DM Talomyr's The Lost City

Game Master Talomyr

Character Art/Handouts

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Goblin Caves Side View | Lost City Map | Roll20 Maps

Thanks for the heads-up and enjoy the vacation!


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Goblin Caves Side View | Lost City Map | Roll20 Maps

I'm going to pause the game right here for a bit. I will be out of town on vacation for the next two weeks and will not have my books with me.


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 0/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

Thanks for letting us know. Have a great vacation!


Goblin Caves Side View | Lost City Map | Roll20 Maps

I'm back from vacation. Thank you all for your patience, now we can get things going again.


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

Are the goblins off to the right the same ones we saw before who we sent the familiar off to distract?


Goblin Caves Side View | Lost City Map | Roll20 Maps

Potentially...I have purposely not updated the room until you get closer to it.


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 0/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

Adonius-wolf should not be able to cross those rope bridges. I suggest we explore everything else on this side of the rope bridges.

thanks


Goblin Caves Side View | Lost City Map | Roll20 Maps

That is a correct assumption in terms of the Adonius-wolf being able to cross the rope bridge.


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

Cayde is trying to get adjacent so AOO and sneak attack are more likely.


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 0/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

So, we cleared the level? Even the tunnels past A and B?

What does Adonius-wolf need to roll to jump down a level? Or is it impossible forcing Adonius to wild shape?


Goblin Caves Side View | Lost City Map | Roll20 Maps

The hole in question is goblin sized, Cayde will have to squeeze, but can make it. Adonius, in his large wolf form, won't be able to go down the hole that you have discovered.


Goblin Caves Side View | Lost City Map | Roll20 Maps

Feeling particularly drained today. Will update tomorrow.


Goblin Caves Side View | Lost City Map | Roll20 Maps

Sorry for the delay folks, between being a bit busy and frankly a bit unmotivated, I haven't gotten around to posting yet. My intent is to get to it tonight.

Side note: Baheera, you still with us?


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

I'm here, I could have sworn I posted on Monday. Had a lot goingon this past week.


Goblin Caves Side View | Lost City Map | Roll20 Maps

Again, sorry for the silence. Motivation and time to post have been in short supply.


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 0/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

Have we explored this whole level? That we need to go down another pole?


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Based on the map, it kind of looks that way, but I can't be sure.

Oh...maybe not. It looks like there is another tunnel to the north of that ledge in the big round chamber where the goblins dropped down to the floor below.

Guess we'd want to go check that out.


Goblin Caves Side View | Lost City Map | Roll20 Maps

The pole only drops 15 feet to the floor below. There are a number of tunnels off of that central chamber.


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 0/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

Can Adonius-wolf make the drop?


Goblin Caves Side View | Lost City Map | Roll20 Maps

Make an Athletics or Acrobatics check, DC 15 to avoid 1d6 ⇒ 6 damage.


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 0/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

I'm confused. Is there more on this level? Or does Adonius need to drop to the next level?

Cheers


Goblin Caves Side View | Lost City Map | Roll20 Maps

If you look at the map on Roll20, you will see a number of differing elevations in the central chamber. The tunnel you came out of into that chamber is 15 ft above the bottom. There are other tunnels off of that chamber, three at ground level, two off of a ledge 20ft above bottom, and one more along the ledge you are currently on (the one that Cayde is heading toward).


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 0/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

So, there's more on this level. Let's go there first.


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 0/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

If there's a choice of direction with equal information, we turn left to give the GM directions.

Cheers


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Yep, left works for me.


Goblin Caves Side View | Lost City Map | Roll20 Maps

Sorry folks, sick again. I'll post when I can actually concentrate on anything.


Goblin Caves Side View | Lost City Map | Roll20 Maps

Back among the living, so to speak. Update coming this evening.


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

No worries. Glad you are feeling better.


Goblin Caves Side View | Lost City Map | Roll20 Maps

Sorry for the delays (again). Busy as all get out at the moment...


Goblin Caves Side View | Lost City Map | Roll20 Maps

Sorry folks. I've been going through a few things in real life and frankly my focus, just isn't there at the moment.

I need to either put this on an indefinite hiatus or pull the plug on this one.


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 0/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

Thanks for letting us know. Both choices are essentially the same in the short term, but one gives us hope in the long term.

Wish you all the best.


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

No worries. RL seems to be happening a lot these days. I hope everything works out in a positive way for you and hope to see you around the boards.


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

Understood. I hope things get better for you.


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

Do what you need to and come back to the boards when you have time to play!

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