Best class / build to get the most use out of vicious stomp?


Advice


I'm thinking about dusting off an old character idea. Originally conceived of as a dwarf flowing monk / monk of the sacred mountain who would throw / trip enemies. And while the idea of a judo dwarf who just stands still and throws anyone who comes near him to the ground still amuses me, I doubt that it's actually a practical character idea. So I'm wondering, what's the best class / build to both activate vicious stomp - and make it worth triggering in the first place?


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How high are we going here?

'Cause for PFS, I'd go:

Traits: Heavy Hitter
Brawler 1 Combat Expertise, Improve Unarmed Strike, Martial Flexibility (Move)
Brawler 2 Weapon Focus (Unarmed), Flurry (Two-Weapon Fighting)
Brawler 3 Improved Trip; Maneuver Training (Trip +1)
Brawler 4
Brawler 5 Vicious Stomp, Weapon Specialization
Brawler 6 Martial Flexibility (Swift)
Brawler 7 Combat Reflexes; Maneuver Training (Trip +2)
Brawler 8 Greater Weapon Focus, Flurry (Improved Two-Weapon Fighting)
Brawler 9 Greater Trip
Brawler 10 Martial Flexibility (Free)
Brawler 11 Greater Two-Weapon Fighting, Power Attack, Maneuver Training (Trip +3)
Brawler 12 Martial Flexibility (Immediate)


I have no idea whats most effective, but I would think wolf trip (wolf style) or ki throw combined with reach (long arm, enlarge person) might be nice, especially if they could get permanencied. Even blood rager's abnormal reach might work, but it would take a lot of levels before it would be active (level 9 before getting both IUS and combat expertise bonus feats)
This focuses more on being able to deal with multiple targets simultaneously rather than one, and would likely be sacrificing some damage effectiveness for it compared to something else.


Greater Trip + Vicious Stomp is a fantastic way to get an additional Attack per round.

1st Attack in the round: Make Trip attempt and Trip your opponent.
Attack of Opportunity from your opponent being tripped
Attack of Opportunity from your opponent being knocked prone
Continue with Full Attack Action by literally curb-stomping your opponent.

Net total of Full Attack Action +1 Free Attack.

Bonus points if you have Whirlwind Attack:

You have 8 guys around you:

Trade Melee Attack for Trip; Trip & make 2 Attacks of Opportunity on your opponent.

Repeat 7 more times.

Net total of 16 Attacks all made at full BAB.

Good luck getting a 42 Dex to make 16 Attacks of Opportunity with Combat Reflexes in a single round, but if you've got AMF with Agile on it and Weapon Finesse, you're going to be Tripping, Attacking, and dealing damage all based on a Dex Bonus of +16 per attack, which means you are going to be WRECKING some poor bastards.


Not necessary to plan for 8-enemy whirlwinds, seems to rarely occur (unless you have good reach -- see below). I think the main problem faced by brawlers/monks who don't have a means of pouncing is just getting into the fight and staying base-to-base so they can use that flurry.

You might consider taking wolf style, and lunge or combat patrol. With all your trippiness, you'll be able to both spread your flurries in that 15' radius, and at the same time take advantage of your AoO's. Wolf style jives with this really well. With a speed bonus (winding path renegade or mutagenic Mauler, or just with gear/buffs), you should be able to jet around the field with combat patrols, then knock your enemies down. DO NOT take a reach weapon, or you'll spoil the Stomp/greater Trip synergy.

Option B, take that whole overrun chain to close the distance/knock people prone, then vicious stomp on them when they fall flat. When they get up, trip 'em. Overrun whenever you change targets - charge through, rinse repeat. (downside is that it's much more feat heavy to get overrun, charge through and greater overrun. Upside, you've already slotted powerattack for level 11.)

Option C, if you tend toward single targets, take improved disarm too - to max out your AoO chain on one target: Trip, then disarm. AoO on trip, AoO on prone, AoO on retrieving their weapon (at which point you trip again during the AoO, potentially getting further bonuses on this if you also have wolf style). Endless chain o' pain. At some point, to break this cycle, they'll either have to choose not to get their weapon, or to roll around on the ground to get to it, then standing up after, all of which is funny.

Option D all of the above. With all the feats available to you and your flexibility, you might be able to get away with taking the starter feats (improved disarm, trip, and overrun) then use flexibility to pick up all the greaters. (may need to slap in some of the extras with actual feat slots, like charge through or the _____ strikes.)

P.S. Mutagenic mauler, +dex mutagen. yay, AoO's and Agile weapons.

P.S. Again: Mutagenic mauler, no martial flexibility or dodge ac bonus, booooo

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