[PFS1E] Betrayal in the Bones (Inactive)

Game Master andreww

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The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Korin plans to flys by and accompanys Master Lichaam, for aiding in disable this trap and safeguarding.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Did we ever get Resist Energy cast? We'd talked about it earlier this month, but RL things have happened since then and it might have been forgotten about.

If that's getting cast, Lichaam would of course wait for it before moving forwards.

Korin's Perception is 10ish higher than Lichaam's, so he's probably going to spot the trap first.

Scarab Sages

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active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Yanndu did indicate that he would renew the communal Resist Fire here.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Yes it's already done

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Korin drunk his Resist Energy Fire 30.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Lichaam's init should be 4 higher (total of 21), but it doesn't look like it matters here. However, I think some of the other PCs should also be higher.

Dex +2, school +2, HA +4, Blood-Boiling Pill +2, Hunter's Blessing +2. Those last two buffs are (I think) on everyone, and I'm assuming that where we are counts as "underground".

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Just noticed the typo in my last post... that should be a +3 bonus from divination school.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Quenly wrote:
"Eadie, I can throw you at one of them if they come closer. And I'm sure that they will come closer."

"We, uh... we haven't actually disabled the trap over here yet, and the only solid ground is right next to what I think is the trigger." Lichaam considers the situation a moment. "Didn't Borsaget say it would drop the bridges and the island into the magma?" ...yes, he was sure she did. Well, she had said lava, but as this was clearly underground, it should still be magma.

"Maybe hold off on the fighter-tossing for now?"


Lichaam Pisell wrote:

Lichaam's init should be 4 higher (total of 21), but it doesn't look like it matters here. However, I think some of the other PCs should also be higher.

Dex +2, school +2, HA +4, Blood-Boiling Pill +2, Hunter's Blessing +2. Those last two buffs are (I think) on everyone, and I'm assuming that where we are counts as "underground".

I just took the bonus from peoples header.


Are we just waiting on Eadie?

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)
shaventalz wrote:
Are we just waiting on Eadie?

Looks like. I can bot her later today - we haven't heard from her player for a while, I'll drop him a line too.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
GMAndrewW wrote:
Korin recognises these creatures as a form of drake.

So of the Dragon type, then? And presumably still immune to paralysis?

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Probably. I'm worry about how we gonna engage them in the lava

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Korin Rosenthal wrote:
Probably. I'm worry about how we gonna engage them in the lava

Well, the good news is that we have a convenient elevator ready to take us down to their level...


Lichaam Pisell wrote:
GMAndrewW wrote:
Korin recognises these creatures as a form of drake.
So of the Dragon type, then? And presumably still immune to paralysis?

Yes. They are currently swimming in the lava. You could attack them from above if flying/air walking.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
GMAndrewW wrote:
Yes. They are currently swimming in the lava. You could attack them from above if flying/air walking.
GMAndrewW wrote:

The two drakes take to the air. They move with incredible speed, swiftly climbing to your height.

Lichaam recognises these as lava drakes. They can spit balls of fiery rock, they can shower people around the with molten rock the turn after they leave lava, they can put on an exceptional burst of speed and can make flyby attacks.

So are they currently level with the platforms, or did they flyby attack with their breathlike weapon?


Lichaam Pisell wrote:
GMAndrewW wrote:
Yes. They are currently swimming in the lava. You could attack them from above if flying/air walking.
GMAndrewW wrote:

The two drakes take to the air. They move with incredible speed, swiftly climbing to your height.

Lichaam recognises these as lava drakes. They can spit balls of fiery rock, they can shower people around the with molten rock the turn after they leave lava, they can put on an exceptional burst of speed and can make flyby attacks.

So are they currently level with the platforms, or did they flyby attack with their breathlike weapon?

They were in the lava. On their turns they flew up and used their breath weapon like attack.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Do we want to disable the trap or not? Asking for resource-management purposes.

Also, are we going to kill the drake or not? Lichaam's fine with leaving this one alone and warning it away (and my IC post assumes this), but if the rest of you want to clear the place, that's fine.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

No need to needless bloodshed, and since Korin got some precious 11 mins combat buffs going, he would like to move forward ASAP.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Yeah, no need to kill the second drake if it's smart enough to retreat.

Onwards!

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

With arcane sight up... any magic in the area?

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Is this game part of Gameday XII? they just made an announcement to wind down tables...

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Two weeks is probably plenty to finish here, especially if we can talk our way past Mahlia.

Otherwise the game will need to be reported by the 20th but normally a GM can do that and still finish out, amending reported results if needed.


Yanndu wrote:
Is this game part of Gameday XII? they just made an announcement to wind down tables...

I don't see any reference to the Gameday in discussion/recruitment/gameplay. So presumably not, unless I missed something?

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)
shaventalz wrote:
Yanndu wrote:
Is this game part of Gameday XII? they just made an announcement to wind down tables...
I don't see any reference to the Gameday in discussion/recruitment/gameplay. So presumably not, unless I missed something?

Ah, true.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Three questions on what Muhlia counts as:

1) Does she count as "a member of the Pathfinder Society"? Per the Guide, there's a +1 bonus on Diplomacy checks per 10 points of Fame. Lichaam also has a boon-granted Wayfinder that gives +2 vs. Pathfinders.

2) Is she a "scholar or expert"? This matters for Jeweled Sages.

3) Is she a "scholar, archaeologist, extraplanar authority, or similar figure"? This would be a faction card goal.


No to all of those.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

"If Yanndu telepathies us with what he found out about the scroll, that might open up another avenue. If Muhlia doesn't know exactly what's on the scroll, we might be able to shed some light on the mystery."

"I don't mean to brag, but I'm quite good with Linguistics and scrolls in general, and can use comprehend languages. Plus, I have the skim spell running, which could potentially save us time on our buffs."

"...I also have two scrolls of the skim spell others can use, if it turns out to be something requiring intuition. Plus one of comprehend languages, if it requires both."


Yanndu wrote:
Yanndu wrote:

Yanndu silently reads her surface thoughts to get a glimpse on the kind of horrors she has endured.

detect thoughts, DC 19

@GM: any result on this? If not I can spend a pt from my psychic pool to add mindtouch to Korin's telempathic projection, which acts as another detect thought, DC 19

Per this post:

GMAndrewW wrote:
Yanndu picks up on her surface thoughts. She is in the midst of a crisis. She thinks that Thurl plans to betray her and it has something to do with the scroll she is holding.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Thanks S! I can't believe I missed this.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

"After we get back, I am definitely getting a Traveler's Any-Tool. I didn't realize I didn't already have one, and TinyDragon holding up a map case is a suboptimal bookstand."

He pauses, then adds "No offense."


GMAndrewW wrote:
Lichaam has Skim running but it will still take a few minutes to go through

Assuming "a few" is around 3-4 minutes, I think we can afford the delay. Also, my impression is that Thurl's only been here a week or two, so that means Yanndu would probably be done before Lichaam is. If we've been talking for one minute, study for four minutes, and maybe make another minute-long Diplomacy check, that's just 6 minutes. Our buffs are 11+ minutes.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

"I believe the phrase is 'go team'?"

How long has this encounter taken, for buff purposes? Not that it probably matters, if Thurl is right there, but should probably ask just in case.

Does the bonething Yanndu saw look like the warsworn we fought? Or is it a different type of bonething?


It has been about 10 minutes in total. The bone thing does not look like the warsworn.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
GMAndrewW wrote:
It has been about 10 minutes in total. The bone thing does not look like the warsworn.

Longer than I thought, then. Buff durations adjusted.

Eadie might get to see another gashadokuro after all.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Does "stone but a lot of bone" sound like something that can be Earth Glided through?

Korin Rosenthal wrote:
Bone Fist is one target/CL, CL3 scroll, so Korin will put it on himself, Eadie, and Quenly. +1 untype Natural Armor, +2 to natural weapon damage

Lichaam could make that scroll take effect at CL4, if you've got a fourth target in mind.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Quenly can certainly apply a Shield of Faith (+4 Deflection) to anyone who wants it now.

Golems are a pain for Quenly, they're immune to shadow spells. They're not immune to Many Forms breath weapons as such but they are immune to some of the best ones (Kamadan sleep and Catoblepas poison) and damage won't compare.

I propose to Displacement Eadie and Korin, possibly Quenly as well though he'll have to burn a level 5 slot since he's out of level 4s then.

I can also use Shadow Evocation: Telekinetic Charge to put Eadie or Korin past the golem assuming it blocks our path to Thurl.

If burrowing through the wall is an option then Blue/Brass dragonform is an option that maintains full casting, or Large earth elemental with limited casting.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Telekinetic Charge is a good idea, as Korin have encounter places where teleportation is Forbiddance. Korin now have 9 attacks total (3 weapon with haste, gore, bite, 4 wings) and would like to be transported into melee position.

Displacement might help against the golem, but Korin's mentor once told him that at seeker level, True Sight are everywhere. So you can skip the Displacement on Korin. Korin will tank the hits with AC and HP.

Meat shields are prone to confusion effect, so master Lichaam's Summon Monster 7 is best, in my opinion, for summoning multiple Shadow Demon, for their Shadow Evocation and Magic Jar spells.


I'll suggest Eadie's buffs too - in case she's not able to post yet.

Eadie will get a Magic Vestment and a Shield of Faith from Quenly, which together will improve her AC to 31. She'll use an Oil of Bless Weapon on her adamantine falchion.

GM, Eadie carries a Clockwork Key which means that Golems (all Constructs actually) won't target her unless she's threatening them or they are directly commanded to do so. She can also expend the Key by striking a golem with it to have a chance to paralyse the golem. But I think she'll probably be better off swinging her adamantine sword.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

I can telekinetic charge Eadie directly if she wants (no need for shadow evocation), but earlier during this game she was not really into it.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
superbot wrote:

I'll suggest Eadie's buffs too - in case she's not able to post yet.

Eadie will get a Magic Vestment and a Shield of Faith from Quenly, which together will improve her AC to 31. She'll use an Oil of Bless Weapon on her adamantine falchion.

Eadie can have an Infusion Extract of Shield (+4 shield AC) and Long Arm (+5ft reach) from Korin as well.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Korin Rosenthal wrote:
Meat shields are prone to confusion effect, so master Lichaam's Summon Monster 7 is best, in my opinion, for summoning multiple Shadow Demon, for their Shadow Evocation and Magic Jar spells.

Except those are Evil, and Lichaam really doesn't want to go down that route. He's read far too many accounts of where that kind of thing leads.

Plus, while the Society may claim that casting Evil spells isn't an Evil act... Lichaam tries to live up to that 'G' in his alignment.

If Confusion happens... well, summons are dismissable.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
Lichaam Pisell wrote:
Korin Rosenthal wrote:
Meat shields are prone to confusion effect, so master Lichaam's Summon Monster 7 is best, in my opinion, for summoning multiple Shadow Demon, for their Shadow Evocation and Magic Jar spells.

Except those are Evil, and Lichaam really doesn't want to go down that route. He's read far too many accounts of where that kind of thing leads.

Plus, while the Society may claim that casting Evil spells isn't an Evil act... Lichaam tries to live up to that 'G' in his alignment.

If Confusion happens... well, summons are dismissable.

You are probably right. Korin knows little about Wizard's tactics, after all.

Only played a lv6 GM baby wizard twice before...

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Korin Rosenthal wrote:
Lichaam Pisell wrote:

Except those are Evil, and Lichaam really doesn't want to go down that route. He's read far too many accounts of where that kind of thing leads.

Plus, while the Society may claim that casting Evil spells isn't an Evil act... Lichaam tries to live up to that 'G' in his alignment.

If Confusion happens... well, summons are dismissable.

You are probably right. Korin knows little about Wizard's tactics, after all.

Only played a lv6 GM baby wizard twice before...

Eh. Lichaam's strategy mostly tends towards "slow the bad guys down so the melee types can shred them." I had to look up whether summons were dismissable - they're not normally something I mess with. With the smaller party, though, I figured a holy t-rex would be nice to have in our back pocket.

Way too many of the high-level summon options are Evil. He could instead grab 1d3 Lillend Azatas (level 7 bards) for Inspire Courage +2 and healing spells, but they're Large sized. Since the entrance is apparently 5' wide, that could make it difficult to have a bard singing in the back. Unless it's just on the other side of the wall, I guess... I was assuming it's down a hall.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Lichaam now automatically knows what spells are active on anyone and anything he sees.

Everyone with a pointy stick now bypasses DR/Good. May or may not help against the golem's multilayered DR, but it's the more-common DR for demons. The spell doesn't work on natural weapons, sadly. Included those that already have bless weapon; the golem might not actually be Evil (just have DR/Good), and either way it's some protection against dispelling.

Everyone has haste (including Muhlia, and the earth elemental if it gets summoned.)

As mentioned up here, Lichaam can save a round of Korin's prep time and get one extra person with bone fists if you want.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

That would be great, I just can't think of anyone else that need the AC.

Korin's natural weapon won't be able to bypass cold iron DR so they're mostly for show. Need to save up money to upgrade the amulet.
Against non-DR enemy like dragon, it kills.

If there's Align Weapon, then Korin can save his Oil of Bless Weapon.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Korin Rosenthal wrote:

That would be great, I just can't think of anyone else that need the AC.

Korin's natural weapon won't be able to bypass cold iron DR so they're mostly for show. Need to save up money to upgrade the amulet.
Against non-DR enemy like dragon, it kills.

If there's Align Weapon, then Korin can save his Oil of Bless Weapon.

I did a quick check of mid- to high-level demons before the scenario started, to get an idea of the trends (which could have affected spell preps.) Surprisingly few of them needed cold iron. That's not saying Thurl doesn't need it, but I think most of the CR-appropriate stuff is just DR/Good.

There is one benefit to keeping the Bless Weapon on, though - crit threats against Evil enemies are automatically confirmed. That might not matter much on a bec de corbin, but Eadie's falchion might appreciate having both.


The area here probably makes earth gliding a difficult prospect given the amount of bone involved, it is an Ossuary. Update incoming.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
GMAndrewW wrote:
The area here probably makes earth gliding a difficult prospect given the amount of bone involved, it is an Ossuary. Update incoming.

Ah, but they're dwarven bones. Children of the earth and all that, and that was before they were returned to the earth.

But whichever. That's GM's call. Maybe they've got steel in their bones.

GMAndrewW wrote:
...and creatures summoned into the area may become confused.

Creatures summoned into the area, or summoned creatures that happen to be inside the area? And do we know how wide that area is?

Per Greater Arcane Sight, what spells or magical effects are on the enemies?

How tall is this hallway, 5'? Because right now Lichaam's got range and line-of-sight issues. I'm not sure he can even see Thurl around the doorframe yet, and he's certainly not going to be the first one into the room.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

@GM: I was waiting for Eadie to chime in before finalizing buffs - let us know if she'll be joining or if she is being perma-botted by Quenly. Thanks.

PS: If we cannot wait anymore and must move the game fwd, Yanndu was planning shield + invisibility + mirror image, and resist elements (acid, electricity, sonic, cold) on the party (which already has fire, I believe)

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