
GM Violant |

Special Attacks: pull (tendril, 5 ft.), star-shriek. No Special Defense, No DR or Hardness.
Star Shriek: Star-Shriek (Ex)
Once per day as a full-round action, a cerebric fungus can unleash a shrill scream of madness. All creatures (except other cerebric fungi) within 30 feet must make a DC 15 Will save or be nauseated for 1d4 rounds. This is a sonic, mind-affecting effect. The save DC is Constitution-based.

Khoran of the Bone Bears |

1) Is it inherently hostile to people? (Is actively evil)
2) What does it eat? (with a name like cerebric fungus, I am guessing the answer might be the brains of sentients...)

GM Violant |

No, it is not actively evil. It is a N plant. It does not specifically eat the brains of sentients, but it is carnivorous.

Grezzag |

Some of the questions catch Grezzag's attention.
"Uhh.. hello." says Grezzag cautiously. "I'm Grezzag. We ain't red, but maybe we can find you some red food. Where did you get the red food before?"
assuming we can distract it or it's not going to eat us, then Grezzag will ask another question.
"Didya say you saw some metallic creatures? What'd they look like?"

GM Violant |

Yeah I'm telling you now that distracting it is pretty much the name of the game to avoiding this li'l guy.
"Materials like what you have! Except they were part-of-the-creature, unless that metal is part-of-you! The red food is," the creature sends into your brain, before it points to what appears to be specks of blood, still on the ground. "There's still some left, if you want any. What do you eat? How do you breathe? Do you bud? Why are you green? I remember seeing creatures like the glowing one, but I don't remember much more. Why is he glowing? Metallic creatures! Yes! Had cylinders! Cylinders with liquids! Not sure what they were for. They were carrying someone like-you with them."

Uwe von Roth |

"Beware, this creature can pull you towards it. And it will eat you if it can." Uwe whispers to the others. He then asks the creature, "Was the someone like us the red meat that you keep asking about?"

GM Violant |

"Yes! But also no," the creature sends to your mind, "it seems to be what's inside of you, but it doesn't need to come directly from you! There was some on the walls earlier! I didn't have to even fight for it! The one-like-you was dragged and left it behind! Does the glowing one have any? He seems different! Wha's on your head?"

Uwe von Roth |

"This is called a hat. We wish to move past you to find the being who was dragged through here. Can we pass freely?" Uwe asked as he looked warily at the carnivorous plant.

GM Violant |

"If you can manage to open these weird doors, go ahead! Maybe there's more of that food past the door," it says as it points to the door where the speckles of blood lead. "Are hats for protection? From light? Artificial? Natural? Hide lack of hair? Hold things?"

Khoran of the Bone Bears |

Khoran considers the flood of questions for a second, sorting through for a reply.
He speaks to the fungus: "There is more red food in the hallway outside. We will leave the door open. Tell us about the ones who brought the red food in the first place How many were there, including the one who was dragged? Can you describe them? How about the one who was dragged, what color was his hair, for example?"
Diplomacy: 1d20 + 3 + 3 + 3 ⇒ (5) + 3 + 3 + 3 = 14
3 rank +3 trained +3 cha
Assuming the fungus does not turn hostile (his familiar keeps an eye on it to watch his back), he searches the room, quietly calling on the spirits as he goes...
Perception: 1d20 + 3 + 3 + 4 + 1 + 1 ⇒ (3) + 3 + 3 + 4 + 1 + 1 = 15
3 rank +3 trained +4 wis+1 trait+1 Competence (guidance cantrip)
Do we want to check the other doorway (the one with plant noises) before we keep going?

Uwe von Roth |

If there is a chance whoever was being dragged might still be alive, seems unlikely but they had a reason for dragging him around and that might be he was still alive, then we should deal with that first."

GM Violant |

With technology and/or magic, anything is possible, but naturally the would have died from blood loss if the trail really does continue.

Grezzag |

"Hats can be used for all those things." Grezzag says warily watching the plant, while thinking over what 'cylinders with liquid' could mean. "Although different hats are better for different purposes.
Grezzag will open the door they came in, then keep it open until the plant goes through, then close it once the conversation is finished.
I assume the other doors are closed, so it'll be trapped in that room instead.

Uwe von Roth |

Uwe will try and move past the plant to go search the other door.
Perception: 1d20 + 7 ⇒ (5) + 7 = 12 Totally safe and ready to open.

Zelvin Baine |

Zelvin is wary of the talkative plant, but tries not to show it. He decides to tell it the truth, but in such a way that it conveys a different message. "You must have been here a long time," he says. "For we are very different from the other two-legs you have seen. I don't reckon the red food, as you call it, that is inside us would be good for you to try and eat. But there is plenty non-poisonous red food back there in the corridor, and in the rooms before that. In fact, way back outside of the doors there's a big creature that's leaking lots of red food all over. If you're hungry, that's the best source in this area."

GM Violant |

Assuming you open the door for it from where you entered
After opening the door to the area, still filled with blood, with the access card, the cerebric fungus greedily goes to consume the bloodtrails left in the other room, leaving you to your own devices. On the other end of the door, you can hear mechanical creatures whirring about, very likely robots.
Alright. That's that encounter dealt with, at least until the blood's all gone. What do you do next? Go through the door?

Hekau |

"The mechanical creations through this door likely have some programmed function - some task to complete. It may be that they will attack us, but that is not certain. I would suggest taking a defensive posture. We will be more likely to accomplish our goals if we can proceed without suffering injury."
Hekau is prepared to open the doors with Open/Close, again from a safe distance and at an oblique angle after using the keycard, though he waits for confirmation of this plan.

Uwe von Roth |

Uwe searched the next door. I moved myself on the map. Uwe was going to open it if there are no traps.

Hekau |

"I would suggest opening the doors from a distance, using magic, and at an oblique angle. That way, if something is on the other side waiting to ambush us, we are not immediately exposed to it."
I always suggest this approach with any character who has the intelligence to think of it and the ability to do it. Opening a door and placing yourself in melee range of whatever is on the other side is unnecessarily risky, I think.

Khoran of the Bone Bears |

@ GM Violant, ee should establish what opening one of these card doors actually is... Is it 1) swipe the card and the door slides into a wall (ie Star Trek), or 2) more like a current security door - swipe your pass and the handle goes clunk (unlocks), and then you open the door with the handle? If 1) Hekau'd probably need Mage Hand to manipulate the card, rather than Open/Close

Hekau |

All of the doors, aside from the one to the area with the bins, are locked, so Open/Close won't work. Tapping the access card to the panel, and then using Open/Close would work, however!
@Khoran, this clarification was already provided. And so that is what I proposed to do.

Uwe von Roth |

I am fine with searching and backing up to use the spell. So I will take Hekau's offer and back off as long as everyone else is ok with that option.

Zelvin Baine |

Zelvin frowns with slight worry. "If those weird machines are doing something awful to Mr. Khonnir, I don't think even he would blame us for blowing them all to kingdom come. I think that's a good plan, Hekau, and Uwe too."

Grezzag |

Grezzag stands near the door, axe at the ready.
"Robots are trouble, no ifs about it" he remarks grimly.
Grezzag just wants to smash some robots, but he'll stand where directed.

Khoran of the Bone Bears |

Khoran spits on his hands and grasps his spear tightly. With a prayer to the spirits (casts guidance) he sets up beside and a step back from Grezzag, ready to meet a charge...
5' behind Grezzag, ready to meet a charge with a braced longspear

GM Violant |

As you use your access card to get through the door, you appear at some form of indoor crossroad, with closed and locked doors to the east, north, south, and west. The blood continues along the easterly door, where the whirring can be heard at an even louder volume than it was in the other room.
Take it you're following the blood?

Khoran of the Bone Bears |

Khoran makes a quiet suggestion, gesturing with his chin: "Before we go further, Hekau, close the door behind us (the dashed green circle), in case our fungus pal decides he can get more and better red food from us...
Then, yes, I vote to follow the blood trail. We can stack up to open the door the same way we did this one...

Hekau |

"I do not see any need to close doors remotely at a safe distance. Closing them does not present the same risk as opening them."
Anybody can close it, I think. Also vote to follow the blood trail.

Zelvin Baine |

Zelvin chuckles wryly and closes the door. "That's a good idea, Mister Khoran. Sounds like more whirring ahead. You folks reckon that's another robot contraption?" To prepare, he casts coin shot on three platinum pieces and nods to Hekau to signal he's ready to proceed.

Uwe von Roth |

Uwe nods and will head along the blood trail to see what is there. He searches the next set of doors when he gets there. If there is nothing to be found he moves 10 ft north and motions to open the door.
Perception to search the double doors: 1d20 + 7 ⇒ (19) + 7 = 26

GM Violant |

Can't tell C11 and C12 apart apparently. No Khonnir yet. Y'all have one fight left before you save him, sorry for the multiple build-ups to nothing. No traps or anything are on the doors.
As you enter the room, you see metal desks sitting to the north and south of this long room, yet the most distinctive features are a pair of odd, bedlike tables flanked by curving panels of blinking, pulsing lights. Moving armatures of metal extend out over the beds, each outfitted with glowing panes of glass and strangely glowing tools. The chamber reeks of blood, with great crimson stains splashed across the device, beds, and floor. You also see a robot in the room, which appears not to have noticed you specifically, but notices the door open as it swivels its "eye" to the now-open technological door.
You can roll initiative now and take a Surprise round!

Alyn Muloya |

Initiative: 1d20 + 5 ⇒ (6) + 5 = 11
Alyn gawks for just a moment at the blood, beds, and attached machinery before noticing the robot. She hesitates, uncertain if this robot was hostile from the get-go or just retaliatory.
After a long string of IRL issues, I'm back! And just in time, it seems. I should be a lot more active here now that my biggest issues have cleared up.

Grezzag |

Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
2H attack, power attack, vs robot: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
2H damage, power attack, axe to grind: 1d8 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Grezzag takes one glance at the robot standing in the middle of the bloodstained room and lets out a warcry, springing forwards and bringing his axe round into the robot with a satisfying crunch.

Hekau |

Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
@GM, I find when I GM that it generally goes faster for me to roll initiative for the monsters and the PCs and then to post the order.
"Grezzag, it might not have been hostile. I suspect it is now."
There is neither reproach nor sadness in Hekau's voice - just some flat statements of fact.
Hekau tries to see if he can identify the robot's purpose by its design.
Knowledge (Engineering): 1d20 + 15 ⇒ (12) + 15 = 27
He will use Total Defense.

GM Violant |

Yeah, was half asleep when I wrote that. Sorry. Map should be up now.
Grezzag knows that, by the purpose and the syringes for fingers, that this is a Medical Drone (variant clockwork servant, but you need Engineering obviously). It is not a surgeon robot proper, as those are far, far more horrifying and would presumably wipe your entire party right now, but these drones act as more akin to nurses with similar responsibilities. Injections, blood-draws, and the like.
As you look at it, it screeches in a glitchy, distorted Androffan indicating malfunciton,
Hekau, ask 3 questions about it. I don't think it has a page up on AON, or I'd just ask you to look it up with how high of an Engineering you got. This one does attack on sight, so don't feel bad about demolishing it.

Khoran of the Bone Bears |

"If this wasn't a fight, it is now, and the best fight is one that's over quick..."
Khoran joins Grezzag, rushing in with his longspear leading the way.
standard action - partial charge
To Hit: 1d20 + 2 + 2 + 1 + 1 + 1 ⇒ (14) + 2 + 2 + 1 + 1 + 1 = 21
+2 bab +2 Charge +1 guidanced+1 str +1 flagbearer
Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
+1 str +1 flagbearer

Uwe von Roth |

Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Since its a Surprise round I just move to a good vantage point.
Uwe just moves into the room and looks for a clear shot.

Hekau |

Eh, Hekau doesn't feel bad about demolishing it, he merely recognizes that unnecessary fights will deplete our resources and carry a chance of irrecoverable losses (e.g. PC death). Seems like this is a necessary fight. Anyway, let's say Special Defenses, Special Attacks, and movement speed.

GM Violant |

Special Attack, Injection: Up to three times per day as a swift action when it damages a living creature with its claw attack,
a medical drone can inject that creature with a potion, poison, drug, or pharmaceutical. The drones in this adventure inject a local anesthetic that causes a –2 penalty to Strength that lasts for 1 hour (Fortitude DC 11 negates). This penalty stacks with multiple injections, but the duration does not. The save DC is Constitution-based. No special defenses, surprisingly, and a normal ol' 30ft move speed.

Grezzag |

Grezzag thinks all fights with robots are necessary :) (although he'll be reluctantly convinced otherwise if required)

Zelvin Baine |

Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Recognizing their opponent as another robot, Zelvin tosses one of his enchanted coins into the air and fires it at the metal construct.
Ranged touch attack (revolver), Deadly Aim, Flagbearer: 1d20 + 5 - 1 + 1 ⇒ (17) + 5 - 1 + 1 = 22
Damage (adamantine, bludgeoning, piercing), Arcane Strike, Deadly Aim, Flagbearer: 1d10 + 1 + 1 + 2 + 1 ⇒ (4) + 1 + 1 + 2 + 1 = 9

GM Violant |

Oof you nearly killed this thing in the surprise round! Guess it goes first, though.
Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Not even reacting slightly to the bullets, unlike the last robot which seemed more-or-less functional (if only bugging due to unexpected parameters, i.e. you don't program for a crashed ship in your robot's programming), this one is sparking a little as it continues in a monotone cheery Androffan: "The doctor will be with you shortly, there is no reason to struggle." The syringed hand successfully swipes at Grezzag, pauses to inject some nonmagical liquid, numbing the robot-slayer slightly as it injects its anaesthetic.
Claw @Grezzag: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d4 + 6 ⇒ (2) + 6 = 8
Grezzag: I'll need a DC 11 fortitude save, on a fail take a -2 penalty to your Strength for 1 hour. Not that it matters here, but I'm retconning this to be an (Ex) ability :) This thing has 4 HP left!
The rest of you are up, initiative order doesn't matter since I'm 90% sure you just kill this thing.

Grezzag |

Fortitude: 1d20 + 5 ⇒ (20) + 5 = 25
Main hand attack, power attack, robot, flagbearer: 1d20 + 6 + 1 + 1 ⇒ (15) + 6 + 1 + 1 = 23
Off hand attack, power attack, robot, flagbearer: 1d20 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 14
Main hand damage, power attack, flagbearer: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Off hand damage, power attack, flagbearer: 1d8 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Grezzag knocks away the mechanical hand with a shout, then swings the ends of the axe around in a flurry of swipes, sending the metal contraption crashing to the floor.
"It definitely ain't hostile now," he says.
He examines the spot on his arm where the drone hit him, poking gingerly at the wound. "Dunno what it hit me with, but I feel ok." he remarks.

GM Violant |

I'm assuming you're going through the door in the same manner to move this along. Y'all have a Khonnir to save!
As you magically open the technological door, you see a row of beds sitting along the southern wall of this well-lit room. Glowing screens and metal desks sit on the opposite walls, and splatters of blood adorn the floor and several of the beds. To the east, a large metal device that is the size of a large bed hums softly, with someone you recognize inside, as well as another Medical drone, and a robot you don't yet know what it is. The person inside the device that looks like a Bed is none other than the missing councillor Khonnir Baine himself!
As you enter the room, the robots hum to life, and you can hear what sounds to be Khonnirs muffled, agonized screams of pain from inside the device. Extremely feeble thumping can be heard from inside the pod as well, so clearly Khonnir is vainly attempting to get out! These robots, however, seem to be far more active than the one Grezzag so handily destroyed, and are not "caught off guard" (to whatever extent an analogue a robot can be, that is)
Grezzag Init: 1d20 + 2 ⇒ (13) + 2 = 15
Zelvin Init: 1d20 + 4 ⇒ (2) + 4 = 6
Hekau Init: 1d20 + 3 ⇒ (7) + 3 = 10
Uwe Init: 1d20 + 6 ⇒ (9) + 6 = 15
Khoran Init: 1d20 + 2 ⇒ (9) + 2 = 11
Alyn Init: 1d20 + 5 ⇒ (6) + 5 = 11
C. Robot Init: 1d20 + 7 ⇒ (7) + 7 = 14
M. Drone Init: 1d20 + 2 ⇒ (8) + 2 = 10
Grezzag, Uwe, you're up! Two days until possible botting, as well as the flying robot, then everyone else, then the last robot, then we repeat! Let's save a councillor.

Khoran of the Bone Bears |

Can I have a bit of a retcon? I would like to treat Grezzag's wound before the push on...
Khoran eyes the liquid still dripping from the tip of the weapon that the robot used to stab Grezzag, and says "Let me have a look Grezzag."
He pulls out his healer's kit and mutters a prayer (casts guidance) as he examines the wound the robot left behind. Then he lays his hands on the site and calls upon the ancient healing techniques...
(Tries to use the Healer's hands feat to treat Deadly wounds)
Heal: 1d20 + 3 + 3 + 4 + 2 + 1 ⇒ (3) + 3 + 3 + 4 + 2 + 1 = 16
3 rank +3 trained +4 wis +2 circumstance (healer's kit)+1 guidance
Edit: that doesn't work...

Uwe von Roth |

Uwe stands at the door and sends a shot before loading and firing his gun a second time at the closest robot!
Rapid Shot Pistol vs Touch Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Pistol Damage: 1d8 ⇒ 6
Rapid Shot Pistol vs Touch Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Pistol Damage: 1d8 ⇒ 6
That could have gone a bit better. 2 ammo used.