Full Name |
Diorio |
Race |
Varisian Human Swashbuckler 2 (HP 20/20) (AC 18, 15, 13) (CMD 16) (Fort +1, Ref +7, Will +0) (Init +4) (Percep +4) |
Classes/Levels |
Swashbuckler 2 |
Gender |
Male |
Size |
182 cm |
Age |
20 |
Special Abilities |
Mummy Cursed Trait, Anatomist |
Alignment |
CG |
Languages |
Common, Elven, Varisian |
Occupation |
Former Fencing Student |
Strength |
10 |
Dexterity |
-18 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
15 |
About Diorio
Description/Background: Diorio is a tall, lanky young man with a shock of unruly black hair and brooding eyes. He walks around with an unconcerned, awkward loping gait but when pressed for action he suddenly moves with lightning speed and deadly grace. He used to be a boisterous, carefree prankster quick with a smile and jest, but is now a melancholy emo consumed with thoughts of loss and vengeance. He has fled Absalom after being framed for the murder of his father figure mentor, fencing Maestro Fradaelli, whose daughter he also loves and has now lost as she believes (mostly) the evidence presented by Diorio's rival and real murderer.
Diorio has fled to Osirion for two reasons: 1) He has heard the news that the Ruby Prince has opened up Wati's ancient places for exploration, and he hopes to find the means for one day returning to Absalom to extract the truth and vengeance. 2) Ever since he was a child, he has heard many tales of how his great, great grandmother once outwitted an ancient Osirion curse, turning a mummy's bane into the source of the family's luck. Diorio feels like he must have done something to find himself now cursed and is desparate to recapture the familial luck and restore his honor.
Init +4; Senses Perception +4
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Defense
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AC 17, touch 14, flat-footed 13 (+4 Dex)
hp 20 (2 from favored class)
Fort +1, Ref +7, Will +0; +2 trait bonus vs. curses and curse effects (including mummy rot) and +2 trait bonus vs. mummy's aura of despair
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Offense
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Base Atk +2; CMB +1; CMD 16
Finesse BAB +6
Ranged +6
Melee +2
Speed 30 ft.
Special Anatomist: +1 to confirm crit
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Feats Combat Reflexes (5 AoO), Fencing Grace, Bonus: Weapon Focus (Rapier), Inspired Finesse
Traits Mummy-Cursed, Anatomist
Skills Acrobatics +9, Bluff +7, Climb +3, Escape Artist +8, Intimidate +7, Perception +4, Sense Motive +4, Sleight of Hand +8, Swim +3
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Inspired Blade Archetype
Special Abilities
Panache = 3 points used = 1
Inspired Finesse: Weapon Finesse (Rapier) Feat
Charmed Life: 3x/day can add +2 to saving throws Uses = 1
Deeds
Derring-Do
spend 1 Panache to add 1d6 to Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim checks. For each nat 6 add another 1d6 (up to four times)
Dodging Panache
spend 1 Panache to get +2 Dodge bonus to AC
Opportune Parry and Riposte
spend 1 Panache and one AoO to Parry an attack. The swashbuckler makes an attack roll as if he were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a -2 penalty on this roll. If result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if have at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack was parried, provided that creature is within reach
Equipment
Rapier of the Agile Dance
(+9, 1d6+5, crit 18-20/x2)
Aura Moderate transmutation; CL 7th
Slot Weapon; Price 4,250 gp; Weight 2 lbs.
Description
This +1 rapier, with its slender and etched blade, is a testament to the art of combat as a dance. Once per day, when an opponent targets the wielder with a melee attack, the wielder may perform a graceful, dance-like 5-foot step as an immediate action, so long as they remain within that opponent’s threatened area. This movement does not provoke attacks of opportunity and provides the wielder with a +1 dodge bonus to AC vs that attack. Additionally, if the attack misses, the wielder gains a +2 circumstance bonus on their next attack against that opponent before the end of their turn. After taking this step, the wielder cannot take a 5-foot step during their next turn. If they take an action to move during their next turn, subtract 5 feet from the total movement.Rapier of the Agile Dance
Masterwork Rapier (+8, 1d6+4, crit 18-20/x2)
Masterwork Studded Leather Armor
Light Crossbow (+6, 1d8, crit 19-20/x2)
Daggers (x2) (+6, 1d4, crit 19-20/x2)
Potion Hide From Undead
Potion Cure Light Wounds (x3)
Potion Endure Elements
Holy Water (x2)
Acid Flask
Sunrod (x2)
Oil of Magic Weapon
Oil of Bless Weapon
Coinage
GP: 61