| GM_Panic |
| 2 people marked this as a favorite. |
Hi I am looking for 4 to 5 players, to play a super simple - A Classic TRAVELLER Game / 1970s Golden age SIFI
Tech is simple and made durable, Minimal super SiFi like Magic,
There is no Artificial gravity,
Think "The Expanse" level tech.
Basic Classic Traveller rules here.
The rock TL6 in a TL7 system
You all live in/on a astroid rock, mine'ed out years ago, dart poor, living with your families in whats lift of the minting facility, the hole place makes money form refuelling/resupplying the odd system ship that drops by, and selling reclaimed mining scrap to scrappers once in a blue moon.
You Are Belters, life is hard but you work hard and survive.
Traviller Setting
This is NOT SOL SYSYTEM
Your in a binary system, One large red giant [7 Planets 3 gas Giants] one belt with a smaller yellow star going around it. 11 planets [2 Gas Giants, 2 belts]
Two habitable inner planets one around each sun, the Red Giants one a Massive agro world TL6/7
The Yellow sun, an earth like ship building tech world TL 7
Races
You can be a human [Solamarny] or Varga
but no Hivers or Aslan or Zudarny, so no Psionic's.
[STATS]
Strength (Str): [6+1d6 Re-Roll 1s]
A character’s physical strength, fitness and forcefulness.
Dexterity (Dex): [[6+1d6 Re-Roll 1s]
Physical co-ordination and agility, reflexes.
Endurance (End): [6+1d6 Re-Roll 1s]
A character’s ability to sustain damage, stamina and determination.
Intelligence (Int): [8+1d4] [On the rock your ether smart or dead]
A character’s intellect and quickness of mind.
Education (Edu): [6+1d6 Re-Roll 1s] [you are all home school but may live on a rock but you have access to education SIMS]
A measure of a character’s learning and experience.
Social Standing (Soc): [4+1d4]
A character’s place in society. [Your are dart Poor living on a rock, so no nobles or knights, best you can have is a family trade]
[Health is STR+END for this one, so you have a chance to live and not be one shoot'ed]
[SKILLS] [work like this, Roll 2d6 Add you skill level see if you beat the DC, that simple, some skills you just don't have a chance at unless your have 0 or above in them, like computers. Jack of all trades lets you reduce the DC if any skill you don't have 0 or 1 in. If you can roll on it. My call if you can or not.]
FREE SKILLS EVERYONE GETS
Vacc suit +1
Comms +1
Survival +1
ALSO
4 TL 6/7Skills at +1 Each
6 TL 6/7 Skills at +0 Each
[No Skill at this point can be more than +1, also there are no rail guns so think hard before spending in high level tech skills. computers is fine, there a just a little better than the ones we have now. So think about your spend, make it fit the setting.]
Classic Traviller skills here
Your poor, best weapon you may have is a snub pistol or Shotgun no Lasers or rail guns, and the chances of you getting one in game are low.
Every one Gets
a beat up TL 6 Vacc suit
a short range radio
A Space Survival pack, 1 person Air Tent, food, water, Rope, Multi tool, star campus, Torch, rad-detector.
+1 personal item you found at TL6
The only two super Sifi tech things are, Working Fusion and Jump drives.
If you want to make a basic alt with some background please feel free.
ABOUT ME AS A GM
I used to live complex rules and high level games, but I found they get in the way of just having fun with PCs. Yes its nice to Max out a PC, but the fun is on Interactions not showing off for me. So if your into PC fun and shenanigans while trying to live and do better on a rock in space. Then please consider. I HATE rules TPK's so I will always try to get players and out.
Posting speed, I would want most players to post 3 times a week if they can. I'm in no rush but when fun starts things tend to post faster.
RULE OF COOL 'HERO POINTS'
is in play, so no matter the rules if its a smart or funny way out, I will try may best to go with it. That being said ALL PLAYERS GETS
1 HERO POINT, but in this game you spend them to take over the Narrative in a cool way. If you fail a roll, face death, need that thing you need to save the day, then you state your spending a COOL HERO POINT and you state what happons next. Its limited to the resolution of a simple problem so no "deus ex machinas" stuff. It has to fit that scene or event. NEW Points will be awarded for fun and entertaining gameplay as judged by ALL players and GM, if players thing that was cool game play, then I can be asked to give a HERO POINT :)
Ok All the best, I will keep this open until I get 5 good solid summations. Or until the 10th feb 2024 then I will take what I have.
GM PANIC
| GM_Panic |
| 1 person marked this as a favorite. |
Another link that may help with setting and back ground
And a LONG YOUTUBE VID of the rules read thought Start at 7:00 mins in
| Robert Henry |
Sweat! Happy to see the recruitment up! I've not played Traveller for a bit, but I'm excited to give it a go. I've not played a Vargr before so will be looking to roll one up :)
[STATS]
Strength: 6 + 1d6 ⇒ 6 + (5) = 11
Dexterity: 6 + 1d6 ⇒ 6 + (2) = 8
Endurance: 6 + 1d6 ⇒ 6 + (3) = 9
Intelligence: 8 + 1d4 ⇒ 8 + (1) = 9
Education: 6 + 1d6 ⇒ 6 + (6) = 12
Social Standing: 4 + 1d4 ⇒ 4 + (1) = 5
hmmmm, strong, educated, less intelligence and dexterity than some and nearly no social standing. I can work with that :) One 'Amos' like Vargr coming up.
Does our Rock have a name?
| Albion, The Eye |
| 1 person marked this as a favorite. |
I have never played Traveller, but have heard a lot about it recently ina Podcast I have been listening to, so why not give it a whirl? See what happens :D
Strength: 6 + 1d6 ⇒ 6 + (4) = 10
Dexterity: 6 + 1d6 ⇒ 6 + (4) = 10
Endurance: 6 + 1d6 ⇒ 6 + (2) = 8
Intelligence: 8 + 1d4 ⇒ 8 + (3) = 11
Education: 6 + 1d6 ⇒ 6 + (1) = 710
Reroll 1: 1d6 ⇒ 4
Social Standing: 4 + 1d4 ⇒ 4 + (3) = 7
EDIT: I can only see a sample career? Scout?
| GM_Panic |
@Robert Henry So your states then are, B899C5
@Albion, The Eye, So your states then are, AA8BA7
THE ROCK on star maps is called 'Billorus' A425BCG-2 Billorus was the name of the mining company that owned it while it was being mined, the rites have lapsed some 250 years ago, SOL-Time, as its no longer commercially viable.
But Everyone Just calls it THE ROCK.
Its some 1208.98miles in Diameter, and sets between the 1st and 2ed gas giants [belt] of the systems yellow sun.
It has the mass to make it rounded, with a very slight Atomos, Here is the odd thing its mass is so high it has 0.8G. There is speculation it has a super dence core, posible exotic matter. As the thing was rich in Heavy elements on the surface, used for Fiction plants but as everyone moved to fusion. And the gravity well being so hight, getting such things off other rocks is just cheaper.
It was mined over some 1400 years by the ASLAN, and then for 400 years by the 1st wave of Sol humans who also performed the 2 habitable worlds.
So the surface is littered with open cast sites, refinery plants and Hav-blocks now Abandoned, Deep Mines and caves. Its a place of wast heaps broken sites and recked giant mining kit.
You live in a subterranean habitat called 'Shaft 3' No one knows why its called that it just is. The Biggest subterranean habitat called Port City, becouse it has a space port is some 500 mines away over rock.
@Albion, The Eye
We will be starting Pre-careers, we will play to a point you can all take 4 years to get your 1st career stretch. I am hunting rules for other careers online. But I will start you all off as a bunch of 16/17 year old teens looking for a way OFF The ROCK to GET a career.
| GM_Panic |
| 1 person marked this as a favorite. |
They called it THE ROCK, O it had another name, but in the 'Bireen' system close to the Spinward Marches, they just called it The Rock.
A lump of Iron the size of a continent spinning around 'Bireen 2' The yellow second sun. Days/Nights where short just 4 hours, At night 'Bireen 1' The systems massive red main sun was the only light to be had. It sat inside the inner belt, between two Gas giants. If you came in on a Scout it did not take you long to see the scares of its past. Vast scrape mines and old Refinery sites. Just over 2000 years of mining the rock had left it a industrial wast site. As you flow over it, you could see here and there lights. Habitats made from 100s of years of bolted on junk, this shows the signs of human life. As your scout ship falls down the gravity well. You see the main habitat of City Port and its landing areas. The bio domes and Buildings look a little less made do and mend but not by much. You also know this is a place that have an active defence system as missile turrets follow you down to land. Once on the landing pad, its sinks into the ground and its closed off from space.
| Navarre "Two-Fingers" |
| 1 person marked this as a favorite. |
Is this rule book the same as what we are using?
| Nathan "Cable" Grey |
Strength: 6 + 1d6 ⇒ 6 + (3) = 9
Dexterity: 6 + 1d6 ⇒ 6 + (4) = 10
Endurance: 6 + 1d6 ⇒ 6 + (6) = 12
Intelligence: 8 + 1d4 ⇒ 8 + (2) = 10
Education: 6 + 6 = 12
Social Standing: 4 + 1d4 ⇒ 4 + (1) = 5
Social Standing: 4 + 1d4 ⇒ 4 + (2) = 6
9ACAC6
Vacc Suit +1
Comms +1
Survival +1
Medical +1
Computers +1
Navigation +1
Jack of All T +1
Mech +0
Elec +0
Engineering +0
Leader +0
Vehicle (Ground) +0
Gambling +0
Nate wants to be Dr. Nathan Grey so badly that he can taste it. He knows he has both the smarts and the endurance to make it thru Med School too.
| Nathan "Cable" Grey |
Is this rule book the same as what we are using?
OMG @ the 2008 version, wow, hello there old friend!
God bless the Traveller copyright having bounced around all these years.| Navarre "Two-Fingers" |
Vargr have Notable Dexterity (+1), Weak Strength (–1), Weak Endurance (–1), a Natural Weapon (bite), they are Uplifted and they replace Social Standing with Charisma.
The rule book has the Vargr altered from humans, do we go with that or leave it alone? Ummm, what does 'Uplifted' mean?
| Monger Abebe *He that flys* |
In sci-fi terms uplifted means that a non-intelligent creature is made to be intelligent or at least more evolved by intervention by an advanced civilization.
This looks interesting. Is this system/world a part of the imperium? It does not seem to be on the traveller rpg map (3 world named Rock but none match the UWP/UPP) so I assume your own creation?
Is the starting date on or around 1105 Imperial as per the usual default?
Trying to reconcile the description of the rock with the UWP/UPP. Is the pop of The Rock One hundred billion plus? Or that the whole system pop with The Rock being only a tiny tiny fraction of that?
The Law level is G? That would be off the charts; Judge Dredd world is an F, this world would be like combining Minority Report with Logan's Run that had police and an all-seeing computer system, all being competent.
Hope you don't mind these questions just trying to get the setting in my head.
STATS
Strength(Str): 6 + 1d6 ⇒ 6 + (1) = 7Re-Roll 1s
Dexterity(Dex): 6 + 1d6 ⇒ 6 + (5) = 11 Re-Roll 1s
Endurance(End): 6 + 1d6 ⇒ 6 + (4) = 10Re-Roll 1s
Intelligence(Int): 8 + 1d4 ⇒ 8 + (4) = 12
Education(Edu): 6 + 1d6 ⇒ 6 + (2) = 8 Re-Roll 1s
Social Standing(Soc): 4 + 1d4 ⇒ 4 + (3) = 7
Thanks for running this.
| GM_Panic |
Rule book wrote:Vargr have Notable Dexterity (+1), Weak Strength (–1), Weak Endurance (–1), a Natural Weapon (bite), they are Uplifted and they replace Social Standing with Charisma.The rule book has the Vargr altered from humans, do we go with that or leave it alone? Ummm, what does 'Uplifted' mean?
We leave alone states Mods
Bite stays but dose not work in Vacc suit Helmet of couse.Social Standing stays as this system is fully raceily mixed.
Stat +/- I will not go with, But I will let you swop Dexterity for ether Strength or Endurance if it makes the PC more Vargr [High Dex]
@Jason Abebe
Yep made up system for this game, its 'Lost to the imperium' kind of system, so poor no one really cares about it and no that many pirates that the Navy shows up. If off the mine jump lines so no once comes to fuel up here. Its a lost dead end system off the beat and track. Hence only Planet nobility and not system nobles. Yes Ships form outside come now and then, mostly trailers so there is a little TL8,9,10 stuff out there. But that on the 'Habitals' as they say.
Yes Date is 1105, Its a 50 billion plus system, with the 99.5% of them living on the two Terfoemred worlds. So the rock has a pop of around 8,000 +/-100 living on it.
The culture of the Rock is very much like DUNE, Your all from the same Clan that controles and area of the rock. The resources and with in that area are yours to mine and loot. Your Clan is called "Shaft 3" after the massive hole and tunnels your home is built into and also "Rock walkers" as your clan is known for its skilled explores. Names like 'AirLock red' 'He that finds' and 'Tunnel runner' are legends for finding great troves of plunder on the rock.
All Rock inhabitants have a
Family Name. Such as "Airlock Red"
A Clan Name. Such as "He that finds"
All Sexes and races are treated the same, Its a democratic meritocracy, your ability to do you task, keep others safe and not get yourself killed is ALL that matters. The Idea of nobility by blood is stupid in your cultures views. You must show your worth or what use are you.
A dismissive fraze in your culture is "Be of use or be gone"
You Pride yourselves that off Rockers are weak, simple and slow.
To live on the rock means to be hard, Strong and Truthful.
Criminals in your culture as ether Thrown outside to the Vacuum or shunned to wither and die alone.
The Rock is a hard highly dangers place, fools and incompetence die fast.
| Albion, The Eye |
@Albion, The Eye, So your states then are, AA8BA7
@Albion, The Eye
We will be starting Pre-careers, we will play to a point you can all take 4 years to get your 1st career stretch. I am hunting rules for other careers online. But I will start you all off as a bunch of 16/17 year old teens looking for a way OFF The ROCK to GET a career.
Gotcha!
I have questions because I am a Traveller noob :DRaces
You can be a human [Solamarny] or Varga
but no Hivers or Aslan or Zudarny, so no Psionic's.
Think I will go with Varga - they look cool! It's these guys, correct?
FREE SKILLS EVERYONE GETS
Vacc suit +1
Comms +1
Survival +1
ALSO
4 TL 6/7Skills at +1 Each
6 TL 6/7 Skills at +0 Each
[No Skill at this point can be more than +1, also there are no rail guns so think hard before spending in high level tech skills. computers is fine, there a just a little better than the ones we have now.
So think about your spend, make it fit the setting.]
Was planning on going with:
Pilot +1
Physical Sciences (Electronics) +1
Gun Combat +1
Melee +1
Computers +0
Recon +0
Mechanic +0
Navigation +0
Jack of all trades +0
Streetwise +0
Does it look good? Does the +1 mean we get a Specialty?
I am thinking my character could be a kid who hunts/scavenges when he is not helping his father's parts/mechanics/electronics/computers shop - does that fit?
More questions later :D
| GM_Panic |
Jack of all trades dose not work like a other skills,
it takes points off the DC penalty for skills you dont have a ziro or points in.
So Mechanic nothing gives you an Add to DC hardness of +3 as you have no idea, Jack of all trades 1 takes 1 off that +3, now making that add to DC +2 to the hardness DC. It kind of helps you use skills you have nothing in not even Zero level.
So Jack of all trades 0 and +4 have no role, they do nothing, as the DC add for skills you dont have 0 or point is set at +3.
All other skills ADD to the roll you make to over come the DC,
Most DCs are 7 so you roll 2D6 and add your Stat bonus [Depending on what stat I as GM say adds] and Skill level. 0 add nothing, 1 add +1 etc.
| Navarre "Two-Fingers" |
Happy to leave things be, I like him stronger than usual and using a shotgun. It reminds me a little of AmosWe leave alone states Mods
Bite stays but dose not work in Vacc suit Helmet of course.
Social Standing stays as this system is fully raceily mixed.Stat +/- I will not go with, But I will let you swop Dexterity for ether Strength or Endurance if it makes the PC more Vargr [High Dex]
Your Clan is called "Shaft 3" after the massive hole and tunnels your home is built into and also "Rock walkers" as your clan is known for its skilled explores....Family Name. Such as "Airlock Red" A Clan Name. Such as "He that finds"
So clan name is the same for all of us, and then a family name. I want Navarre's dad to be a mechanic, maybe it's a family of Mechanics/engineers? Would 'Them that Fix' or 'Fixer' be a good family name? (I'll change the backstory a little, so everyone is good at fixing something)
| GM_Panic |
yes perfect, Family of Mechanics/engineers, 'Fixer' Note your Family name comes 1st, So Airlock red, 1st name red Family name Airlock.
With the clan giving you the name of He that Fixes, Boy that fixes, etc, of couse there is more than one 'He that Fixes' but you a small clan of some 150 persons, so everyone tend to know who is who and your family name can be used to pin point it.
So you would be
Fixer [Family Name] + [your PCs 1st name]
Then
He that fixes. [Clan name]
Airlock Red's full name was
Airlock, Red 'She that climes'
Note Sex dose not matter for your clan name, if you want to be known as HE/She or They its what you that decide when your 12 and deemed able to decide How you wish to present yourself to the clan. When coming of age.
Note Adults is another thing when your 18 and seemed to be able to join a 'Marriage' A Marriage is a group of 2 or more Adults who look after the 'Marriage' kids Born to the aults of a Marriage [Family name] As this world is harsh, kids tend to have at least 1 surviving Adult form a Marriage. Clans are made up of Marriage family groups and singles who are to young like you, to young to be in a Marriage but who have come of age at 12. Or adults who do not wish to be in a 'Marriage'
Note: To have a child outside of a Marriage' family group is seen as a bad thing. So most don't even start thinking of internal relationships that may lead to offspring until they are in a 'Marriage' so that if anything happons to them their Chilean will be looked after. The Clan looks after its own.
| Navarre "Two-Fingers" |
Hmm, so 'Fixer Navarre' (two fingers will be a nickname his sisters gave him that immediate family and close friends may use)
Any chance the clan name can be a play on the fact that he is the youngest of his many siblings: So 'littlest fixer' I like the idea of the biggest and strongest (but youngest) family member being called 'little'
Fixer, Navarre 'little fixer'
or
we just use 'Fixer' Navarre, "Two Fingers" because when he was about four (or whatever age this will still work) there was an air compressor that was failing, and a very small part needed replaced. It was too small for adults to reach, but he was able to slip two fingers into the slot to remove and replace the part. Thus being named 'two fingers' by the clan.
Just looking for a way to use the name that is already there
Daniel Stewart
|
Always up for a Traveller game!!
Strength: 6 + 1d6 ⇒ 6 + (4) = 10
Dexterity: 6 + 1d6 ⇒ 6 + (4) = 10
Endurance: 6 + 1d6 ⇒ 6 + (1) = 7re-roll1d6 + 6 ⇒ (2) + 6 = 8
Intelligence: 8 + 1d4 ⇒ 8 + (2) = 10
Education: 6 + 1d6 ⇒ 6 + (3) = 9
Social Standing: 4 + 1d4 ⇒ 4 + (3) = 7
AA8A97
Skills
Vacc suit +1
Comms +1
Survival +1
Pilot +1
Electronics (Computers) +1
Gun Combat (Slug) +1
Melee (Unarmed) +1
Drive (wheeled) +0
Medic +0
Astrogation +0
Engineering (Power) +0
Mechanic +0
Gambling +0
| Monger Abebe *He that flys* |
Here is the character all questions, comments, and suggestions welcome.
Monger Abebe *He that flys*
STR 8
DEX 11
END 10
INT 12
EDU 8
Soc 7
Skills
Given to all
Vacc Suit +1
Comms +1
Survival +1
Choose 4 +1
Broker +1
Flyer(Wing) +1
Mechanic +1
Navigation +1
Choose 6 at 0
Administration 0
Athletics 0
Explosives 0
Melee 0
Sensors 0
Steward 0
Items
a beat up TL 6 Vacc suit
a short range radio
A Space Survival pack, 1 person Air Tent, food, water, Rope, Multi tool, star compass?, Torch (I hope this means flashlight), rad-detector.
1 personal item TBD
Abebe comes from a family that has a bit of prestige due to working directly for the most powerful people in the shaft. His family does some of transport, personal service, paperwork, and assist in what little interactions the shaft needs with outsiders. He has the basic education all the kids get but not the best student, a good athlete though. At first, to stay humble, he worked with the miners helping set up the explosives. A bit of a mishap with C4 cost him his hair, so he apprenticed with his father, the main pilot of the battered but sturdy cargo plane used for quick deliveries of the rarer products of the shaft.
| Robert Henry |
Hey GM_Panic, I see my concept and Navarre "Two-Fingers" is almost the same at the core, so I will drop out from the Recruitment and wish you guys a great game with this classic ruleset! :)
Pity, I've enjoyed your characters in the games we've been in together. Good luck and good gaming Albion.
| Monger Abebe *He that flys* |
I've been looking around but can't seem to find the gameplay thread. Could post a link GM_Panic? Thanks.
I did post a very brief description in my profile but I'll repeat it here for ease of finding it.
Ababe is average in height, weight, and looks except for his bald head and compensating beard. He is a bit pale due to living under the harsh lights of the shaft with little sun. When in poorly lit areas, which is more often than is should be he wears he headband flashlight. Friendly when not under stress.
| Navarre "Two-Fingers" |
I've been looking around but can't seem to find the gameplay thread. Could post a link GM_Panic? Thanks.
Unless something goes wrong, when he makes it, it will show at that top of the page like a normal game thread.
I'll get Navarre's backstory altered to fit the 'clan' background.
| trawets71 |
I think you said you would take 5 so I'm going to give this a shot. Been a while since I have played Traveller, my last game was on here. If you are full just let me know.
Str: 6 + 1d6 ⇒ 6 + (4) = 10
Dex: 6 + 1d6 ⇒ 6 + (1) = 7
End: 6 + 1d6 ⇒ 6 + (6) = 12
Int: 8 + 1d4 ⇒ 8 + (3) = 11
Edu: 6 + 1d6 ⇒ 6 + (6) = 12
Soc: 4 + 1d4 ⇒ 4 + (2) = 6
Dex Reroll: 1d6 ⇒ 4
AACBC6
| trawets71 |
For a name I have Digger Boom. He is from a family of miners they blow the shafts or dig them. He is the inquisitive and roguish type. He doesn't break any rules but gets really close to the line. He doesn't want to be pushed out an airlock. If drive mole isn't available I'll remove it. I wanted recon as a skill but wanted to play the harmonica. I could so see him with Heavy weapons if there were any. He loves watching things go boom.
Vacc suit +1
Comms +1
Survival +1
Drive: Mole +1
Explosives +1
Investigate +1
Stealth +1
Art: Harmonica
Carouse
Deception
Gun Combat
Melee
Persuade
| GM_Panic |
| 1 person marked this as a favorite. |
Heavy weapons are basically mining lasers salvaged off ship
The can has to, on the Big ATV
And with Digger Boom we have our last party member,
Head over to game play and catch up with the players as they look into a alien map
Dont forget his one item setting appropriate
Recruitment IS CLOSED for now
Thanks everyone
| Corellon "Cor" Anders |
LOVE the Traveler game! I've actually still got the rulebook on my bookcase, I think - though I'm currently at work. I've actually got this character already made from a game that dissolved several months back. Let me take a look and see what adjustments I'll need to make. Feel free to peek at my stats and give me some advice on what needs to change as well. Thanks, GM!
**EDIT** After taking a look at the creation rules and the background, I'll be adjusting this character quite a bit, no worries there but it will likely take a bit to do. I've been pbp gaming for about 25 years now, on various boards. I sometimes get busy in RL (especially during tax season) but I always strive to let folks know I'm going to be slow and to be me when needed. Outside of those four months of tax season, I tend to check the boards compulsively, so I'll post more than once a day if there's call for it.
Strength: 6 + 1d6 ⇒ 6 + (4) = 10
Dexterity: 6 + 1d6 ⇒ 6 + (6) = 12
Endurance: 6 + 1d6 ⇒ 6 + (3) = 9
Intelligence: 8 + 1d4 ⇒ 8 + (4) = 12
Education: 6 + 1d6 ⇒ 6 + (4) = 10
Social Standing: 4 + 1d4 ⇒ 4 + (3) = 7
So AC9CA7 would be my stats, I think. Let me take a look at the rest of the skills...
| Orion "He That Seeks" |
OK, the meat and potatoes are below, let me know if I messed up anything. Thinking he's a scout type doing his best to educate himself in ways that will help him get off this rock and explore new worlds. He's inquisitive and given to go off on his own, exploring areas he probably shouldn't be in. I'm figuring he has access to a ship of some kind that he uses to get around every chance he gets. At some point he found a pair of infrared goggles that have come in useful at times.
"He that seeks"
AC9CA7
Strength: 10
Dexterity: 12
Endurance: 9
Intelligence: 12
Education: 10
Social Standing: 7
Health: 19
Vacc Suit 1
Comms 1
Survival 1
Pilot 1
Drive 1
Stealth 1
Gun Combat 1
Mechanic 0
Melee 0
Investigate 0
Engineer 0
Sensors 0
Science (Space) 0
Shotgun
Vacc suit (TL 6, in beat up condition)
Short range radio
Space survival pack
1 person Air Tent
Food & water
Rope
Multi tool
Star compass
Torch
Rad-detector
IR Goggles (TL 6 Personal Item - found on a scouting mission)
| GM_Panic |
About Jack of all trades
Jack of All trades = JoT level take off the -3 roll for untrained skills.
So there is no point having more than +3 in JoT skill.
Where you are from, have a look at Game slides, your from the system the players are in at the moment.
I would like some background about your PC, related to that.
| GM_Panic |
Orion "He That Seeks" your in,
join the Disgus group and if you could state what your doing in game play
There is a rock in space the size of New Zeland that has a hidden base on it. There is a Cr2m bounty on a space Pirate queen. who has snuck back into system and the security forces think are in a cluster of space rocks, you have a leed she is on one.
You can
1: Be on that rock waiting for someone to come
2: Have the info and looking for someone [players] to sell it too, joining them in space and going in with them.
3: Be looking for the right rock yourself and be there with the players as they go in.
4: Other that gets you to join the players.
Recruitment IS CLOSED for now
Thanks everyone