Str 12, Dex 14, Con 14, Int 12, Wis 16, Cha 11
Base Atk +1
CMB +2 [+1 BAB, +1 Str, +0 Size]
CMD 14 [+10, +1 BAB, +1 Str, +2 Dex, +0 Size]
Feats and Traits:
Feats: Level 1: Favored Animal Focus
Level 2 Hunter Bonus feat: Precise Shot
Traits: Blood of the Pharaohs (+1 Knowledge (Nobility and it’s a class skill, Ancient Osiriani as a bonus language, +1 Fort), Resurrected (immune to death effects and negative levels)
Skills and Languages:
Acrobatics +2 (+2 Dex)
Appraise +1 (+1 Int)
Bluff +1 (+1 Cha)
Climb +5 (+1 Rank, +3 for Class Skill, +1 Str)
Craft (Fletcher) +5 (+1 Rank, +3 for Class Skill, +1 Int)
Diplomacy +1 (+1 rank)
Disable Device (Untrained – cannot use)
Disguise +0 (+0 Cha)
Escape Artist +1 (+1 Dex)
Fly +1 (+1 Dex)
Handle Animal +4 (+1 Rank, +3 for Class Skill, +0 Cha)
Heal +7 (+1 Rank, +3 for Class Skill, +3 Wis)
Intimidate +0 (+0 Cha)
Knowledge (Dungeoneering) +5 (+1 Rank, +3 for Class Skill, +1 Int)
Knowledge (Geography) +5 (+1 Rank, +3 for Class Skill, +1 Int)
Knowledge (Nature) +5 (+1 Rank, +3 for Class Skill, +1 Int)
Knowledge (Nobility) +6 (+1 Rank, +3 for Class Skill, +1 Trait, +1 Int)
Linguistics +2 (+1 Rank, +1 Int)
Perception +7 (+1 Rank, +3 for Class Skill, +3 Wis)
Perform +0 (+0 Cha)
Profession (Untrained – cannot use)
Ride +6 (+1 Rank, +3 for Class Skill, +2 Dex)
Sense Motive +2 (+2 Eye for Talent)
Slight of Hand (Untrained – cannot use)
Spellcraft +5 (+1 Rank, +3 for Class Skill, +1 Int)
Stealth +6 (+1 Rank, +3 for Class Skill, +2 Dex)
Survival +8 (+1 Rank, +3 for Class Skill, +3 Wis, +1 Class bonus at ½ level)
Swim +5 (+1 Rank, +3 for Class Skill, +1 Str)
Languages: Common [free], Osirian [+1 INT], Ancient Osiriani [Trait], Auran [Linguistics]
Class Abilities:
Animal Companion (the Sacred Ibis), animal focus (2 minutes per day), nature training, orisons, wild empathy +2 [+2 for class levels, +0 Cha], Precise Companion, track
Human Abilities:
Eye for Talent (in place of human bonus feat) [+2 Sense motive and +2 INT to Sacred Ibis]
+1 skill point per class level
Starting Language Common
Speed 30
+2 to one ability score (Wis)
Spells:
Orisons
Spells Known = 5
1. Create Water
2. Read Magic
3. Detect Magic
4. Guidance
5. Light Level 1
Spells Known = 3 + 1 bonus; cast 3 per day
Cure Light Wounds Hydraulic Push Summons Nature Ally (bonus)
Other spells known: gravity bow (and snowball on the wish list)
Wand of Cure light Wounds (10 charges)
Wand of Summon Nature’s Ally (5 charges)
Wand of Gravity Bow (10 charges - down to 9)
Wand of Resist Energy (5 charges)
potion of cure light wounds (from spreadsheet)
Explorer’s outfit
Chalk
Backpack
Bedroll
Candle (4)
Fish hook & line
Bell
Ink pen
Mug
Parchment sheets (4)
Belt pouch
Silk rope (50’)
Sealing wax
Signal whistle
Soap
Torch
Vial (empty)
Waterskin
Whetstone