Nathan "Cable" Grey |
Yeah the boards are acting up again, when I first went on these boards I learned to put posts into notepad first, then copy/paste. Seems that can cause the rare double post but it's worth it. Bad luck to lose that.
But third choice is your takeaway, Cable? Post that in gameplay, Abebe might just have something to say.
Thankfully, Nathan isn't experiencing what his player is experiencing nor is he telepathic (like his mom), so the chagrin is more meta than gameplay. If I'm counting incorrectly, maybe that's it; but self, then Navarre, then Cable kinda seems to make Cable the third suggestion, and I guess makes Digger the special one for NOT being nominated.
All good though ...
In the lost post, Cable accepted being Captain of the Ship, but suggested that the Team itself might use a leadership model like they used in the Operating Room: yes, there was a Head of Medicine for the whole clan, but in the OR the designated Lead Physician was all that mattered, along with the protocols established for interacting with expediancy. The galaxy expects ships to have Captains, but teams function better with Leaders.
Navarre "Two-Fingers" |
Navarre "Two-Fingers" gets his own room [8]
Any chance he can keep his bunk and chair in engineering itself? Or is there a reason he needs to be near the cockpit.
Sorry, mentally and emotionally whipped today. Normally I figure if I have the time to post in discussion, I can make a short post in game instead. Sadly, today is going be the exception to that. I've occasionally mentioned that I take care of my mom full time. I use the games here to keep myself distracted from RL. I normally try and post once a day in the games that are moving whatever is happening in RL. I told a few folks that she passed last Thursday, it was not unexpected, she'd fought dementia for the last ten years and her health had slipped. But today was the funeral, twenty-two family members from out of town, at the funeral home and here at the house. The headed home and we just finished dinner, but I'm whipped. I thought I had the energy for this tonight, but I just don't. I'll get a post up in the morning, and things should be back to normal quickly. I know it isn't a big deal to miss a day of posting, but I did want to explain. The community here is super, and I know you all understand.
GM_Panic |
1 person marked this as a favorite. |
Navarre "Two-Fingers", I know just how you feel, my mother passed 3 years ago, under much the same circumstances, long illness. It gets better mate, they are always in our thoughts and always will be. But life gets better and good memories replace recent bad ones. I wish you nothing but the best and as Monger, take time and here is always a safe place to get away from it all.
Your PCs station, Not a problem, you now have a set back in Engineering, and sorted you a Bedroom in there as well. [The Brig is yours]
"She that flys" will take the 4th seat in the flight deck unless you want to take it when you head up there at any time.
@Monger Abebe *He that flys*
You also have a bedroom now next to sick bay.
@I you have a 5th bedroom now if you need it
Also the cargo hold, under the main deck can be used to place a ground Vehicle if ever you get one. With a platform that lowers it to the gound under the ship.
Navarre "Two-Fingers" |
Thank you for the well wishes. I was just really surprised. I normally post in the morning, but I usually can sit down at the end of a busy day and make a couple quality posts before I head to bed. Last night after dinner and everyone left (except for a friend that is staying here from out of town) I sat down and my brain went, "Nope not interested too tired and emotionally worn." I was sort of surprised. But, feeling more like myself this morning, so will drink a couple cups of coffee and get posting.
Navarre "Two-Fingers" |
"I estimate with 3d printed parts fabrication on ship. 16 work hours per Vacc suit, and 12 hours each per weapon, and armor"
DC 8 roll on Eng/any kind of hard crafting/Kn Eng DC12 for an Int roll or JoT rolls
Sorry Panic, maybe I'm looking in the wrong place, what's the difference between 'hard crafting' and 'JoT' rolls?
Navarre "Two-Fingers" |
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Two things, dyslexic or not you did a great job on the visual modifications on the ships graphics. Is that a graphic you did or are you able to alter it using layers?
Second did we ever decide on a nickname for 'she that flies' other than 'Steed'? I think Cable recommended 'shela' did anything else strike anyone's fancy?
Navarre "Two-Fingers" |
I found the image then altered it with layers. :)
It is done very well.
You need new water and air scrubbers, and there is a brake down in the sinks.
So purchase new water and air scrubbers, roll to repair the sinks? I figure we'll talk to some folks about a job and what we need to purchase. But if we do anything that will take someone else time he can repair the sinks then, What does he need to roll to succeed?
Navarre "Two-Fingers" |
I've not seen any of the green lantern animated series, but I'm ok with AYA, if we don't hear anything more inspired. Most of the stuff I've thought of are either a mouth full or too vague for anyone to be familiar with.
For instance, since she called herself 'Steed', one of the origin stories for the arabian breed of horses claims that King Solomon was given a pure Arabian-type mare named Safanad ("the pure") by the Queen of Sheba. So, I thought Safanad, but that's really vague.
Or since we are riding in an Aslan ship, we could name her after the ship in the 'voyage of the 'Dawn Treader' but 'Dawn Treader' is as wordy as 'She who Flies'...
Anyone else have any ideas?
GM_Panic |
Nathan I have moved you to your own captains room, I have placed everyone on their beds to show you all your living spaces.
NOTE: now there is a state room that can take 2 adults and 2 kids or 3 at Adults , 4 adults at a push. The cargo hold has six low Barth connectors, but there are no pods there at the moment. You will have to buy some. And they would take up 4 tones of cargo once in place.
Also the orc and bars cargo is in the blow decks cargo hold.
Your cargo is set at 15 tones but you can take on more at a push maxing out at 35 tones. Jump fual is 24 tones, so you can use cargo space to keep water up to 60 tons of fuel letting you do two jump 1s,
Nathan "Cable" Grey |
and just to craft that meta-moment we all love, the plan is to have the Vargr appear in the living room of Area 2, just to make sure that the "issue" isn't actually something like Vargr slavery or predjudicial attitudes or something. Mostly it will spark a discussion of non-humaniti Cable hopes ...
First Officer Adebe will be summoned as soon as the Vargr intro plays out ;)
Navarre "Two-Fingers" |
I am on discord, my 'account' is under robert.henry if enough folks are on discord should we start a game discussion?Is anyone else here on Discord? Do we want to be?
I ask because there are times that I will be away, but if I got a heads-up from someone, I could take time out to post. Just wanted to see what people think ...
I was thinking since Digger is leading them around the ship Navarre could introduce himself when they enter.and just to craft that meta-moment we all love, the plan is to have the Vargr appear in the living room of Area 2, just to make sure that the "issue" isn't actually something like Vargr slavery or predjudicial attitudes or something. Mostly it will spark a discussion of non-humaniti Cable hopes ...
First Officer Adebe will be summoned as soon as the Vargr intro plays out ;)
I'm totally cool with that.Navarre "Two-Fingers wrote:I'm just imagining a less formal relationship between our crew. More like the Serenity's or the Rocinante's since none of are ex-military and have been lifelong friends/acquaintances.We can work out campaign-specific notation, but the quote marks are air-quotes in the case where Cable uses a nautical/military term. As the edumacated guy, there are things he just thinks are funny, and most things outside of a med lab only matter to him functionally, not culturally
Oddly enough, monkey happens to be what I call my partner (well in spanish) we both call each other thatThat's sweet!
I do feel like Cable would have some other pet name for Navarre though (pun totally intended)
I thought about that, they've known each other since childhood, I assumed part of the names were sort of that, "Boom" Cable" and "Abebe" but being part of the ship's crew will change that dynamic a little, so it's all good.
If anyone has a preferred ships nickname for their character post it here and I'm happy to use it.
Nathan "Cable" Grey |
WOW - I am impressed, not sure what else to say.
WOWIs anyone else here on Discord? Do we want to be?
I ask because there are times that I will be away, but if I got a heads-up from someone, I could take time out to post. Just wanted to see what people think ...
Very cool, I will go try to add you RH
Yeah I was thinking something like scientific reference:
"Listen canine, we can't ask the entire pack on this one."
"Really simian? Not too bright for such a smart monkey."
Something like that.
The staged intro was to bring you to the living room directly rather than have you "discovered" by the agents. But all things considered, it's a pretty small space. They're gonna see the dog no matter what.
Nathan "Cable" Grey |
HOLY CRAP MY POST IS GONE
I worked for like an hour on it.
WTH!?
There were TOTALLY 2 posts there last night, the OOC post preceeding the IC post (which had all of Cable's successful rolls in it also).
WOW
I will reconstruct a though we went to Area 2, but all of this other stuff happened also. FRAK.
Nathan "Cable" Grey |
Dude! I hate when that happens, I almost always type on a 'sticky note' but a couple of times I copied it, then copied something else before I posted it.
My trick is CTRL-A, CTRL-X, CTRL-V
I am constantly taking everything from the message box to the Clipboard for exactly that reason, like EVERY time I re-preview. But I really did see it posted :( It was actually the last thing I did before going to bed.That was actually the post where Cable had given Digger instructions to go fetch you so that we could introduce you to the LT and see if this had something to do with discrimination or smuggling aliens.
:(
Nathan "Cable" Grey |
Navarre "Two-Fingers" wrote:Dude! I hate when that happens, I almost always type on a 'sticky note' but a couple of times I copied it, then copied something else before I posted it.My trick is CTRL-A, CTRL-X, CTRL-V
I am constantly taking everything from the message box to the Clipboard for exactly that reason, like EVERY time I re-preview. But I really did see it posted :( It was actually the last thing I did before going to bed.That was actually the post where Cable had given Digger instructions to go fetch you so that we could introduce you to the LT and see if this had something to do with discrimination or smuggling aliens.
:(
Similar post is now posted
18:37PDTUPDATE: still there at 18:40
Navarre "Two-Fingers" |
I was headed to bed, so I checked the boards before I turned my computer off, I'll get a post up in the morning.
[dice=EDU+Investigate(JoT)]2d6 +2 +2
[dice=INT+Observe(JoT)]2d6 +1 +2
[dice=EDU+Psych(JoT)]2d6 +2 +2
The good news is the post is still there. The bad news, + 2 Jot doesn't give you a + 2 to your rolls. It modifies the - 3 untrained roll to a - 1 untrained roll. If it was actually a positive number then all we would ever take is Jack of all trades.
The question Panic, Once we get to + 3 JoT making all untrained rolls 0 can we continue adding skills to Jot making all untrained roll + 1 or more eventually?
GM_Panic |
Nope its one thing Marc was clear on JoT was always a means to lower the -3 to an skill with not even 0 in it. So there is no point taking JoT higher then +3 the max redution you can get. It just means you have 0 in all none trained skills.
My house rule is that
Placing a skill point in any non trained skill gets you +1 not +0 as the rules say, becouse of this. A player who as JoT will have to place +2 skill points in a skill to gain a benefit. if the have JoT at +3
Navarre "Two-Fingers" |
I'd been following the + 0 rule. Just so I understand, your house rule is that purchasing a skill gives you + 1, So if the skill has sections that would automatically give you a 'Specialities' @ +1? So I can add another 'Specialities' or another + 1 to shotgun?
Navarre "Two-Fingers" |
Also add
2 more Aslan Vacc suits in storage.
Yes there are 1d6 Aslan Swords.
3 more shock sticks
1 more [flash] chest and arms armor
12 Power cells for lasers pistols 10 shots per Cell
2x Power backpack for Laser Rifles :)
Hmmm, I was cleaning up Navarre 'sheet' IT looks like we each get: one aslan vacc suit, an aslan sword, a shock stick a [flash] chest and arms armor and power cells for pistols. If my math was right, three of the six pistols had a power cells. So that's at least fifteen power cells. Cable requested two pistols, which I'm cool with, if the other three of us carry one pistol, that three 'power cells' to us and six to Cable, is that ok?
Who wants the carbines?
Also, Panic, the Aslan swords, are they functional or 'just practice'? How big are they, would they be a 'two handed sword' for a human? Would the handle need to be modified for us to use them?
GM_Panic |
Yep if you look under Skills
For example, a character might have Engineer 0, allowing him to make any Engineer skill checks without an unskilled penalty. He might then gain a level in Engineer, giving him Engineer (Jump drives) 1. He would make all Engineer checks involving Jump drives at a +1 DM, but would make all other Engineer checks at a +0 DM. A character can have multiple specialities in a skill – an engineer might have Engineer (Jump drives) 1 and Engineer (power plant) 2. He would make checks related to Jump drives with a +1 DM, checks related to power plants with a +2 DM and all other Engineer checks with a +0 DM.
All that would happon is you put a point in Engineer and you would get +1 not 0
Note The DC for a skill speciality roll will always be less then just the base skill roll.
Navarre "Two-Fingers" |
Ok, that is how I interpreted the rules, thank you. I just wasn't sure what you meant when you saidYep if you look under Skills
For example, a character might have Engineer 0, allowing him to make any Engineer skill checks without an unskilled penalty. He might then gain a level in Engineer, giving him Engineer (Jump drives) 1. He would make all Engineer checks involving Jump drives at a +1 DM, but would make all other Engineer checks at a +0 DM. A character can have multiple specialities in a skill – an engineer might have Engineer (Jump drives) 1 and Engineer (power plant) 2. He would make checks related to Jump drives with a +1 DM, checks related to power plants with a +2 DM and all other Engineer checks with a +0 DM.
All that would happon is you put a point in Engineer and you would get +1 not 0
Note The DC for a skill speciality roll will always be less then just the base skill roll.
My house rule is that
Placing a skill point in any non trained skill gets you +1 not +0 as the rules say,
Nathan "Cable" Grey |
GM_Panic wrote:Ok, that is how I interpreted the rules, thank you. I just wasn't sure what you meant when you saidYep if you look under Skills
For example, a character might have Engineer 0, allowing him to make any Engineer skill checks without an unskilled penalty. He might then gain a level in Engineer, giving him Engineer (Jump drives) 1. He would make all Engineer checks involving Jump drives at a +1 DM, but would make all other Engineer checks at a +0 DM. A character can have multiple specialities in a skill – an engineer might have Engineer (Jump drives) 1 and Engineer (power plant) 2. He would make checks related to Jump drives with a +1 DM, checks related to power plants with a +2 DM and all other Engineer checks with a +0 DM.
All that would happon is you put a point in Engineer and you would get +1 not 0
Note The DC for a skill speciality roll will always be less then just the base skill roll.
GM_Panic wrote:My house rule is that
Placing a skill point in any non trained skill gets you +1 not +0 as the rules say,
So Panic's rule is about the purchase, not about the ongoing mechanics.
It's saving us a point buying the +0 before the +1(which is why I left all of our original +0 skills at +0 anyway)
GM_Panic |
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Ok talked to a mate and he said you will brake the system with my dumb house rule, and he is right
0 skill Point spend = -3 = No idea how to do it
1 skill Point spend = +0 = You have basic training
2 skill Point spend = +1 = You are proficient in this skill
3 skill Point spend = +2 = You can make a living form this skill
4 skill Point spend = +3 = Your a pro at this skill.
5 skill Point spend = +4 = Your a master at the skill.
Passed Max spends. = +5 = Your some scary Alien artefact and we best RUN!!
So we need for forget my house rule and from here on out, when you spend skill points you do so as the rules say. So if you spent a point on a skill you have +0 in it not +1
Sorry guys
Note: JoT will help you
Nathan "Cable" Grey |
Ok talked to a mate and he said you will brake the system with my dumb house rule, and he is right
0 skill Point spend = -3 = No idea how to do it
1 skill Point spend = +0 = You have basic training
2 skill Point spend = +1 = You are proficient in this skill
3 skill Point spend = +2 = You can make a living form this skill
4 skill Point spend = +3 = Your a pro at this skill.
5 skill Point spend = +4 = Your a master at the skill.
Passed Max spends. = +5 = Your some scary Alien artefact and we best RUN!!So we need for forget my house rule and from here on out, when you spend skill points you do so as the rules say. So if you spent a point on a skill you have +0 in it not +1
Sorry guys
Note: JoT will help you
So then none of us actually has a +2
We got 3 skills which were pre-assigned to use at +0
(the equivilant of having spent 3 points)
We got 4 points to spend, and those points at 1 pt per skill would have purchased us 4 additional +0 skills to start the game with
Then we received 4 more skill points which at best could have taken us to +1, and the last thing that we need to understand is whether Panic gave us 2 new skills that were really at +1 (posted on Sun, Mar 24, 2024, 12:06 pm) or whether that needs to be redacted.
Yayyyyy us!!!
Navarre "Two-Fingers" |
Hear is how I have things listed on Navarre's page for Advancement:
Original build
FREE SKILLS EVERYONE GETS: Vacc suit +1, Comms +1, Survival +1
ALSO
4 TL 6/7Skills at +1 Each: JoT, Melee unarmed combat, Gun combat shotgun, athletics
6 TL 6/7 Skills at +0 Each: engineering, Mechanic, streatwise, sensors, recon, zero-g
First upgrade
+4 points to spend on skills you used in the game: Athletics: Co-ordination + 1 (+2), Gun Combat: shotgun + 1 (+2), Mechanics: + 1, Engineering: Life support + 1
+2 Points to spend on new skills: Engineering: Electronics + 1, Engineering: Power + 1
Edit: So when we began we had Vacc suit, Comms, survival at + 1. Then we also had four more skills also at + 1, then six at '0'
So if we added any points to any of our + 1 skills they would be + 2
Edit #2
We got 3 skills which were pre-assigned to use at +0
(the equivalent of having spent 3 points)
I disagree with this assessment. He identified those three specific traits that were + 1 and four traits of our choosing at + 1 also. Then he said we had six skills of our choosing which were + 0 each. So there was already + 0 identified, so he knew he was giving us 20 points worth of skills, but he wanted them designated in the pattern he presented. If the + 1 was an accident and they should have been + 0, he wouldn't have identified the six selections as + 0.
Edit # 3: So the creation skills stand as listed... then we just need to follow the rules when adding skill points At least I think that I have it figured out right.
Nathan "Cable" Grey |
Hear is how I have things listed on Navarre's page for Advancement:
Original build
FREE SKILLS EVERYONE GETS: Vacc suit +1, Comms +1, Survival +1
ALSO
4 TL 6/7Skills at +1 Each: JoT, Melee unarmed combat, Gun combat shotgun, athletics
6 TL 6/7 Skills at +0 Each: engineering, Mechanic, streatwise, sensors, recon, zero-gFirst upgrade
+4 points to spend on skills you used in the game: Athletics: Co-ordination + 1 (+2), Gun Combat: shotgun + 1 (+2), Mechanics: + 1, Engineering: Life support + 1
+2 Points to spend on new skills: Engineering: Electronics + 1, Engineering: Power + 1Edit: So when we began we had Vacc suit, Comms, survival at + 1. Then we also had four more skills also at + 1, then six at '0'
So if we added any points to any of our + 1 skills they would be + 2
Edit #2
Nathan "Cable" Grey wrote:We got 3 skills which were pre-assigned to use at +0
(the equivalent of having spent 3 points)
I disagree with this assessment. He identified those three specific traits that were + 1 and four traits of our choosing at + 1 also. Then he said we had six skills of our choosing which were + 0 each. So there was already + 0 identified, so he knew he was giving us 20 points worth of skills, but he wanted them designated in the pattern he presented. If the + 1 was an accident and they should have been + 0, he wouldn't have identified the six selections as + 0.
Edit # 3: So the creation skills stand as listed... then we just need to follow the rules when adding skill points At least I think that I have it figured out right.
This all reads correctly AND totally checks out ... except for the part about my having misinterpretted it from the beginning and my build being completely off
and it would seem that we are retaining what were technically 2-point gimmes at our advancement, got it.
I just need a minute
Nathan "Cable" Grey |
Yes JoA a spend of 2 would get you to +1 or -2 not -3 on unskilled rolls.
I am really sorry for messing all this up.
Right, but what's more important is the total from the beginning
You gave us 3 @ +1We choose 4 @ +1
We choose 6 @ +0
So that is ELEVEN skills to which JoT does NOT apply
tbh, I feel like I should apologise for interpreting it incorrectly
(although the interpretation is also probably 30_ years old)
Nathan "Cable" Grey |
GM_Panic wrote:Yes JoA a spend of 2 would get you to +1 or -2 not -3 on unskilled rolls.
I am really sorry for messing all this up.
Right, but what's more important is the total from the beginning
You gave us 3 @ +1
We choose 4 @ +1
We choose 6 @ +0So that is ELEVEN skills to which JoT does NOT apply
tbh, I feel like I should apologise for interpreting it incorrectly
(although the interpretation is also probably 30_ years old)
I too went back to my original build post (thanks RH)
VACC 1
COMM 1
SURV 1
MED 1 1
COMP 1 1
ASTRO 1 1
JackOT 1
MECH 0
ELEC 0
ENG 0
LEADER 0 1
VEH (Ground) 0
GAMB 0
PISTOL (Laser) 1
XENO (Biology) 1
okay, all sorted!!!
Navarre "Two-Fingers" |
Querying database to see if there is a thruster pack for an EVA.
"...it would need an EVA to bring it into the cargo hold..."
I feel dumb asking, but what is an EVA...
"NASA calls a spacewalk an Extra-Vehicular Activity, or EVA," Nevermind...
Edit: It felt like Abebe was asking if the ship had a thruster pack for one of use to take a walk in space, you answered
Yes it has a thruster pack, its a far trader pod, class 3 which means it has planet fall thrusters and shoots. Or it should have.
Which sounds like your talking about the POD. It sounds like Boom is taking a walk, Navarre is willing to go with him, do we have thruster packs to maneuver around? Or are we hooking a cable and pushing off?