The Oliphaunt of Jandelay

Catamoch's page

74 posts. Alias of Cwethan.


Full Name

Catamoch

Race

Demonic Sarkorin Boar God 7 - AC 23 | F +14 R +11 W +10 | Perception +10

Gender

Male

Size

Hulking

Alignment

CE

Languages

Abyssal, Hallit, Taldane

Occupation

Veshka's Eidolon

Strength 18
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 8
Charisma 12

About Catamoch

Ancestry Wrecker Demon
Class Eidolon; Level: 7
Size Medium Traits Eidolon, Wrecker Demon
Alignment CE
Associations: Sarkorians, Broken Tusks
Languages: Abyssal, Hallit, Taldane
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ABILITY SCORES
STR 18 (+4), DEX 14 (+2), CON 16 (+3)
INT 10 (+0), WIS 8 (-1), CHA 12 (+1)
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SENSES
Perception: +10 [E]
Special Senses: Darkvision
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DEFENSES

HIT POINTS: 99/99

ARMOR CLASS
AC:
22 (+2 Dex, +2 item, +8 proficiency)

Unarmored: [T], Light: [U], Medium: [U], Heavy: [U]

SAVING THROWS
Fortitude: +14 [E]
Reflex: +11 [T]
Will: +10 [E]

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OFFENSE

Class DC: 23 [T]

Speed: 25 Movement Types: Normal

Melee Strikes
Tusk +16 [T]
damage 2d6+6 (P) (fatal d10, Versatile Slashing, Grab, Unholy) (+1 Spirit to Holy/Weakness to Unholy)

Hoof +16 [T]
damage 2d6+6 (B) (Agile, Finesse, Unholy) (+1 Spirit to Holy/Weakness to Unholy)

Ranged Strikes

Weapon Proficiencies
Simple: [T], Martial: [U], Other:
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SKILLS

Acrobatics: +2 [U]
Arcana: +0 [U]
Athletics: +13 [T]
Crafting: +0 [U]
Deception: +10 [T]
Diplomacy: +10 [T]
Intimidation: +14 [M]
Lore Demons: +9 [T]
Medicine: +8 [T]
Nature: +9 [T]
Occultism: +0 [U]
Performance: +1 [U]
Religion: +10 [E]
Society: +0 [U]
Stealth: +2 [U]
Survival: +8 [T]
Thievery: +2 [U]
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FEATS:

Ancestry Feats and Abilities
Heritage: Demonic Strikes
Class Feature: Demon Eidolon
Class Feature: Act Together
Class Feature: Share Senses
1st: Advanced Weaponry (Grapple)
7th: Visions of Sin
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EQUIPMENT

Combat Gear:
Scrolls:
Other Gear:
Not carried:

Magic Items:
Invested Items:
Bulk:

Coins:

Fuller Descriptions:
**Abilities**

Demonic Strikes Catamoch's attacks are corrupted by the Abyss and imbued with pure evil and shifting chaos. His Strikes deal an extra 1 evil damage; as usual, this extra damage harms only good creatures or those with a weakness to evil damage. Additionally, Catamoch's tusks gain the versatile (slashing) trait.

Advanced Weaponry Catamoch's tusks gain grapple.

Visions of Sin Mental, Emotion, 1/10 minutes
Catamoch summons images of Wrath into the mind of a target creature within 30 feet, tormenting and confusing the target. The target must attempt a Will save against your spell DC (23) with the following effects. The effects last until the end of your next turn, but Catamoch can use a single action, which has the concentrate trait, to extend the effects until the end of your next turn (like Sustaining a Spell), to a maximum duration of 1 minute. If the target is evil, it takes a –2 circumstance penalty to its save. Regardless of whether it succeeds, the target becomes temporarily immune for 1 day.

Critical Success The target is unaffected.
Success The target can't use reactions.
Failure The target is slowed 1 and can't use reactions.
Critical Failure As failure, and the target is also confused for 1 round. The confusion can't be extended, but the other effects can.