Farrokh the Strong
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Boon?: 1d20 ⇒ 10
Farrokh the Strong
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Day Job - Craft (alchemy): 1d20 + 19 ⇒ (16) + 19 = 35 (100 gp)
| miteke |
Your chronicles may be found here. Let me know if I need to make an adjustment.
You guys crushed the combats due to the life bubble and protection from energy spells. Those of you that did positive damage and actually destroyed two of the haunts spared the party from facing 5 haunt infused elementals instead of 3 and being dealt 50d6 acid damage instead of 30d6 that first round. NASTY!
The one odd thing was that it was somewhat arbitrary whether you all visited that northwest room or the northeast room first and that decision was key. If you had visited the northeast room first you would have been provided the opportunity to draw Dark Isirah out into a vulnerable amalgamated body in the final northwest room. Much tougher than the individual haunt infused elementals, but with the resistances you all had, still a cake walk. 2 of the 4 secondary victory conditions were only achieved if that was done. So it was crucial that you maintained good relations with the Ghost Wolves so that you could get that secondary victory condition and earn 2 PP instead of 1.
All in all well done! And you have a new buddy. Remember that you can each take AI Isirah with you on an adventure and gain the Technology feat. So if you ever finagle your way into another Numerian adventure, remember to use that boon!
Farrokh the Strong
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Thanks for running.
Shonne
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GG everyone!