Violant's Iron Gods

Game Master Violant

Maps


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Female Human Techslinger 2 | HP: 17/17 | Init: +3 | AC: 18, T: 14, FF: 14 | CMB: +4, CMD: 18 | F: +4*, R: +6, W: +3* | Perc: +8, SM: +5 | Grit: 3/3
Zelvin Baine wrote:

...

"I don't know anybody specific, unless you count Alyn here. You made that shiny necklace you wear, isn't that right?"

Alyn looks over at her name, reaching up to touch the necklace when it's mentioned. "Oh. Yeah, I... it was my first skymetal piece." She leans slightly, looking over Grezzag's axe. "It's been a while since I've worked with normal weapons, but I can give it a shot if you want."

She declines the offer to go gambling, instead staying behind at the workshop to work on her revolver.

Sorry about disappearing for so long, real life got in the way for a while. I hadn't considered being the party's crafter before now, but since Penka also has Craft (Alchemy), I'm willing to start putting some points into some other Craft skills for weapons/armor/whatever we need. I don't know how long we're planning on staying topside, but if I have the time, I'd like to upgrade my pistol to masterwork too.


M Aasimar | HP 11/11| AC: 17, T: 12, FF:15 | Spd: 30ft | Shaman (unsworn) 1 | Init +2, Darkvision 60; Percept: +8, Sense Motive: +3 | Saves: F: +2, R: +2, W: +5 +2 vs compulsions| CMB +1 / CMD 13

That is a good question, how long are we staying topside? I've been assuming just overnight, but if we stay more than overnight, I could do a bit of crafting as well.


Male CG Half-Orc Fighter 2 | HP 17/21 | AC: 17 (18 v. robots) Touch: 12 (13 v. robots) FF: 15 | CMB: 6 CMD: 18 | Fort: +5 Reflex: +2 Will: +1 | Init: +2 | Darkvision 60ft Perc: +1 SM: +1 | Speed 30ft | Active Buffs:

just the night, I reckon, reckon we all still want to find khonir asap. If it's going to take longer than a day to upgrade weapon, then I don't mind waiting until later or fighting with something else.


M NG Magus 1 / Wizard 1 | HP 17/17 | AC 13+4 T 13 FF 10+4 | CMB -1 CMD 12 | F +4 R +3* W +5* | Init +4 Per +7 (darkvision, light blindness) SM +2 | AP 4/4 Called 1/1 | spells M1st 2/2 W1st-1/2 | conditions/effects: extended water breathing 8h, mage armor 1h

While it makes sense that we would want to get back to searching for Khonnir Baine as soon as possible, upgrading Alyn's gun is an important achievement for her character. Maybe we can handwave how long it takes? Zelvin's doesn't take any time to upgrade, because he gets a masterwork weapon automatically at level one of Eldritch Archer. I think it makes more sense in the story to describe him upgrading his original weapon, though.


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I'd be find handwaving it as a culmination of work. I'll get the post up sometime today, seem to have come down with something again.


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Garmem SM: 1d20 + 6 ⇒ (15) + 6 = 21

Garmen sees right through the bluff, evident on his face, but doesn't seem to react in any way. "Hah. If you ever do get the schematics, please bring them here. I imagine it's far easier than multiple stacks of cards put together, and we can shuffle the dealer to somewhere else," he says as he watches all of you.

Bluff: 1d20 + 3 + 1 + 1 + 1 ⇒ (7) + 3 + 1 + 1 + 1 = 13
Sense Motive: 1d20 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12

Spoiler:

Disguise: 1d20 + 3 + 1 + 1 + 1 + 10 ⇒ (6) + 3 + 1 + 1 + 1 + 10 = 22

Bluff: 1d20 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10
SM: 1d20 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7
Meanwhile, as Grezzag gambles, he notices one of the particular players seems to clue into his facial features and all fairly easily, happily chatting about give-aways and odds being what motivates him to gamble, while the other one gets wiped by the two of you between a fair few rounds of poker. Grezzag loses about half of the allotted money over a few hours of chatting with the two people at the table. Between a few hours of hands, you half about half your silverdisks remaining. Does that sound fair?

Penka:
While observing the table, you can guess based on the occasional odd twitch of the nose or ears, combined with his propensity for combining charm and wit in how he plays poker, that the one who beat Grezzag is very likely a Kitsune in his human guise. Congratulations on beating a Kitsune Trickster's Disguise score.

Meanwhile, at the Foundry, both the Magus and the Techslinger work on their weapons, improving them, making ammunition for them, and talking about the process all while doing so. Feel free to purchase any Gunsmith'd ammo or masterworking your weapon now

Alright, that should account for a few hours gambling and the like, anything else you want to do? Sorry for the yet-another-delay, motivation got shot in the foot and I had trouble figuring out simplified Gambling, turns out it's just opposed scores from what I'm reading?


Male CG Half-Orc Fighter 2 | HP 17/21 | AC: 17 (18 v. robots) Touch: 12 (13 v. robots) FF: 15 | CMB: 6 CMD: 18 | Fort: +5 Reflex: +2 Will: +1 | Init: +2 | Darkvision 60ft Perc: +1 SM: +1 | Speed 30ft | Active Buffs:

As the night winds down, Grezzag drains the dregs of his drink and stands up. "Thanks for the fun, but I better be heading off." he says to his fellow players. "Got a busy day tomorrow, and trust me, ya need your wits about you if you're dealing with robots."

He offers a nod of acknowledgment to Garmen as the group heads out.

"Well, no trouble, but I don't know why he wanted us there." he remarks to the others as they head back to the Foundry. "Maybe he's just sweetenin' us up, so if we find anything valuable underground, we'll be more inclined to lose it at the tables."


M Aasimar | HP 11/11| AC: 17, T: 12, FF:15 | Spd: 30ft | Shaman (unsworn) 1 | Init +2, Darkvision 60; Percept: +8, Sense Motive: +3 | Saves: F: +2, R: +2, W: +5 +2 vs compulsions| CMB +1 / CMD 13

As the others go to gamble, Khoran sits and ponders, communing with his familiar and the ancestral spirits of the clan...

"Well, for a bunch of children, they're not terrible. There is some talent, and they seem to be good kids; Zelvin even wants to be friends with the spirits... and the spirits say there is a chance, if small. They can be guest-friends at the least..."

Then he wanders the halls of his old friend's foundry, while the smiths work. Quietly muttering incantations and making small marks on the wooden pillars, consecrating it as a recognized dwelling of the Bone Bears. Afterwards, he proceeds to the kitchen, where he blesses the hearth (again consecrating it to the clan), and sets up to cook breakfast in the morning...

Although he's won't claim to be much of a chef, those who sleep under a clan-blessed roof and share in the clan's food will be recognized as guest-friends by the spirits that cluster around his banner. Perhaps, in the future, there may come more...


Android Wizard (Spell Sage) 2 | HP 15/15 | AC 13 (Touch 13, FF 10, CMD 16) | F +2 R +3 W +3 | Per +3 | Init +3 | Active: None

Hekau leaves the gambling hall to go back to the Foundry.

Do Androids need to sleep? I have seen conflicting material here from Paizo. As Hekau is 'not subject to fatigue or exhaustion' - beyond just being immune to spells that cause those conditions - I might expect that he does not need rest per se, but might still have some regular internal maintenance routines that take a similar amount of time. Your call.

He goes to his quarters and begins running equations in his head, calculating the motions and incantations that will unlock the next more powerful set of spells that he will master.


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Thought I posted a message about Android sleep. General rule is you have to have a rest period, and I believe that it's a powered-down state similar to sleep that lasts a similar amount of time for Androids? Might have been 2e Automata or a Starfinder race that I'm thinking of, though. Got sick again, am back.

With Khoran communicating with ancestral spirits, Grezzag losing half of the money, and Zelvin and Alyn upgrading weapons and making ammunition, the day goes by relatively quickly. Once the lot of you have woken up, or powered back to full battery usage, the next day approahces, and you are ready to take on whatever challenge awaits now that your health is, at least somewhat, returned.

Refresh your spells, heal up a bit, and upgrade the gear in your stats. You going back down to the caves, or is there something else specific you want to do?


M NG Magus 1 / Wizard 1 | HP 17/17 | AC 13+4 T 13 FF 10+4 | CMB -1 CMD 12 | F +4 R +3* W +5* | Init +4 Per +7 (darkvision, light blindness) SM +2 | AP 4/4 Called 1/1 | spells M1st 2/2 W1st-1/2 | conditions/effects: extended water breathing 8h, mage armor 1h

With his and Alyn's work on their weapons completed, Zelvin meets the others at the tavern room they are using as their home base that evening, to exchange information and make sure everyone is ready to continue. He's ready to continue as soon as they are rested. "I checked with the priest of Brigh, and he's willin' to cast the spell on us again that lets us breathe water. Not rightly sure what we'll be facin' once we get past that strange door, but I figure I'm more or less prepared for anythin'. Leastwise, I reckon I should be able to harm lots of different types of critters." He looks at Khoran. "Hey Khoran, you speak to those spirits o' yours? Are they on our side goin' forward?"


Human Alchemist 2 | HP: 18/18 | AC: 16 (T: 13, F: 13) | CMB: +0, CMD: 13 | F: +4, R: +5, W: +1 (+2 vs Poison / +2 vs Charm, Compulsion) | Init: +3 | Perc: +6, SM: +1 | Speed 30' | Bombs 5/5 Day

Penka can't help but poke fun at Grezzag a little on their way back from the gambling parlor.

"You got taken twice" she tells Grezzag. "Once because he won a big chunk of your money, and again because he wasn't even actually a man."

She chuckles as she continues. "He's a kitsune, I'm positive. Don't feel bad though, you never had a chance."


Male CG Half-Orc Fighter 2 | HP 17/21 | AC: 17 (18 v. robots) Touch: 12 (13 v. robots) FF: 15 | CMB: 6 CMD: 18 | Fort: +5 Reflex: +2 Will: +1 | Init: +2 | Darkvision 60ft Perc: +1 SM: +1 | Speed 30ft | Active Buffs:

"A Kitsune, huh?" Grezzag replies with a chuckle. ""Well, at least we learned something, even if it's who not to play cards against."

As the groups discuss their plans for tomorrow, Grezzag is feeling certain about what they'll be facing. ""Robots, I reckon" , he says, nodding to himself grimly. ""I've been sayin it from the start, but where there's one there's more. Bound to be a whole mess of 'em behind that metal wall."


M Aasimar | HP 11/11| AC: 17, T: 12, FF:15 | Spd: 30ft | Shaman (unsworn) 1 | Init +2, Darkvision 60; Percept: +8, Sense Motive: +3 | Saves: F: +2, R: +2, W: +5 +2 vs compulsions| CMB +1 / CMD 13
Zelvin Baine wrote:
With his and Alyn's work on their weapons completed, Zelvin meets the others at the tavern room they are using as their home base that evening, to exchange information and make sure everyone is ready to continue. ... He looks at Khoran. "Hey Khoran, you speak to those spirits o' yours? Are they on our side goin' forward?"

"I have consulted with my forefathers I think you children are suitable to be recognized as guest-friends. Come tomorrow morning, I think we can go forward with their blessing..."


M Aasimar | HP 11/11| AC: 17, T: 12, FF:15 | Spd: 30ft | Shaman (unsworn) 1 | Init +2, Darkvision 60; Percept: +8, Sense Motive: +3 | Saves: F: +2, R: +2, W: +5 +2 vs compulsions| CMB +1 / CMD 13

Tomorrow Morning's Spell Prep:

L0 (DC 14, 4) : Guidance, Stabilize, Daze, Light
L1 (DC 15, 2+1 (wis) +1 spirit Magic): Cure Light Wounds, Sleep, Detect Undead, (unfilled slot)

Wandering Spirit: Life

Current Hexes: Silkstring Snare


Android Wizard (Spell Sage) 2 | HP 15/15 | AC 13 (Touch 13, FF 10, CMD 16) | F +2 R +3 W +3 | Per +3 | Init +3 | Active: None

Hekau finds the whole clan ceremony intellectually curious, but is otherwise unmoved by it and feels no different the next day.
He receives no benefit from Morale bonuses and so the Flag will not affect him.

Hekau's spells:
0: Open/Close, Detect Magic, Light, Disrupt Undead
1: Burning Hands, Feather Fall, Liberating Command

"I am ready to proceed."


Male CG Half-Orc Fighter 2 | HP 17/21 | AC: 17 (18 v. robots) Touch: 12 (13 v. robots) FF: 15 | CMB: 6 CMD: 18 | Fort: +5 Reflex: +2 Will: +1 | Init: +2 | Darkvision 60ft Perc: +1 SM: +1 | Speed 30ft | Active Buffs:

Grezzag, clanness for the past few years, finds a bit of comfort in Khoran's rituals. He sleeps soundly (and noisily), and wakens early the next day ready to continue.


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I'll need each of you to roll a d100 for the headache (if you get a 1-5 inclusive, roll me a fort save to see how bad your headache is), and a DC 11 Fort save from the nauseating waters.

The next day, Joram heals the group of their injuries thanks to his faith in Brigh, and the group decides to head down to the caves yet again, ushered through to a much, much different area than the rest of the cavern by the Skulks. The walls, floor and ceiling of this slightly curved hallway are made of smooth dark gray metal. Panels of lighter material run along the ceiling eight feet above. To the north and south the tunnel is blocked by walls of metal junk and rubble, while open doorways yawn to the east and west. In front of you, however, is a busted-down door, with a robot extremely similar to, though in much better condition than, the robot that Khonnir Baine recovered from the wreck. As you step through the door, it whirs its mechanical "head" around to face you.

Alyn Init: 1d20 + 3 ⇒ (16) + 3 = 19
Grezzag Init: 1d20 + 1 ⇒ (8) + 1 = 9
Hekau Init: 1d20 + 3 ⇒ (13) + 3 = 16
Khoran Init: 1d20 + 2 ⇒ (16) + 2 = 18
Penka Init: 1d20 + 3 ⇒ (11) + 3 = 14
Zelvin Init: 1d20 + 4 ⇒ (10) + 4 = 14
Robot Init: 1d20 + 2 ⇒ (17) + 2 = 19

Alyn has more DEX, so she's up first. I'll bot her if necessary. What do you lot do? Feel free to make a Knowledge (Engineering) check to see what you know about the functional version. I'm working on getting the map to cooperate right now.


M Aasimar | HP 11/11| AC: 17, T: 12, FF:15 | Spd: 30ft | Shaman (unsworn) 1 | Init +2, Darkvision 60; Percept: +8, Sense Motive: +3 | Saves: F: +2, R: +2, W: +5 +2 vs compulsions| CMB +1 / CMD 13

As previously mentioned, Khoran cooks breakfast for the group before they head out to pond again...

Prof. Cook, take 10: 10 + 4 + 1 = 15
+4 wis +1 guidance

The food is good, if on the rustic side. Having shared the clan's food and lodgings, the spirits recognize the party as guest-friends, worthy of their assistance and blessings...

****

Headache: 1d100 ⇒ 56

Fort Save: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
+2 con +1 guidance

My Guidance cantrip is available for anyone who wants for the Fort save from the nauseating waters.

Khoran's familiar calls on the ancestral spirits, to see what they know about these robots.

K Engineering: 1d20 - 2 ⇒ (10) - 2 = 8
-2 int, can make any Knowledge check untrained

Which marching order are we using? we've had 2, Grezzag in front for both. In the first, Khoran was second man with my longspear. The second, Khoran was tail end charlie...


M NG Magus 1 / Wizard 1 | HP 17/17 | AC 13+4 T 13 FF 10+4 | CMB -1 CMD 12 | F +4 R +3* W +5* | Init +4 Per +7 (darkvision, light blindness) SM +2 | AP 4/4 Called 1/1 | spells M1st 2/2 W1st-1/2 | conditions/effects: extended water breathing 8h, mage armor 1h

Headache: 1d100 ⇒ 40
Fort save vs waters, guidance: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19

Knowledge (engineering): 1d20 + 8 ⇒ (19) + 8 = 27

I think having Khoran in the second position is better for our general marching order.


Android Wizard (Spell Sage) 2 | HP 15/15 | AC 13 (Touch 13, FF 10, CMD 16) | F +2 R +3 W +3 | Per +3 | Init +3 | Active: None

Headache: 1d100 ⇒ 58

Fort DC 11, Constructed: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19 I think we did established that Constructed applies here for a +4? Not needed anyway.

Knowledge (Engineering): 1d20 + 12 ⇒ (1) + 12 = 13

Hekau has his crossbow in hand, loaded.


Male CG Half-Orc Fighter 2 | HP 17/21 | AC: 17 (18 v. robots) Touch: 12 (13 v. robots) FF: 15 | CMB: 6 CMD: 18 | Fort: +5 Reflex: +2 Will: +1 | Init: +2 | Darkvision 60ft Perc: +1 SM: +1 | Speed 30ft | Active Buffs:

1d100 ⇒ 11
Fortitude, Guidance: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Knowledge (engineering): 1d20 + 4 ⇒ (5) + 4 = 9

"Yep, I knew it!", Grezzag says with a scowl.


Female Human Techslinger 2 | HP: 17/17 | Init: +3 | AC: 18, T: 14, FF: 14 | CMB: +4, CMD: 18 | F: +4*, R: +6, W: +3* | Perc: +8, SM: +5 | Grit: 3/3

Headache: 1d100 ⇒ 10
Nausea (Fort, Guidance): 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Knowledge (Engineering): 1d20 + 5 ⇒ (4) + 5 = 9

I'm pretty sure I was at the back of the group last time. Having Khoran take the second spot when we're single-file sounds like a good idea regardless.

Alyn keeps her pistol drawn and loaded as the group enters the new area, staying alert. Despite being in the back, she notices the robot just as it notices them, and doesn't hesitate. She does her best to fire a shot over everyone ahead of her, but doesn't pause to see if it hits, instead turning her attention to reloading her pistol with a paper cartridge.

Pistol (ranged): 1d20 + 5 + 1 - 1 ⇒ (3) + 5 + 1 - 1 = 8
Damage: 1d8 + 2 ⇒ (2) + 2 = 4


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Grezzag, Joram used enough Channels to get y'all up to full.

The robot screeches in a synthesized Androffan as a bullet whizzes by it, nearly hitting it and bouncing off of the ceiling,

Androffan:
"Activating Self-Defense Protocol. Do not harm the ship,"
and takes a "step" back from the group before launching a net at the provoking party (Alyn), entangling her.

Net: 1d20 + 4 ⇒ (19) + 4 = 23

I'll say right now this robot has no Hardness. Alyn is now entangled with a better-than-normal (polymer mesh) net, DC 27 Strength breaks, 10 hit points. Everyone else is up! Also, Hekau, this is clearly a functional version of the robot Baine retrieved. It lacks the malfunctioning trait, meaning it has higher strength and dexterity scores, and as you just witnesses, has nets that it can shoot to entangle anyone it encounters.


Android Wizard (Spell Sage) 2 | HP 15/15 | AC 13 (Touch 13, FF 10, CMD 16) | F +2 R +3 W +3 | Per +3 | Init +3 | Active: None

Hekau will try speaking to the robot.

Androffan:
"Hostilities initiated in error. What is your function?"


M NG Magus 1 / Wizard 1 | HP 17/17 | AC 13+4 T 13 FF 10+4 | CMB -1 CMD 12 | F +4 R +3* W +5* | Init +4 Per +7 (darkvision, light blindness) SM +2 | AP 4/4 Called 1/1 | spells M1st 2/2 W1st-1/2 | conditions/effects: extended water breathing 8h, mage armor 1h

Zelvin also draws his revolver and fires. "Another point for Grezzag," he drawls admiringly. "Maybe we can knock some important parts off its shell with some hot lead!"

Ranged touch attack (revolver), Flagbearer: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Damage (B/P), Arcane Strike, Flagbearer: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9


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Androffan:

"The function of this unit is to repair damage to the starship Divinity. Self-defense protocols are currently active, due to an analog smallarm round that has damaged the starship. Current courses of action: restrain source of damage, repair damage."

You all readily notice that the robotic "eye" of the robot is focused on Alyn Muloya alone while it responds to Hekau. It isn't attempting any defense against anyone else. However, when Zelvin attacks the robot, however, its head turns as a bullet hits its shell, chipping a piece off and exposing the circuitry underneath.


Android Wizard (Spell Sage) 2 | HP 15/15 | AC 13 (Touch 13, FF 10, CMD 16) | F +2 R +3 W +3 | Per +3 | Init +3 | Active: None

Hekau addresses the group. "I believe if you stand down it will not attack.
We initiated hostilities unnecessarily.
It will likely seek to restrain Zelvin after that shot, however."


M NG Magus 1 / Wizard 1 | HP 17/17 | AC 13+4 T 13 FF 10+4 | CMB -1 CMD 12 | F +4 R +3* W +5* | Init +4 Per +7 (darkvision, light blindness) SM +2 | AP 4/4 Called 1/1 | spells M1st 2/2 W1st-1/2 | conditions/effects: extended water breathing 8h, mage armor 1h

"You think it'll leave us alone if we don't fight it?" Zelvin asks skeptically. "Won't it consider us intruders? It mentioned something called a 'star-ship' named Divinity. And it said the ship was damaged by Alyn's gun. Does it think it's on a boat?" He laughs. "That could explain the fishin' nets."


Android Wizard (Spell Sage) 2 | HP 15/15 | AC 13 (Touch 13, FF 10, CMD 16) | F +2 R +3 W +3 | Per +3 | Init +3 | Active: None

As a round is only six seconds, I'm going to assume that Hekau won't have time to respond before something happens. Was probably already pushing plausibility with my original comment...

Hekau uses Total Defense as his action.


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Confession time: I goofed and din't realize until Alyn posted. The robot was supposed to be inactive until you "damaged the ship" by doing one of a few things, or obviously attacking it. I still want the 'you can get by without combat if you're careful' to apply. I also thought I said this already: but could I get a Perception check from all of you?


M Aasimar | HP 11/11| AC: 17, T: 12, FF:15 | Spd: 30ft | Shaman (unsworn) 1 | Init +2, Darkvision 60; Percept: +8, Sense Motive: +3 | Saves: F: +2, R: +2, W: +5 +2 vs compulsions| CMB +1 / CMD 13

Perception: 1d20 + 2 + 3 + 4 + 1 ⇒ (6) + 2 + 3 + 4 + 1 = 16
2 rank +3 trained +4 wis+1 trait

Khoran decides to fight fire with fire, and tries to entangle the thing right back.

Uses silkstring snare hex. Reflex Save DC 15 "or be entangled and anchored in place. The foe can escape the silk as a standard action with a successful Escape Artist or Strength check at the same DC, or by dealing an amount of damage to the silk equal to double the shaman’s class level (the silk has hardness 0). This hex lasts a number of rounds equal to 3 + the shaman’s Wisdom modifier."


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Reflex: 1d20 + 2 ⇒ (9) + 2 = 11

The robot seems to come to a halt as the silkstring hex takes effect, causing its movement to be hampered as it's anchored in place. The net is still being aimed at Zelvin, however.


Male CG Half-Orc Fighter 2 | HP 17/21 | AC: 17 (18 v. robots) Touch: 12 (13 v. robots) FF: 15 | CMB: 6 CMD: 18 | Fort: +5 Reflex: +2 Will: +1 | Init: +2 | Darkvision 60ft Perc: +1 SM: +1 | Speed 30ft | Active Buffs:

Perception: 1d20 + 1 ⇒ (12) + 1 = 13

Grezzag is ready to strike, but pauses at Hekau's words (and Khoran's silkstring)

"Yeah, I don't trust it. If you can understand it that's something, but even if you convince it to stop, it'll do somethin' dangerous first time you turn your back."

He sidles around the robot, restraining his attack for now.

ready action to hit the robot if it does a damaging attack at anyone, or if it tries to shoot a net at me

Attack, robot slayer, power attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage, power attack: 1d8 + 9 ⇒ (6) + 9 = 15


Android Wizard (Spell Sage) 2 | HP 15/15 | AC 13 (Touch 13, FF 10, CMD 16) | F +2 R +3 W +3 | Per +3 | Init +3 | Active: None

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Assuming combat has paused and he can talk a bit more...

"The robot is merely a tool. It has a purpose and as such should be relatively predictable. In this case, its purpose is repairing damage to this structure. I do not believe that its primary purpose involves repelling invaders. Should we cause no further damage to the structure, we may be able to pass undisturbed.
The robot refers to this structure as 'the starship Divinity', as Zelvin noted. This reference warrants further investigation. I have only speculation at this point.
If you wish, Grezzak, you all can fall back. I can attempt to pass by it, exposing my back to it in doing so. We can thereby test your hypothesis that it will attack as soon as I turn my back. Hekau is rather literal.
It is, after all, my hypothesis that it will not harm us. It would be improper for any of you to suffer if I am in error.
Alyn, may I request that you holster your weapon? I wish to help free you from the net without alarming the robot."

Normally a net can be escaped with a DC 20 Escape Artist check or broken. Is that the case here?
If Alyn holsters her firearm, Hekau attempts to help free her.

Escape Artist DC 10 to Aid Another: 1d20 + 3 ⇒ (15) + 3 = 18


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Was waiting for Penka. Yeah the net can be broken as well. It just has higher HP and break DCs since it's made of different material


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Moving on to the next encounter area. Hopefully assmuing three of you got netted and dragged away is okay, since I don't want to get stuck waiting again.

As the party drags the netted party members away from the attention of the repair robot, you come across a hallway with strange machines sitting to the north and south against the walls, their faces appearing similar to coils of metal tubes with several nozzle-like protrusions pointing into the room itself. They seem to be non-powered currently, as they don't react to you in any way.

Untangling your party members from the nets, you encounter a room after the next one. A gray metal door sits in one wall of this short stone tunnel that curves north before opening into a vast sand-filled cavern.You do, however, see a creature lodged in the door, forcing it open. It doesn't react to you, as it seems to be inactive (as in, not moving, it isn't a robot). It looks similar to coral or air-blasted stone, but you can tell by the fact that it pulses, as if breathing, that it is indeed a creature.

Give me a Knowledge (Dungeoneering) check to see if you know what this coral-like land creature is. It's currently blocking your path

What does the party do? Will you just take the creature down, or try to sneak past the porous carapace?


M NG Magus 1 / Wizard 1 | HP 17/17 | AC 13+4 T 13 FF 10+4 | CMB -1 CMD 12 | F +4 R +3* W +5* | Init +4 Per +7 (darkvision, light blindness) SM +2 | AP 4/4 Called 1/1 | spells M1st 2/2 W1st-1/2 | conditions/effects: extended water breathing 8h, mage armor 1h

Zelvin considers what he knows about creatures such as this, and shares anything he remembers.

Knowledge (dungeoneering): 1d20 + 8 ⇒ (14) + 8 = 22 (+2 lore vs alien creatures)


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This is a Ghelarn. A creature from an alien world (Kasath, specifically, though I don't think your character would know WHICH planet it's from IC) that uses sticky fluid to entrap people around it in the sand, and its hard carapace to deflect attacks while its tentacles are inside.

You can also ask two additional questions about the creature's statblock.


M NG Magus 1 / Wizard 1 | HP 17/17 | AC 13+4 T 13 FF 10+4 | CMB -1 CMD 12 | F +4 R +3* W +5* | Init +4 Per +7 (darkvision, light blindness) SM +2 | AP 4/4 Called 1/1 | spells M1st 2/2 W1st-1/2 | conditions/effects: extended water breathing 8h, mage armor 1h

What are its defenses? Does it have any damage reduction or resistances? Any special weaknesses?


Android Wizard (Spell Sage) 2 | HP 15/15 | AC 13 (Touch 13, FF 10, CMD 16) | F +2 R +3 W +3 | Per +3 | Init +3 | Active: None

Hekau sees the strange creature and accesses his memory banks.

Knowledge (Dungeoneering): 1d20 + 8 ⇒ (14) + 8 = 22

Senses and movement, please.


IG Slides OoA Slides

No resistances, its carapace has hardness 5, but not the creature itself (i.e. it has hardness when hibernating, which this one seems to be. Darkvision 60, Tremorsense 30, and 30' move speed. You can tell its currently in hibernation, so within literal minutes its carapace will dissolve and it can go running after you. But for a few minutes, it's currently stuck in the sand.


M NG Magus 1 / Wizard 1 | HP 17/17 | AC 13+4 T 13 FF 10+4 | CMB -1 CMD 12 | F +4 R +3* W +5* | Init +4 Per +7 (darkvision, light blindness) SM +2 | AP 4/4 Called 1/1 | spells M1st 2/2 W1st-1/2 | conditions/effects: extended water breathing 8h, mage armor 1h

"Whaddya think, friends? Should we take this alien creature out? As much as I find unusual lifeforms like this one fascinatin', I don't reckon it's going to leave us alone even if we get past it somehow. How'd it get here, I wonder?" He shrugs, his revolver still drawn. "If we can crack that carapace, we can draw out whatever it's got hidin' inside."

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