Ancestry Feats and Abilities
Heritage: Demonic Strikes
Class Feature: Demon Eidolon
Class Feature: Act Together
Class Feature: Share Senses
1st: Advanced Weaponry (Grapple)
7th: Visions of Sin
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**Abilities**
Demonic Strikes Catamoch's attacks are corrupted by the Abyss and imbued with pure evil and shifting chaos. His Strikes deal an extra 1 evil damage; as usual, this extra damage harms only good creatures or those with a weakness to evil damage. Additionally, Catamoch's tusks gain the versatile (slashing) trait.
Advanced Weaponry Catamoch's tusks gain grapple.
Visions of Sin Mental, Emotion, 1/10 minutes
Catamoch summons images of Wrath into the mind of a target creature within 30 feet, tormenting and confusing the target. The target must attempt a Will save against your spell DC (23) with the following effects. The effects last until the end of your next turn, but Catamoch can use a single action, which has the concentrate trait, to extend the effects until the end of your next turn (like Sustaining a Spell), to a maximum duration of 1 minute. If the target is evil, it takes a –2 circumstance penalty to its save. Regardless of whether it succeeds, the target becomes temporarily immune for 1 day.
Critical Success The target is unaffected.
Success The target can't use reactions.
Failure The target is slowed 1 and can't use reactions.
Critical Failure As failure, and the target is also confused for 1 round. The confusion can't be extended, but the other effects can.