Sebti the Crocodile

Seben-en-Ra's page

258 posts. Alias of Pact Stone GM.


Full Name

Seben-en-Ra (Goes by "Seben" for short)

Race

Human

Classes/Levels

Hunter 3

Gender

Female

Size

Medium

Age

Classified

Special Abilities

Lots and lots

Alignment

NG

Deity

That's a sore spot.

Location

On the move.

Languages

Common, Osiriani, Ancient Osirian

Occupation

Student, Osiriontologist ('hieroglyphics are her thang')

Strength 12
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 16
Charisma 11

About Seben-en-Ra

Initiative, Senses and Perception:

Init +2 [+2 Dex]; Perception +8 [+2 rank, +3 Favored Class, +3 Wis]

Defense:

AC 14, touch 12, flat-footed 12 (+2 Armor, +2 Dex)
hp 24 (8+5+5+6 Con)
Fort +6 [+3 Class, +2 Con, +1 trait]
Ref +5 [+3 Class, +2 Dex]
Will +4 [+1 Class, +3 Wis]
Immunities: death effects & negative levels

Offense:

Speed 30 ft.

Mwk composite long bow +5 [+2 BAB, +2 Dex, +1 mwk] (1d8+1) [+1 Str]
Dagger +3 [+2 Bab, +1 Str] (1d4+1) [+1 Str]
Mwk spear +4 [+2 Bab, +1 Str, +1 mwk] (1d8+1) [+1 Str]
Snowball (ranged touch attack) +4 [+2 Bab, +2 Dex]

Statistics:

Str 12, Dex 14, Con 14, Int 12, Wis 16, Cha 11
Base Atk +2
CMB +3 [+2 BAB, +1 Str, +0 Size]
CMD 15 [+10, +2 BAB, +1 Str, +2 Dex, +0 Size]

Feats and Traits:

Feats: Level 1: Favored Animal Focus
Level 2 Hunter Bonus feat: Precise Shot
Level 3 Bonus Teamwork Feat (Hunter Tactics - shared with hunter and companion, and can be changed with a standard action)
Traits: Blood of the Pharaohs (+1 Knowledge (Nobility and it’s a class skill, Ancient Osiriani as a bonus language, +1 Fort), Resurrected (immune to death effects and negative levels)

Skills and Languages:

Acrobatics +2 (+2 Dex)
Appraise +1 (+1 Int)
Bluff +1 (+1 Cha)
Climb +5 (+1 Rank, +3 for Class Skill, +1 Str)
Craft (Fletcher) +5 (+1 Rank, +3 for Class Skill, +1 Int)
Diplomacy +1 (+1 rank)
Disable Device (Untrained – cannot use)
Disguise +0 (+0 Cha)
Escape Artist +1 (+1 Dex)
Fly +1 (+1 Dex)
Handle Animal +5 (+2 Rank, +3 for Class Skill, +0 Cha)
Heal +8 (+2 Rank, +3 for Class Skill, +3 Wis)
Intimidate +0 (+0 Cha)
Knowledge (Dungeoneering) +6 (+2 Rank, +3 for Class Skill, +1 Int)
Knowledge (Geography) +5 (+1 Rank, +3 for Class Skill, +1 Int)
Knowledge (Nature) +5 (+1 Rank, +3 for Class Skill, +1 Int)
Knowledge (Nobility) +6 (+1 Rank, +3 for Class Skill, +1 Trait, +1 Int)
Knowledge (Religion) +2 (+1 Rank, +1 Int)
Linguistics +2 (+1 Rank, +1 Int)
Perception +8 (+2 Rank, +3 for Class Skill, +3 Wis)
Perform +0 (+0 Cha)
Profession (Untrained – cannot use)
Ride +7 (+2 Rank, +3 for Class Skill, +2 Dex)
Sense Motive +2 (+2 Eye for Talent)
Slight of Hand (Untrained – cannot use)
Spellcraft +5 (+1 Rank, +3 for Class Skill, +1 Int)
Stealth +7 (+2 Rank, +3 for Class Skill, +2 Dex)
Survival +8 (+1 Rank, +3 for Class Skill, +3 Wis, +1 Class bonus at ½ level)
Swim +5 (+1 Rank, +3 for Class Skill, +1 Str)
Languages: Common [free], Osirian [+1 INT], Ancient Osiriani [Trait], Auran [Linguistics]

Class Abilities:

Animal Companion (the Sacred Ibis), animal focus (2 minutes per day), nature training, orisons, wild empathy +2 [+2 for class levels, +0 Cha], Precise Companion, track, Hunter tactics

Human Abilities:

Eye for Talent (in place of human bonus feat) [+2 Sense motive and +2 INT to Sacred Ibis]
+1 skill point per class level
Starting Language Common
Speed 30
+2 to one ability score (Wis)

Spells:

Orisons
Spells Known = 6
1. Create Water
2. Read Magic
3. Detect Magic
4. Guidance
5. Light
6. Resistance
Level 1
Spells Known = 4 + 1 bonus; cast 4 per day (no prep, like sorcerer)
1.Cure Light Wounds
2.Hydraulic Push
3.Summons Nature Ally (bonus)
4.gravity bow
5.snowball (ranged touch attack, 3d6, 1d6 per level)

Gear & Magic Items:

Mwk composite longbow (+1 Str)
Dagger
mwk spear
10 cold iron arrows (from spreadsheet)
10 silver blanched arrows
10 regular arrows

Leather Armor

Wand of Cure light Wounds (10 charges - down to 9)
Wand of Summon Nature’s Ally (5 charges)
Wand of Gravity Bow (10 charges - down to 8)
Wand of Resist Energy (5 charges)

potion of cure light wounds (from spreadsheet)

Explorer’s outfit
Chalk
Backpack
Bedroll
Candle (4)
Fish hook & line
Bell
Ink pen
Mug
Parchment sheets (4)
Belt pouch
Silk rope (50’)
Sealing wax
Signal whistle
Soap
Torch
Vial (empty)
Waterskin
Whetstone

sleeves of many garments
ioun torch

1,215 gp [-50 for Diorio lesser restoration, -3 for Indus' alchemist fire]
5 sp
6 cp