Traviller - RPG - Asian Tails

Game Master Johnny_Panic

GAME SLIDES


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8BAC87

Sorry the site was acting up for me and a did not get an update for me to see cables post. I guess we were asking different people at different times.

And I can believe that a TL14 computer could figure out TL6-7 systems but the other way around, not so much. Downloads would be slow though. When I started Comp Sci courses in the 1970's computer call ups at University were 300 bits per second and cutting edge, now megabits and gigabits per second are routine.


9ACAC6 Doctor
Monger Abebe *He that flys* wrote:

Sorry the site was acting up for me and a did not get an update for me to see cables post. I guess we were asking different people at different times.

And I can believe that a TL14 computer could figure out TL6-7 systems but the other way around, not so much. Downloads would be slow though. When I started Comp Sci courses in the 1970's computer call ups at University were 300 bits per second and cutting edge, now megabits and gigabits per second are routine.

I was literally just just explaining to someone how we used to compare baud rates like d**k size back 100 years ago. Back when people thought T1 lines were like Asgard-Level Magic.


Male Human AACBC6

Boom back from my trip. May take a few days to totally get back in the swing of things. Plenty to do cleaning up from the trip.


BACK, and it was very very wet, flooding stopped holday :(


8BAC87

Hope, things are going well for you GM_Panic. What is the rated Acceleration for our wonderful ship? And could you post the ships stats on the gamepost page makes it easier to find it quick?

Cable, I'm not sure if you did drop Navigation/Astrogation for Life sci or not, seem to remember a post about dropping or keeping. So I wrote is to go either way. Just let old Abebe have a nervous breakdown or not. :)


Male Vargr [STATS] B899C5 [Health] F+22 | Shells 24 20

The ships stats are posted here I copied them to my page just in case. Is that what you are looking for?


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8BAC87

I did find them just had to go hunting, but thanks actually that will work. I'll copy them to my profile as well, but if it was posted in the campaign tab it could be updated by GM_Panic as needed, if more info came in.


That’s a good point monger ill do that


Male Vargr [STATS] B899C5 [Health] F+22 | Shells 24 20
She that flys wrote:
and your pushed back into your web seats, It dose not last long as she hits a speed she seems to be happy with.

Having visions of the tv show The Expanse here. A couple questions, both for the visual image and the RP. Is there a web seat in engineering, or does he need to go up front. Could he alter one in the cell (or is there not a web seat for the prisoner) Also, How long will we need to be in the web seat? Is it the whole eight-hour burn, or just the initial burst to get us to that speed? Just asking for info so I can envision it the way you do and RP it that way as well.


9ACAC6 Doctor
Navarre "Two-Fingers" wrote:
She that flys wrote:
and your pushed back into your web seats, It dose not last long as she hits a speed she seems to be happy with.
Having visions of the tv show The Expanse here. A couple questions, both for the visual image and the RP. Is there a web seat in engineering, or does he need to go up front. Could he alter one in the cell (or is there not a web seat for the prisoner) Also, How long will we need to be in the web seat? Is it the whole eight-hour burn, or just the initial burst to get us to that speed? Just asking for info so I can envision it the way you do and RP it that way as well.

I think it would depend on the localization of grav plates and the power allocated to them. This was helpful too:

https://vectormovement.com/category/traveller/

That said, Area 8, the area which cable would refer to as the "Study" has a seat in it. Adobe & Cable on the bridge, Boomer in the comms office, Navarre either in the study or Engineering has elevated grav-plate management which Sheela takes care of for him.

I do NOT think this ship will need to "flip & burn" although these young people are probably familiar with that principle from the few ships the clan might have access to.


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Nathan "Cable" Grey wrote:
Navarre "Two-Fingers" wrote:
She that flys wrote:
and your pushed back into your web seats, It dose not last long as she hits a speed she seems to be happy with.
Having visions of the tv show The Expanse here. A couple questions, both for the visual image and the RP. Is there a web seat in engineering, or does he need to go up front. Could he alter one in the cell (or is there not a web seat for the prisoner) Also, How long will we need to be in the web seat? Is it the whole eight-hour burn, or just the initial burst to get us to that speed? Just asking for info so I can envision it the way you do and RP it that way as well.

I think it would depend on the localization of grav plates and the power allocated to them. This was helpful too:

https://vectormovement.com/category/traveller/

That said, Area 8, the area which cable would refer to as the "Study" has a seat in it. Adobe & Cable on the bridge, Boomer in the comms office, Navarre either in the study or Engineering has elevated grav-plate management which Sheela takes care of for him.

I do NOT think this ship will need to "flip & burn" although these young people are probably familiar with that principle from the few ships the clan might have access to.

Yes this is very much like the expanse, you only need to be in the seats during high g mannovers also all stations have web seats / exselation couches

There is no anti gra or grav plates, so flipping and burning is very much what is done.
But she that flys is very fast so she can hit out run speeds quicker.

Her max exselation is 24g you can survive 12g is the web seats and exsluration drugs, for manovers 9g with no drugs for very short times and 6g for longer. 3G is the norm exselation with 1g on a slow burn liveable


8BAC87

Okay, I've been looking over all the mass ratios and the arguments over how realistic the Expanse ships are. Still, I think our ship with small maneuver reaction mass tanks, would have severe changes in velocity(not just speed) limitations. But the ship works for a while but remassing should be a big issue. Our friend may have similar issues, but he could have less max. acceleration and still have more delta V(change in velocity) than us (worse mass ratio) and win a long chase. This could be a hare vs turtle race. Speed alone is not really relevant in space. Yeah a bit nitpicky but the distinction could become important in a chase.

If it wasn't clear Abebe was asking the ship questions and wanted its help depending on answers then he'll decide what to do.


Male Vargr [STATS] B899C5 [Health] F+22 | Shells 24 20

Ok the science/game mechanics conversations are starting make me nervous. Not because I have an opinion about them, maybe just the opposite. I watch/read Science fiction but I don't pay actual attention to the comparison to real science. What's making me nervous is that Navarre is an 'engineer' and I don't want him to sound stupid because of all the stuff I don't know.

Maybe I should have made him the ships cook.... I could make sure he sounded really smart if he had a web seat in the galley.
"She that Flys' I'm going to move the wok over to where you were keeping the souffle cups. That way it doesn't come loose when you do the science thingy."

Edit Anyone have a good list of make-believe science words I can have Navarre throw in when I don't know what to say?


8BAC87

I would not worry about it Navarre, I'm just debating how realistic you can be in standard Sci-Fi setting even one that leans more hard than soft like Traveller.

Traveller went with Artificial Gravity and reactionless drives because of the problems with the rocket equations being brutal, it made gameplay easier to explain. Much the same for most TV sci-fi with the added problem of zero-g is expensive to show on screen. Even the Expanse spends most of it's time in areas that have some "Gravity" on planets, powered ships, or rotating structures for that reason.

My only real issue here is that with standard Traveller designs the amount of volume dedicated to maneuver "fuel" is very small part of the overall ship, just doesn't seem to have enough reaction mass on board to toss away for a long burn. But it might be best just to overlook that point, I think GM_Panic doesn't want to waste time redesigning all the Traveller ships to have giant reaction mass/fuel tanks, which they would need to do half of what the canon operation would be.

If you want to melt your brain though the Atomic Rockets website is an amazing source of information and a great time sink.

Intro to site Scroll down to bottom

The terror of the rocket equations, Mind blowing

Fusion Rockets and the Epstein Drive


I just don’t like Art Gravity, it’s jumping the shark in my book. :)

OK She that flys Stealth is passive, Not is not to say you can’t make a “Cry Baby” to drop behind you, But all ship need a transponder, but in open space that dose not need to be on. Only when your come under officel critiny

:).


Ok star maps and locations are up, we will use this map for systems, so you have it as info to work with.

Running costs, per jump is 12,000Cr just to maintain ship.
+ food, + fuel.

Once you get to a system where you can sell the cargo, you will know how much money will start you off in the ships Wallet.
Right now its 0Cr

Jump 1 gets you to the hex next door and takes 1 week in H space.
You will have to re fuel and re stock food etc.


Male Vargr [STATS] B899C5 [Health] F+22 | Shells 24 20

so all the stuff we loaded up, about how many credits is it worth. Also, meta gaming here a little, obviously we need to make some money. What methods does your vision for this game entail? What sort of game do you want to run? Are we bounty hunters, mercenaries, smugglers, traders, bandits, con artists? Were sort of built as survivors and scavengers, but we've lost our place to scavenge.

You've used 'the Expanse' and 'Dune' as sort of our comparison nether belters nor fremen did very well in the bigger world. so I'm just wonder what direction are we headed? I assume you don't have us an a complete railroad, but I am hoping for a little information on what directions you'd be interested in gaming.


As I posted, once you get to a system you can sell it in, then you will know how much its worth. :)
Hint: The next game part is you all trying to sell it and NOT get ripped off. hehehe Evil GM chuckle.

Navarre "Two-Fingers" wrote:
so all the stuff we loaded up, about how many credits is it worth. Also, meta gaming here a little, obviously we need to make some money.
Navarre "Two-Fingers" wrote:

What methods does your vision for this game entail? What sort of game do you want to run? Are we bounty hunters, mercenaries, smugglers, traders, bandits, con artists? Were sort of built as survivors and scavengers, but we've lost our place to scavenge.

All the Above and some. You ever see the show firefly, that crew did what they needed to do to just keep flying. There own was the ship, their family each other.

"Can know all the math in the 'verse but take a boat in the air that you don't love? She'll shake you off just as sure as a turn in the worlds. Love keeps her in the air when she oughta fall dow

Navarre "Two-Fingers" wrote:
You've used 'the Expanse' and 'Dune' as sort of our comparison nether belters nor fremen did very well in the bigger world. so I'm just wonder what direction are we headed? I assume you don't have us an a complete railroad, but I am hoping for a little information on what directions you'd be interested in gaming.

See above ;)


Male Vargr [STATS] B899C5 [Health] F+22 | Shells 24 20

Oh that's it, take advantage of the poor belters.

Love firefly, but their ship was built to haul stuff so they could pretend they were transporting cargo.

Love both shows, happy to go any direction with it, I was just hoping you had a plan and it does sound like you do :)


Its up to you as players what you want to do. I will give you option and chooses, You have a basic ship, a scout, its fast and its safe when used right. So no TPKs I hope. The fun is going to be what you do :)


Male Vargr [STATS] B899C5 [Health] F+22 | Shells 24 20

cool, options and choices are nice, I look forwards to seeing how you present them and what they are.


Have a look at the map and pick the system you want to jump to, you will find cool, options and choices there, trust me on that :)

You need to make around 50kcr per system to make ends meet.
If you damage the ship then more.

Point is you can send stuff back home by slow boat.

One mission you can always get is delivering the post.
Most systems run a service where you pack up data racks
and ferry them to the next system. There is ALWAYS more post
then ships dedicated to shipping. So freetraiders like your good selfves.
Get contacted. That will make you between 10kCr to 20KCr

Passengers for 1 jump if they want fast can offer more.

You Ship has an ID, yes its old and Alsan but that is not uncommon for ship buy old ID and change to that. And Traviller teck is mode to last, there are a lot of old ships out there. Think of old sailing ships. And the tech of systems ranges a lot, so bear that in mind.

Right now you need to skoot away until the heat has died down.
Your clan, Home has just found a amazing find. they need time to clame and you need keep eyes off them. This trip my not be what you had in mind, but its a nasality. How you survive it, how your PC change becouse of it. what you bring back IF you get back could change your home forver. Or you could just find a new life out in the star. Its really up to you.


8BAC87

Sorry I was ill yesterday and have stuff to do today and things are getting complicated, a lot to think about. I hope to post late tonight or early tomorrow and both I and Abebe have a lot of questions go over. So can the plot hold for a day to do stuff and gather thoughts?


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You have time guys, take this time to plan you next couse of action.

Most of all make me aware if you don't like the game direction.
Or any other elements thats taking the fun away form you.

Right now your a bunch of poor kids who found a magic box,
thing is, to keep it your going to have to go on a long trip.
And there is always challenges and risks..


8BAC87

This is a really difficult scenario. I don't see a way for it to work really. Let's just start with the trip itself. Warning Sarcasm inbound, direct at situation not you GM_Panic just pointing out issues.

The shortest route.
NW = No water as marked on map. Gas Giants mean nothing. ASI Aslan independant world AS something else Aslan controlled by a clan

Part 1 the first main(defined as a series of 1 parsec jumps). Using hex numbers only the names are way too long.
2234 home start NW
2215 NW
2216 Solomani Confederation. Those racists (Expletive deleted) are going to loovvve our Aslan ship and our names, oh and a Vargr too. Good doggie have treat!
2117 NW
2017 NW Aslan world(ASI)
Choose one of either
1918 NW ASI or
2018 NW ASI

1919 ASTv Six jump ones to get here. Aslan World controlled by a powerful clan is it a friendly neutral or hostile clan?

Now we need the first of our double jumps. No volume to spare for anything but water(not water ice- reason later) unless drop tanks more on that later.

Part 2
going from 1919 to
2020 ASWv land with zero cargo space and no water.
Choose one of either
2021 NW ASTv
2121 ASMW

2122 NW ASMw
2123 ASSc
2023 AST8
1923 ASSc Six more jumps.

Yea, now need to do the second of our double jumps, again loaded on water.
going from 1923 to 1724
1724 AST1 Hey honey I'm home, well the ship is, ... weellll maybe after 600 years ... maybe it's a different clan now?

Total 12 jumps, 2 double jumps at least 14 x 50K credit = 700,000 credits to jump.

This took a while to put together. More commentary from me later, likely tomorrow. Please start debating what we do.
May consider doing three double jumps and one less jump one and avoid the Sc.

preview of future posts.

TL,DR Why the imperium setting at all given the large number of changes to the setting?

TL,Dr. Legal, social status of crew on trip. Why are we Imperials rather than abandoned Aslan or Solomani? Yep I know the Solomani broke off later than 600 years ago in 871 so 234 years ago. Still Sc close Imps far far away.

May think more thoughts, I usually do. (Groans from everywhere) :)


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Male Vargr [STATS] B899C5 [Health] F+22 | Shells 24 20

Abebe, I've deleted my first response, so let me ask, are your questions for the crew as to how to get she that flys home or are your questions for Panic?

Could we start with one question at a time?

If the questions are for characters could we find a way to discuss it in game?

If the questions are for Panic could you simplify them significantly so we can follow or could you PM him?

Edit: It just feels like criticism and a bit of metagaming. Panic has informed us he has a plan, he has the right to alter the setting to his universe. Can't you relax and enjoy the ride?


9ACAC6 Doctor
Navarre "Two-Fingers" wrote:

Abebe, I've deleted my first response, so let me ask, are your questions for the crew as to how to get she that flys home or are your questions for Panic?

Could we start with one question at a time?

If the questions are for characters could we find a way to discuss it in game?

If the questions are for Panic could you simplify them significantly so we can follow or could you PM him?

Edit: It just feels like criticism and a bit of metagaming. Panic has informed us he has a plan, he has the right to alter the setting to his universe. Can't you relax and enjoy the ride?

I too decided to be (mostly) a gentle echo.

Mostly ...

Why adventure in Middle-earth or Golorian?
Because I'm not Tolkien or James Jacobs (or GDW / Marc Miller in the case of Traveller) but they did an asston of work and I can piggyback on it? Soooooooooooo you clicked on the link, that goes to a website, that brings up an entire galaxy of planets ... and you question why Panic didn't replicate all of that work versus leverage it? Wow.

The GM trust thing is a thing, so is the genre, and so is the game and its 30+ years of history. From the beginning, part of Traveller's space opera was the combination of mercantilism and frontier entrepreneurship that got crews through things. Wasn't to say the the right sales plan couldn't make you money either. Our radioactives alone will net us huge profits on the right world, but in general, it was the 'scores' (highly paid adventures) which got a ship through.

Some of the plotting makes zero clear sense to me either btw. You really want our 2nd jump to be to backwward Solomani world with a piece of $**t class D starport? Really? When we could go 2115 - 2014 - 1915 - 1916 and still have our first 2 week jump window be to a neautral world with a class B starport (1918)? I feel like I must have missed the shortest route imperative too ... and that is for sure NOT a Traveller thing. Most lucrative route has almost always won the day in Traveller so tbh, I would be concerned if we weren't going to arrive at 1919 and follow the established trade route to arrive at 1724.

Just a couple thoughts I wanted to get out, because there is a lot to love about this campaign so far, most notably how engaged in it everyone is.


Male Human AACBC6

I have no world knowledge of the Traveller universe and based on where we are raised I don't think our characters would either. Part of the enjoyment of the Traveller world for me is that it is all unknown. I can't read that map. I could string together a way to go though. Someone with nav could possibly give the details of the systems but I doubt that is going to extend to customs, politics and views. Besides we don't know if the GM left the world as the map is. Our system is definitely different. This may just be a map.


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EDITED:

Monger Abebe *He that flys* I love it you took the time as a good Nov person roots.

Updated info
About the star map. One things you should know is that any system that has a Tech 10 world or higher in it AND a population of over 1 Billion in system, with more than highly have Fuel traders. That is tranport tankers they move around system and sell you water. They cost, and not anywhere as tech as paying water scoop water rites fees. But you can refuel with the right level of Cr to spend.

Hi guys I want to add a few things here.

1: I totally agree this root planning should now be done in game with the PCs no the players. PC talking over plan and root. Your in the dark about a lot of things and I know as players you would like more info, but at this point I want your PCs in the dark and so I'm keeping you in the dark about things.

2:But For player questions by all means ask me here, Happy to answer so you can play an informed PC in game.

3:I thing the best James bond was Roger Moor :)

4:Ruling hoses also have there own fuel dumps and doing a job for them can get you what you need to carry on your trip. Note you don't HAVE to get there fast, you just need to get there to get the ship as a prise. Think of it this way, the ship owner is the Aslan Clan, Its hired to you by thire agent "she that flys" That is all legit as long as the Aslan clan is still there. If not you have to loge Salvage rights and everyone is going to want to come have a look. She that flys has made it clear she would not let that happen. No specifics but she will not let anyone but you look at her lady bits.

5: If you looking for jobs, every system with a travellers aid society will have a local net full of notes in info job postings. Systems with out and any start port will have 'Fixer' business looking for crews and Ships, but they are not vetted or trusted as much. Thats why finding the 22kCr to have a ship account with travellers aid society is a good spend.

6:Yes your cargo will fetch a much better price in systems that have little or no mining. Its a seller market there, in Developed systems its a buyers Market.

7:Most higher law level systems will keep you day, but you pay V fees, lower law level systems have Pirates such. But your a lot free'er to do stuff not so lawfull.

8:You could probably sell the Stealth pods if you found a buyer, freeing up your two hard points for weapons. Note one pod is for stealth the others for missile Countermeasures. 600 years ago, lasers where not so widely used, Missiles and torpedoes where the norm.

Pod A: Cuts down your detectable signature
Pod B: Messes with incoming Missiles and torpedoes targeting.

9:You find that she that flys has TWO transponders both 600y old, one Sol Empire old and one Aslan...

10:If your having fun then I'm having fun.


8BAC87

The questions are for everyone including the GM. I wanted to start a discussion, I was going to start on a in character way of doing this but the GM asked for feedback. As set up this is a long trip with a lot of challenges even for a experience crew of adults.

The setting question was just preview it breaks down to two parts after so many changes in tech the standard ship designs of traveller make no sense. They would be designed and built differently. Mostly the purpose of taking a known well- developed setting is to reduce GM workload and give the player and easy route to background information.

I just wondered what GM_Panic thought he was gaining by using the Imperium 1105 mileu when he was changing so much. Piggy backing is fine and good, but if you change a lot of the fundamentals that the setting is based on it that setting may not hang together as well.

And yes you can just use the maps as maps without taking any other information. Wondered if that was happening. But getting or buying if we had any money, info on the route important, what do we trade and how, requires info.

Note I was just working out how long the shortest route was with as few double jumps as possible. It was never intended as the best route just after the discussion I was going to post an in character thing, but the GM asked for feedback and I gave it.

Our characters may not know much but they likely would know something. Just the idea that times change over centuries, even with little current knowledge of affairs, should give some pause to consider what that would mean.

Just the fact that Abebe has pilot training, why does the clan provide that, what use, without a ship, would that be? It implies things, like where does they clan expect him to go?

I'm going to make an in character post now so our characters can react.

Edit made the post quick so didn't see the GM earlier reply. Running as fast as I can. I'm make my quick character post and then run off to some stuff to take care of IRL. Talk more later and I apprecate the time you took to make a reply GM_Panic, in a face to face I think the question would be easy to answer in a quick exchange and posting is always sounds more critical than it would be otherwise. Thanks for running this GM_Panic.


Monger Abebe *He that flys* wrote:
The questions are for everyone including the GM. I wanted to start a discussion, I was going to start on a in character way of doing this but the GM asked for feedback. As set up this is a long trip with a lot of challenges even for a experience crew of adults.

That is cool and happy you did it here, My above note is that we should move it to in game with PCs not players.

Monger Abebe *He that flys* wrote:
The setting question was just preview it breaks down to two parts after so many changes in tech the standard ship designs of traveller make no sense. They would be designed and built differently. Mostly the purpose of taking a known well- developed setting is to reduce GM workload and give the player and easy route to background information.

I can tell this is a real game bracker you as a player,

So I am going to put this to a vote.
If players want to stick closer to traveler canon.
Then I will reinstate things like Anti-grav and artificial grav, and power plats massless etc. Remember I am here to make a good game for you to play, and my pet peves matter not. :)

So we have four playes
1:Monger For Art-Grav
2:Boom
3:Navarre
4:Nathan

Have no fear about me getting this to reto work in game, I would love to have Navarre find the Artificial gravity systems and freak out at the tech. Just your system was so low tech you did not have any in system.

Monger Abebe *He that flys* wrote:
I just wondered what GM_Panic thought he was gaining by using the Imperium 1105 mileu when he was changing so much. Piggy backing is fine and good, but if you change a lot of the fundamentals that the setting is based on it that setting may not hang together as well.

I think the Imperium map setting is a good one for this game. What Can I say, Dates aside , a map resource like that I am not going to wast.

Monger Abebe *He that flys* wrote:


And yes you can just use the maps as maps without taking any other information. Wondered if that was happening. But getting or buying if we had any money, info on the route important, what do we trade and how, requires info.

See that keeping payers in the dark thing, well this is one of them times. The Game play is finding out ways to do things. You have picked a system to jump too. You know very little about it until you get there.

Your PCs will have to think fast and on their feet to find out more. :)

Monger Abebe *He that flys* wrote:


Note I was just working out how long the shortest route was with as few double jumps as possible. It was never intended as the best route just after the discussion I was going to post an in character thing, but the GM asked for feedback and I gave it.

I think you did a great job and that is what a navigator should do.

Offer up roots for the other PCs to talk about. What I think you need to do is, do it now in game. Call a metting of PCs and talk things over.

Monger Abebe *He that flys* wrote:


Our characters may not know much but they likely would know something. Just the idea that times change over centuries, even with little current knowledge of affairs, should give some pause to consider what that would mean.

I agree you know soom but its a little, your from a back water rock, on a less visited low tech system in the middle of hicksvill. Your PCs are young and ingredient. Your just starting on your journey of growth and adventure. Lets not jump the gun too much at the start :)

Monger Abebe *He that flys* wrote:


Just the fact that Abebe has pilot training, why does the clan provide that, what use, without a ship, would that be? It implies things, like where does they clan expect him to go?

Think of luke skywalker and hes mates, They DREAMED of becoming real space pilots. playing space games and even taken exams. Luke dreamed. So did you and others in your plan. Who knows one day something extraordinary could happen and you could end up flying a rock haller cross your moon. A few of your clan had headed off to the main space port and done just that. Only A kid things he is going to find a lost ship oneday and head for the starts... no chance right. yet here you are.

Monger Abebe *He that flys* wrote:


I'm going to make an in character post now so our characters can react.

Edit made the post quick so didn't see the GM earlier reply. Running as fast as I can. I'm make my quick character post and then run off to some stuff to take care of IRL. Talk more later...

Cool can't wait to see it.

Just remember this players, your PCs are like DUNE freeman, your world bread, faster, smarter and quicker inhabitants. You have the raw power to make a mark. Its all up to you. :)


Male Vargr [STATS] B899C5 [Health] F+22 | Shells 24 20

So trying to read Panic's post (the earliest one from this morning) and respond:
1: good, in game is much better, but let's not metagame to much, I believe our characters would 'think' they know stuff, but may not be right because it's old information. If you think your character should know something I believe we should ask the gm for a knoledge roll to verify.
2: thanks
3: Roger Moore? I totally missed the 'Bond' reference, but I'm glad you put it '#3' cause that's where Roger sits for me, right behind Sir Sean Connery and Daniel Craig :)
4: legitimate Salvage :)
5: "Now I did a job. I got nothing but trouble since I did it, not to mention more than a few unkind words as regard to my character so let me make this abundantly clear. I do the job. And then I get paid."
- Malcolm Reynolds.
6: Capitalism at work in the 'verse
7; makes sense
8: I don't like the idea of selling the pods, I don't think we're going to win a shootout, may as well stay sneaky.
9: Guess I'll need to google transponders later.
10: Not always true, I find GMing is like doing homework for a class you like. I'd rather explore your vision of this universe than try and make you fit ours.

Monger Abebe *He that flys* wrote:
The questions are for everyone including the GM. I wanted to start a discussion,
Sorry, there wasn't anything in your earlier post, that I found to be a 'discussion' it was a rant.
Monger Abebe *He that flys* wrote:
Edit made the post quick so didn't see the GM earlier reply. Running as fast as I can.

and you didn't respond to mine at all. This is why I keep telling you to relax and slow down. You're using your knowledge of the game to try and understand everything, not only are you stressing yourself out, but you're making it less fun for the rest of us. If you don't understand that, realize the GM gave you a ten-point answer to your earlier post, which you were in such a big hurry that you didn't even read.

Abebe: Reading Panic's second post, he is much more generous than I am sounding, he has listed eight separate responses to your second post. Which don't even include you having any questions/responses to his earlier ten-point post. Please, just slow down. We can do these things one at a time. Speaking of which, thank you for your post in game, Navarre will respond once I get through reading, and responding to, Panic's second long discussion post for the morning.

In responce to Panic's second post of the morning:

GM_Panic wrote:

So I am going to put this to a vote.

If players want to stick closer to traveler canon.
Please keep things the way you have already posted them. I have three reasons for this: First, I want you to feel comfortable playing the game you've created. Second: I hate retconning, Third: Abebe's player is super familiar with the 'Traveller game universe' but the character Abebe only has an education of 8. Where as, I have almost no knowledge of the 'Traveller game universe' but Navarre has an education of 12. I feel like Abebe's player is happy to metagame, making Abebe much more knowledgeable about the universe than Navarre who is higher educated. So If you keep it 'your universe' then that will balance out what we know, and each of us will have to make rolls.
GM_Panic wrote:
Just remember this players, your PCs are like DUNE freeman, your world bread, faster, smarter and quicker inhabitants. You have the raw power to make a mark. Its all up to you. :)

Cool


8BAC87

Sorry to anyone that I decreased the enjoyment of the game, that was not my intention.

Open to all for discussion.

After thinking about what was really bothering me, I could have saved a lot of words by simply talking about the changes' consequences as I see it.

Puting Expanse style ships into the Traveller Universe is huge as how it would change the ships, starports, and how people would treat spaceships.

Expanse ships are torchships, with powerful, very dangerous drives, the Standard Traveller setting assumes reactionless thrusters, that consume much less power and very little mass. Also they while standing directly behind an active drive would be about as dangerous as for a jet engine it would not be a weapon of mass destruction. Safer to land and go to highports etc.

So I suggest this as compromise with of course GM_Panic permission. I deeply appreciate GM_Panic's generous offer to allow the group to decide on this issue but he too deserves to have something that is important to him.

I don't care much about anti gravity as a tech or not, it only make minor changes. It's different about reactionless drives, our ship is lovely in its design but makes no sense as a torchship. So add reactionless drives as a superscience tech. Furthermore to make the airplane style floorplan ressonable, I suggest something like an Accelertion Redirect. Grav plates replaced by AR, when drive is active the direction of the acceration can be twisted down so we walk around just as the expanse people do. Limit it to only around 1 g and it does not effect gravity. Works only when drive is on and need Engineering and much time and trouble to make any changes. I think that solve any problem with how AG can be abused.

In the standard setting, the ship run on liquid hydrogen, with scoops and a fuel processor for skimming Gas Giants for hydrogen, few if any GG's contain water in the upper atmoshpere. Unless you rule they do, GM_Panic. The fuel processor can also process water into liquid hydrogen as well. So GG's useless for water havesting. "Waterless" system which are common, leave little room for refueling in them except for pay if available at all. But it's up to you GM_Panic.

One more thing (do I ever shut-up?) could we have the connection on board for drop tanks? That would allow for double jumps without sacrificing cargo space.

As to too much meta-gaming guilty as charged I'll restrain from mentioning things that have not yet been revealed and might not be in GM_Panic's ATU.

Please everyone, discuss.

This is way longer than I intended again so:

TL;DR: No antigravity ok, "She who flies" is beautiful, a bad torchship, good reactionless drive ship. I'll be better about metagaming.


Male Human AACBC6

My 2 cents on Artificial Gravity. I don't mind it and I think it makes things easier. That said, Panic doesn't like it and it's his game so I am good with it the way he wants. Just like I don't worry about how my wizards spells work I don't worry about how the tech works in Sci Fi. This isn't a simulation.

Now just for arguments sake I can come up with two ways AG would work but not be used as a weapon.

1: It is just devastating. You start using AG weapons and the universe starts falling apart and there are no winners as nothing is left. Black holes, holes in reality, moving and growing space obstacles. Everyone decided long ago just not to go down that road. It does leave a option for terrorists or evil groups to use.

2: It is just not economic. The energy required increases as a square or cube of distance so you can do AG on the deck or engine or surface of a ship but the energy needed to reach out is just too high and impracticable.

If you have hyper-drive or warp drive or whatever Artificial Gravity just isn't a leap to me.


Male Vargr [STATS] B899C5 [Health] F+22 | Shells 24 20
Monger Abebe *He that flys* wrote:
And we are minors, yeah of course we are be break rock all time. You know what I mean, can we sign a binding contract?"[/b]

Ok, I checked the recruitment, we are young, but are we minors? We are old enough to go to a club and drink....I figured we were old enough to join a marriage if we wanted, but haven't yet so still live with our parents.

Also, Navarre asked in game about what to alter first, any opinions?


9ACAC6 Doctor
Navarre "Two-Fingers" wrote:
Monger Abebe *He that flys* wrote:
And we are minors, yeah of course we are be break rock all time. You know what I mean, can we sign a binding contract?"[/b]

Ok, I checked the recruitment, we are young, but are we minors? We are old enough to go to a club and drink....I figured we were old enough to join a marriage if we wanted, but haven't yet so still live with our parents.

Also, Navarre asked in game about what to alter first, any opinions?

Really Navarre? Trying to steal Monger's thunder are we? Panic's?

So this is a Universe where an articifically intelligent spaceship can use a 3D printer to help make inter-species fittings for vacuum suits ... but can't make a fake ID.
GOT IT!

;)


8BAC87
GM_Panic wrote:

@Albion, The Eye

We will be starting Pre-careers, we will play to a point you can all take 4 years to get your 1st career stretch. I am hunting rules for other careers online. But I will start you all off as a bunch of 16/17 year old teens looking for a way OFF The ROCK to GET a career.

That is from the recruitment thread, but it does not say that we are not considered adults explicitly, so I am guilty of an assumption. Still think we may have problems getting anyone to take us seriously, though.


Male Vargr [STATS] B899C5 [Health] F+22 | Shells 24 20

hmmm, I did miss that post from the recruitment thread (I did go looking) but our culture is letting us drink alcohol and walk around with weapons. One of us was a deputy sheriff until she decided to stay home.


8BAC87

I'll post in gameplay a reply for you Navarre, after anyone else posts again. As to Fake ID our clan is about 150 people, everyone knew everything about us, certainly our ages.

Good points Navarre but a lot of cultures around the world allow minors to legally drink, Britain for example, and our deputy friend might have been in training after all how many sheriffs does 150 people need?


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Navarre "Two-Fingers" wrote:
hmmm, I did miss that post from the recruitment thread (I did go looking) but our culture is letting us drink alcohol and walk around with weapons. One of us was a deputy sheriff until she decided to stay home.

On Age and ID, I should have thought about this more.

With LowBorth cold sleep pods, Age is a bit of a problem
as your bio age may not be anywhere close to your Date Age.

I don't want to brake site rules here by having underaged PCs.
So I am going to say the PCs are ether at or just past coming of age Adulthood for your culture.

Also with you being ships crew, your IDs become linked to those of the ship. She that FLys will give you Adult Crew IDs to use off ship. And no ones should ask your age after that.
You are Young Adults for the game and not children.

I hope that helps

AND you place Daniel above Moor !!! hahaha

Digger Boom wrote:


2: It is just not economic. The energy required increases as a square or cube of distance so you can do AG on the deck or engine or surface of a ship but the energy needed to reach out is just too high and impracticable. If you have hyper-drive or warp drive or whatever Artificial Gravity just isn't a leap to me.

That is a realy good idea, that its linked to a Jump Drive and so way limited to use as a weapon.

Players whats your feeling in that,

@Monger Abebe *He that flys*
I have sent you a PM please read and respond.
On that note, I think we again are getting into Nitpicking Monger. I will give you game setting info but when I feel its the right time. So can I ask Monger, please work with me here. You seem to want to agure with the others ma and other players on how you think this game should be and how we are playing. and well, thats not fun. With asking endless things here and hogging my time.

Its getting distracting form the game. And coming over as not fun for others. If this game is not to your liking as is, Then please feel free to leave and I will have the others find more crew. But your flying, you could have spent this time looking around the ship and interaction.


Male Vargr [STATS] B899C5 [Health] F+22 | Shells 24 20

I went back and made a list of what personal gear I think we found, If I missed something please let me know.
3 hand pistols, 3 [flash] chest and arms armor
2 laser hunting carbines, 1 shock stick, 1 laser pistol, 2 Aslan Vacc suites.
2 side arm laser pistols, hand weapons like pikes for training.

So a total of personal gear we've found:
6 laser pistols I assume they are all the same, though the info when we found them was slightly different. One has been claimed by Boom.
2 laser hunting carbines
1 shock stick I believe claimed by boom
3 [flash] chest and arms armor I think these should go to whoever is planning on doing the most fighting.
2 aslan Vacc suits. Again, I think these should go to whoever is doing the most work in zero g
multiple pikes for training... any chance there is a 'practice sword' here?

If we each take one pistol, and Cable takes two, that will leave us one stashed on the ship in case we are highjacked or something. Navarre will use his shotgun as a shoulder weapon, If Boom wants the shock stick, I think if Abebe and Cable want the carbines you should take them. If not maybe 'ships recourses' for whoever needs them whenever.


That seem right

Also add
2 more Aslan Vacc suits in storage.
Yes there are 1d6 ⇒ 4 Aslan Swords.
3 more shock sticks
1 more [flash] chest and arms armor

Power cells for lasers pistols 4d4 ⇒ (1, 4, 4, 3) = 12 10 shots per Cell
2x Power backpack for Laser Rifles

:)


Male Vargr [STATS] B899C5 [Health] F+22 | Shells 24 20
Digger Boom wrote:
Boom laughs at the suggestion he help, "I will do what I can though I am no skilled mechanic. I can hold things and pound things though."

Sorry dude, I thought you had some mechanic background. Guess I should have looked at your page better, I'd should have figured out you were Uhura.


9ACAC6 Doctor
Navarre "Two-Fingers" wrote:
Digger Boom wrote:
Boom laughs at the suggestion he help, "I will do what I can though I am no skilled mechanic. I can hold things and pound things though."
Sorry dude, I thought you had some mechanic background. Guess I should have looked at your page better, I'd should have figured out you were Uhura.

He's the Uhura, really?

I was just looking and wo I did not catch that.


Male Human AACBC6
Navarre "Two-Fingers" wrote:
Digger Boom wrote:
Boom laughs at the suggestion he help, "I will do what I can though I am no skilled mechanic. I can hold things and pound things though."
Sorry dude, I thought you had some mechanic background. Guess I should have looked at your page better, I'd should have figured out you were Uhura.

No, not Uhura. I'm the sneaky "not thief" that no one ever sees but was in all the episodes.


9ACAC6 Doctor
Digger Boom wrote:
Navarre "Two-Fingers" wrote:
Digger Boom wrote:
Boom laughs at the suggestion he help, "I will do what I can though I am no skilled mechanic. I can hold things and pound things though."
Sorry dude, I thought you had some mechanic background. Guess I should have looked at your page better, I'd should have figured out you were Uhura.
No, not Uhura. I'm the sneaky "not thief" that no one ever sees but was in all the episodes.

Did you assign your skill points though, cause I totally don't even see any +2s at all ...

I'm the sneaky "not thief" that no one ever sees but was in all the episodes. So like a red-shirt who doesn't die as often ...


9ACAC6 Doctor

aaaaaaaand just lost my huge post
frak!


Male Human AACBC6
Nathan "Cable" Grey wrote:

Did you assign your skill points though, cause I totally don't even see any +2s at all ...

I'm the sneaky "not thief" that no one ever sees but was in all the episodes. So like a red-shirt who doesn't die as often ...

Fixed. I posted what I was wanted to do and was waiting for an OK.

Uhura doesn't blow things up. I am not a red shirt. Too easy to see. More like a dark grey shirt.


1 person marked this as a favorite.
9ACAC6 Doctor
Nathan "Cable" Grey wrote:

aaaaaaaand just lost my huge post

frak!

So Cable is the only person with +2 skills, the ONLY person who actually selected the Leader skill ... and he's the 3rd best choice?

Maybe it was best that the long post was lost, it was really positive and inspiring.

So Digger is actually the WORF
Understood


8BAC87

Yeah the boards are acting up again, when I first went on these boards I learned to put posts into notepad first, then copy/paste. Seems that can cause the rare double post but it's worth it. Bad luck to lose that.

But third choice is your takeaway, Cable? Post that in gameplay, Abebe might just have something to say.

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