GM miteke - Wardens of Sulfur Gulch (Outpost VII) (Inactive)

Game Master miteke

Wardens of Sulfur Gulch (Outpost VII)

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NPCs and Player Handouts - Sulfur Gulch - The labs (current map)


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Grand Lodge

m LG human Paladin 9 | HP 76/76 | AC 20 T 13 FF 17 | CMD 23 | F+13 R+11 W+11 [+2 vs illusions] | Init +4 | Perc +0 | LoH 6/8 | Bond 0/1 | Smite 3/3 |

Nope! Thankx )

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+19/100 | AC 27 / 13T / 26FF | Fort +15, Reflex +10, Will +14, (+1 vs reptilian humanoids) | CMD 31 / 30 FF | Init 10 | Perc +25 | SM +5 | Speed 40 (40 flying) | Spells 1st 4/6, 2nd 3/6, 3rd 2/5, 4th 3/5, 5th 2/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: invis, M Img (6), prot en (93), ab bar (50), C skin (50), M arm, OL flight, RoCM, lucky number (11), endure elements, delay poison, false life, minor reversion x2, life bub, Bskin, see invis, heroism, MP (gargoyle), shield.

Boon?: 1d20 ⇒ 10

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+19/100 | AC 27 / 13T / 26FF | Fort +15, Reflex +10, Will +14, (+1 vs reptilian humanoids) | CMD 31 / 30 FF | Init 10 | Perc +25 | SM +5 | Speed 40 (40 flying) | Spells 1st 4/6, 2nd 3/6, 3rd 2/5, 4th 3/5, 5th 2/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: invis, M Img (6), prot en (93), ab bar (50), C skin (50), M arm, OL flight, RoCM, lucky number (11), endure elements, delay poison, false life, minor reversion x2, life bub, Bskin, see invis, heroism, MP (gargoyle), shield.

Day Job - Craft (alchemy): 1d20 + 19 ⇒ (16) + 19 = 35 (100 gp)


Your chronicles may be found here. Let me know if I need to make an adjustment.

You guys crushed the combats due to the life bubble and protection from energy spells. Those of you that did positive damage and actually destroyed two of the haunts spared the party from facing 5 haunt infused elementals instead of 3 and being dealt 50d6 acid damage instead of 30d6 that first round. NASTY!

The one odd thing was that it was somewhat arbitrary whether you all visited that northwest room or the northeast room first and that decision was key. If you had visited the northeast room first you would have been provided the opportunity to draw Dark Isirah out into a vulnerable amalgamated body in the final northwest room. Much tougher than the individual haunt infused elementals, but with the resistances you all had, still a cake walk. 2 of the 4 secondary victory conditions were only achieved if that was done. So it was crucial that you maintained good relations with the Ghost Wolves so that you could get that secondary victory condition and earn 2 PP instead of 1.

All in all well done! And you have a new buddy. Remember that you can each take AI Isirah with you on an adventure and gain the Technology feat. So if you ever finagle your way into another Numerian adventure, remember to use that boon!

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

My chronicle looks good, GM!

Thanks for running, GM, you did a great job! Had fun playing with everyone!

The Exchange

Female Elf Gun Chemist/Mindchemist Alchemist 12

Chronicle looks good. Thanks for running!

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Thanks for running the game for us, GM! That was very fun, everyone!


Glad you all enjoyed yourselves, and I'm sure I'll bump into you in other games.

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+19/100 | AC 27 / 13T / 26FF | Fort +15, Reflex +10, Will +14, (+1 vs reptilian humanoids) | CMD 31 / 30 FF | Init 10 | Perc +25 | SM +5 | Speed 40 (40 flying) | Spells 1st 4/6, 2nd 3/6, 3rd 2/5, 4th 3/5, 5th 2/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: invis, M Img (6), prot en (93), ab bar (50), C skin (50), M arm, OL flight, RoCM, lucky number (11), endure elements, delay poison, false life, minor reversion x2, life bub, Bskin, see invis, heroism, MP (gargoyle), shield.

Thanks for running.

Grand Lodge

m LG human Paladin 9 | HP 76/76 | AC 20 T 13 FF 17 | CMD 23 | F+13 R+11 W+11 [+2 vs illusions] | Init +4 | Perc +0 | LoH 6/8 | Bond 0/1 | Smite 3/3 |

GM, thank you for the wonderful game .)

Combat encounters could be surprisingly deadly. Thanks to our spellcasters for the right defensive magic.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

GG everyone!

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