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Castana will side step and strike the man, Photon 1.
core hammer advanced: 1d20 + 11 ⇒ (6) + 11 = 17
e/f: 3d6 + 11 ⇒ (4, 5, 2) + 11 = 22

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Zark continues continues his trick attack on the woman maneuver to keep her off guard..
Stealth will Trick Attack CR: 1d20 + 19 - 20 ⇒ (4) + 19 - 20 = 3
Corona Laser vs EAC: 1d20 + 9 ⇒ (3) + 9 = 12
Fire Damage: 2d4 + 3 ⇒ (3, 1) + 3 = 7
Trick Damage: 3d8 ⇒ (5, 1, 7) = 13

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"Yer welcome."
Ears looks over at the lashunta caster, and reaches for his semi-auto.
Flavor post.

Game Master S |

Castana rocks the man with her hammer, and it's clear he's nearly defeated physically and mentally. Lapodie connects when the doctor cannot.
Unfortunately, Zark's moves aren't clean enough for a hit.
The man takes a guarded step away from Castana to try and affect an escape. He engages his force soles and travels 15' up!
she snears at Ears and sends a trio of magic missiles his way: MM: 3d4 + 3 ⇒ (2, 2, 3) + 3 = 10
ROUND 4:
Castana (HP: 49/53, Sickened): Go
ROUND 5:
Zark (SP: 36/54): Go
Ears (HP: 10/27): Go
Tanila (HP: 4/29, RP: 4/6): Go
Dr. Koob (SP: 1/35, sickened): Go
Lapodie (SP: 9/40, Sickened): Go
Hostile 2: TBD
Hostile 1: TBD
Castana (HP: 49/53, Sickened): TBD
******************************************
TACTICAL MAP
Location: Business
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain:
Effect on 3
Freyaine: 88 (-2 AC until Round 10, Resolve Used: 3, EP Used: 1)
Devaine: 64 (-2 AC, Spells Used: 3rd: 2, 2nd: 2)

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Me! I didn't hurt anybody!
Those magic missiles hurt. Ears rolls away out of the witch's sight and draws his pistol. Fortunately a new target presents itself in the form of the floating man engaged with Castana.
Ranged arc pistol, static v man KAC: 1d20 + 6 ⇒ (14) + 6 = 20 damage: 1d6 + 2 ⇒ (6) + 2 = 8 critical Arc 2; Stun)

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Not giving up, Zark prepares to fire and then just as it looks like he isn't going to fire, he does! Truly a tricky trick attack against the woman once again!
Stealth will Trick Attack CR: 1d20 + 19 - 20 ⇒ (14) + 19 - 20 = 13
Corona Laser vs EAC: 1d20 + 9 ⇒ (16) + 9 = 25
Fire Damage: 2d4 + 3 ⇒ (1, 2) + 3 = 6
Trick Damage: 3d8 ⇒ (2, 5, 3) = 10

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Castana yawns, attunes Photon 2, runs to the woman and strikes.
core hammer advanced: 1d20 + 11 ⇒ (8) + 11 = 19
e/f: 3d6 + 11 ⇒ (2, 5, 1) + 11 = 19

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Lapodie keeps targeting the man, moving in for a clear shot.
stunt, sleight of hand: 1d20 + 17 - 2 ⇒ (17) + 17 - 2 = 32
attack: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
advanced shobhad horizon stalker: 3d4 + 4 ⇒ (1, 4, 4) + 4 = 13
That's against flat-footed, presuming the stunt succeeded.

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Dr. Koob continues his assault on the woman, dialing up another minor inhibitor to throw off her aim.
Caustolance vs. EAC, sickened: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
Acid, sickened: 1d6 + 2 - 2 ⇒ (5) + 2 - 2 = 5
Biohack: -1 attack for 8 rounds.

Game Master S |

Castana's boredom doesn't get tin the way of her swing as she hits the woman hard! The sickened pathfinder matches the hacked lashunta. Don't forget you're sickened!
but when zark takes aim he scores a shot to center mass, dropping her! The man screams in fury.
It's all for naught though as Lapodie and Ears drops him!
The air in here is still awful, but the threat has passed.
Out of combat, but this is a busy room!

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"Wish they'd just talked." Ears holsters his gun and approaches the machine in the center of the room. "How did they work in here? And how does this work?"
Computers: 1d20 + 13 ⇒ (3) + 13 = 16
Engineering: 1d20 + 14 ⇒ (8) + 14 = 22
Mysticism: 1d20 + 9 ⇒ (10) + 9 = 19
Life Science: 1d20 + 13 ⇒ (8) + 13 = 21
Physical Science: 1d20 + 12 ⇒ (13) + 12 = 25

Game Master S |

Ears looks over it all, shutting it down to clear the air. It looks like the device is designed to extract and stabilize finitrium, a rare skymetal.

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The Time Machine
"A signature of an apple? I know one of ysoki who likes to use that and she's nothing but trouble."
...
Ears had asked who. Before you could answer we were into combat. This isn't something Ears would let go. So who is she?

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Castana would have also left the room until things sorted themselves out.

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"Does anyone else wonder if these two were related to Brinaya? Maybe we should take the bodies with us for interrogation later."
Any computer terminals? What gear are these two carrying?

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"Ears, you haven't run into Datch yet? She gave us a lot of trouble for a while."

Game Master S |

"Does anyone else wonder if these two were related to Brinaya? Maybe we should take the bodies with us for interrogation later."
Any computer terminals? What gear are these two carrying?
Looking at the picture and looking at the bodies, the resemblance to Brinaya is clear. What this portends for the Society is yet to be determined.
Looking around the room, you think back to your mission briefing. You look around the complex for more information, and it does seem like this front is here for no other reason than to melt down finitrium found in ancient relics.
It seems like it's time to return to report back.
Strictly speaking, you have succeeded at your mission, and are cleared to return. The game is reported, but I don't want to force an abrupt end if you'd like to poke around a bit more.

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Castana will take a quick run upstairs (but through the main building and not the finitrium area) to see if there is any other important evidence. She'll have her weapon at the ready, and be on the lookout for any traps as she makes a quick sweep.
perception: 1d20 + 9 ⇒ (10) + 9 = 19
perception, second check if needed: 1d20 + 9 ⇒ (19) + 9 = 28

Game Master S |

The party checks both floors. It mostly contains mechanical equipment and tools, and is primarily used for maintaining the dig site equipment and for processing any archaeological discoveries brought in from active dig sites.
An office upstairs has a good map on the wall of Deepwater Prime. The land on these maps is dotted with hundreds of markers, each representing a dig site. A nearby sheaf of notes indicates the sites are Ulumbian, and that the author is attempting to extrapolate further sites using these locations and other data.
Eventually though, you hit the jackpot. Shelves full of neatly labeled boxes line the north wall of a reinforced chamber. On two desks lie stacks of paperwork, scales, microscopes, and other examination tools. Mos tof the objects here are Ulumbian. None are notably valuable and none have been stored here long.
The smoking gun is (as it often is) in the paperwork. You determine that this facility has been in operation for nearly a century and was founded by Brinaya. Over the years, a few other names appear on the paperwork, most recently Freyan and Davaine. Davaine’s notes are curt and professional, but clearly written with little love. Freyan’s notes are prone to exaggeration and assumptions, but it’s obvious the author is passionate about Ulumbian culture. Nearly all the catalogued artifacts are Ulumbian, and all have been marked as either “destroyed” or “processed.” All the processed artifacts are listed as constructed of finitrium. Those artifacts catalogued here that aren’t Ulumbian were clearly worth a lot of credits and are listed as “sold.”
There's an unsecured pad in one room, and some private messages are displayed. Unfortunately, there's no clear way to figure out who's on the other end.

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"OW! Hey Doc, do you happen to have anything for burn wounds? Or a hip flask?"
"Of course! Hold still, let me take a look." Dr. Koob scans Tanila with the device on his wrist, then begins administering to her wounds.
Medicine to treat deadly wounds, DC 20 (advanced medkit): 1d20 + 15 ⇒ (2) + 15 = 17
Coin re-roll (4 novas): Medicine to treat deadly wounds, DC 20 (advanced medkit): 1d20 + 15 + 4 ⇒ (16) + 15 + 4 = 35
Healing: 5 + 5 = 10

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"Ahhh, that's better. Thanks."
Tanila turns her attention to the pad.
"Hm, let's see what sort of messaging app they're using.
Would Engineering or Physical Science help with knowing what finitrium is used for?

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”My ysoki brother, Gig, was on the mission to uncover Project Dawn. He was telling me that finitrium has some unique properties once refined that are important to Zhaneni and Project Dawn, but these properties aren't defined. he also told me that the existence of finitrium is highly classified, and is being actively suppressed by Lubose's allies. I think our findings will be important to the Starfinder Society. Well done, all of us.”

Game Master S |

Physical Science has a lower DC, but I'd take either

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After getting the finitrium processor under control, Ears is also anxious to explore the building. He runs and locks the front door before following the others on the search. He pays special attention to any computers they find. Failing that he dives into the paperwork.
"Bastards were just melting the relics down?! Tragic."
Physical Science, finitrium: 1d20 + 12 ⇒ (1) + 12 = 13 Can I take 10 for 22?
Computers: 1d20 + 13 ⇒ (14) + 13 = 27
After the party has exhausted possiblities here, Ears recommends taking the map and as much of the records as they can with them. He also suggests taking any processed finitrium and artifact fragments. Fortunately we have two buggies available in the garage. Finally he suggests bringing the lashunta, or at least their heads for interrogation by Starfinder mystics.

Game Master S |

Ears thinks he's heard the things that Zark said, that it's largely unknown what properties it has, but the people who know jealously seek it out.
The team then follows his lead cataloging and confiscating everything of note.

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On returning to Absalom Station, Ears bids his teammates au revoir and wishes them luck.