GM miteke - Wardens of Sulfur Gulch (Outpost VII) (Inactive)

Game Master miteke

Wardens of Sulfur Gulch (Outpost VII)

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NPCs and Player Handouts - Sulfur Gulch - The labs (current map)


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@Shoone
You are able to sneak around well enough, getting unsupervised peeks into unmonitored activities, but you do not see anything out of the ordinary.

@Ingrge
You make quite an impression with all of your displays, but mostly the acrobatics. Many comment that you could make a living doing just that. "Are you a professional?", some ask.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge grins as he wipes some of the sweat off his face. ”Nah, more of a family trait; my parents were in a traveling circus and taught me much. I’ve found it’s paid off in my adventures as a Pathfinder as well…glad y’all enjoyed it, thanks…”

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Diplomacy 1d20 + 13 ⇒ (19) + 13 = 32

Reesa again tries to strike up a conversation with a friendly looking tribesman. ”Well, aren’t you a handsome boy,” she says with.m a grin. ”Its so nice to meet all of you. Sometimes the society gets a bad reputation. I’m not sure why, to be honest…”


You guys manage to impress them exceedingly, each in your own way.

As evening sets in, the Ghost Wolves begin preparing a communal feast of dried fruit, hard cheese, and meat carved and roasted from the immense boar. Entertainment takes the form of tales both solemnly historic and vividly comedic, including a lively story Jala tells of a bumbling spine dragon. If the PCs wish to join in, the Ghost Wolves welcome narratives from beyond Numeria.

Xol-Nomag is present at the meal, but she does not approach or address the PCs yet, instead observing them sternly from afar. Even her own tribe treads carefully around her, treating her with a blend of awe, devotion, and fear. As the meal ends, Jala approaches the PCs and offers to escort them to meet Xol-Nomag. The barbarian chieftain sits cross-legged upon a tall heap of spread furs, her spiked club resting across her knees and her eyes partly closed as if in meditation. She lifts her head and fixes the PCs with a piercing stare as they approach.

“We know why you have come, Pathfinders. Long ago, one of your kind did a service for us, and now you hope to turn that debt into an open invitation to explore our lands.” Her eyes narrow, and she gives a predatory grin. “You cannot think we are so simple. We know what you are here for. No technology leaves our lands, and our debt does not change that.” She leans back, as if waiting for a response.

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+16/100 | AC 31 / 13T / 30FF | Fort +15, Reflex +11, Will +14, (+1 vs reptilian humanoids) | CMD 37 / 35 FF | Init 6 | Perc +25 | SM +5 | Speed 30 (40 flying) | Spells 1st 4/6, 2nd 2/6, 3rd 2/5, 4th 0/5, 5th 0/3 | Augment 7/7, Perfection of Self 6/8 | Resistance: Neg Energy 10, Cold 10, Acid 10, DR/adamantine & evil | Active Conditions: longarm, haste, shadowform, alc grease, angelic asp, see invis, monster phys, heroism, clay skin (50), mirror img (3), barkskin, shield, m armor, ab barrier (50), OL flight, right of CM, lucky # (19), endure el, delay poison, false life, minor rev x2, life bubble

Prior to the meeting with Xol-Nomag, Farrokh will use his arcane powers to aid in any possible negotiations. (Farrokh will cast Heroism on the parties most able negotiator)

Farrokh gives the chieftain a respectful nod "Thankyou for granting us an audience Xol-Nomag. You are correct in your observation that Gojan the Sharp, an agent from our organisation, once did your people a service. However, we do not presume that based on this historic service you would grant us carte blanche to explore your lands, simply that you would listen to our request. As a show of our good faith we have also brought you this gift..." he says, indicating towards the axe. "If we are able to show our worth in the matter we have come to you to speak about, then perhaps this could be the start of a mutually beneficial relationship between your people and ours. As we have hopefully shown during our short time here, we do have skills and knowledge which could be of use and which we are willing to share."

Farrokh is probably not the best negotiator in the group so I'll let others take over at this point.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs
miteke wrote:
“We know why you have come, Pathfinders. Long ago, one of your kind did a service for us, and now you hope to turn that debt into an open invitation to explore our lands.” Her eyes narrow, and she gives a predatory grin. “You cannot think we are so simple. We know what you are here for. No technology leaves our lands, and our debt does not change that.” She leans back, as if waiting for a response.

....

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Diplomacy 1d20 + 13 ⇒ (8) + 13 = 21

”Of course, we’d never take any technology from this land. The society stresses that we explore, not that we take. I think both of our goals can be satisfied, yours and ours.”


@Shone
Did you loose a post? Looks like you quoted me. put an ellipse there as if to follow up, then never followed up.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

Thanks for checking, but that was Shonne's laconic response to Xol-Nomag.
Sometimes I have to post things like that for Shonne just so you know she's still there. ;)
Shonne is terrible at interaction and she knows it from long experience.

Grand Lodge

m LG human Paladin 9 | HP 76/76 | AC 20 T 13 FF 17 | CMD 23 | F+13 R+11 W+11 [+2 vs illusions] | Init +4 | Perc +0 | LoH 8/8 | Bond 1/1 | Smite 3/3 |

Nikita picks up the words for a while, rubbing his chin and looking thoughtfully at Xol-Nomag, and then, with his terrible accent, start to mint each word like a hammer on an anvil.

Zeye paladeen's vord! Ee von't allov any tyechnology to bye takyen oaht of zeat placye. Ee veell deescoahragye any attyempts to takye oaht tyechnology, baht veezeeen zeye framyevork of my ozeyer vovs... for yexamplye, not togarm zeye Pazefeendyers.

Without an accent:

The paladin's word! I won't allow any technology to be taken out of that place. I will discourage any attempts to take out technology, but within the framework of my other vows... for example, not to harm the Pathfinders.

Diplomacy (+ Heroism): 1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31

The Exchange

”Elu” Female N Elf alchemist 10 | HP 78/78 | AC 25 T 15 FF 21 Mage Armor | CMB +6, CMD 20 | F +16, R +18, W +12 | Init +5 | Perc +26, +2 vs Trap | Speed 35ft | Active conditions: AB 50/50, INT mutagen | bomb-as-bullet 15/16

Last time Elu was trying to be diplomatic, she blew a hole on a kid's body. She will choose to remain silent so that her teammates can talk the talk.

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+16/100 | AC 31 / 13T / 30FF | Fort +15, Reflex +11, Will +14, (+1 vs reptilian humanoids) | CMD 37 / 35 FF | Init 6 | Perc +25 | SM +5 | Speed 30 (40 flying) | Spells 1st 4/6, 2nd 2/6, 3rd 2/5, 4th 0/5, 5th 0/3 | Augment 7/7, Perfection of Self 6/8 | Resistance: Neg Energy 10, Cold 10, Acid 10, DR/adamantine & evil | Active Conditions: longarm, haste, shadowform, alc grease, angelic asp, see invis, monster phys, heroism, clay skin (50), mirror img (3), barkskin, shield, m armor, ab barrier (50), OL flight, right of CM, lucky # (19), endure el, delay poison, false life, minor rev x2, life bubble

Here's Farrokh's diplomacy roll to support the negotiations:

Diplomacy (+2 vs humanoids with the reptilian subtype): 1d20 + 4 ⇒ (16) + 4 = 20

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge observes but remains silent as diplomacy is not his forte…


Xol-Nomag relaxes a bit and nods in consent. "You have convinced me that you will honor our laws. I will send some of my warriors to guide you to Sulfur Gulch in the morning. But just to be clear, NO technological devices are to leave the site that you are not already carrying; anything you try to remove will be destroyed. I will have Jala insect you now so that we will know what it is you are carying in."

Jala casts detect magic and technomancy to determine your inventory. Are you cooperative? Any shenanigans like slight of hand to hide something, a nondetection spell, or secreting something away in a pathfinder pouch?

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+16/100 | AC 31 / 13T / 30FF | Fort +15, Reflex +11, Will +14, (+1 vs reptilian humanoids) | CMD 37 / 35 FF | Init 6 | Perc +25 | SM +5 | Speed 30 (40 flying) | Spells 1st 4/6, 2nd 2/6, 3rd 2/5, 4th 0/5, 5th 0/3 | Augment 7/7, Perfection of Self 6/8 | Resistance: Neg Energy 10, Cold 10, Acid 10, DR/adamantine & evil | Active Conditions: longarm, haste, shadowform, alc grease, angelic asp, see invis, monster phys, heroism, clay skin (50), mirror img (3), barkskin, shield, m armor, ab barrier (50), OL flight, right of CM, lucky # (19), endure el, delay poison, false life, minor rev x2, life bubble

Farrokh is happy to let Jala use his divisions on him and makes no attempt to hide anything.

The Exchange

”Elu” Female N Elf alchemist 10 | HP 78/78 | AC 25 T 15 FF 21 Mage Armor | CMB +6, CMD 20 | F +16, R +18, W +12 | Init +5 | Perc +26, +2 vs Trap | Speed 35ft | Active conditions: AB 50/50, INT mutagen | bomb-as-bullet 15/16

Elu will explains the difference between alchemical creations and technological item to clear up any possible confusion when they inspect Elu.
Pathfinder Pouch DOES NOT detect as magical, however, and when they open it they will only see a lady's toiletries.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs
miteke wrote:
"...I will have Jala insect you now so that we will know what it is you are carying in."

Oh no! We're being bugged! ;)

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Reesa grins broadly and submits to the inspection. ”I just knew we’d get along swimmingly! No technology here,” she adds.

Grand Lodge

m LG human Paladin 9 | HP 76/76 | AC 20 T 13 FF 17 | CMD 23 | F+13 R+11 W+11 [+2 vs illusions] | Init +4 | Perc +0 | LoH 8/8 | Bond 1/1 | Smite 3/3 |

Nikita pulls out a strange revolver. Zeees ees Nagan. Vyeapon from anozeyer vorld and anozeyer teemye. Heegh tyechnology by local standards, baht not Nahmyereean. Having warned about this, he is absolutely not against examining his belongings (and will do everything possible to keep his word).


The search is thorough, but they do not find anything. It seems like the gun is no longer an issue as Jala passes over it without a second glance, and none of the other tribesmen blink an eye this time. Before long you and the tribesmen assigned to guide you (which includes Jala) are on your way.

Sulfur Gulch is part of a network of wind-weathered arroyos partly obscured by shaggy scrub grass. A chemical smell lingers in the air where the trail descends, leaving the land virtually barren for several hundred feet. The only visible gas is a faint, greenish vapor that wafts from
a foot-wide crack in the gully that leads to the tunnel. As the PCs arrive, the tunnel entrance on the map is blocked by earth and rock. Wary, the Ghost Wolves spread out and watch their surroundings, hoping not to linger too long.

Anyone have tremorsense? If so, make a perception roll.

Any preparations before approaching the entrance?

The Exchange

”Elu” Female N Elf alchemist 10 | HP 78/78 | AC 25 T 15 FF 21 Mage Armor | CMB +6, CMD 20 | F +16, R +18, W +12 | Init +5 | Perc +26, +2 vs Trap | Speed 35ft | Active conditions: AB 50/50, INT mutagen | bomb-as-bullet 15/16

Is this all happening on the same day? Do we get to rest after all the travelling?

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

As the group sets out for the mission proper, Reesa pulls a thin wand from a pouch at her waist and uses it, as a shimmering blue color covers her for a split second before fading away.

Use mage armor wand. Lasts for an hour.

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+16/100 | AC 31 / 13T / 30FF | Fort +15, Reflex +11, Will +14, (+1 vs reptilian humanoids) | CMD 37 / 35 FF | Init 6 | Perc +25 | SM +5 | Speed 30 (40 flying) | Spells 1st 4/6, 2nd 2/6, 3rd 2/5, 4th 0/5, 5th 0/3 | Augment 7/7, Perfection of Self 6/8 | Resistance: Neg Energy 10, Cold 10, Acid 10, DR/adamantine & evil | Active Conditions: longarm, haste, shadowform, alc grease, angelic asp, see invis, monster phys, heroism, clay skin (50), mirror img (3), barkskin, shield, m armor, ab barrier (50), OL flight, right of CM, lucky # (19), endure el, delay poison, false life, minor rev x2, life bubble

The previous night prior to sleeping Farrokh cast the same set of spells he has been casting on himself the previous nights.

List of spells cast before sleeping:
Life Bubble, Extended False Life, Extended Rite of Centered Mind, Extended Delay Poison, Minor Reversion (x2).

False life THP: 1d10 + 9 ⇒ (6) + 9 = 15

Additionally he cast a number of other spells to enhance the groups luck the following day. (He casts Mnemonic Enhancer twice allow himself to cast Lucky Number the previous day on all members of the party who want it).

Farrokh lucky number: 1d20 ⇒ 12

Recalling that Gojan had encountered 'poison air' and 'metal men' when he had entered the tunnel, as the party approach the entrance, Farrokh casts some additional spells in anticipation of potential trouble. Life Bubble (covering everyone in the group who doesn't have it yet), Message (everyone), Mage Armor (wand), Extended Barkskin, Extended Heroism, Shield, Mirror Image, Heightened Awareness (wand), Extended Monstrous Physique I (gargoyle), Heart of the Metal (adamantine). He also covers himself in alchemical grease.

Mirror images: 1d4 + 3 ⇒ (2) + 3 = 5

Using Heart of the Metal Farrokh can make an additional 5 weapons count as adamantine if anyone wants it casting on their weapons or natural attacks.

The Exchange

”Elu” Female N Elf alchemist 10 | HP 78/78 | AC 25 T 15 FF 21 Mage Armor | CMB +6, CMD 20 | F +16, R +18, W +12 | Init +5 | Perc +26, +2 vs Trap | Speed 35ft | Active conditions: AB 50/50, INT mutagen | bomb-as-bullet 15/16

Elu will drink a large number of alchemical extracts and potions shortly before arriving at the Sulfur Gulch.

Clear Ear, Blood-boiling Pill;
Mage Armor, Heighten Awareness;
INT Cognatogen;
Amplify Elixir=>{Freedom of Movement, Heroism, See Invisibility, Resist Energy(Acid), Barkskin+4, Delay Poison, Alchemical Allocation->Magic Circle against Evil, Clay Skin, Shield}, Ablative Barrier, Ant Haul, Darkvision

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge nods in appreciation to Farokh and accepts the spell…

Lucky Number: 1d20 ⇒ 3

…and then draws his bow…

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Reesa happily accepts a spare Life Bubble casting, if there is enough to go around.

The Exchange

”Elu” Female N Elf alchemist 10 | HP 78/78 | AC 25 T 15 FF 21 Mage Armor | CMB +6, CMD 20 | F +16, R +18, W +12 | Init +5 | Perc +26, +2 vs Trap | Speed 35ft | Active conditions: AB 50/50, INT mutagen | bomb-as-bullet 15/16

Lucky Number: 1d20 ⇒ 6
@Farrokh Thanks for the offer, but Elu will spend the charge from her own wand instead. She will glady takes the Life Bubble if available though.


Eluaria Valkyria Passion Frosia wrote:
Is this all happening on the same day? Do we get to rest after all the travelling?

No, you travelled to the camp, had supper, then rested for the night and left in the morning. I mispoke. I'm going to create a slide just for buffs. Two of you have impressive lists.

The Exchange

”Elu” Female N Elf alchemist 10 | HP 78/78 | AC 25 T 15 FF 21 Mage Armor | CMB +6, CMD 20 | F +16, R +18, W +12 | Init +5 | Perc +26, +2 vs Trap | Speed 35ft | Active conditions: AB 50/50, INT mutagen | bomb-as-bullet 15/16
miteke wrote:
Eluaria Valkyria Passion Frosia wrote:
Is this all happening on the same day? Do we get to rest after all the travelling?
No, you travelled to the camp, had supper, then rested for the night and left in the morning. I mispoke. I'm going to create a slide just for your impressive list your impressive list of buffs. Reminds me of my inquisitor.

My investigator has so many buff that the roll20 community sheets can't handle it :(

@Pathfinders, Elu also has a spare CL10 Freedom of Movement infusion extract she can give out, if anyone needs it.
When Alchemy user level up, they only get 1 formulae for free instead of two spells like a wizard/magus. So naturally Elu picked the one that is extremly hard to find from other's spellbook, Freedom of Movement, everyone's favorite 4th level defense spell. The only other 4th level formula on Elu's book right now is Stoneskin, which is a little bit on the expensive side, so......two Freedom of Movement !

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs
miteke wrote:
Jala casts detect magic and technomancy to determine your inventory. Are you cooperative? Any shenanigans like slight of hand to hide something, a nondetection spell, or secreting something away in a pathfinder pouch?

No.

Farrokh the Strong wrote:
(He casts Mnemonic Enhancer twice allow himself to cast Lucky Number the previous day on all members of the party who want it).

Shonne's lucky number: 1d20 ⇒ 10

Farrokh the Strong wrote:
Recalling that Gojan had encountered 'poison air' and 'metal men' when he had entered the tunnel, as the party approach the entrance, Farrokh casts some additional spells in anticipation of potential trouble. Life Bubble (covering everyone in the group who doesn't have it yet)

Please, and thank you.

miteke wrote:

Sulfur Gulch is part of a network of wind-weathered arroyos partly obscured by shaggy scrub grass. A chemical smell lingers in the air where the trail descends, leaving the land virtually barren for several hundred feet. The only visible gas is a faint, greenish vapor that wafts from a foot-wide crack in the gully that leads to the tunnel. As the PCs arrive, the tunnel entrance on the map is blocked by earth and rock. Wary, the Ghost Wolves spread out and watch their surroundings, hoping not to linger too long.

Anyone have tremorsense? If so, make a perception roll.

Any preparations before approaching the entrance?

Nope and no.

Grand Lodge

m LG human Paladin 9 | HP 76/76 | AC 20 T 13 FF 17 | CMD 23 | F+13 R+11 W+11 [+2 vs illusions] | Init +4 | Perc +0 | LoH 8/8 | Bond 1/1 | Smite 3/3 |

I will gladly accept the Life Bubble and the Lucky Number, thank you!
Lucky Number: 1d20 ⇒ 19 - Huh, I think I'll choose add +2 .)

Nikita will just check the condition of his revolver and say a short prayer in an unfamiliar language (which is Delay Poison).

Does anyone want Delay Disease? (24h immune to Disease). Radiation in this system is a mix of poison and disease, as far as I remember.


The earth begins to tremble as the group approaches the hillside crack. Furthermore, the green gas begins venting with greater pressure, even beginning to whistle slightly. When you get within 60 feet, the pressure has grown so great that a nearly 20-foot-wide stretch of the gully explodes outward in a shower of soil, stone, and choking mist.

Any reactions in the first few seconds (you have a round to react)? See Sulfur Gulch link above for current map. I will always put a link to the current map in the campaign header at the top.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

"MOVE!"

Shonne leaps off the path and puts some distance between herself, and the large clump of would-be targets about to fall into a volcanic vent, or be attacked by giant purple worms. She draws her bow and readies to fire at the first hostile thing she sees to approach within 10-feet of the party.

She moves 30 away to some relatively high ground and readies an action. Shonne fires on anything that she can see approaching close to the party with hostility.

Readied action:
+2 composite longbow v target (arcane strike, deadly aim, point-blank shot--this might not apply depending upon positioning): 1d20 + 12 ⇒ (12) + 12 = 24 +2 v humans; damage: 1d8 + 12 ⇒ (2) + 12 = 14 +2 v humans

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Seeing Shonne act, Ingrge draws his bow and does likewise, joining her on whatever high ground is close by..,

The Exchange

”Elu” Female N Elf alchemist 10 | HP 78/78 | AC 25 T 15 FF 21 Mage Armor | CMB +6, CMD 20 | F +16, R +18, W +12 | Init +5 | Perc +26, +2 vs Trap | Speed 35ft | Active conditions: AB 50/50, INT mutagen | bomb-as-bullet 15/16

Elu will move to the side to take cover behind the rock, drawing her loaded gun out during the move, and drink an extract of Reduce Person.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs
Shonne wrote:

"MOVE!"

Shonne leaps off the path and puts some distance between herself, and the large clump of would-be targets about to fall into a volcanic vent, or be attacked by giant purple worms.

Ingrge wrote:
Seeing Shonne act, Ingrge draws his bow and does likewise, joining her on whatever high ground is close by.

For a moment Shonne looks at the half-human in annoyance.

"...AWAY!" she says to him finally with emphasis.

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+16/100 | AC 31 / 13T / 30FF | Fort +15, Reflex +11, Will +14, (+1 vs reptilian humanoids) | CMD 37 / 35 FF | Init 6 | Perc +25 | SM +5 | Speed 30 (40 flying) | Spells 1st 4/6, 2nd 2/6, 3rd 2/5, 4th 0/5, 5th 0/3 | Augment 7/7, Perfection of Self 6/8 | Resistance: Neg Energy 10, Cold 10, Acid 10, DR/adamantine & evil | Active Conditions: longarm, haste, shadowform, alc grease, angelic asp, see invis, monster phys, heroism, clay skin (50), mirror img (3), barkskin, shield, m armor, ab barrier (50), OL flight, right of CM, lucky # (19), endure el, delay poison, false life, minor rev x2, life bubble
Nikita Volkov wrote:
Does anyone want Delay Disease? (24h immune to Disease). Radiation in this system is a mix of poison and disease, as far as I remember.

Farrokh would be interested if you have castings to spare.

I also completely forgot to include clear ear in my lists of buff's, but its a bit late now! Serves me right for having too many spells cast on me.

Farrokh draws a wand and uses it on himself, causing his arms to extend. Making use of his wings he hovers slightly above the ground, positioning himself just ahead of the group.

Farrokh will retrieve his wand of long arm and use it on himself, he will then step forward hovering at ground level.

Let me know if I'm in the way of any of the ranged folks and I can step somewhere different if necessary.

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Reesa casts Vanish and moves 30’ to the south.

could someone move me 30’ south, please? Thanks!

Silver Crusade

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Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs
Reesa wrote:

Reesa casts Vanish and moves 30’ to the south.

could someone move me 30’ south, please? Thanks!

Done. Though I am not exactly sure how difficult the terrain is supposed to be for the last 10' so I moved you south 30' and west 5'. Hope that's okay.

Grand Lodge

m LG human Paladin 9 | HP 76/76 | AC 20 T 13 FF 17 | CMD 23 | F+13 R+11 W+11 [+2 vs illusions] | Init +4 | Perc +0 | LoH 8/8 | Bond 1/1 | Smite 3/3 |

> Farrokh would be interested if you have castings to spare.
Yep, it's reserved for an ally - the paladin has immunity.

Nikita takes a few steps back and reflexively pulls out a revolver.

PS GM, about "buff list" - Nikita has Life Bubble.


The sickly green cloud of vapors dissipates leaving the area washed in a thin miasma of foul-smelling gas revealing 5 robots spilling out of the entrance.

Init(Farrokh): 1d20 + 6 ⇒ (15) + 6 = 21 (+4 with HA)
Init(Elu): 1d20 + 5 ⇒ (6) + 5 = 11
Init(Ingrge): 1d20 + 8 ⇒ (13) + 8 = 21
Init(Shonne): 1d20 + 6 ⇒ (20) + 6 = 26
Init(Reesa): 1d20 + 0 ⇒ (7) + 0 = 7
Init(Large Robot): 1d20 + 8 ⇒ (16) + 8 = 24
Init(Green Robot): 1d20 + 3 ⇒ (17) + 3 = 20
Init(Red Robot): 1d20 + 3 ⇒ (17) + 3 = 20
Init(Blue Robot): 1d20 + 3 ⇒ (2) + 3 = 5
Init(Black Robot): 1d20 + 3 ⇒ (8) + 3 = 11

Ghost Wolves’ Aid: The Ghost Wolves hate robots and help the PCs destroy as many of the constructs as they can. Rather than place individual NPC warriors on the map and dedicate time to rolling their attacks and damage, this aid is able to take one of the following forms.

  • Jala Spirit-Eye: At the end of the first round of combat, Jala activates his inspire courage (+2) bardic performance ability. He continues this performance throughout the duration of the combat.
  • Ghost Wolves Warriors: At the beginning of each PC’s turn, she can determine how one of the warriors is helping her, such as by distracting gearsmen or focusing their attacks on the PC’s targets. This assistance either
  • - Grants the PC a +2 bonus on all her attacks
  • - Increases the damage dealt by her weapon attacks by 1d6
  • - Grants her DR 3/— against the robots’ attacks. The benefit lasts until the beginning of her next turn.
  • - The PC can have a warrior simply strike one of the robots, dealing 2d6+4 damage that bypasses the robot’s hardness.


  • ❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
    Ongoing effects not mentioned below: Inspire Courage +2 starting round 2, Ghost Wolves Aid
    Bold may go.

    Shonne (-0 HP)
    Farrokh (-0 HP)

    Large Robot (-0 HP)

    Ingrge (-0 HP)

    Green Robot (-0 HP)
    Red Robot (-0 HP)

    Reesa (-0 HP)

    Black Robot (-0 HP)

    Elu (-0 HP)

    Blue Robot (-0 HP)

    Combat Round 2


    Nikita Volkov wrote:
    PS GM, about "buff list" - Nikita has Life Bubble.

    I have an entry at the top of the buffs for spells everyone has. So you are noted as having Life Bubble.

    @Elu
    I assume you burn your Heightened Awareness when combat begins? Won't matter this combat, but it is good to have a standing rule on that. Note to all, when you do this you still get the bonus to your knowledge rolls the first round. I assume you get a good look at them before you use up the spell.

    The Exchange

    ”Elu” Female N Elf alchemist 10 | HP 78/78 | AC 25 T 15 FF 21 Mage Armor | CMB +6, CMD 20 | F +16, R +18, W +12 | Init +5 | Perc +26, +2 vs Trap | Speed 35ft | Active conditions: AB 50/50, INT mutagen | bomb-as-bullet 15/16

    Elu's initiative should be 4 higher due to Heighten Awareness. There are too many Google Slides that I didn't realize I failed to include that in the GM Reference slides. My header's info are up to date, though.


    And there ^^^ is my answer. I updated the slide.

    The Exchange

    ”Elu” Female N Elf alchemist 10 | HP 78/78 | AC 25 T 15 FF 21 Mage Armor | CMB +6, CMD 20 | F +16, R +18, W +12 | Init +5 | Perc +26, +2 vs Trap | Speed 35ft | Active conditions: AB 50/50, INT mutagen | bomb-as-bullet 15/16

    Kn(Arcana) vs small bot: 1d20 + 29 ⇒ (8) + 29 = 37
    Kn(Arcana) vs BIG BOT: 1d20 + 29 ⇒ (13) + 29 = 42
    When Elu's turn comes, she will tries to identify the robots and share the results to her teammate during her turn.

    Assuming we get the basic enemy type, name, and alignment upon successful identification, Elu would recall details of the enemy in the following order:
    Energy Resistance? Damage Reduction? Special Defense? Special Attack? Spell-like Abilities?

    Silver Crusade

    Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

    To keep things simple Shonne generally just takes 10 on all knowledge checks, if able. Her Knowledge (arcana) check would therefore total 18.

    She tends to recall things like Languages spoken if any, what a species' active hours are, as well as their threat response and dietary and mating habits. ;)


    Shonne does not know about these robot things. Not something she usually wastes her time studying. The instructors lost her at 'do not mate, do not eat' after she asked for the third time. In her defense, the third one looked human.

    Shonne is up (Farrokh too). She want to take an action?

    Liberty's Edge

    Human Transmuting Magaambyan Arcanist 10:
    Wizard (Enhancement) 8 / Magaambyan Arcanist 2
    | HP 100+16/100 | AC 31 / 13T / 30FF | Fort +15, Reflex +11, Will +14, (+1 vs reptilian humanoids) | CMD 37 / 35 FF | Init 6 | Perc +25 | SM +5 | Speed 30 (40 flying) | Spells 1st 4/6, 2nd 2/6, 3rd 2/5, 4th 0/5, 5th 0/3 | Augment 7/7, Perfection of Self 6/8 | Resistance: Neg Energy 10, Cold 10, Acid 10, DR/adamantine & evil | Active Conditions: longarm, haste, shadowform, alc grease, angelic asp, see invis, monster phys, heroism, clay skin (50), mirror img (3), barkskin, shield, m armor, ab barrier (50), OL flight, right of CM, lucky # (19), endure el, delay poison, false life, minor rev x2, life bubble

    Before acting Farrokh tries to work out what exactly the robots are.

    Knowledge (arcana) + Heroism vs Large Robot: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27
    Knowledge (arcana) + Heroism vs Smaller Robot: 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19

    (He would initially be interested in special abilities, starting with special attacks. Then he would be interested in defenses, starting with immunities)

    Grand Lodge

    m LG human Paladin 9 | HP 76/76 | AC 20 T 13 FF 17 | CMD 23 | F+13 R+11 W+11 [+2 vs illusions] | Init +4 | Perc +0 | LoH 8/8 | Bond 1/1 | Smite 3/3 |
    miteke wrote:
    I have an entry at the top of the buffs for spells everyone has. So you are noted as having Life Bubble.

    Thank you! I missed it.

    I am also not in the initiative, as I have not filled in the macros. I fixed it.

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