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Knowledge (Religion): 1d20 + 5 ⇒ (17) + 5 = 22
Ingrge whispers to his companions, ”Very strange, this is a rare anomaly: a sentient collective of haunts…”
Sense Motive: 1d20 + 7 ⇒ (13) + 7 = 20
”…and the shade was unaware of the AI’s survival and assumed it was unsuccessful, I suspect…”

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Sense Motive: 1d20 + 12 ⇒ (18) + 12 = 30
Yoah arye vyery sahrpreesyed and tryeeng to geedye eet. Vhy? Nikita frowns from under his brow and rubs his chin.

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"I'm sorry to hear that you all died."
"How much do you know about the world beyond this facility? Our mission is to find out about this place, so I was thinking, perhaps you would be interested in sharing information about yourselves and this complex in exchange for what we can tell you about the world beyond?"

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knowledge (religion): 1d20 + 8 ⇒ (9) + 8 = 17
sense motive: 1d20 + 1 ⇒ (2) + 1 = 3 +2 more vs humans
SHonne shrugs at the obvious kerfuffle. ¯\_(ツ)_/¯

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"So what does everyone think?" Whispers Farrokh to the rest of the party via the message spell "I'm not sure I like all this talk of serving and demands to lay down our weapons and surrender. I'm happy to have a nice friendly conversation and exchange of information, but I'm definitely not happy with some stranger demanding that we server them. And while it's never advisable to judge a book just by its cover, the whole cruel imperious gaze and spooky poison gas look is definitely a bit of a worry."

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"So what does everyone think?" Whispers Farrokh to the rest of the party via the message spell "I'm not sure I like all this talk of serving and demands to lay down our weapons and surrender. I'm happy to have a nice friendly conversation and exchange of information, but I'm definitely not happy with some stranger demanding that we server them. And while it's never advisable to judge a book just by its cover, the whole cruel imperious gaze and spooky poison gas look is definitely a bit of a worry."
Shonne nods minutely, and indicates her bow with her eyes.

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Shonne continues to quietly observe from the doorway.
sense motive: 1d20 + 1 ⇒ (12) + 1 = 13 +2 more vs humans (I'm not sure that "human recordings" actually count)

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Sense Motive: 1d20 + 5 ⇒ (14) + 5 = 19
Farrokh smiles "We would very much like to know more about you and this facility Isirah Tanner. However, if you are asking us to lay down our weapons and 'surrender' I'm afraid we can't do that. While we have no intention of starting any trouble, 'surrender' seams somewhat extreme considering that we are simply here to peacefully explore this place."

miteke |

"SO BE IT!!!"
The gasses start flowing from the vents in huge billows, as before, but this time they coalesce into 2 forms a bit more substantial than the haunts you are familiar with. But just in case you thought you got to avoid a haunt this time, one starts forming at the north side of the room.
The elemental to the east forms up startlingly fast and moves next to Shonne before it spews a blast of acidic glob at Nikki, Ingre, and Farroque.
acid damage: 5d6 ⇒ (1, 2, 2, 4, 4) = 13, DC 18 reflex save for half damage.
Init(Farrokh): 1d20 + 6 ⇒ (1) + 6 = 7 (+4 with HA)
Init(Elu): 1d20 + 5 ⇒ (14) + 5 = 19 (+4 with HA)
Init(Ingrge): 1d20 + 8 ⇒ (2) + 8 = 10
Init(Shonne): 1d20 + 6 ⇒ (12) + 6 = 18
Init(Reesa): 1d20 + 0 ⇒ (9) + 0 = 9
Init(Nikki): 1d20 + 4 ⇒ (2) + 4 = 6
Init(West Elemental): 1d20 + 12 ⇒ (5) + 12 = 17
Init(East Elemental): 1d20 + 12 ⇒ (11) + 12 = 23
❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Caustic Creep: inhaled; save Fort DC 18; frequency 1/round for 4 rounds; effect 1d4 Con; cure 2 consecutive saves. The save DC is Constitution-based.
Bold may go.
Elu (-0 HP)
Shonne (-0 HP)
West Elemental
Farrokh (-0 HP, need DC 18 Fort save or be affected by caustic creep for 1d4 ⇒ 1 Con damage, need DC 18 Reflex save for half damage from breath weapon)
Reesa (-0 HP)
Ingrge (-0 HP, need DC 18 Fort save or be affected by caustic creep for 1d4 ⇒ 2 Con damage, need DC 18 Reflex save for half damage from breath weapon)
Nikki(-0 HP, need DC 18 Fort save or be affected by caustic creep for 1d4 ⇒ 4 Con damage, need DC 18 Reflex save for half damage from breath weapon)
Combat Round 2
East Elemental (-0 HP)
Because this is a breath weapon, I figure you are not protected by the life bubble.

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Assuming we didn't have our weapon out, as we're talking to the women
Kn(Plane) IDing elementals: 1d20 + 32 ⇒ (1) + 32 = 33
"Elu sees that you guys are done talking." she walks up to the gate as she pulls out her gun and shoots at the East elemental.
Alchemical Ordanace PBS vs Touch: 1d20 + 14 ⇒ (9) + 14 = 23
Gun dmg: 1d6 + 14 ⇒ (3) + 14 = 17 Bomb fire dmg: 5d6 ⇒ (5, 2, 2, 4, 3) = 16

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Reflex save + heroism: 1d20 + 10 ⇒ (2) + 10 = 12
As Caustic Creep is noted as inhaled, presumably that would not affect us as the life bubble spell specifically mentions it give immunity against inhaled diseases and poisons, so it would just be the acid that would affect us?

miteke |

As Caustic Creep is noted as inhaled, presumably that would not affect us as the life bubble spell specifically mentions it give immunity against inhaled diseases and poisons, so it would just be the acid that would affect us?
I figured it would pierce the shell as it was a breath weapon, but I guess by RAW it would protect, so no need to worry about the poison.
Ele proves that these are more than just clouds as the bullt embeds itself into the nearest elemental and does damage.
Then the Isirrah creature points at Farroque and, first, attempts to dispel his protections...
greater dispel magic: 1d20 + 10 ⇒ (12) + 10 = 22, dispelling 2 spells with a Caster Level of 11 or less, from highest to lowest...
Pausing here to see what is dispelled.
@Faroque
I will let you pick the the second spell dispelled (one cast at CL 9). I believe that life bubble, at CL 10, is the first to go, unless you can think of any other spells with a CL over 9?
❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Isirah
Shonne (-0 HP)
West Elemental
Farrokh (-13 HP)
Reesa (-0 HP)
Ingrge (-6 HP)
Nikki(-0 HP, need DC 18 Reflex save for half damage from breath weapon)
Combat Round 2
East Elemental (-28 HP)
Elu (-0 HP)

miteke |

The elementals have Immune acid, elemental traits, the breath weapon you just saw and
Chemical Burn (Su) Any creature struck by the caustic stalker, or that strikes it with a natural weapon or unarmed attack, is affected as if by the burn special attack, but takes acid damage instead of fire damage. The chemical burn persists for multiple rounds, just as a normal burn, but can be ended early if the affected creature is doused in at least 1 gallon of liquid (requiring a full-round action from the victim or another creature) or fully submerges itself in water.
❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Farrokh (just need the results of the greater dispel as it will affect what happens in Isirah's action.
Isirah
Shonne (-0 HP)
West Elemental
Farrokh (-13 HP)
Reesa (-0 HP)
Ingrge (-6 HP)
Nikki (-0 HP, need DC 18 Reflex save for half damage from breath weapon)
Combat Round 2
East Elemental (-28 HP)
Elu (-0 HP)

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It would be Life Bubble and one of the Minor Reversions which would be dispelled form Farrokh.

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Will save: 1d20 + 13 ⇒ (6) + 13 = 19

miteke |

The tendril of smoke that extends from Isirah's pointed finger reaches towards Farrokh and probes at his head, but to no avail.
❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Shonne (-0 HP)
West Elemental
Farrokh (-13 HP)
Reesa (-0 HP)
Ingrge (-6 HP)
Nikki (-0 HP, need DC 18 Reflex save for half damage from breath weapon)
Combat Round 2
East Elemental (-28 HP)
Elu (-0 HP)
Isirah

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Shonne takes a step back pulling forth her flaming spear. She begins intoning a spell. As she does so her words seem to come quicker and quicker to Reesa until they begin to run together.
She casts haste (CL 9) targeting herself, Elu, Ingrge, Farrokh, and Nikita (Reesa's out of range).

miteke |

The second elemental moves into a similar position and blasts the three nicely lined up pathfinders with its lackluster 15' cone of acid.
acid damage: 5d6 ⇒ (4, 3, 1, 1, 1) = 10, DC 18 reflex save for half
@Faroque
Without the life bubble you must also make a save vs poison as listed below.
And now it's time for the Pathfinders to put the hurt on! Remember that the elementals may be damaged normally, but Isirah is a haunt and requires special treatment to harm her.
❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Farrokh (-13 HP, haste, need DC 18 Reflex save for half damage (10 or 5) from breath weapon, DC 18 fort save vs. poison or caustic creep for 1d4 ⇒ 3 con damage)
Reesa (-0 HP)
Ingrge (-6 HP, haste, need DC 18 Reflex save for half damage (10 or 5) from breath weapon)
Nikki (-0 HP, haste, need DC 18 Reflex save for half damage (13 or 6) from breath weapon, need DC 18 Reflex save for half damage (10 or 5) from breath weapon)
Combat Round 2
East Elemental (-28 HP)
Elu (-0 HP, haste)
Isirah
Shonne (-0 HP)
West Elemental

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Relex save (inc Heroism and Haste): 1d20 + 11 ⇒ (2) + 11 = 13
Luckily for Farrokh while he lost the life bubble he still has the delay poison up which also gives him immunity to poison, so that should let him continue to avoid the caustic creep.
Farrokh shakes his head in sadness. "There is no need for such violence, it benefits no one. But if we must defend ourselves..."
The gargoyle lets out a feral snarl and launches himself at the first elemental that attacked him...
Claw: 1d20 + 14 ⇒ (4) + 14 = 18
B/S Damage: 1d6 + 15 ⇒ (2) + 15 = 17
Claw: 1d20 + 14 ⇒ (18) + 14 = 32
B/S Damage: 1d6 + 15 ⇒ (1) + 15 = 16
Bite: 1d20 + 14 ⇒ (9) + 14 = 23
B/P/S Damage: 1d4 + 15 ⇒ (4) + 15 = 19
Gore: 1d20 + 14 ⇒ (20) + 14 = 34
P Damage: 1d4 + 15 ⇒ (3) + 15 = 18
Haste attack (Claw): 1d20 + 14 ⇒ (19) + 14 = 33
B/S Damage: 1d6 + 15 ⇒ (6) + 15 = 21
Gore crit?: 1d20 + 14 ⇒ (12) + 14 = 26
P Damage: 1d4 + 15 ⇒ (3) + 15 = 18
(All attacks include: Arcane Strike, Power Attack, Heroism and Haste)

miteke |

❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Reesa (-0 HP)
Ingrge (-6 HP, haste, need DC 18 Reflex save for half damage (10 or 5) from breath weapon)
Nikki (-0 HP, haste, need DC 18 Reflex save for half damage (13 or 6) from breath weapon, need DC 18 Reflex save for half damage (10 or 5) from breath weapon)
Combat Round 2
East Elemental (-28 HP)
Elu (-0 HP, haste)
Isirah
Shonne (-0 HP)
West Elemental
Farrokh (-23 HP, haste)

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Sorry GM, thought I had posted…
Reflex: 1d10 + 17 ⇒ (2) + 17 = 19
Ingrge winces a bit from the acid, steps back 5’, and unloads on that elemental…
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot, Haste
Damage: Strength, Magic, PBS, Deadly Aim, Rapid Shot
Longbow (Manyshot): 1d20 + 15 + 2 + 1 + 1 - 2 - 2 + 1 ⇒ (20) + 15 + 2 + 1 + 1 - 2 - 2 + 1 = 36
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 4 ⇒ (1) + 2 + 3 + 1 + 4 = 11
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 4 ⇒ (8) + 2 + 3 + 1 + 4 = 18
Longbow (Rapid Shot): 1d20 + 15 + 2 + 1 + 1 - 2 - 2 + 1 ⇒ (5) + 15 + 2 + 1 + 1 - 2 - 2 + 1 = 21
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 4 ⇒ (3) + 2 + 3 + 1 + 4 = 13
Longbow (Iterative): 1d20 + 10 + 2 + 1 + 1 - 2 - 2 + 1 ⇒ (2) + 10 + 2 + 1 + 1 - 2 - 2 + 1 = 13
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 4 ⇒ (6) + 2 + 3 + 1 + 4 = 16
Longbow (Haste): 1d20 + 15 + 2 + 1 + 1 - 2 - 2 + 1 ⇒ (9) + 15 + 2 + 1 + 1 - 2 - 2 + 1 = 25
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 4 ⇒ (2) + 2 + 3 + 1 + 4 = 12

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Sorry, GM, forgot to include in my post that Ingrge has the Clustered Shots feat so if it has DR, it’s only included once if multiple shots hit…will update my damage line to include that from now on…

miteke |

❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Reesa (-0 HP)
Nikki (-0 HP, haste, need DC 18 Reflex save for half damage (13 or 6) from breath weapon, need DC 18 Reflex save for half damage (10 or 5) from breath weapon)
Combat Round 2
Elu (-0 HP, haste)
Isirah (-0 HP)
Shonne (-0 HP)
Remaining Elemental (-59 HP)
Farrokh (-23 HP, haste)
Ingrge (-11 HP, haste)

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Not wanting to waste any of her powerful magicks just yet, Reesa casts Bless on the group.

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Ref: 1d20 + 11 ⇒ (5) + 11 = 16
Ref (haste): 1d20 + 12 ⇒ (13) + 12 = 25
Nikita seems to be coming out of some hibernation. After taking a look at the situation, he quickly steps back, pulling out a revolver on the move and shoots at the poison gas elemental.
Revolver + Deadly Aim (haste, bless): 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 141d8 + 7 ⇒ (6) + 7 = 13 - vs touch AC

miteke |

Reesa does her part by adding a little morale boost to everyone's fighting abilities, but it seems lost on Nikki as he is unable to find his target (it has a decent touch AC).
❖❖❖❖❖❖ Combat Card Round 2 ❖❖❖❖❖❖
Ongoing effects not mentioned below: bless
Bold may go.
Elu (-0 HP, haste)
Isirah (-0 HP)
Shonne (-0 HP)
Remaining Elemental (-59 HP)
Farrokh (-23 HP, haste)
Ingrge (-11 HP, haste)
Reesa (-0 HP)
Nikki (-18 HP, haste)
Combat Round 3

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Elu moves into the room and open fire at the elemental
Fire bomb bullet: 1d20 + 14 ⇒ (2) + 14 = 16 Dmg: 1d6 + 14 + 5d6 ⇒ (6) + 14 + (3, 2, 3, 5, 6) = 39 Only misfire at 1

miteke |

Another wild shot gone awry. Ela had to work hard at missing with her to hit bonus.
Isirah once again attempts to penetrate the mental defenses of Farrokh, leading off with another greater dispel magic.
1d20 + 10 ⇒ (17) + 10 = 27
Once again Farrokh the Strong feels the haunt whittling away at his magical protections and his mind.
@Farrokh
Lose the two spells with the highest caster level. Note, not spell level, caster level.
Then make a DC 19 will save, please.

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It looks like everyone who has cast spells on Farrokh is caster level 9, which means that it will revert to removing spells based on spell level. So Farrokh will loose his second Minor Reversion and Haste.
I hope this haunt doesn't keep doing this, Farrokh is almost entirely reliant on his long running spells to be effective and loosing 2 per round is really hurting as he doesn't have spare castings to replace them.
Will Save: 1d20 + 13 ⇒ (9) + 13 = 22

miteke |

Unfortunately for you, Isirah is intelligent and able to determine which targets are the best. With the damage you put out and the fact that she has seen you cast spells on yourself, you are the primary target. The only thing making her consider the secondary target (Ingrge) Is the fact that you keep making your will saves!
Farrokh manages to weather the mental barrage - for now!
❖❖❖❖❖❖ Combat Card Round 2 ❖❖❖❖❖❖
Ongoing effects not mentioned below: bless
Bold may go.
Shonne (-0 HP)
Remaining Elemental (-59 HP)
Farrokh (-23 HP, haste)
Ingrge (-11 HP, haste)
Reesa (-0 HP)
Nikki (-18 HP, haste)
Combat Round 3
Elu (-0 HP, haste)
Isirah (-0 HP)

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Shonne draws back her bow three times in quick succession.
+2 composite longbow (Str +3) v elemental (bless, haste, point blank shot, deadly aim): 1d20 + 14 ⇒ (8) + 14 = 22 damage: 1d8 + 12 ⇒ (5) + 12 = 17
+2 composite longbow (Str +3) v elemental (bless, haste, point blank shot, deadly aim): 1d20 + 14 ⇒ (6) + 14 = 20 damage: 1d8 + 12 ⇒ (1) + 12 = 13
+2 composite longbow (Str +3) v elemental (bless, haste, point blank shot, deadly aim): 1d20 + 9 ⇒ (15) + 9 = 24 damage: 1d8 + 12 ⇒ (7) + 12 = 19
Note: If the elemental falls she uses any remaining attacks on the monitor screen.

miteke |

The remaining elemental goes down on round 2! But that still leaves you the shade to deal with.
The computerized bersion calls out from her new home, "Why? Why are you doing this? You say that we were once the same person, so why are you so filled with hate? What happened to me?"
The dark Isirah pauses for a second, the scowls.
DC 21:
shade’s undead existence.
❖❖❖❖❖❖ Combat Card Round 2 ❖❖❖❖❖❖
Ongoing effects not mentioned below: bless
Bold may go.
Farrokh (-23 HP, haste)
Ingrge (-11 HP, haste)
Reesa (-0 HP)
Nikki (-18 HP, haste)
Combat Round 3
Elu (-0 HP, haste)
Isirah (-0 HP)
Shonne (-0 HP)

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Sense Motive: 1d20 + 5 ⇒ (13) + 5 = 18
"Isirah the shade seems disquieted by you, any idea why? Is it something you might know? Is there any technology in here that may be of help to us? Or maybe something else which may help calm her?" whispers Farrokh to the AI.