇒ (1) + 4 = 5
Black Trick: 1d20 + 9 ⇒ (6) + 9 = 15 FAIL
Black: 1d20 + 9 ⇒ (12) + 9 = 21 for Acid: 1d6 + 4 ⇒ (2) + 4 = 6

Round 2
Sentries: ATK!
Tanila: Go
Lapodie (SP: 29/40): Go
Koob: Go
Ears (SP: 21/40): Go
Zark (SP: 47/54): Go
Castana: Go

******************************************
TACTICAL MAP
Location: Business
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult

DM:

Black:
Red: 40 (Blind through Round 4)
White: (Blind through Round 4)

Acquisitives

1 person marked this as a favorite.
Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Ears laughs. "That was awesome! I love working with professionals!" He taps Lapodie on the shoulder twice. "Let's do it again."

Supercharge weapon again!

Ears isn't the only one who loves it. If there's a proper shooter like Lapodie in the group I think it's the best. A little team building, enemies going down in one or two hits, usually with nice GM descriptions of heads coming off or gory explosions. Of course now that Ears is 5th level he's going to have to find a better option soon. 4d6 just isn't what it used to be.

Wayfinders

Ysoki Operative 6 | SP 14/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark moves into position and fires a trick attack at the white sentry!

Stealth Trick Attack hits CR: 1d20 + 19 - 20 ⇒ (14) + 19 - 20 = 13

Corona Laser Pistol vs. Flat footed EAC: 1d20 + 10 ⇒ (5) + 10 = 15

Fire Damage: 2d4 + 3 ⇒ (3, 2) + 3 = 8
Trick Damage: 3d8 ⇒ (6, 4, 4) = 14

Dataphiles

Lashunta technomancer 6 HP 33/34, SP 0/36 RP 7/7 |Initiative +6 Perception +7 |Fort + 3, Reflex + 4, Will + 6|

"Lapodie's not the only one who can do that!"
Tanila 5-foot steps over to Ears, and casts supercharge weapon on his gun.

Acquisitives

Female CG ijtikri outlaw operative (stunt and strike, ghost) 5 | SP 40/40 HP 36/36 | RP 7/7 | EAC 20; KAC 21 | Fort +3; Ref +9; Will +6 | Init: +11 | Perc:+12, SM: +8 | Speed 25 ft, swim 30 ft | Active conditions: None

"Hey! I'm the tricky one!"

Lapodie back up and fires.

stunt, sleight of hand: 1d20 + 17 ⇒ (6) + 17 = 23

attack: 1d20 + 9 ⇒ (17) + 9 = 26
advanced shobhad horizon stalker: 3d4 + 4 ⇒ (3, 3, 2) + 4 = 12

If stunt and attack both succeed, she also reloads her weapon.

Acquisitives

1 person marked this as a favorite.
Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

LOL. Nice klonac. And Lapodie, don't forget your supercharge damage.

Dataphiles

Lashunta technomancer 6 HP 33/34, SP 0/36 RP 7/7 |Initiative +6 Perception +7 |Fort + 3, Reflex + 4, Will + 6|

Derp... I meant to cast on Lapodie

Wayfinders

Male membrane ghibrani biohacker 5 (he/him) | SP15/35 HP34/34 RP7/9 | EAC18 KAC18, F+5 R+4 W+4, resist cold 5 fire 5 | Biohacks: 4/6 | Speed 30ft, Fly 20ft | Perception +13, darkvision | Conditions:

Dr. Koob moves back up for a better shot, taking aim at the white-clad enemy this time (or the one behind it if it's already destroyed).

Caustolance vs. EAC w/biohack: 1d20 + 7 ⇒ (13) + 7 = 20
Acid: 1d6 + 2 ⇒ (2) + 2 = 4
On hit: -2 AC for 8 rounds


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| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Zark finds that his trick doesn't work to drop the undead's defenses, not that it matters - it's blind! The shot connects.

Adding Supercharge to Lapodie's hit: Bonus: 4d6 ⇒ (5, 4, 6, 6) = 21 WOAH!

Lapodie's shot is more than enough. Undead sentry parts decorate the walls and the odds change to 6 v. 1!

An instant later Dr. Koob strikes the remaining guard, doing a bit of damage to its ribs.

Round 2
Sentries: ATK!
Tanila: Supercharge
Lapodie (SP: 29/40): BOOM!
Koob: Hit
Ears (SP: 21/40): Supercharge
Zark (SP: 47/54): Hit
Castana: Go

******************************************
TACTICAL MAP
Location: Business
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult

DM:

Black: 4

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3
Tanila wrote:
Derp... I meant to cast on Lapodie

This is so much funnier.

Advocates

Female Lashunta Icon Solarian 7 | SP 63/63 HP 53/53 | RP 8/8 | EAC 22, KAC 24 | Fort 7; Ref 4; Will 7 | Init: 0 | Perc: 9, SM: 0 | Speed 25 | Reroll: 1/1 (3 novas) | Active conditions: None.

Castana steps to the remaining and strikes, attuning to Photon 2

core hammer advanced: 1d20 + 11 ⇒ (17) + 11 = 28
elec and fire: 3d6 + 11 ⇒ (1, 6, 6) + 11 = 24


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Castana's hammer shatters bone, but does not drop the undead. This close it drops the gun and opts for razor sharp teeth!
Bite: 1d20 + 12 ⇒ (10) + 12 = 22, but gets only armor.

Round 3
Sentry: ATK!
Tanila: Go
Lapodie (SP: 29/40): Go
Koob: Go
Ears (SP: 21/40): Go
Zark (SP: 47/54): Go
Castana: Go

******************************************
TACTICAL MAP
Location: Business
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult

DM:

Black: 28

Dataphiles

Lashunta technomancer 6 HP 33/34, SP 0/36 RP 7/7 |Initiative +6 Perception +7 |Fort + 3, Reflex + 4, Will + 6|

Tanila moves to get a better angle, then casts magic missile on the undead.
MM Damage: 3d4 + 3 ⇒ (1, 2, 1) + 3 = 7

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Ears looks down at the laser pistol on his hip. I know that feeling. He glances up quickly at Tanila, then dashes forward while he draws the gun.

"I'm on a schedule, Castana! You need to duck!"

arc pistol, static v EAC, soft cover: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6 (1d6+2, critical Arc 2; Stun)

Ears blasts the ceiling above the undead.

Acquisitives

Female CG ijtikri outlaw operative (stunt and strike, ghost) 5 | SP 40/40 HP 36/36 | RP 7/7 | EAC 20; KAC 21 | Fort +3; Ref +9; Will +6 | Init: +11 | Perc:+12, SM: +8 | Speed 25 ft, swim 30 ft | Active conditions: None

Oh, I totally misread Ears's post before. Thanks for catching that. I'm pretty happy with the dice that GM S rolled, though!

Lapodie twirls her rifle around and fires.

stunt, sleight of hand: 1d20 + 17 ⇒ (7) + 17 = 24

attack: 1d20 + 9 ⇒ (3) + 9 = 12

advanced shobhad horizon stalker: 3d4 + 4 ⇒ (1, 2, 4) + 4 = 11

Advocates

Female Lashunta Icon Solarian 7 | SP 63/63 HP 53/53 | RP 8/8 | EAC 22, KAC 24 | Fort 7; Ref 4; Will 7 | Init: 0 | Perc: 9, SM: 0 | Speed 25 | Reroll: 1/1 (3 novas) | Active conditions: None.

Castana fervently glows, attuning to Photon 3.

Stay back at least 10 feet.

She glares at the hobgoblin (?) sentry, then explodes. (Reflex save 18)

supernova, fire: 8d6 ⇒ (1, 6, 5, 1, 6, 2, 6, 5) = 32

Wayfinders

Male membrane ghibrani biohacker 5 (he/him) | SP15/35 HP34/34 RP7/9 | EAC18 KAC18, F+5 R+4 W+4, resist cold 5 fire 5 | Biohacks: 4/6 | Speed 30ft, Fly 20ft | Perception +13, darkvision | Conditions:

Koob takes aim over Castana's shoulder, firing another burst of acid mixed with a debilitating formula.

Caustolance w/ biohack vs. EAC: 1d20 + 7 ⇒ (10) + 7 = 17
Acid: 1d6 + 2 ⇒ (5) + 2 = 7
Biohack: Basic inhibitor: -2 AC for 8 rounds


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

REF: 1d20 ⇒ 9

Tanila's missiles presage a massive explosion from Castana! It burns up the final undead!

Out of combat!

Wayfinders

Ysoki Operative 6 | SP 14/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

”That’s what I’m talking about!” Zark declares with jubilation.

The operative proceeds to search the bodies and the room for anything interesting.

Perception: 1d20 + 11 ⇒ (16) + 11 = 27


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Each is similarly outfitted:

  • Basic defrex hide
  • frostbite-class zero rifle with 2 high capacity
    batteries (Call it 38 charges each)

  • Wayfinders

    Male membrane ghibrani biohacker 5 (he/him) | SP15/35 HP34/34 RP7/9 | EAC18 KAC18, F+5 R+4 W+4, resist cold 5 fire 5 | Biohacks: 4/6 | Speed 30ft, Fly 20ft | Perception +13, darkvision | Conditions:

    Koob fiddles with his keypad, checking levels of ingredients while Zark checks the bodies. If we think we have time, I'll take a 10 min rest to regain stamina (and more importantly refill biohacks). I'm good to continue on without that, though, if we don't want to take the time.

    Advocates

    Female Lashunta Icon Solarian 7 | SP 63/63 HP 53/53 | RP 8/8 | EAC 22, KAC 24 | Fort 7; Ref 4; Will 7 | Init: 0 | Perc: 9, SM: 0 | Speed 25 | Reroll: 1/1 (3 novas) | Active conditions: None.

    I'm solid, but will watch whilst you lot take a rest....think there are others lurking about who surely heard this fracas...

    Castana will try to inch towards the two smaller northwest rooms to see if there is any further trouble or whether she can attempt to clear those rooms out.

    perception for traps: 1d20 + 9 ⇒ (19) + 9 = 28

    Acquisitives

    Male Ysoki Xenoseeker Technomancer 6
    bot me:
    1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
    // Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

    was gonna say our GM showed Koob damageless, but understand wanting to recharge.

    Ears steps behind Castana, ready to support the solarian if there's trouble.

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