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About Veshka.Ancestry Human (Kellid, Tiefling)
HIT POINTS: 99/99 ARMOR CLASS
Unarmored: [T], Light: [U], Medium: [U], Heavy: [U] SAVING THROWS
Resistances: Cold 5 ____________________
Class DC: 23 [T] Speed: 30 Movement Types: Normal Melee Strikes
Ranged Strikes hunting knife +12 [T]
Reactions Broken Tusk Pendant (when attacked in melee by an animal)
Weapon Proficiencies
Magic Traditions
Summoner Spell Attack Roll (divine): +13 [T]
Focus Points: 2
Spell Slots per Day
Acrobatics: +10 [U]
FEATS: Ancestry Feats and Abilities
Skill Feats
General Feats:
Class Feats and Abilities:
Archetype Feats
Combat Gear: hunting knife, healer's tools, Minor Healing Potion
Magic Items:
Coins: 1.2 gp Fuller Descriptions:
**Class Abilities**
Eidolon: Veshka has a connection with a powerful entity called Catamoch, and she can use your life force as a conduit to manifest this ephemeral entity into the mortal world. Magic also flows through this conduit from Catamoch into her. Veshka's magical connection with Catamoch takes the form of a sigil on each of your bodies. As long as he is manifested, the sigil glows with light and can’t be covered or disguised via any means; it will shine through clothing, appear over cloaks, and remain unaffected by obfuscating magic. This, combined with the way that the two of them clearly act in tandem, makes it readily apparent to an intelligent observer that the two of them are connected in some way, even if the person has never encountered a summoner before. Veshka brings Catamoch into reality with the Manifest Eidolon action. Catamoch is no mere minion. He doesn’t have the minion or summoned trait, and the two of them work together and coordinate their actions. Veshka and Catamoch share their actions and multiple attack penalty. Each round, she can use any of her actions (including reactions and free actions) for herself or Catamoch. They coordinate their actions more efficiently when they Act Together. Lastly, the connection between Veshka and Catamoch means they both share a single pool of Hit Points. Damage taken by either one reduces their Hit Points, while healing either one recovers their Hit Points. Like with their actions, if they are both subject to the same effect that affects their Hit Points, they apply those effects only once (applying the greater effect, if applicable). Manifest Eidolon:(Concentrate, Conjuration, Divine, Manipulate, Summoner, Teleportation)
The conduit that allows Catamoch to manifest is also a tether between them. He must remain within 100 feet of Veshka at all times and can’t willingly go beyond that limit. If forced beyond this distance, or if she is reduced to 0 Hit Points, Catamoch’s physical form unmanifests. Share Senses (Concentrate, Divination, Divine, Scrying, Summoner) Veshka projects her senses into Catamoch, allowing her to perceive through him. When she does, she loses all sensory information from her own body, but can sense through his body for up to 1 minute. She can Dismiss this effect. Unlimited Signature Spells
**Class Feats**
Tandem Movement
Eidolon's Opportunity (R: A creature within Catamoch's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.) Your eidolon makes a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, your eidolon disrupts that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. **Multiclass Feats**
Basic Oracle Spellcasting
Basic Mysteries - Reach Spell
**Ancestry Feats** Adapted Cantrip (Electric Arc)
Fiendish Eyes
Nimble Hooves
Fiendish Resistance
Clever Improviser
**Skill Feats** Battle Medicine
Intimidating Glare
Terrifying Resistance
Godless Healing
**General Feats** Toughness
Incredible Initiative **Gear Worth Mentioning** Broken Tusk Pendant (Wolf)
Activate [reaction] Interact Frequency once per hour; Trigger An animal targets you with a melee attack, and you can see the animal; Effect You gain a +1 item bonus to AC against the triggering attack, or a +2 item bonus if she's a wolf. Handwraps of Mighty Blows +1 Striking Trinity Geode: The crystal chamber within this split geode is divided into three lobes of equal size. After Veshka casts Scatter Scree, she gains resistance 1 to physical damage (except adamantine) until the end of her next turn, |