GM JaceDK's Mummy's Mask: The Half-Dead City

Game Master Jacob Trier

Campaign overview, key locations and NPCs |Image gallery | Loot Sheet

Player info
Date: Wealsday the 30th of Rova, 4714 AR
Time: 09:30 am
Location: The House of Pentheru, the Necropolis, Wati,
Current Weather: Cloudy, 24° C
Map: Battlemap |
Quests: Explore the House of Pentheru

Group rolls:

Perception:

[dice=Indus Perception]1d20+5[/dice]
[dice=Diorio Perception]1d20+4[/dice]
[dice=Sobekhotep Perception]1d20+10[/dice]
[dice=Seben-en-Ra Perception]1d20+7[/dice]
[dice=Lueck Perception]1d20+3[/dice]
[dice=Neith Perception]1d20+9[/dice]
[dice=Sacred Ibis Perception]1d20+5[/dice]

Initiative:

[dice=Indus Initiative]1d20+3[/dice]
[dice=Diorio Initiative]1d20+4[/dice]
[dice=Sobekhotep Initiative]1d20+0[/dice]
[dice=Seben-en-Ra Initiative]1d20+2[/dice]
[dice=Lueck Initiative]1d20+2[/dice]

Stealth:

[dice=Indus Stealth]1d20+7[/dice]
[dice=Diorio Stealth]1d20+4[/dice]
[dice=Sobekhotep Stealth]1d20+0[/dice]
[dice=Seben-en-Ra Stealth]1d20+6[/dice]
[dice=Lueck Stealth]1d20+4[/dice]
[dice=Neith Stealth]1d20+10[/dice]
[dice=Sacred Ibis Stealth]1d20+8[/dice]


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Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Push!


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

"By the way, I have some blunt crossbow bolts, Seben, if you want to borrow my crossbow for a bit?"


Female Human Hunter 2

"Really?" Seben's eyes light up. "That would be awesome. That crossing bow looks like it would be so much easier! Thanks!"


Male Blackwisp Egret 3 HD

Sitting on Sebens shoulder (cause it can totally do that now...)

...The Sacred Ibis seems to almost clear his throat.

Then it looks to the left, then to the right. Is it... shaking it's head?


Female Human Hunter 2

"Um, you know what? On second thought, maybe I'd better wait until after we're out of this tomb and I have a chance to practice with it. But really, thank you."

Seben 'accidentally' knocks her bird off her shoulder and makes it walk. They both seem to be sulking.


Female Human Hunter 2

P.S. We need a detect magic on the statue columns, the tapestry and the interesting spire floor tiles - Seben will focus her spell on do the whole room in general.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Indus intones an arcane spell to detect magic in the area.


Mummy's Mask Campaign slides | Storyteller extraordinaire

Neither Indus or Seben detect any magic in this room. The tiles, tapestry and statues are all of excellent craftmanship, but mundane in nature.

Their scan complete, the group gathers arround Indus as he carefully works with his lockpicks to open the locked western door. Assuming a Take 20 Disable Device here.

Pushing the doors open reveals a short hallway that leads to a decending stair. The walls are decorated with the now familiar images of Pharasma and Anubis, but there are also several images of a unknown female goddess surrounded by serpents. In some of the images, she is attended by a human priestess, whom you assume is Ahkentepi’s mistress, Didibastet.

Knowledge (religion) DC 25:

The goddess depicted is Nuit-Shaes, the serpent form of the goddess Mut. Worship of Nuit-Shaes was rare, even at the height of the ancient Osiriani dynasties, and little is known of the religious practices surrounding her.

From your vantage point in the doorway, it looks like half of the stair is covered with rough earth.

Detect magic:

As the doors open, you notice a faint trace of a magic aura coming from the bottom of the stair. Concentration reveals faint conjuration and abjuration auras. The magic is concentrated, likely from a single object or item.


Female Human Hunter 2

"Snakes... Why did it have to be snakes..."

Seben knows nothing of Nuit-Shaes. She communicates the results of the detect magic spell and delivers a round of guidance to the Brigade.


Mummy's Mask Campaign slides | Storyteller extraordinaire

Fun fact: It actually didn’t have to be snakes, this is one of my custom additions to the original module. I learned about Niut-Shaes (note, I made a spelling error in the original post. It’s Niut-Shaes, not Nuit-Shaes) through a History Channel documetary and decided to use her in the game. More info here.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

"There's some sort of summoning and warding magic further ahead. We should proceed with caution."


Female Human Hunter 2

History Channel documentary!? You're really classing up the joint here. I was just quoting Indiana Jones.


Mummy's Mask Campaign slides | Storyteller extraordinaire

GM rolls:

Indus Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Diorio Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Sobekhotep Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Seben-en-Ra Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Lueck Perception: 1d20 + 3 ⇒ (4) + 3 = 7

Seben-en-Ra Knowledge (nature): 1d20 + 7 ⇒ (10) + 7 = 17

Proceeding, cautiously, into the hallway, your usual careful inspection of the surroundings reveals the faint outline of a secret door on the north wall, just before the stairs. However, even a thourough search does not reveal any ways of opening it.

Knowledge (engineering) DC 10:
This solid stone door looks like a one-way exit that is not intended to be opened from this side. You could potentially force it open, but it would require significant effort (i.e. pretty high Hardness, HP and Force open).

While most of the group is preoccupied with the secret door, Seben-en-Ra spots something further down the stairs.

Seben-en-Ra:

You hear the faint sound of chittering and scraping from down the stairs. Glancing down, you see that the bottom of the stair is blocked by collapsed earth and sand. The dirt is ridden with holes and tunnels, from which the sound is coming. You also spot tiny flickers of luminescent light.

Your knowledge of Osiriani flora and fauna leads you to suspect that this is the work of giant mining beetles, industrious little vermin the size of a cat who can tunnels through the ground with ease. Their glow is harmless and lingers after their death, but they have a nasty bite and defend their lair aggressively. They are also the natural prey of the solifugids you fought earlier, so they are likely to be hostile to any intruders.

Map updated


Female Human Hunter 2

"Oh!...Hold up, friends! We've, uh, got a problem."

Seben relays the information in the spoiler tag above so that all can read it.

Is it the secret door what was setting off the detect magic?

Seben loads her bow with an Ibis-feathered arrow. She points it down the stairs, ready to let loose at any targets that appear below.

Readied action to fire...


Mummy's Mask Campaign slides | Storyteller extraordinaire

The aura is coming from the bottom of the stairs.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Knowledge (Engineering): 1d20 + 7 ⇒ (8) + 7 = 15

Indus relates the information about the secret door. "Maybe we should see if we can find another way into the room behind, before we spent hours trying to break down the door?"

Then he turns to Seben. "Good thing we are good at solving problems then!" With that, he readies his sword while holding a lit torch in the other hand.

"Shall we?"


Male Varisian Human Swashbuckler 2 (HP 20/20) (AC 18, 15, 13) (CMD 16) (Fort +1, Ref +7, Will +0) (Init +4) (Percep +4) Swashbuckler 2

Having always been an adventurous eater, and having seen several varieties of roasted beetles in the markets of Wati, Diorio is wondering if these beetles before them might be of the edible type...stomach rumbling noises reminding him that it has been a few hours since last morsels.

"Good idea with the torch Indus! Does anyone know if these critters are edible? I'm getting really hungry."


Mummy's Mask Campaign slides | Storyteller extraordinaire

For now, it does not appear that your presence at the top of the stair has disturbed the mining beetles.

What do you do?


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Indus proceeds carefully, ready to attack anything that attacks him.


Female Human Hunter 2

I'm too late to think of it, but maybe we shoulda chucked some food down there and rained missile fire on any beetles coming out from the high ground. Gah!

As soon as Indus starts to move, Seben casts guidance on those in reach: Diorio, Luek, herself, the Sacred Ibis and Neith, prioritizing anyone else who is moving down. Then if there's been no attack by that point, she switches back to her readied action with her bow.

Diorio wrote:
"Good idea with the torch Indus! Does anyone know if these critters are edible? I'm getting really hungry."

.

"Very edible, " she says quietly, her eyes trained downward over the sight of her bow. "Unfortunately, I think the same is true of us for them!"


Mummy's Mask Campaign slides | Storyteller extraordinaire

I'm ok with someone interrupting Indus' descent or taking action beforehand, especially since Lueck and Sobek have not chimed in yet. Guidance on everyone is a given at this point. I more or less assume someone casts it before every non-urgent action.


Female Human Hunter 2

Well, Seben will suggest it to Indus then. But I am ok, either way. Indus going to down to act as bait is a lot more practical than say, a bowl of meat. He can investigate the hidden source of magic. But if he'd like to join Team Sniper up top instead, he's welcome. We could use a combo of rations and maybe Solifugid meat to lure them out.

Seben once cast guidance before eating her breakfast cereal. Eventually the gods may find it more convenient to just bestow a permanent +1 on the world's population.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

"Bes favours the bold!" Indus says, continuing down the stairs.


"At some point we should get rid of those beetles. Though they are of nature themselves, they still violate the tomb." When Indus starts down the stairs, Lueck follows, keeping him within tongue range, just in case.


Mummy's Mask Campaign slides | Storyteller extraordinaire

Beetle Mania

GM rolls:

Initiative:

Indus Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Diorio Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Sobekhotep Initiative: 1d20 + 0 ⇒ (20) + 0 = 20
Seben-en-Ra Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Lueck Initiative: 1d20 + 2 ⇒ (14) + 2 = 16

Mining beetles Initiative: 1d20 + 2 ⇒ (11) + 2 = 13

Torch and sword in hand, Indus begins walking down towards the beetle tunnels with Lueck a half dozen paces behind. Almost immediately, an angry buzzing erupts from the holes in the dirt.

Those of you who speak Beetle:

"What's this! First the solifugids raid our warrens and then we have to abandon perfectly good tunnels because some wierd sand snake decides to crash on the stairs. And now we have some wierd, two-legged flesh things walking in and waving light around!?"

"Clive, please...if we just ignore them, they will probably leave."

"No, Betty, I have had it. A beetle can only take so much abuse in his own home. I'm going out there to show those intruders what's what."

"No! Clive, think of the brood...I can't raise them all on my own."

"I have to, Betty...what kind of a father would I be if I did not stand up for them and the hive. I love you....Now, let me....HEY YOU THERE, JUST WHAT DO YOU THINK YOU'RE DOING? THIS IS OUR HOME AND YOU ARE TRESPASSING! SCRAM, BEFORE I SHOW YOU THE BUSINESS END OF MY MANDIBLES!"

A lone mining beetle erupts from the tunnel and charges at Indus.

Seben, your readied action triggers - give that nasty vermin your best shot.

Beetle Mania - Round 1
Initiative
> Sobekhotep, Seben-en-Ra, Diorio, Lueck
- Mining beetles
- Indus

Map updated


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Indus is so shocked at his sudden ability to understand Beetle, that he almost forgets to act.

Grand Lodge

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Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Earlier:

Knowledge(Religion), Guidance: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25.

As Sobekhotep observes the image of the obscure Goddess, he unconsciously runs his hand over the image of the serpents, and it triggers a memory of a literal lifetime ago, when he was walking along the riverside at night, observing the stars whilst he pondered a legal case, and encountered an unusual asp with a starburst upon its forehead.

For a moment, he can almost feel the cool night breeze on his skin, and the smell of the river... and then the second of divine inspiration has passed. Still, it was enough.

"Oh. The goddess depicted here is Nuit-Shaes. She is... a somewhat lesser-known Goddess. Some consider Her to be an aspect of Ma'at, but that is not quite accurate. If Ma'at is the Feather of Truth, then Nuit-Shaes is the Serpent of Vengeance. The closest modern approximation that I can think of would be Calistria... if her portfolio lacked hedonism, and focused solely upon law and vengeance.

She was only popular during the 26th Dynasty, from what I remember; Her priests and priestesses wore the most exquisite silver masks, although they were quite secretive when it came to their actual religious practices."

Now:

The sudden encounter with an obscure member of the Old Pantheon leaves Sobekhotep in something of an introspective daze, which he is only shaken from when they encounter the beetle.

"Oh dear. I feel somewhat conflicted about attacking things within Khepri's portfolio... but at least they are not actually dung bettles..."

Not having the ability to commune with beetles, or to convince them to stand down, Sobekhotep jabs it with his spear.

Mw Cold Iron Spear: 1d20 + 2 ⇒ (19) + 2 = 21, for 1d8 ⇒ 4 damage.


Female Human Hunter 2
GM JaceDK wrote:

Seben, your readied action triggers - give that nasty vermin your best shot.

As soon as the beetle moves towards Indus, Seben lets her arrow fly...

Just remove the guidance if it doesn't apply.

Attempted shot with mwk longbow with guidance and Precise Shot: 1d20 + 1 + 2 + 1 + 1 ⇒ (5) + 1 + 2 + 1 + 1 = 10

Possible damage from arrow: 1d8 + 1 ⇒ (8) + 1 = 9

Pretty sure that's a miss but that would have been a sweet damage roll.


Female Human Hunter 2

"Indus!" she cries, "Watch out!"

(Thanks Seben, I hadn't thought of that. Good tip.)

If I am right, Seben goes again as part of the top of the initiative order. If I am wrong in that, just ignore this as, in that case, she's already gone.

Attempted shot with mwk longbow with Precise Shot: 1d20 + 1 + 2 + 1 ⇒ (18) + 1 + 2 + 1 = 22

Possible damage from arrow: 1d8 + 1 ⇒ (3) + 1 = 4

She remains in place and does not move.


Male Blackwisp Egret 3 HD

The Sacred Ibis flies down at the beetle and pecks at its hard shell in 17 different places before suddenly flying off.

Seben uses a swift action to change the Sacred Ibis’ animal focus from tiger to snake.

Flyby Attack. The intervening standard action will be an Aid Another attempt. Indus will be the designated friend, and the intended effect is to give him +2 to his AC. With the Sacred Ibis' lower flight speed, he doesn't quite make it back to Seben, but instead ends his turn next to Luek.

Aid Another attempt vs AC 10 with Animal Focus (snake) and guidance: 1d20 + 2 + 3 + 1 + 1 ⇒ (12) + 2 + 3 + 1 + 1 = 19

I am secretly hoping the beetle is already dead and as such the Sacred Ibis won't draw an Attack of Opportunity, but if not, AC 18.


Male Varisian Human Swashbuckler 2 (HP 20/20) (AC 18, 15, 13) (CMD 16) (Fort +1, Ref +7, Will +0) (Init +4) (Percep +4) Swashbuckler 2

Given the congestion on the stairs Diorio will keep an eye on the room we came from and an ear on the poor but potentially tasty beetle massacre.


Mummy's Mask Campaign slides | Storyteller extraordinaire

Beetle Mania

GM Rolls:

Beetle (Green) bite vs Indus: 1d20 + 3 ⇒ (11) + 3 = 14
Bite damage: 1d4 + 2 ⇒ (2) + 2 = 4

Beetle (Red) bite vs Indus: 1d20 + 3 ⇒ (14) + 3 = 17
Bite damage: 1d4 + 2 ⇒ (3) + 2 = 5

Beetle (Blue) bite vs Seben-en-Ra: 1d20 + 3 ⇒ (19) + 3 = 22
Bite damage: 1d4 + 2 ⇒ (2) + 2 = 4

The combination of Sobekhotep's spear thrust and Seben's second arrow succesfully slays the lone charging beetle before it can reach Indus. Poor Clive - at least he died for a noble cause...

Seconds later, more beetles erupt from the packed sand walls, burrowing out to join the defense of their lair and avenge their fallen hero. Both Indus and Seben sustain painful bites. Indus: 5 dmg, Seben: 4 dmg

Since the first beetle died before Lueck, Diorio and the Ibis could act, you effectively delay intil after the second wave appears, so you don't lose your round 1 actions.

Beetle Mania - Round 1
Initiative
- Sobekhotep, Seben-en-Ra
- Mining beetles
> Indus, Diorio, Lueck, Ibis

Member in bold are up


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

I don't think that beetle hit me, unless the Aid Another didn't go through. I should then have AC 18.

Indus hacks away at the nearest beetle while wildly swinging the torch to keep the other beetle at bay.

Longsword w/luck: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Damage: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10

Crit confirm: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Damage: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10


Mummy's Mask Campaign slides | Storyteller extraordinaire
Indus Ionaeus wrote:
I don't think that beetle hit me, unless the Aid Another didn't go through. I should then have AC 18.

The Aid Another did not go through. The first beetle was already dead before the Ibis could act, and the second wave moved in and attacked right away.

Indus' blade is no match for the hardened exoskeleton and neatly carves the beetle in two, spraying insect guts over the dirt walls.

Two beetles left standing


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

For a minute I thought you would claim I was flat-footed :) Also, I assume it is the exoskeleton that's no match for my blade?


Mummy's Mask Campaign slides | Storyteller extraordinaire
Indus Ionaeus wrote:
For a minute I thought you would claim I was flat-footed :) Also, I assume it is the exoskeleton that's no match for my blade?

Imagine Indus' surprise as his blade shatters on the MIGHTY BEETLE SHELL ARMOR....no, you are right. I'm tired.


Male Blackwisp Egret 3 HD

This is the Sacred Ibis' re-jig.

Seeing Seben getting scratched-up by the incandescent beetle of blue, the Sacred Ibis goes into psychotic woodpecker mode. It descends upon the beetle and begins to tattoo hieroglyphs of pain onto the creature's carapace.

Aid Another attempt vs AC 10 with Animal Focus (tiger): 1d20 + 2 + 3 + 1 + 2 ⇒ (5) + 2 + 3 + 1 + 2 = 13

If successful, the intention is to provide a +2 buff to Diorio to increase the chances that he will smack the creature into the next plane.

No flyby attack this time, it just takes a 5-foot step next to the beastie. The brilliant defensive plan is for the beetle to be deceased before it's turn.


GM JaceDK wrote:
Imagine Indus' surprise as his blade shatters on the MIGHTY BEETLE SHELL ARMOR....no, you are right. I'm tired.

Or is he...

MIGHTY BEETLE SHELL ARMOR

Aura Conjuration, Abjuration; CL100; Price If you have to ask...; Weight None of your business, you fat shamer

DESCRIPTION

When the bearer suffers a critical hit from a melee attack, the offending wielder's weapon is immediately destroyed. Additionally, the attacker feels a pang of regret of having attempted to assault so magnificent a creature and reconsiders their life choices.


Male Varisian Human Swashbuckler 2 (HP 20/20) (AC 18, 15, 13) (CMD 16) (Fort +1, Ref +7, Will +0) (Init +4) (Percep +4) Swashbuckler 2
The_Beetle wrote:


MIGHTY BEETLE SHELL ARMOR

Forget eating the beetles, I want their armor! Or...can I do both.


Mummy's Mask Campaign slides | Storyteller extraordinaire

Don't forget to actually stab the beetle, Diorio. You have +2 to the attack from Aid Another. Lueck is up too.[


Male Varisian Human Swashbuckler 2 (HP 20/20) (AC 18, 15, 13) (CMD 16) (Fort +1, Ref +7, Will +0) (Init +4) (Percep +4) Swashbuckler 2
GM JaceDK wrote:
Don't forget to actually stab the beetle, Diorio. You have +2 to the attack from Aid Another. Lueck is up too.[

Did not think I had room to get to the frontlines.

As the sounds of beetle battle intensify, Diorio's grumbling stomach gets the better of him and he decides to join the fray. His skinny frame weaves and dodges through his comrades in front until he is able to employ his rapier as a skewer.

stabby stab: 1d20 + 10 ⇒ (3) + 10 = 13

damage: 1d6 + 4 ⇒ (3) + 4 = 7


Mummy's Mask Campaign slides | Storyteller extraordinaire

If you check the battle map, you can see that a beetle popped out next to Diorio and Seben

The toughness of the beetle’s shells surprise even a trained swordsman like Diorio and the tip of his rapier glances harmlessly off its target.


Lueck cranes his neck to see what is attacking ahead. He gets out his crossbow to try and make a shot at it.

Ready crossbow, load crossbow.


Mummy's Mask Campaign slides | Storyteller extraordinaire

Beetle Mania

Some of the agitated mining beetles have been defeated, but the Smokin' Bask Brigade still need to deal with a few more before they can safely investigate the source of the magic aura.

Beetle Mania - Round 2
Initiative
> Sobekhotep, Seben-en-Ra
- Mining beetles
Indus, Diorio, Lueck, Ibis

Member in bold are up

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Not able to get at Red, Sobekhotep steps across, and aids Diorio's next attack on Blue.

Aid Another: 1d20 + 2 ⇒ (9) + 2 = 11 Vs. DC 10.


Female Human Hunter 2

Suddenly pinned in on all sides with a gigantic beetle snapping before her, she panics, dropping her bow to the ground with a clatter.

In desperation, she fumbles around, her hands searching. Suddenly she finds... Ahkentepi's spear in her hands!

Drop bow as free action, draw spear as move action

"Get away!" she yells at the creature, still brandishing the stick in front of her. You just poke with it, right?

Inaugural melee attack with a mwk spear: 1d20 + 1 + 1 + 1 ⇒ (20) + 1 + 1 + 1 = 23

Possible damage with mwk spear: 1d8 + 1 ⇒ (6) + 1 = 7

Oh c'mon! Clearly she's meant to quit this whole archer gig.

Attempt to confirm possible critical hit with mwk spear: 1d20 + 1 + 1 + 1 ⇒ (7) + 1 + 1 + 1 = 10

Possible additional damage with mwk spear: 1d8 + 1 ⇒ (8) + 1 = 9

Reflexively, Seben rubs the faded scar on her forehead from Ahkentepi's mirror. I might just have to keep this thing, you curmudgeonly jackal.


Mummy's Mask Campaign slides | Storyteller extraordinaire

Although ancient, the masterwork spear slices through the beetle’s hard shell like a flame blade through paper. The slightly perplex Seben suddenly finds herself holding an oversized beetle shish-kebab.

Crit does not confirm, but the base damage was enough to kill it.

The sole surviving beetle continues to gnaw at Indus.

Beetle (Red) bite vs Indus: 1d20 + 3 ⇒ (14) + 3 = 17
Bite damage: 1d4 + 2 ⇒ (4) + 2 = 6

Beetle Mania - Round 2
Initiative
- Sobekhotep, Seben-en-Ra
- Mining beetles
> Indus, Diorio, Lueck, Ibis

Member in bold are up


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Indus winces in pain but continues his attack on the beetle, calling on Bes to grant him victory.

Using hero point post-roll for +4 to hit

Longsword attack w/luck and arcane strike: 1d20 + 4 + 4 + 2 ⇒ (5) + 4 + 4 + 2 = 15
Longsword damage w/luck and arcane strike: 1d8 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9


Mummy's Mask Campaign slides | Storyteller extraordinaire

The favor of Bes seems to be on the side of the beetle at the moment, as Indus sword narrowly misses.


Lueck shifts his loaded crossbow to one hand and draws his wand. He gestures with it and intones a command word. Then, with a quick slap of his tongue to the back of his friend Indus, he delivers its healing power.

Ready wand, cast cure light wounds on Indus for 1d8 + 1 ⇒ (4) + 1 = 5 healing. Wand has 22 charges remaining.

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