Brvheart's Skull&Shackles

Game Master brvheart

Become a pirate and plunder the Shackles and maybe one day challenge the Pirate King himself for leadership!


The Shackles


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Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Profession Day 1: 1d20 + 5 ⇒ (13) + 5 = 18
Profession Day 2: 1d20 + 5 ⇒ (20) + 5 = 25
Constitution Day 1: 1d20 ⇒ 7
Constitution Day 2: 1d20 ⇒ 20
Diplomacy towards Shivikah: 1d20 + 9 ⇒ (2) + 9 = 11

Laroisael works through both days swimmingly, even if she is exhausted on the first day. By the 2nd day, she helps out Capricia in making a friend out of Shivikah.


Male Human Rogue6/Clr1 Current Map
Capricia the Pirate wrote:

===========================================================

DAY 12
===========================================================

Capricia is grateful for the change-up in scenery...and for the solitude it provides her. After hunting rats and bilge spiders for a while, she sneaks in a visit to chat up Badger Medlar, the lone elf from the Wormwood's original crew. Again, the two women's personalities clash, and Capricia ends up hurting relations rather than strengthening them.

DAYTIME ACTION: INFLUENCE ("Badger" Medlar)

As she was already friendly the DC was 5 so you succeed in making her Helpful. XP=40 for all

Quote:


NIGHT 12
===========================================================[/b][/ooc]

That evening, Capricia decides to chat up the ugly halfling nicknamed "Ratline," using her limited time in the rigging during the storm as an opening to talk in some depth with the halfling.

NIGHTTIME ACTION: INFLUENCE ("Ratline" Rattsberger)

[dice=Capricia the Pirate Diplomacy Check (Ratline)]1d20+5

You succeed in making "Ratline" Friendly

Quote:


DAY 13
===========================================================
[/ooc]

The next day, granted the same easy daily task, Capricia decides to try to make amends with Crimson Cogward. To her surprise, things go swimmingly and the young pirate lass again finds herself unwittingly smitten by the man's rough good looks.

DAYTIME ACTION: INFLUENCE (Crimson Cogward)

[dice=Capricia the Pirate Stealth Check]1d20+9 – (+1 rank, +3 class, +4 Dex, +1 trait, -0 ACP)

[dice=Capricia the Pirate Diplomacy Check]1d20+5

===========================================================
NIGHT 13
===========================================================

That night, Capricia seeks out the only other swab she's barely spoken to: the...

With that roll you move Crimson Cogward two steps all the way to helpful. Another 75 xp each.

The DC was 20 on Shivikah sorry. Hey 3 of 4 is great!!!!


Manny starts to earn Fishguts' trust at this point and he starts to open up "“It’s poison, this ship, but don’t let anyone hear you say it aloud. The hull listens, see, and the cap’n hears it all. Poison the Wormwood is, though, rotten to the core. You’ll not meet a more nasty, sour piece of work than Cap’n Harrigan in all your days at sea, and his crew’s the same, ’specially the first mate, Mr. Plugg. Vicious little sod, he is. He’d take his own mother’s liver to the butcher to make pies with, he would. But they leave me alone, mostly. They know I can’t ’arm ’em.”"


M Goblin Rogue5HP 28/34,Init+4,F3R8W3Per9AC17T15FF13

So who is this Harrigan? He told us to shut up and work and was only out during da storm.


"Barnabas Harrigan, a Free Captain of the Shackles who had long plagued Chelish merchant shipping in the Inner Sea and Arcadian Ocean. He is on deck every morning and every evening at bloody hour."


M Goblin Rogue5HP 28/34,Init+4,F3R8W3Per9AC17T15FF13

Who are the other officers? Besides Scourge and Plugg


Job wrote:
Lookout: A climb to the crow’s nest 60 feet up, requiring DC 10 Climb checks followed by a DC 10 Perception check.

Day 1:

Climb: 1d20 + 7 ⇒ (20) + 7 = 27 5
Climb: 1d20 + 7 ⇒ (6) + 7 = 13 10
Climb: 1d20 + 7 ⇒ (20) + 7 = 27 15
Climb: 1d20 + 7 ⇒ (11) + 7 = 18 20
Climb: 1d20 + 7 ⇒ (16) + 7 = 23 25
Climb: 1d20 + 7 ⇒ (5) + 7 = 12 30
Climb: 1d20 + 7 ⇒ (9) + 7 = 16 35
Climb: 1d20 + 7 ⇒ (3) + 7 = 10 40
Climb: 1d20 + 7 ⇒ (7) + 7 = 14 45
Climb: 1d20 + 7 ⇒ (20) + 7 = 27 50
Climb: 1d20 + 7 ⇒ (4) + 7 = 11 55
Climb: 1d20 + 7 ⇒ (5) + 7 = 12 60

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Climb: 1d20 + 7 ⇒ (18) + 7 = 25 5
Climb: 1d20 + 7 ⇒ (6) + 7 = 13 10
Climb: 1d20 + 7 ⇒ (4) + 7 = 11 15
Climb: 1d20 + 7 ⇒ (10) + 7 = 17 20
Climb: 1d20 + 7 ⇒ (3) + 7 = 10 25
Climb: 1d20 + 7 ⇒ (7) + 7 = 14 30
Climb: 1d20 + 7 ⇒ (13) + 7 = 20 35
Climb: 1d20 + 7 ⇒ (16) + 7 = 23 40
Climb: 1d20 + 7 ⇒ (8) + 7 = 15 45
Climb: 1d20 + 7 ⇒ (17) + 7 = 24 50
Climb: 1d20 + 7 ⇒ (2) + 7 = 9 50
Climb: 1d20 + 7 ⇒ (9) + 7 = 16 55
Climb: 1d20 + 7 ⇒ (16) + 7 = 23 60

Day 2:

Climb: 1d20 + 7 ⇒ (8) + 7 = 15 5
Climb: 1d20 + 7 ⇒ (6) + 7 = 13 10
Climb: 1d20 + 7 ⇒ (2) + 7 = 9 10
Climb: 1d20 + 7 ⇒ (4) + 7 = 11 15
Climb: 1d20 + 7 ⇒ (7) + 7 = 14 20
Climb: 1d20 + 7 ⇒ (12) + 7 = 19 25
Climb: 1d20 + 7 ⇒ (13) + 7 = 20 30
Climb: 1d20 + 7 ⇒ (13) + 7 = 20 35
Climb: 1d20 + 7 ⇒ (18) + 7 = 25 40
Climb: 1d20 + 7 ⇒ (6) + 7 = 13 45
Climb: 1d20 + 7 ⇒ (19) + 7 = 26 50
Climb: 1d20 + 7 ⇒ (7) + 7 = 14 55
Climb: 1d20 + 7 ⇒ (13) + 7 = 20 60

Perception: 1d20 + 8 ⇒ (17) + 8 = 25

Climb: 1d20 + 7 ⇒ (5) + 7 = 12 5
Climb: 1d20 + 7 ⇒ (10) + 7 = 17 10
Climb: 1d20 + 7 ⇒ (20) + 7 = 27 15
Climb: 1d20 + 7 ⇒ (7) + 7 = 14 20
Climb: 1d20 + 7 ⇒ (10) + 7 = 17 25
Climb: 1d20 + 7 ⇒ (1) + 7 = 8 25
Climb: 1d20 + 7 ⇒ (4) + 7 = 11 30
Climb: 1d20 + 7 ⇒ (10) + 7 = 17 35
Climb: 1d20 + 7 ⇒ (7) + 7 = 14 40
Climb: 1d20 + 7 ⇒ (10) + 7 = 17 45
Climb: 1d20 + 7 ⇒ (9) + 7 = 16 50
Climb: 1d20 + 7 ⇒ (8) + 7 = 15 55
Climb: 1d20 + 7 ⇒ (20) + 7 = 27 60

When not climbing on the rigging, he approaches Shivikah a few times to challenge them to an arm wrestling match.

"What? You scared of a little halfling?" he chuckles in their face.

Strength: 1d20 + 1 ⇒ (16) + 1 = 17
Strength: 1d20 + 1 ⇒ (18) + 1 = 19
Strength: 1d20 + 1 ⇒ (9) + 1 = 10
Strength: 1d20 + 1 ⇒ (15) + 1 = 16
Strength: 1d20 + 1 ⇒ (2) + 1 = 3


Male Human Rogue6/Clr1 Current Map

Shivikah accepts the challenge

Str chk: 1d20 + 1 ⇒ (1) + 1 = 2
Str chk: 1d20 + 1 ⇒ (2) + 1 = 3
Str chk: 1d20 + 1 ⇒ (17) + 1 = 18
Str chk: 1d20 + 1 ⇒ (12) + 1 = 13
Str chk: 1d20 + 1 ⇒ (2) + 1 = 3

Shivikah did not take you seriosly at first especially at she is 6' tall, but gathered strength for the third contest. You win three of five and gain a +2 on your next attempt to influence her.


MannyGoblin wrote:
Who are the other officers? Besides Scourge and Plugg

Fishguts thinks a minute, mulling over the answer:

"Well you know Cut-Throat Grok, the quarter master. Peppery Longfarthing, she's the sailing master and old friend of the captain, Riaris Krine, she's master gunner. Habbly Quarne, the “Stitchman”, he's ship’s surgeon and carpenter. Kipper is a bootlicker for Plugg and Scourge and gunner’s mate and Patch Patchsalt, she our female gnome rogue Boatswain’s mate and sycophant of Plugg and Scourge. She ain't no officer but there's also “Caulky” Tarroon the captain’s cabin girl."


Male Human Rogue6/Clr1 Current Map

Harak has been confined in the Sweatbox for failure to do his duties. (He has been out of touch for over two weeks and not responding to pms either.) He will stay there during the day until needed.


M Goblin Rogue5HP 28/34,Init+4,F3R8W3Per9AC17T15FF13

'Cabin girl'. Uh-huh. Me think I know what that means.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Duties wrote:

Emerald

Rat Catcher: Catching rats and other vermin belowdecks,
requiring either a DC 10 Stealth check, Survival check,
or Dexterity check to catch and kill enough rats,
cockroaches, and beetles for a good day’s work.

Well I never, As if, Get all that shell fish for the crew and make it though the storm, and this is the thanks I get!! Being back where I started from, in the bulges, she mumbles grunting down the steps[

yes sir, eye eye, will do as you wish sir!! (knowing full well not to mouth off in front of an officer.)

Day 1 constitution, working diligently, Strength: 1d20 + 1 ⇒ (3) + 1 = 41d20 + 4 ⇒ (15) + 4 = 19

Day 2 constituion, working diligently; Strength: 1d20 + 1 ⇒ (5) + 1 = 61d20 + 4 ⇒ (5) + 4 = 9

Day 3 constitution, working diligently; Strength: 1d20 + 1 ⇒ (17) + 1 = 181d20 + 4 ⇒ (11) + 4 = 15


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Night action strike up conversation with jaundice Jake and Shivikah about the beautiful ocean plants and animals in the reef. Ask if they want to game.

Diplomacy: 1d20 + 2 ⇒ (16) + 2 = 18

Diplomacy: 1d20 + 2 ⇒ (11) + 2 = 13


Male Human Rogue6/Clr1 Current Map
Emerald Delta Waters wrote:

Night action strike up conversation with jaundice Jake and Shivikah about the beautiful ocean plants and animals in the reef. Ask if they want to game.

[dice=Diplomacy]1d20 + 2

[dice=Diplomacy]1d20 + 2

Jaundice Jake is hostile so the DC 25 and Shivikah is unfriendly so the DC is 20


Male Human Rogue6/Clr1 Current Map

Seems Conchobhar Shortstone was left off the NPC list. He is a gnome bard and female characters gain a +2 bonus on all checks to inf luence
him. He finds Rosie Cusswell magnificent. a foppish dandy and womanizer. His initial attitude is unfriendly, but


Male Human Rogue6/Clr1 Current Map

Day 14: Boarding School
You are excused from their regular work today, as they are to be trained in boarding. This training is carried out under the watchful eye of Riaris Krine, the Wormwood’s master gunner. Krine’s skin is darkened from countless days on deck under the sun, and her nose has the appearance of having been broken several times over. One of her legs has been replaced with a wooden peg leg, the result of a wayward catapult shot that took off her leg below the knee. She may be the most viletongued wench the PCs have ever met, and her language makes Rosie Cusswell sound like a nun.
Grappling hooks are an essential part of piracy, used to grapple enemy ships and draw them closer for boarding. Being able to use them is therefore considered a vital pirate skill. Krine orders the jolly boat on the main deck (area A3) to be launched at dawn for the day’s work. She takes two of you out at a time to instruct them in using grapples.
The exercise consists of the characters in the jolly boat throwing grapples onto the Wormwood from 40 feet away, tying the rope off, and then boarding the Wormwood by climbing along the rope. To make it interesting, however, Krine has instructed four random crew members to hurl objects at the boarding characters in an attempt to knock them off,
simulating a real attack.
Throwing a grappling hook (Core Rulebook 155) requires a ranged attack roll, treating the hook as a thrown weapon with a range increment of 10 feet. The Wormwood’s rail is AC 5. At 40 feet away, you have a –6 on their attack rolls. Once the hook is set, the PC must tie off the rope as a move action, then shimmy along the rope, requiring DC 15 Climb checks.

Capricia and Nuts will be first
Laroisael and Manny second
Emerald and Harak last

This should be fun!


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia is very prim and proper when dealing with Riaris; she hasn't really had a meaningful reaction with the woman previously and would prefer to either stay anonymous to her or get on her good side. When it's her turn to try to grapple-hook the railing, she twirls the hook around a few times over her head before letting it fly!

She nearly takes off Riaris's head in the process but hooks the railing on her first toss! Tying the end of the hook's line off to the jolly boat's seat, she takes a deep breath and tries to shimmy up the rope. She's surprised that it's a lot easier than she expected. Once she's on the Wordwood's deck, she shouts encouragement to her new friends. "Come on Nuts--you've got this!"

Capricia the Pirate grappling hook toss (range penalty): 1d20 + 5 - 6 ⇒ (7) + 5 - 6 = 6

Capricia the Pirate Climb Check: 1d20 + 5 ⇒ (18) + 5 = 23


Male Human Rogue6/Clr1 Current Map

Capricia, you need to make climb checks to get you 40'. So far you are 7.5.

Four of the crew start throwing rotten vegetables, garbage and empty bottles at you.

ranged att impr wpn: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
ranged att impr wpn: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
ranged att impr wpn: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
ranged att impr wpn: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2

You were struck twice so you can make two DC 10 Reflex saves or one
DC 12 Reflex save.


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

This just got a lot harder....

Capricia the Pirate Reflex Saving Throw (vs. DC 12): 1d20 + 6 ⇒ (4) + 6 = 10


Male Human Rogue6/Clr1 Current Map
Capricia the Pirate wrote:

This just got a lot harder....

[dice=Capricia the Pirate Reflex Saving Throw (vs. DC 12)]1d20+6

You fall in the water.

"Git back in the jolly and try again!"
Yells Krine.
Next round, only two will throw at you and two at Nuts
You notice the four that are throwing are the ones that are syncompats of Scourge.


Male Human Rogue6/Clr1 Current Map

Laroisael and Manny can make their rolls when ready. I will just hold on to them until the first group is done.


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia climbs back into the jolly boat and tries again.

Capricia the Pirate Climb Check: 1d20 + 5 ⇒ (13) + 5 = 18 (7.5 ft.)
Capricia the Pirate Climb Check: 1d20 + 5 ⇒ (8) + 5 = 13 (7.5 ft.)
Capricia the Pirate Climb Check: 1d20 + 5 ⇒ (17) + 5 = 22 (15 ft.)
Capricia the Pirate Climb Check: 1d20 + 5 ⇒ (17) + 5 = 22 (22.5 ft.)
Capricia the Pirate Climb Check: 1d20 + 5 ⇒ (18) + 5 = 23 (30 ft.)
Capricia the Pirate Climb Check: 1d20 + 5 ⇒ (4) + 5 = 9 (SPLASH!!??!!)


M Goblin Rogue5HP 28/34,Init+4,F3R8W3Per9AC17T15FF13

throw: 1d20 - 1 ⇒ (9) - 1 = 8
climb: 1d20 + 3 ⇒ (20) + 3 = 23
climb: 1d20 + 3 ⇒ (18) + 3 = 21
climb: 1d20 + 3 ⇒ (6) + 3 = 9


Male Human Rogue6/Clr1 Current Map
Capricia the Pirate wrote:

Capricia climbs back into the jolly boat and tries again.

(SPLASH!!??!!)[/ooc]

ranged att impr wpn: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11

ranged att impr wpn: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18

Only if you fail a DC 10 Reflex save, if not then you can continue to climb. You just slip but can keep a hold of the rope if you make your save.


Male Human Rogue6/Clr1 Current Map
MannyGoblin wrote:

Let's see 8 plus your 4 ranged -6 for the range is 6 and the AC is 5. Yep, good there.

ranged att impr wpn: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
ranged att impr wpn: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6

You can continue to climb Manny


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

This time, Capricia clings tenaciously to the rope line and avoids a spill. Then she continues climbing toward the Wormwood's railing.

Capricia the Pirate Reflex Saving Throw: 1d20 + 6 ⇒ (20) + 6 = 26

Capricia the Pirate Climb Check: 1d20 + 5 ⇒ (3) + 5 = 8
Capricia the Pirate Climb Check: 1d20 + 5 ⇒ (18) + 5 = 23 (37.5 ft.)
Capricia the Pirate Climb Check: 1d20 + 5 ⇒ (13) + 5 = 18 (40+ ft.)


M Goblin Rogue5HP 28/34,Init+4,F3R8W3Per9AC17T15FF13

Manny channels his inner monkey goblin and keeps going.

Climb: 1d20 + 3 ⇒ (11) + 3 = 14
Climb: 1d20 + 3 ⇒ (2) + 3 = 5
Climb: 1d20 + 3 ⇒ (9) + 3 = 12


Male Human Rogue6/Clr1 Current Map
Capricia the Pirate wrote:

This time, Capricia clings tenaciously to the rope line and avoids a spill. Then she continues climbing toward the Wormwood's railing.

[dice=Capricia the Pirate Reflex Saving Throw]1d20+6

[dice=Capricia the Pirate Climb Check]1d20+5
[dice=Capricia the Pirate Climb Check]1d20+5 (37.5 ft.)
[dice=Capricia the Pirate Climb Check]1d20+5 (40+ ft.)

In a lot more colorful language than is allowed on Paizo, Riaris Krine congrats you on being the first to complete boarding training, "Well that was one of a farkin' job ya did there lanlubber. Ya r now in charge of da boardin' crew ya r! Tell, Gruk to give ya yer stuff. Yer needs needs it fer boardin'"

FYI, Sandara channeled two days ago for 9 hp and you would heal for 1 point a day so no one should be down any at this point. Also, you gain 100 xp for completing boarding school. 200 xp for getting your stuff back.


Male Human Rogue6/Clr1 Current Map
MannyGoblin wrote:

Manny channels his inner monkey goblin and keeps going.

Sorry Manny, the Climb DC is 15 so you go no where but are a target for trash and yesterday's dinner.

ranged att impr wpn: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17
ranged att impr wpn: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7

Make a DC10 Reflex save Manny


M Goblin Rogue5HP 28/34,Init+4,F3R8W3Per9AC17T15FF13

Reflex: 1d20 + 6 ⇒ (11) + 6 = 17

Manny farts at the tossers.

Climb: 1d20 + 3 ⇒ (17) + 3 = 20
Climb: 1d20 + 3 ⇒ (17) + 3 = 20
Climb: 1d20 + 3 ⇒ (14) + 3 = 17


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

"Aya-aye!" Capricia barks in reply to Riaris's (sorta) kind words and (semi-) praise. Though she seems to be beaming at her accomplishment and watching the others try to cross the ropes, she's surreptitiously watching to see which of the quartet of toadies are doing the best job of pelting her chums and which of the jerks seems to be taking the most joy in it.

Capricia the Pirate Perception Check: 1d20 + 5 ⇒ (3) + 5 = 8 (Meh!)


Male Human Rogue6/Clr1 Current Map
MannyGoblin wrote:


Manny farts at the tossers.

One more round of tossers before you get to the ship

ranged att impr wpn: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
ranged att impr wpn: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9

Manny joins Capricia on deck

100 xp for completing boarding school


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

"Back in school again, thought I had graduated already, well always game to try something new."

Throw the grappling hook 1st attempt: 1d20 + 3 - 6 ⇒ (5) + 3 - 6 = 2

Admonishing myself, you can do this, but it slips out of my hands and goes wild making everyone duck out of the way.

Throw 2nd attempt: 1d20 + 3 - 6 ⇒ (4) + 3 - 6 = 1

This time I held on too hard and hit myself, ouch!! QUIT THROWING LIKE A GIRL!! Because I am a girl, duh!!

Sleight of Hand/Stealth to cast a spell (monkey fish) with my hand tucked in my pockets: 1d20 + 3 ⇒ (19) + 3 = 22

climb 10 ft: 1d20 + 9 ⇒ (1) + 9 = 10

Well, I know how to get on there and climb, I think. Apparently not!!

climb 10 ft: 1d20 + 9 ⇒ (8) + 9 = 17

climb 10 ft: 1d20 + 9 ⇒ (15) + 9 = 24

Throw 3rd attempt: 1d20 + 3 - 6 ⇒ (3) + 3 - 6 = 0

I believe, I believe, it's stupid but I believe!!

Throw 4th attempt: 1d20 + 3 - 6 ⇒ (1) + 3 - 6 = -2

If first you don't succeed, go fishing and come back tomorrow.

Throw 5th attempt: 1d20 + 3 - 6 ⇒ (20) + 3 - 6 = 17

Throw 6th attempt: 1d20 + 3 - 6 ⇒ (18) + 3 - 6 = 15


Male Human Rogue6/Clr1 Current Map
Emerald Delta Waters wrote:

"Back in school again, thought I had graduated already, well always game to try something new."

So, you are 20' out on the rope

ranged att impr wpn: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
ranged att impr wpn: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15


Male Human Rogue6/Clr1 Current Map
brvheart wrote:
Emerald Delta Waters wrote:

"Back in school again, thought I had graduated already, well always game to try something new."

So, you are 20' out on the rope

Jaundiced Jape yells outAh, batta, batta as he and Slippery Syl Lonegan throw heads of rotten lettuce at you

[dice=ranged att impr wpn]d20+4-4
[dice=ranged att impr wpn]d20+4-4

So, you can roll one DC 12 reflex or two DC10 reflex saves


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Apparently not a fan favorite as I attempt to dodge getting litteral egg in my face or lettuce also (Reflex): 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23

Come on gang, were doing our best

climb 10 ft: 1d20 + 9 ⇒ (3) + 9 = 12

climb 10 ft: 1d20 + 9 ⇒ (17) + 9 = 26


Male Human Rogue6/Clr1 Current Map
Emerald Delta Waters wrote:


Come on gang, were doing our best

How about a couple of empty rum bottles?

ranged att impr wpn: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13
ranged att impr wpn: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3

One more reflex DC 10


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Continue to attempt to dodge getting a bottle in my face (Reflex): 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13

I LIKE rum ration, occasionally, but you can keep the bottles.


Male Human Rogue6/Clr1 Current Map
Emerald Delta Waters wrote:
[dice=Continue to attempt to dodge getting a bottle in my face (Reflex)]1d20 + 3 + 2

You climb over the rail back aboard ship.

100 xp for finishing boarding training


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Throw Grappling Hook: 1d20 + 2 - 6 ⇒ (1) + 2 - 6 = -3

Laroisael completely misses the first time. She huffs and tries again.

Throw Grappling Hook take 2: 1d20 + 2 - 6 ⇒ (17) + 2 - 6 = 13

This time she gets it. Now she has to climb to the other side.

Climb: 1d20 + 1 ⇒ (20) + 1 = 21
Climb: 1d20 + 1 ⇒ (7) + 1 = 8
Climb: 1d20 + 1 ⇒ (16) + 1 = 17
Climb: 1d20 + 1 ⇒ (11) + 1 = 12

She seems to have...some kind of hang to it. Possibly. Maybe not.


Male Human Rogue6/Clr1 Current Map
Laroisael wrote:


She seems to have...some kind of hang to it. Possibly. Maybe not.

The other two toss garbage at Laroisael

ranged att impr wpn: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
ranged att impr wpn: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4

Make a DC 10 reflex and if you make it keep rolling climb checks


"Sure, Ma'am... I've been climbing ropes on the ship for the last two week. This should be child's play." Nuts gets on the jolly and tosses the hook at Wyrmwood's railing. "We got this!" he shouts at Capricia as they shimmy along. And then the carrots start flying. "Are they really throwing food at us? The crabs must have been a good haul." he laughs, and then Capricia is hit and falls into the water.

Schradenfreude hits in, and he grins a bit as he moves on. "Hah! Do your worst!"

Grappling hook DC 5: 1d20 + 4 - 6 ⇒ (13) + 4 - 6 = 11

Shimmy: 1d20 + 7 ⇒ (5) + 7 = 12 0
Shimmy: 1d20 + 7 ⇒ (6) + 7 = 13 5
Shimmy: 1d20 + 7 ⇒ (8) + 7 = 15 10
Shimmy: 1d20 + 7 ⇒ (18) + 7 = 25 15
Shimmy: 1d20 + 7 ⇒ (2) + 7 = 9 15
Shimmy: 1d20 + 7 ⇒ (19) + 7 = 26 20
Shimmy: 1d20 + 7 ⇒ (7) + 7 = 14 20
Shimmy: 1d20 + 7 ⇒ (9) + 7 = 16 25
Shimmy: 1d20 + 7 ⇒ (11) + 7 = 18 30
Shimmy: 1d20 + 7 ⇒ (20) + 7 = 27 35
Shimmy: 1d20 + 7 ⇒ (18) + 7 = 25 40

Waiting for the bottles.


Male Human Rogue6/Clr1 Current Map

While pirates are adept at turning most trash into treasure, some things just don't recycle like crabs legs. They are tossing handfulls of them at you
For the first 20'
ranged att impr wpn: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
ranged att impr wpn: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17

If you make that
ranged att impr wpn: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
ranged att impr wpn: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5

They miss you four times. Krine makes you co-boarding master.

100 xp for finishing boarding school


"Well..." Nuts turns to Capricia. "makes you wonder what happened to the previous boarding masters, huh?"

"Anyway. Up to us now." he thigh-fives Capricia to celebrate. A bittersweet victory.

He starts cheering for the rest of the bunch. "Loop your legs around the rope, guys! In case your hands slip!"


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Reflex save: 1d20 + 4 ⇒ (15) + 4 = 19

Climb: 1d20 + 1 ⇒ (8) + 1 = 9
Climb: 1d20 + 1 ⇒ (12) + 1 = 13
Climb: 1d20 + 1 ⇒ (19) + 1 = 20
Climb: 1d20 + 1 ⇒ (19) + 1 = 20
Climb: 1d20 + 1 ⇒ (5) + 1 = 6
Climb: 1d20 + 1 ⇒ (4) + 1 = 5
Climb: 1d20 + 1 ⇒ (8) + 1 = 9
Climb: 1d20 + 1 ⇒ (12) + 1 = 13
Climb: 1d20 + 1 ⇒ (3) + 1 = 4
Climb: 1d20 + 1 ⇒ (18) + 1 = 19

After a LOT of struggling due to making sure the garbage didn’t strike her, Laroisael seems to have made it to the other side.


Male Human Rogue6/Clr1 Current Map
Laroisael wrote:


After a LOT of struggling due to making sure the garbage didn’t strike her, Laroisael seems to have made it to the other side.

Riaris Krine congrats you on making on board Ya look like a bobber on fishen pole but ya made et!

xp = 100 for completing boarding school


Male Human Rogue6/Clr1 Current Map

Day 14 & 15

Manny's galley roll: rnd: 1d6 ⇒ 6
Nuts' rigger roll: rnd: 1d6 ⇒ 4
Capricia's Swab roll: rnd: 1d6 ⇒ 3
Emerald's Swab roll: rnd: 1d6 ⇒ 5
Laroisael's Swab roll: rnd: 1d6 ⇒ 1


Male Human Rogue6/Clr1 Current Map

Manny

Special Occasion: Captain Harrigan is celebrating
something today, and wants one of the ship’s
pigs butchered and cooked for dinner. The PC
must make a DC 10 Profession (cook) or Survival
check to slaughter the animal, then help Kroop
to clean, cut, and prepare the carcass. If Kroop is
sober, no additional check is required. If Kroop is
drunk, this requires a DC 15 Profession (cook) or
Intelligence check. (Well Kroop ain't sober so this will take two days rolling each day)

Nuts

Rope Work: Handling the ship’s ropes, including
coiling them, stowing them, and securing them to
cleats and single and double bollards, requiring a DC
10 Profession (sailor) or Dexterity check.

Capricia

Swab the Decks: Backbreaking work mopping the
decks and scrubbing them with sandstone blocks
called holystones, requiring a DC 10 Strength or
Constitution check. Failing either check results in the
PC being fatigued at the end of the shift.

Emerald

Runner: Passing messages to the crew and officers
of the Wormwood in all parts of the ship except
officers’ cabins (areas A4 and A5), requiring a DC 10
Acrobatics check and DC 10 Constitution check.
Failing the Constitution check results in the PC being
fatigued at the end of the shift. A PC with the Run feat
automatically succeeds at this task.

Laroisael

Man the Bilges: Vile and sweaty work cleaning out the
bilges (area A11), requiring a DC 12 Strength check.
The PC must also make a DC 10 Constitution check to
avoid being fatigued at the end of the shift.


M Goblin Rogue5HP 28/34,Init+4,F3R8W3Per9AC17T15FF13

KROOP! Get out of the rum!

cook #1 MW kitchen: 1d20 + 8 ⇒ (7) + 8 = 15

cook #2 mw kitchen: 1d20 + 8 ⇒ (11) + 8 = 19

The whole ship smells awesome!


Dexterity: 1d20 + 4 ⇒ (11) + 4 = 15

Nuts' day ends with several rope burns and a series of cramps in both his forearms. He is, nonetheless, amused with Manny smelling like boiling lard. He asks what is that about.

After two weeks, Nuts may have finally gone nuts. His eyes go wide as Manny tells him what he was doing that day. He shakes his head in disbelief. "I'm sorry, did you just tell me we have pig pens on this ship?"

The halfling starts cackling loudly. "Hehe.... he... This is just a fever dream. I am stranded somewhere, dying of heatstroke, and this whole experience is just my head's death throes... No... I don't believe you."

He looks around the bunk room. "Hehe. None of you are real!"

He starts cackling again, and pulls off his shirt. He comes to Lonegan's bunk, pulls out, and starts showering the bunk in... well, urine.

"What? What are you gonna do? You're all just in my head! Haaaa-hahahaaaaa!"

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