Queen Ileosa Arabasti

Dame Malphane Trant's page

75 posts. Alias of TheWaskally.


Full Name

Dame Malphene Trant

Race

Human

Classes/Levels

Fighter (lore warden)/9th|HP 73/73|AC 16|Fort +9, Ref +2, Will +3| Perception +3|

Gender

Female

Skills:
Diplo +7|Intim. +24|Kn. History +10|Kn. Nobility +12|Kn. Local +10|Kn. Geo +10

Size

Medium (tall)

Alignment

Chaotic Good

Location

Oppara, Taldor

Languages

Common (Taldan), Kelish, Celestial

Occupation

Noble

Strength 16
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 12
Charisma 14

About Dame Malphane Trant

Initiative: +0
Senses: Perception +3
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AC 16 (10 Touch, 16 FF)(+4 Armor, +2 Shield)
Hp 73/73 (1d8(max) + 2 Con, then average HP (5) + 2 Con + 1 Favored)
Fort +9, Ref +2, Will +3
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Speed 30 ft (30 ft Base)
Melee Scion's Longsword +20/+15 (1d8 + 9, 19-20/x2), +13/+8 Unarmed Strike (1d3 + 2, x20), +17/+12 +1 Longsword (1d8 + 6, 19-20/x2)
Ranged
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BAB +9/+4, CMB +12, CMD 22
Feats Alertness, Improved Unarmed Strike, Persuasive, Improved Disarm, Intimidating Prowess, Signature Skill (Intimidate), Combat Expertise, Greater Disarm, Improved Trip, Weapon Focus (longsword), Weapon Specialization (longsword)
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Adventuring Skills 5/Level
Appraise +7 (4 Rank, 3 Class, 0 Int)
Climb +7 (1 Rank, 3 Class, 3 Str)
Craft +0 (0 Rank, 0 Class, 0 Int)
Diplomacy +7 (3 Rank, 2 Cha, 2 Persuasive)
Handle Animal +2 (0 Rank, 0 Class, 2 Cha)
Intimdate +24 (9 Rank, 3 Class, 2 Cha, 2 Persuasive, 3 Intimidating Prowess, 5 Maiden's Helm)
Knowledge (arcana) +4 (1 Rank, 3 Class, 0 Int)
Knowledge (dungeoneering) +4 (1 Rank, 3 Class, 0 Int)
Knowledge (engineering) +4 (1 Rank, 3 Class, 0 Int)
Knowledge (geography) +10 (7 Rank, 3 Class, 0 Int)
Knowledge (local) +10 (7 Rank, 3 Class, 0 Int)
Knowledge (nature) +4 (1 Rank, 3 Class, 0 Int)
Knowledge (planes) +4 (1 Rank, 3 Class, 0 Int)
Knowledge (religion) +4 (1 Rank, 3 Class, 0 Int)
Linguistics +5 (2 Rank, 3 Class, 0 Int)
Perception +3 (1 Wis, 2 Alertness)
Ride +0 (0 Rank, 0 Class, 0 Dex)
Sense Motive +6 (3 Rank, 1 Wis, 2 Alertness)
Spellcraft +4 (1 Rank, 3 Class, 3 Int)
Stealth +6 (1 Rank, 5 Cloak of Elvenkind)
Survival +5 (1 Rank, 3 Class, 1 Wis)
Swim +2 (0 Rank, 0 Class, 2 Str)

Background Skills 2/Level
Knowledge (history) +10 (7 Rank, 3 Class, 0 Int)
Knowledge (nobility) +12 (9 Rank, 3 Class, 0 Int)
Profession +1 (0 Rank, 0 Class, 1 Wis)

SQ:
Weapon and Armor Proficiency
A lore warden is proficient with all simple and martial weapons and with light armor.
Scholastic (Ex)
Lore wardens gain 2 additional skill ranks each level. These ranks must be spent on Intelligence-based skills. All Intelligence-based skills are class skills for lore wardens.

This ability replaces the lore warden’s proficiency with medium armor, heavy armor, and shields.
Skill Over Strength (Ex)
At 2nd level, a lore warden qualifies for feats and other abilities as though she had the Combat Expertise feat.

At 6th level, she gains Combat Expertise as a bonus feat, even if she would not normally qualify for the feat. If she already has Combat Expertise, she instead gains any one combat feat that includes Combat Expertise as a prerequisite (and for which she otherwise qualifies).

At 10th level, she can treat her base attack bonus as though it were 2 higher for the purpose of calculating the effects of Combat Expertise.

This ability replaces bravery and the fighter bonus feat gained at 2nd level.
Swords Secret (Ex)
A lore warden learns specialized techniques that help her to quickly analyze and defeat her foes. At 3rd level, a lore warden gains one swords secret, and she gains an additional swords secret for every 4 fighter levels gained after 3rd. Except where noted, a lore warden cannot select the same swords secret more than once.
Exploit Weakness (Ex)
The lore warden adds one-third her class level on attack rolls to confirm critical hits. At 11th level, whenever she confirms a critical hit, her weapon attacks ignore the first 5 points of damage reduction or hardness the target has until the end of her next turn. At 19th level, the lore warden can automatically confirm a critical hit once per round when she threatens a critical hit.
Maneuver Training (Ex)
The lore warden gains a brawler’s maneuver training class feature, treating her fighter level as her brawler level.
Weapon Training (Ex)
Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.

Every four levels thereafter (9th*, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.

A fighter also adds this bonus to any combat maneuver checks made with weapons from his group. This bonus also applies to the fighter’s Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.
Blades, Heavy: ankus, bastard sword, chakram, cutlass, double, double chicken saber, double walking stick katana, dueling sword, elven curve blade, estoc, falcata, falchion, flambard, greatsword, great terbutje, greatsword, katana, khopesh, klar, longsword, nine-ring broadsword, nodachi, rhoka sword, sawtooth sabre, scimitar, scythe, seven-branched sword, shotel, sickle-sword, split-blade sword, switchscythe, temple sword, terbutje, and two-bladed sword.

Crossbows: double crossbow, hand crossbow, heavy crossbow, launching crossbow, light repeating crossbow, heavy repeating crossbow, pelletbow, dwarven heavy, pelletbow, dwarven light, and tube arrow shooter, underwater heavy crossbow, underwater light crossbow


Racial Traits +2 to any One Ability Score, Medium, Normal Speed, Bonus Feat, Skilled, Languages.
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Traits
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Items Noble's Outfit, mulibrous tincture, senator's aide badge, explorer's outfit, a fighter's kit (includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.), engagement ring, a potion of cure moderate wounds, Maiden's Helm, cloak of elvenkind
Combat Gear MW longsword, MW dagger, mithril shirt, mithril heavy shield
Wealth (931gp)
Weekly Stipend (100gp)
Carrying Capacity
Light (77 lbs or less); Medium (78-153 lbs.); Heavy (154-230 lbs.)
Current Load:
Height 6'6", Weight , Eyes , Hair Light Brown