
miteke |

Before acting Farrokh tries to work out what exactly the robots are.
He would initially be interested in special abilities, starting with special attacks. Then he would be interested in defenses, starting with immunities
You know the larger robot as a Warden robot.
Oddly, the smaller robot just tickles your memory. Hopefully someone else can recall.

miteke |

miteke wrote:I have an entry at the top of the buffs for spells everyone has. So you are noted as having Life Bubble.Thank you! I missed it.
I am also not in the initiative, as I have not filled in the macros. I fixed it.
Well, let's get you in there.
Init(Nikita Volkov): 1d20 + 4 ⇒ (12) + 4 = 16❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Inspire Courage +2 starting round 2, Ghost Wolves Aid
Bold may go.
Shonne (-0 HP)
Farrokh (-0 HP)
Large Robot (-0 HP)
Ingrge (-0 HP)
Green Robot (-0 HP)
Red Robot (-0 HP)
Nikita (-0 HP)
Elu (-0 HP)
Black Robot (-0 HP)
Reesa (-0 HP)
Blue Robot (-0 HP)
Combat Round 2

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Farrokh lets everyone know what he knows about the robots (everyone see the spoiler), before dropping his wand and flying forward to engage the largest foe.
Farrokh will fly forward (rising 5 feat off the ground so as not to block the shots of his ranged colleagues) and then attack the warden robot.
Claw: 1d20 + 15 ⇒ (10) + 15 = 25
Adamantine B/S + Arcane Strike: 1d6 + 11 ⇒ (5) + 11 = 16
One of the Ghost Wolves warriors aids him in his assault on the warden...
Ghost Wolve striking the large robot (damage): 2d6 + 4 ⇒ (6, 4) + 4 = 14
As he now has a 10 foot reach he will make an attack of opportunity against foes who do anything which provokes an AoO within his reach, e.g. move out of a square he threatens.
Adamantine B/S + Arcane Strike: 1d6 + 11 ⇒ (6) + 11 = 17

miteke |

@Nikita
You know the smaller robot as a Gearsman. You may ask 3 questions from the list shown in slide 3 pointed to by GM References,
Farrokh scores a hit and a Ghost Wolf is happy to use the distraction to slip in an attack of his own with a loud w00t! (30 damage).
❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Inspire Courage +2 starting round 2, Ghost Wolves Aid
Bold may go.
Shonne (-0 HP)
Farrokh (-0 HP, need DC 17 fort save)
Large Robot (-30 HP)
Ingrge (-0 HP)
Green Robot (-0 HP)
Red Robot (-0 HP)
Nikita (-0 HP)
Elu (-0 HP)
Black Robot (-0 HP)
Reesa (-0 HP)
Blue Robot (-0 HP)
Combat Round 2

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Fort save: 1d20 + 13 ⇒ (9) + 13 = 22

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Shonne is up (Farrokh too). She want to take an action?
Shonne plants her feet firmly on the ground while cupping her hands together at the wrists with her fingertips pointed at the automatons. She recites the string of magical words:
"Kah-Mei"
The wind begins to blow her long blonde hair about.
"HAH-MEI"
Small stones begin to rise into the air around her.
"HAAAAA!!!"
She unleashes a ball of fire into the midst of the robots.
**KA-THOOOM!!!**
fireball (CL 9; DC 18): 9d6 ⇒ (3, 1, 3, 3, 1, 4, 4, 3, 2) = 24

miteke |

reflex save large robot: 1d20 + 12 ⇒ (18) + 12 = 30
reflex save green robot: 1d20 + 4 ⇒ (15) + 4 = 19
reflex save red robot: 1d20 + 4 ⇒ (19) + 4 = 23
reflex save black robot: 1d20 + 4 ⇒ (10) + 4 = 14
reflex save blue robot: 1d20 + 4 ⇒ (6) + 4 = 10
The fireball does it's thing and melts a few pieces and parts. Nothing that will bring one down, but they were all a little scorched.
The large robot moves past Faroque who lashes out and scores a scratch on the tough hide of the large metal monster (miss). As it lumbers towards the party, those nearest to him feel an odd and EXTREMELY uncomfortable vibration scrambling their innards.
❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Inspire Courage +2 starting round 2, Ghost Wolves Aid, Infrasonic Field (DC 17 fort save if within 30' of the large robot or fall prone and be nauseated for a bit).
Bold may go.
Shoone: Remember that you may take a Ghost Wolve's Aid in addition to your action.
Ingrge (-0 HP, need DC 17 fort save from Infrasonic Field or or fall prone and be nauseated 1d4 ⇒ 2 rounds)
Green Robot (-12 HP)
Red Robot (-12 HP)
Nikita (-0 HP, need DC 17 fort save from Infrasonic Field or or fall prone and be nauseated 1d4 ⇒ 1 rounds)
Elu (-0 HP, need DC 17 fort save from Infrasonic Field or fall prone and be nauseated 1d4 ⇒ 4 rounds)
Black Robot (-24 HP)
Reesa (-0 HP)
Blue Robot (-24 HP)
Combat Round 2
Shonne (-0 HP, need DC 17 fort save from Infrasonic Field or fall prone and be nauseated 1d4 ⇒ 3 rounds)
Farrokh (-0 HP, need DC 17 fort save from Infrasonic Field or be nauseated 1d4 ⇒ 3 rounds, you're flying so you would not fall prone)
Large Robot (-42 HP)

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Fort save: 1d20 + 13 ⇒ (5) + 13 = 18

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fort: 1d20 + 9 ⇒ (12) + 9 = 21
❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Inspire Courage +2 starting round 2, Ghost Wolves Aid, Infrasonic Field (DC 17 fort save if within 30' of the large robot or fall prone and be nauseated for a bit).
Bold may go.
Shoone: Remember that you may take a Ghost Wolve's Aid in addition to your action.
Ingrge (-0 HP, need DC 17 fort save from Infrasonic Field or or fall prone and be nauseated 1d4 rounds)
Green Robot (-12 HP)
Red Robot (-12 HP)Nikita (-0 HP, need DC 17 fort save from Infrasonic Field or or fall prone and be nauseated 1d4 rounds)
Elu (-0 HP, need DC 17 fort save from Infrasonic Field or fall prone and be nauseated 1d4 rounds)Black Robot (-24 HP)
Reesa (-0 HP)
Blue Robot (-24 HP)
Combat Round 2
Shonne (-0 HP, need DC 17 fort save from Infrasonic Field or fall prone and be nauseated 1d4 rounds)
Farrokh (-0 HP, need DC 17 fort save from Infrasonic Field or be nauseated 1d4 rounds, you're flying so you would not fall prone)Large Robot (-42 HP)
Didn't Shonne just take her round 1 action? Or is that bold just meant to remind me to have the people we can't see on the map to do stuff?
One of the native bearers interposes himself in front of the giant robot.
Ghost Wolf v white damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10

miteke |

A Ghost wolf joins in the party and ads a little extra something to the damage on the large robot and the blue robot just falls to pieces.
(Updating combat stats below to account for hardness, 4 player adjustment, and the additional damage from the warrior)
❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Inspire Courage +2 starting round 2, Ghost Wolves Aid, Infrasonic Field (DC 17 fort save if within 30' of the large robot or fall prone and be nauseated for a bit).
Bold may go.
Ingrge (-0 HP, need DC 17 fort save from Infrasonic Field or or fall prone and be nauseated 1d4 rounds)
Green Robot (-7 HP)
Red Robot (-7 HP)
Nikita (-0 HP, need DC 17 fort save from Infrasonic Field or or fall prone and be nauseated 1d4 rounds)
Elu (-0 HP, need DC 17 fort save from Infrasonic Field or fall prone and be nauseated 1d4 rounds)
Black Robot (-19 HP)
Reesa (-0 HP)
Combat Round 2
Shonne (-0 HP, need DC 17 fort save from Infrasonic Field or fall prone and be nauseated 1d4 rounds)
Farrokh (-0 HP, need DC 17 fort save from Infrasonic Field or be nauseated 1d4 rounds, you're flying so you would not fall prone)
Large Robot (-47 HP)

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Fort: 1d10 + 13 ⇒ (7) + 13 = 20
After resisting the sonic blast, Ingrge moves back 15’ and peels off an adamantine volley at the nearest robot (large)…
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot, Elven Ranger Confirmation Bonus
Damage: Strength, Magic, PBS, Deadly Aim, Rapid Shot
Longbow (Manyshot): 1d20 + 15 + 2 + 1 + 1 - 2 - 3 ⇒ (20) + 15 + 2 + 1 + 1 - 2 - 3 = 34
Confirmation: 1d20 + 15 + 2 + 1 + 1 - 2 - 2 + 3 ⇒ (9) + 15 + 2 + 1 + 1 - 2 - 2 + 3 = 27
Magic/Adamantine Damage: 3d8 + 6 + 9 + 3 + 18 ⇒ (7, 5, 1) + 6 + 9 + 3 + 18 = 49 (13 if not confirmed)

miteke |

reactive armor: 1d100 ⇒ 42
Ingre sends a volley of well placed arrows that caves in a section of its plating. You see sparking wires entangled around the shafts still protruding from it's torso.
To be continued. Need to answer knowledge rolls and post Green and Reds Actions, but I have to log on to work...

miteke |

Knowledge Engineering: 1d20 + 26 ⇒ (12) + 26 = 38
Knowledge Engineering: 1d20 + 26 ⇒ (12) + 26 = 38
You can ask 4 questions about the Advanced Gearsmen and 3 questions about the large (Warden) robot.
Engineering: 1d20 + 15 ⇒ (16) + 15 = 31 small
Engineering: 1d20 + 15 ⇒ (3) + 15 = 18 big
You can ask 2 questions about the Advanced Gearsmen but have no idea what that big fellow is.

miteke |

target for Green: 1d6 ⇒ 5
target for Red: 1d6 ⇒ 5
Both of the Gearsmen move in on Farrokh (lucky guy) and attempt to stick him with an electrified spear. They try to flank but are foiled by the fact that he is up in the air.
to hit spear: 1d20 + 12 ⇒ (16) + 12 = 28
mirror image, 1 hits: 1d6 ⇒ 2, pops image
to hit spear: 1d20 + 12 ⇒ (14) + 12 = 26, pops image
Neither hit and two of his mirror images pop out of existence.
❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Inspire Courage +2 starting round 2, Ghost Wolves Aid, Infrasonic Field (DC 17 fort save if within 30' of the large robot or fall prone and be nauseated for a bit).
Bold may go.
Nikita (-0 HP, need DC 17 fort save from Infrasonic Field or or fall prone and be nauseated 1d4 rounds)
Elu (-0 HP, need DC 17 fort save from Infrasonic Field or fall prone and be nauseated 1d4 rounds)
Black Robot (-19 HP)
Reesa (-0 HP)
Combat Round 2
Shonne (-0 HP, need DC 17 fort save from Infrasonic Field or fall prone and be nauseated 1d4 rounds)
Farrokh (-0 HP, need DC 17 fort save from Infrasonic Field or be nauseated 1d4 rounds, you're flying so you would not fall prone)
Large Robot (-96 HP)
Ingrge (-0 HP, need DC 17 fort save from Infrasonic Field or or fall prone and be nauseated 1d4 rounds)
Green Robot (-7 HP)
Red Robot (-7 HP)

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My questions (Resistances, Weaknesses if only 2 questions) and the saving throw (24) above.
Nikita shoots twice from the hip with pre-inserted adamantine bullets at the large robot and takes a step back.
Revolver + Deadly Aim: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 7 ⇒ (8) + 7 = 15 - vs touch AC
Revolver + Deadly Aim: 1d20 + 4 ⇒ (2) + 4 = 61d8 + 7 ⇒ (2) + 7 = 9 - vs touch AC

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Advanced Gearsmen: Special defense, Special attack, DR, SQ
Warden robot:Special defense, Special attack, DR
Fort: 1d20 + 18 ⇒ (12) + 18 = 30
Elu start firing alchemical ordnance from her paddle-foot pistol. Rapid Shot
Touch vs Red: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34 Adamantine bullet+Acid Bomb: 1d6 + 14 + 2 + 5d6 ⇒ (1) + 14 + 2 + (6, 5, 4, 4, 5) = 41
Touch vs Green: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26 Adamantine bullet+Acid Bomb: 1d6 + 14 + 2 + 5d6 ⇒ (2) + 14 + 2 + (6, 1, 3, 1, 4) = 33
She points to the Green robot and shouts: "Finish it!" as a White Wolf warrior throws his javelin.
White Wolf Aid vs Green: 2d6 + 4 ⇒ (1, 1) + 4 = 6
(If Nikita didn't take down the big warden robot)
Touch vs Warden, BAB-5: 1d20 + 14 + 2 - 5 ⇒ (8) + 14 + 2 - 5 = 19 Adamantine bullet: 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10

miteke |

@Nikita
You know of the construct traits as they are common to all robots. No resistance, but they do have a vulnerability to electricity and critical hits.
The large robot collapses as the third set of adamantine weapons smashes through its armor! (You can redirect your second shot elsewhere).

miteke |

@Ele
The robots have hardness 5 and their spear is charged with electricity. No DR, but the hardness serves a similar purpose. By SQ do you mean special abilities other than attacks and defenses?
Red and green both collapse into heaps, the adamantine too much for them to handle. Which leave a lonely black robot!

miteke |

Target: 1d6 ⇒ 6
the black robot decides that Elu makes a good target and rushes towards her, though I suspect it will never get a chance to do her any harm.
Can Reesa eliminate it before we even enter round 2?
❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Inspire Courage +2 starting round 2
Bold may go.
Reesa (-0 HP)
Combat Round 2
Shonne (-0 HP)
Farrokh (-0 HP)
Large Robot (-96 HP)
Ingrge (-0 HP)
Nikita (-0 HP)
Elu (-0 HP)
Black Robot (-19 HP)

miteke |

(Yes, SQ refers to special qualities that don't falls under special attack or special defense)
is the large Robot still alive after it collapse when Nikita shot it?
Alive is a tricky phrase when talking about a robot. It is not moving, that is for sure. But you do know that these things have an ability called Nanite Repair and will slowly repair themselves. You also know that it has the ability to reprogram itself to learn new skills, including weapon skills, which will not come into play here. You also know that they can charge up their weapons with electricity and deliver a jolt if they hit, which seems unlikley here.

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Reesa casts Create Pit behind the feet of the robot, so Elu doesn’t risk falling in.
As it is on the edge of the pit, it has to make a DC 21 Reflex save to avoid falling in.

miteke |

@Reesa
That save is only made if it ends it's turn next to the pit. You sure you want to go with the spell behind it?
Text: Any creature standing in the area where you first conjured the pit must make a Reflex saving throw to avoid falling into it. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it.

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Ah, in that case, Reesa will save her spell a lot and let the rest of the group pound it into smithereens.

miteke |

miteke wrote:Black robot then.@Nikita ...
You can redirect your second shot elsewhere.
Well, then. I should have looked at your roll. With a 6 to hit it is a bit moot!
Reesa starts a spell and then realized it would be a waste of a good spell, knowing her martial friends will finish it off in good order. Jira begins a performance making the inevitable end all the more likely.
❖❖❖❖❖❖ Combat Card Round 2 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Inspire Courage +2, Ghost Wolves Aid
Bold may go.
Shonne (-0 HP)
Farrokh (-0 HP)
Ingrge (-0 HP)
Nikita (-0 HP)
Elu (-0 HP)
Black Robot (-19 HP)
Reesa (-0 HP)
Combat Round 3

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Shonne clicks the heels of her magical boots together, and fires her bow three times at the automaton's back.
+2 composite longbow (Str +3) v black (arcane strike, deadly aim, precise shot, haste): 1d20 + 12 ⇒ (17) + 12 = 29 damage: 1d8 + 11 ⇒ (8) + 11 = 19
+2 composite longbow (Str +3) v black (arcane strike, deadly aim, precise shot, haste): 1d20 + 12 ⇒ (17) + 12 = 29 damage: 1d8 + 11 ⇒ (1) + 11 = 12
+2 composite longbow (Str +3) v black (arcane strike, deadly aim, precise shot, haste): 1d20 + 7 ⇒ (18) + 7 = 25 damage: 1d8 + 11 ⇒ (7) + 11 = 18

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At 6gp per shot with Paper Cartridge, Elu is very confident that her teammates can easily handle a lone robot without additional bombardment from Elu.
But the Ghost Wolf won't stop untill the robots are all gone.
Ghost Wolf Aid, dmg to Black: 2d6 + 4 ⇒ (5, 1) + 4 = 10

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Farrokh looks disappointed that the remaining robot had moved out of his reach and flies up behind it to swipe at it with one of his claws...
Claw + Inspire Courage: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22
Adamantine B/S + Arcane Strike + Inspire Courage: 1d6 + 11 + 2 ⇒ (2) + 11 + 2 = 15
One again one of the Ghost Wolves warriors aids in his assault...
Ghost Wolf striking the robot (damage): 2d6 + 4 ⇒ (4, 4) + 4 = 12

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Farrokh retrieves his dropped wand and turns to the parties Ghost Wolf guides "Thankyou for your assistance in getting us here." he says "I think we should probably move on quickly now to make the most of the various enchantments we have put upon ourselves. Is your plan to remain here while we investigate the cave?"

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"I guess these robots won't be going anywhere while we're exploring, so we should be able to inspect them in detail once we return." observes Farrokh. "It may be worth a brief check to see if they are carrying anything useful, but I definitely think we need to move into the cave quickly as I know I have a number of magics on me which will dissipate if we wait."

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Farrokh turns to the Ghost Wolves "I assume once these things have been disabled, you would have no problem with leaving them for when we return so we can investigate them?"

miteke |

The team concludes, after a brief investigation, that the materials that the robots are made of would be valuable, but there is no need at this point to scavenge them. Time enough later. Before you enter the cave,
Jala proclaims that "That there are likely more of the constructs active nearby. In order to keep them from escaping, we intend to guard this entrance while you explore. Should machines continue to emerge, we may have to collapse the entrance... whether you’ve escaped or not."
You enter the cave and find yourselves in a long dark gray, metal passageway. The passageway is stained yellow-green by residue in many places and is lit by florescent panels and ceiling lights. After a few eerie minutes of walking though the echoing changeless walkway you reach a point where there is an open doorway up ahead (see link at top labelled 'Storage Corridors (current map)').

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As the party head down the passageway Farrokh re-applies heightened awareness to himself.
Knowledge (engineering) + Heroism + HA: 1d20 + 12 ⇒ (8) + 12 = 20
Seeing the open doorway up ahead he stops, looking and listening for any clues as to what may be beyond it.
Perception + Heroism + HA: 1d20 + 24 ⇒ (8) + 24 = 32

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"Looks like there's some gas coming out of those vents." says Farrokh, pointing them out to the rest of the group. "I'm guessing they have something to do with the 'poison mists' mentioned by Gojan. Hopefully our protections should prevent them causing any problems for us if they are.". He scans the area with detect magic and then flies up to take a better look at the vents to double check if they could be a problem or not (and if they are if anything can be done about them).
If he doesn't find anything of concern (and once other members of the party have done any preparations they wanted to do), he will fly over to the door and cautiously take a look through.

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Ingrge will take the precaution o tying a scarf around his head to cover his mouth and nose; he’ll cover his Farrokh with his bow as the man flies over to the door…

miteke |

His examinations show nothing unexpected and nothing happens to Farrokh the Strong as he darts over to the other side. The chamber he sees is a mess of shattered boxes and other detritus, and the lights flicker and crackle. A few intact-looking objects lie near the eastern wall, including a book-sized sheet of glittering crystal.
I moved your icon to the end of the corridor. You may reposition it if you like.