Str 12, Dex 14, Con 14, Int 12, Wis 16, Cha 11
Base Atk +2
CMB +3 [+2 BAB, +1 Str, +0 Size]
CMD 15 [+10, +2 BAB, +1 Str, +2 Dex, +0 Size]
Feats and Traits:
Feats: Level 1: Favored Animal Focus
Level 2 Hunter Bonus feat: Precise Shot
Level 3 Bonus Teamwork Feat (Hunter Tactics - shared with hunter and companion, and can be changed with a standard action)
Traits: Blood of the Pharaohs (+1 Knowledge (Nobility and it’s a class skill, Ancient Osiriani as a bonus language, +1 Fort), Resurrected (immune to death effects and negative levels)
Skills and Languages:
Acrobatics +2 (+2 Dex)
Appraise +1 (+1 Int)
Bluff +1 (+1 Cha)
Climb +5 (+1 Rank, +3 for Class Skill, +1 Str)
Craft (Fletcher) +5 (+1 Rank, +3 for Class Skill, +1 Int)
Diplomacy +1 (+1 rank)
Disable Device (Untrained – cannot use)
Disguise +0 (+0 Cha)
Escape Artist +1 (+1 Dex)
Fly +1 (+1 Dex)
Handle Animal +5 (+2 Rank, +3 for Class Skill, +0 Cha)
Heal +8 (+2 Rank, +3 for Class Skill, +3 Wis)
Intimidate +0 (+0 Cha)
Knowledge (Dungeoneering) +6 (+2 Rank, +3 for Class Skill, +1 Int)
Knowledge (Geography) +5 (+1 Rank, +3 for Class Skill, +1 Int)
Knowledge (Nature) +5 (+1 Rank, +3 for Class Skill, +1 Int)
Knowledge (Nobility) +6 (+1 Rank, +3 for Class Skill, +1 Trait, +1 Int)
Knowledge (Religion) +2 (+1 Rank, +1 Int)
Linguistics +2 (+1 Rank, +1 Int)
Perception +8 (+2 Rank, +3 for Class Skill, +3 Wis)
Perform +0 (+0 Cha)
Profession (Untrained – cannot use)
Ride +7 (+2 Rank, +3 for Class Skill, +2 Dex)
Sense Motive +2 (+2 Eye for Talent)
Slight of Hand (Untrained – cannot use)
Spellcraft +5 (+1 Rank, +3 for Class Skill, +1 Int)
Stealth +7 (+2 Rank, +3 for Class Skill, +2 Dex)
Survival +8 (+1 Rank, +3 for Class Skill, +3 Wis, +1 Class bonus at ½ level)
Swim +5 (+1 Rank, +3 for Class Skill, +1 Str)
Languages: Common [free], Osirian [+1 INT], Ancient Osiriani [Trait], Auran [Linguistics]
Class Abilities:
Animal Companion (the Sacred Ibis), animal focus (2 minutes per day), nature training, orisons, wild empathy +2 [+2 for class levels, +0 Cha], Precise Companion, track, Hunter tactics
Human Abilities:
Eye for Talent (in place of human bonus feat) [+2 Sense motive and +2 INT to Sacred Ibis]
+1 skill point per class level
Starting Language Common
Speed 30
+2 to one ability score (Wis)
Spells:
Orisons
Spells Known = 6
1. Create Water
2. Read Magic
3. Detect Magic
4. Guidance
5. Light
6. Resistance Level 1
Spells Known = 4 + 1 bonus; cast 4 per day (no prep, like sorcerer)
1.Cure Light Wounds
2.Hydraulic Push
3.Summons Nature Ally (bonus)
4.gravity bow
5.snowball (ranged touch attack, 3d6, 1d6 per level)
Wand of Cure light Wounds (10 charges - down to 9)
Wand of Summon Nature’s Ally (5 charges)
Wand of Gravity Bow (10 charges - down to 8)
Wand of Resist Energy (5 charges)
potion of cure light wounds (from spreadsheet)
Explorer’s outfit
Chalk
Backpack
Bedroll
Candle (4)
Fish hook & line
Bell
Ink pen
Mug
Parchment sheets (4)
Belt pouch
Silk rope (50’)
Sealing wax
Signal whistle
Soap
Torch
Vial (empty)
Waterskin
Whetstone
sleeves of many garments ioun torch
1,215 gp [-50 for Diorio lesser restoration, -3 for Indus' alchemist fire]
5 sp
6 cp