Telandia Edasseril

Eluaria Valkyria Passion Frosia's page

125 posts. Organized Play character for Colin_Mercer.


Full Name

Snow White Paradise El Santo Flow Wasurena Pure Princess Livre Love Heidern Dokodoko Yattaze Valkyria Passion Alfr Noel Chakoboshi Eluaria Frosia Made-in Bloom Elu

Race

| HP 77/77 DR 5/Adamantine| AC 32 T 16 FF 27; +2 vs Evil | CMB +6, CMD 18 Freedom of Movement | F +18, R +21, W +14 | Init +5 | Perc +22, +2 vs Trap

Classes/Levels

| Speed 35ft | Active conditions: Lucky Number 6 | bomb-as-bullet 14/16

Gender

”Elu” Female N Elf alchemist 10

Age

285

Alignment

NG

Languages

Common, Elven

Strength 8
Dexterity 18
Constitution 14
Intelligence 26
Wisdom 10
Charisma 12

About Eluaria Valkyria Passion Frosia

Eluaria Valkyria Passion Frosia, or simply call her “Elu”, is a lively Elf alchemist. She always says that alchemy is like cooking: you throw in a bunch of material, mix it up, then wonderful things come out as a result. She also love to shoot guns, if that matters.

Combat Stat:

Initiative +5 (+4 Dex, +1 competence)
Fort +16 (+7 base, +2 CON, +1 racial, +3 resistance, +1 competence, +2 luck)
Ref +18 (+7 base, +3 DEX, +1 racial, +3 resistance, +1 competence, +2 luck)
Will +12 (+3 base, +1 racial, +3 resistance, +1 competence, +2 luck, +2 familiar)
+1 vs Fear

HP 77
BAB +7
CMB +6 (-1 STR, 7 BAB)
CMD 20 (-1 STR,7 BAB, 4 DEX)
Speed 35 ft

Attack
Cestus +6 (1d4-1 B or P, 19-20/x2)
+1 Reliable Distance Paddlefoot Pistol +11 (1d6+1 B and P, 20/x3, 50 ft increment)

Elf Racial Feature:

Low-Light Vision
Moonkissed: +1 racial to all saving throw
Envoy: SLA 1/day each: comprehend languages, detect magic, detect poison, and read magic.
Long-Limbed: 35 ft base speed

Traits:

Roving Range(Combat): Increase range increment of ranged weapons (but not thrown weapons) by 5 ft.
Fate’s Favored(Faith): if there’s any luck bonus, increase that bonus +1.

Class Features:

Weapon Proficiency: Simple weapons, Firearms
Armor Proficiency: Light armors

Gun Chemist/Mindchemist Alchemist 10
Alchemy: Craft(Alchemy) +10 when crafting, can identify potions with Craft(Alchemy)
Gunsmith: free gun, free Gunsmithing feat, just like gunslinger.
Alchemical Ordnance: 16/day (10 lvl +6 INT), free action to infuse to ammo when reloading, 2d6+4(INT) fire damage. Inert if not fired after 4 rounds
Cognatogen: +4 alchemical to one mental stat, -2 to corresponding physical stat, +2 natural armor, last 20 mins.
Cartridge Savant: Alchemical cartridge DC +1, + 4(INT) damage when using alchemical cartridge that change damage type
Perfect Recall: Add INT bonus a second time for knowledge check and intelligence check to remember something.
Swift Alchemy: Can create alchemical items with astounding speed. It takes an alchemist half the normal amount of time to create alchemical items, and can apply poison to a weapon as a move action
Repeat Fire: Gains Rapid Reload as a bonus feat and must select a type of firearm. If he already has this feat, he can instead gain one combat feat for which he qualifies
Discoveries:
-Chemical Stability: misfire value -1 when using alchemical ordnance, ignore any increased misfire value from alchemical cartridge.
-Tumor Familiar: Hedgehog, +2 Will, Figment (+16 racial to Perception)
-Acid Bomb: When the alchemist creates a bomb, he can choose to have it inflict acid damage. Creatures that take a direct hit from an acid bomb take an additional 1d6 points of acid damage 1 round later.
-Fast Ordnance: A gun chemist with this discovery can fire more than one piece of alchemical ordnance as part of a full attack.
-Wing: The alchemist gains batlike, birdlike, or insectlike functional wings, allowing him to fly as the fly spell for a number of minutes per day equal to his caster level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. An alchemist can select this discovery multiple times; each time he does so, he adds his caster level to the number of minutes per day that he can fly with the wings. This flight is an extraordinary ability.
-Infusion: When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist's daily extract slots. An infused extract can be imbibed by a non-alchemist to gain its effects.

Feats:

Point-Blank Shot
Gunsmithing (bonus, Gun Chemist)
Precise Shot
Alertness
Rapid Reload(pistol)
Rapid Shot
Deadly Aim
Clustered Shot
Extra Discovery

Skills:

Appraise +10 (1 rank, +3 class, +6 INT)
Craft(Alchemy) +15 (6 ranks, +3 class, +6 INT)
Disable Device +19 (10 ranks, +3 class, +3 DEX, +2 circumstance)
Heal +6 (1 rank, +3 class, +2 circumstance)
Knowledge(Arcane) +21 (4 rank, +3 class, +12 INT, +2 circumstance)
Knowledge(Dungeoneering) +18 (4 rank, +12 INT, +2 circumstance)
Knowledge(Engineering) +17 (3 rank, +12 INT, +2 circumstance)
Knowledge(Geography) +17 (3 rank, +12 INT, +2 circumstance)
Knowledge(History) +17 (3 rank, +12 INT, +2 circumstance)
Knowledge(Local) +18 (4 rank, +12 INT, +2 circumstance)
Knowledge(Nature) +21 (4 rank, +3 class, +12 INT, +2 circumstance)
Knowledge(Nobility) +17 (3 rank, +12 INT, +2 circumstance)
Knowledge(Religion) +24 (4 rank, +12 INT, +2 circumstance)
Knowledge(Plane) +18 (10 rank, +12 INT, +2 circumstance)
Linguistic +13 (7 ranks, +6 INT)
Perception +20 (10 ranks, +3 class, +2 feat, +5 competence)
Sleight of Hand +8 (1 rank, +3 class, +4 DEX)
Spellcraft +19 (10 ranks, +3 class, +6 INT)
Survival +8 (5 rank, +3 class)
Use Magic Device +15 (10 ranks, +3 class, +1 CHA, +1 untype)

Day Job with Craft(Alchemy) +35 (6 ranks, 3 class skill, 6 INT, 10 Alchemy, 5+1 Crafter’s Fortune+Fate Favored, 2 alchemy lab, 2 boon)

Equipments:

+1 Reliable Distance Paddlefoot Pistol
Mwk Pistol //free gun from Gunsmith+masterwork transformation
Cestus
Lesser Talisman of Beneficial Winds
Spring loaded wrist sheath [potion of touch of the sea+potion sponge]
Spring loaded wrist sheath [wand of Shield]
Alexandrite Gem [#6-10} [3rd level Continual Flame]

Wand of Heighten Awareness 50/50
Wand of Cure Light Wound 24/50
Wand of Shield 42/50
Wand of Feather Step 36/50
Wand of Lucky Number 29/50
Wand of Mage Armor 27/50

Potion of Touch of the Sea
Potion of Heroism
Potion of Magic Circle against Evil
Potion of Unwelcome Halo
Potion of Barkskin CL9
Steelsheen Elixir

Scroll of 3x Gust of Wind
Scroll of 3x See Invisibility
Scroll of Freedom of Movement
Scroll of Life Bubble x2
Scroll of 3x Aram Zey’s Focus
Scroll of 2x Echolocation

Masterwork Thieves' tool
Healer’s Kit 10/10
Pathfinder Chronicle x10 (all knowledge)
Pathfinder Chronicle - Volume 27
Earplugs
Smoked goggles

Masterwork Backpack
-Formula book //free starting one from Alchemist class
-Ostentatious garment //free clothes from character creation
-Covenant Rings
-Alchemy Crafting Kit
-Gunsmith's Kit
-Mess Kit
-Flint and steel
-Waterskin(empty)
-Journal
-Ink
-Inkpen

Alchemist's Lab //leave it at home so don’t count against encumbrance

Formula Book and Extract:

Formula Book:
1st lvl: Crafter's Fortune, Endure Elements, Shield, Long Arm, Ant Haul, Heighten Awareness, Long Shot, Disguise Self, Reduce Person, Touch of the Sea, Adhesive Spittle, Blend, Anticipate Peril, Expeditious Retreat, Negate Aroma, Cure Light Wound, Monkey Fish, True Skill
2st lvl:See Invisibility, Bull's Strength, Alchemical Allocation, False Life, Ablative Barrier, Barkskin, Darkvision, Delay Poison, Investigative Mind, Invisibility, Resist Energy, Lesser Restoration, Cure Moderate Wound, Blur, Cat's Grace
3rd lvl: Displacement, Heroism, Remove Curse, Remove Blindness/Deafness, Fly, Clay Skin, Bloodhound, Cure Serious Wound, Amplify Elixir, Infuse Self, Protection from Energy, Nondetection
4th lvl: Stoneskin, Freedom of Movement

Extract per day:
1st lvl: 5+2
2st lvl: 4+2
3rd lvl: 3+1
4th lvl: 1+1

XP: 27
Fame: 54
Prestige: 1

Background:

An elf who came to Golarion from other realms(Castrovel). Her full name is too long, so she uses the nickname Elu instead. She was saved by the druid Colin Rosenthal when the forest she lived in was burned down. Because she was homeless and wanted to make some new friends, she started adventuring with Colin. She likes to shoot guns, so she brought firearms from Akenstar and received training on them. Because of her husband Colin's financial support, Elu joined the Pathfinder Society as a part-time job to pay for her gun-shooting hobby.