[PFS1E] Betrayal in the Bones (Inactive)

Game Master andreww

RPG Chronicles
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Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

"I'm attempting to prevent another telekinesis by forcing a concentration check due to damage while casting. On average, that would be a DC 32.5 check, so... we'll see."

"That's assuming, of course, that Quenly's "armor is an object" gambit fails. And that the previous telekinesis wasn't actually a supernatural ability."


Arbiter Inevitable Emissary familiar | HP 56/56 | AC 22 T 16 FF 19 | CMB +10, CMD 21 | F +8, R +11, W +8 | Init +3 | Perc +15 | Fly Speed 50ft | Active conditions: Shield Other

*Muffled sound* "Korin will need one more turn to get mutagen up, then I will Phase Step him to close quarter combat position."

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

@GM, what action do you say it is to activate a snapleaf?

I have had it adjudicated as both an immediate and move action by different GMs.


It says immediate in the description.


Arbiter Inevitable Emissary familiar | HP 56/56 | AC 22 T 16 FF 19 | CMB +10, CMD 21 | F +8, R +11, W +8 | Init +3 | Perc +15 | Fly Speed 50ft | Active conditions: Shield Other

"I will send Korin to a flanking position behind the big thing next turn."

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
GMAndrewW wrote:
Waiting on the rest of you to act.

I was mostly waiting to see what Eadie would do.

Not sure if I've been included in some of the telepathic discussions, so Lichaam's not quite sure where Korin is. Or Yanndu, for that matter.

How high is the ceiling here? 30', or higher?

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Quenly will indicate when he's "talking" to only one ally - otherwise if you're within 60' of him you're in range of the telepathy. Also, with two shadow dragon allies we could chain telepathy over a wider area.


Shadow Conjuration Tiny partly-real semblance of a draconic ally
Quenly wrote:
Quenly will indicate when he's "talking" to only one ally - otherwise if you're within 60' of him you're in range of the telepathy. Also, with two shadow dragon allies we could chain telepathy over a wider area.

"Just one telepathic relay, at the moment. I'm on the ceiling behind Lichaam... however high that is. Watching his back, you understand."

The dragon considers the map, then continues uneasily. "Unless I've been killed. I don't think I've been killed? The corridor I'm in isn't on the map anymore, and neither am I, so something may have happened."


Korin Rosenthal wrote:
Undead are immune to paralysis, are you sure?

Shoot, you're right. Thank you. I'd forgotten that.

Original post deleted, before the edit window expires.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

"I have walls of fire and ice, and a sphere of force. All those would interfere with our attacks - I mainly prepared them to split or slow down groups so our frontline can handle them in smaller doses. I also have a few direct anti-group spells prepared, but for single large targets I was expecting to use chains of light."

"I could have started summoning, but space will be at a premium, and I didn't know whether I'd have room for it once my next turn rolled around. Plus, I think a celestial tyrannosaurus could help greatly against Thurl, perhaps draw out any of his extra-lethal attacks."

He looks disgustedly at the semi-real dice lying at his feet. "Instead, I roll 1's, and Will is generally an undead's strongest save."

Sigh. "At least remember we've all got haste up."

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

When the martials start smacking it, it shouldn't last long. Most of the 3/4 BAB martials need time to "warm up" before they can safely go in (unless you are bow Warpriest).

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
GMAndrewW wrote:
The ceiling in the cave is 60' high

Ooh, that's helpful. It'd be more helpful if we had an archer, but the casters being "not in melee range" could change some things.

I'll probably want to move up forwards next turn, to get more people into Lichaam's anti-Death aura.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Waiting for Eadie to get in flanking position.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Korin Rosenthal wrote:
Waiting for Eadie to get in flanking position.

Lichaam is also waiting for the melees to get into melee.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

hey Guys, I'm dealing with some IRL stuff right now. Nothing life threatening, but I may need Quenly to bot Eadie for the time being.

If you can give me 24 hours, I can let you know if I'll be able to post.

If not, just have Quenly bot Eadie. Thanks and my apologies.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Standing by.

(take care of yourself mate)


Thanks, bud.

I'm sorry, guys but I'm going to drop for the time being.

I am happy for Quenly to run Eadie, and will accept any consequences good or bad, GM.

Poor Eadie. She's not my priority right now.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Eadie has greater invisibility at the moment, so that should go a certain way into protecting her.

Take care of real-life first, Kind Sir. We shall be waiting here for as long as it takes! best wishes of luck and comfort are being psychically transmitted towards Australia...

Regards,
PDK


Real life comes first. Take care.


Indeed, real life comes first. I hope everything sorts itself out. Feel free to come back whenever you are able.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

I think Eadie already posted a Ready action - but I can bot her this evening (probably 6-8 hours or so from now).

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

"I do need to know where everyone is at before I start throwing larger spells around."

"So, after this battle... are we leaving Eadie to guard the dwarves and trying for the four-player adjustment, or taking her silent self along?"

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Lots of pressure on the newbie seeker's shoulder if the fighter stays to guard the dwarves, but Korin never turns down a challenge.
which means Lichaam might not need to Arcane Bond the mansion to protect them

Ultimatly it's the GM's call, but we should at least keep her for the Warsworn battle, right?

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Korin Rosenthal wrote:

Lots of pressure on the newbie seeker's shoulder if the fighter stays to guard the dwarves, but Korin never turns down a challenge.

which means Lichaam might not need to Arcane Bond the mansion to protect them

Ultimatly it's the GM's call, but we should at least keep her for the Warsworn battle, right?

If we go four-player, it might be best to rest and recover in the mansion. With only one melee type, haste becomes a less-valuable prep, and summons a little more valuable. Lichaam could also blow the higher-level spells now without needing to worry about keeping them for later.

Of course, that does give Thurl another 10-12 hours to prepare, but we would have lost that time taking the dwarves out, so maybe it's fine? Never did end up getting that scroll of Nap Stack that I was considering, either.

EDIT: However, I do have a boon I could use to get the scroll. That would give the casters a new chance to prepare spells and reduce the downtime to three hours in total. Do we want to do this, and just blast through the current encounter?

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Resting and re-preping might not be a bad idea now that we are closer, and don't have to worry about travel. Nap Stack helps our dwraves friend recover as well since they can get the bonus from resting for full 8 hours. Not that it will have a significant impact for our future battle, but nice to have.

The long and inevitable spell prep talks that Korin need to have with other 9th level casters, if we re-prep:

Let's go through some topics and spells that a Pathfinder usually need or use here. Korin is lv 11 investigator so 7/6/5/3 for his 1st/2nd/3rd/4th daily extract slot. Speaking in the front-liner + tank's prespective:

Offensive buff: Besides the Monstrous Physique that I mentioned again and again, plus Heroism and Haste which deserves their own paragraph, there's not much Korin can add on top. He's not a magus after all. He will supply himself with Longarm, Greater Magic Fang via AA+potion for all the natural attacks from MP1/MP2.
That being said, a CL12+ Greater Magic Weapon is welcome to bring his weapon enhancement bonus to +3, and furious enchantment will make that a +5. Won't cut the DR but to hit bonus is good.
Korin also got scroll of Bone Fist for more bonus on natural weapon's damage (and 1 more untype natural armor as well), but that's 3 mins on scroll so, boss battle only thing.
Haste: Korin have boots of speed for 10 rounds of free action Haste everyday, so Lichaam would only ever need preprare 1 haste just in case it runs out. It also helps caster getting into positions and +1 dodge AC, if you guys are still rely on AC for defense. Blessing of Fervor is merely a +1 to hit and AC on top for a lv4 slot, not worth it.
Heroism: Korin can do it himself either via Alchemical Allocation with a Heroism potion or via normal lv3 slot. Greater Heroism is nice to have but not a necessity, and its short duration makes it only good for one final battle anyway.

Protection buffs: Too many, I gonna break them down into many bulletpoints here.
Illusion spells: We're at a level where True Seeing is common now. Korin can scroll himself Mirror Images and appreciate if others add more illusion spells on him. Extremely useful against those without True Seeing and extremely useless against who does. Korin won't count on them for boss battle.
Good-old 4th level immunity spells: Freedom of Movement and Life Bubble is almost mandatory. Korin can prepare FoM himself, but would prefer to save his 4th level extract for something like Echolocation and Monstrous Physique 2, since he only got 3 per day.
Aforementioned Echolocation is a must, for possible Invisibility or Dispacement.
Life Bubble is easy, long duration and multiple target.
Air Walk is prefered as well, never touch the ground for to trigger traps. Korin can prep it himself but again, only 3 slot here.
Deflection bonus: Korin don't have a ring of protection on him due to his frequent use of Magic Circle vs Evil. The immunity is still nice to have, but if the Oracle can provide Shield of Faith then it will help Korin conserve resource and survive. Korin have a CL12 potion of it for +4 Shield of Faith, but that's a 2nd slot for Alchemical Allocation.
Mundane AC a.k.a Natrual Armor: Because armor bonus alone can't keep up. TL;DR: don't worry about it. +1/+2 untype from MP1/MP2, +2 untype from Mutagen, +4 enhancement from Barkskin, and +4 competence bonuss on the top for whoever is the final boss from Steelsheen Elixir + Alchemical Allocation. And Bone Fist's +1 untype for everyone! if we have the opportunity.
Energy Resistance: We're in a volcano so probably fire. Korin can do Resist Energy 30 with his 11CL, that's 110 mins. If any of you can do communal resist energy that would be great, works with the cheap lesser extend metamagic rod, and very slot efficient. Not sure about the other energy damage.
Damage Reduction: Essential for higher leve survival. AC just won't cut it. Ablative Barrier is a good way to improve healing efficiency. Resinous Skin is nice but won't work on natural weapons. Clayskin is cheap and just ok; Stoneskin is good and affordable in Seeker level. I can pay for the diamond dust cost if anyone can spare the slot for Korin.

Fly: A melee who don't have mean to fly, consumable included, after lv 9 should go back to Marcus' bootcamp. Korin rely on Monstrous Physique's fly speed to fly, and both MP1 and MP2 are mins/CL. Overland flight is 5th level, so Korin have a long way to go for that spell, and too cheap to scroll it everyday.

Need to head out, TO BE CONTINUE...

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Korin Rosenthal wrote:

That being said, a CL12+ Greater Magic Weapon is welcome to bring his weapon enhancement bonus to +3,

I don't have that in my current spell books. I could put it there in 30 minutes (thanks to boon+feat+equipment), but that's still half an hour. Might not be a bad idea if we can spare the time, though, since you'd be the frontline.

Korin Rosenthal wrote:
Freedom of Movement and Life Bubble is almost mandatory

I have Life Bubble prepared, but didn't want to cast it until we got out of the Maze of Buff Expiration. Quenly has Freedom of Movement.

Lichaam already has a Ring of Freedom of Movement, so no need to waste a buff on him there.

Korin Rosenthal wrote:
Air Walk is prefered as well, never touch the ground for to trigger traps.

Not on Lichaam's spell list, and it doesn't look like Quenly has it as a spell known.

Korin Rosenthal wrote:
If any of you can do communal resist energy that would be great, works with the cheap lesser extend metamagic rod, and very slot efficient.

I was thinking about that, too. Yanndu has Communal, and Quenly has the base Resist Energy. Lichaam only has the single-target one in his current spellbooks.

Korin Rosenthal wrote:
Stoneskin is good and affordable in Seeker level. I can pay for the diamond dust cost if anyone can spare the slot for Korin.

Now that one I can prepare. Lichaam just generally doesn't, because material costs.

Korin Rosenthal wrote:
Fly: A melee who don't have mean to fly, consumable included, after lv 9 should go back to Marcus' bootcamp. Korin rely on Monstrous Physique's fly speed to fly, and both MP1 and MP2 are mins/CL. Overland flight is 5th level, so Korin have a long way to go for that spell, and too cheap to scroll it everyday.

At this level, anyone who can't get off the ground in emergencies is probably living on borrowed time. But yes, melee badly needs to be able to close the gap with their targets.

Lichaam uses Overland Flight, but it's sadly a personal-target spell.

Do you want Lichaam to save a level 3 slot for Fly? It's only minutes/Level, but could still help.

*****

Note that Lichaam has the ability to, twice per day, activate a scroll at his own caster level (or possibly his CL+1, the ability's wording is lacking.) If anyone has a buff scroll collecting dust in the bottom of their backpack, he might be able to get you some use out of it.

Surprisingly, though Lichaam carries a lot of scrolls, he doesn't have any of Barkskin.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Hopefully Eadie can rejoin us before too long. We've not been going super fast.

If not, Quenly can melee at a push via some of his Many Forms options. Not unlike Korin, Quenly needs buff time to be really effective (and he's not likely to get close to true front-line output, but if an enemy doesn't have DR then 100+ damage per round is feasible.) A fairly standard preparation routine would be:
1. animate the animated shield (move), quicken bulls strength (swift), blessing of fervour or displacement (standard)
2. many forms into dragon/chimera/something else (standard), quicken divine favour (swift), move to engagement range to ideally full attack from round 3.

I think what would benefit us most, whether we are 4 or 5 PCs, would be creating the time to get buffs up before we tackle the target BBEGs. The current fight is rather an oddity - the warsworn seems to lack ranged attacks and its telekinesis hasn't budged Eadie, but we've not hit it with anything yet either. I don't expect the luxury of 2-3 rounds free buffing if we happen to walk in on Thurl.

ETA: I see I've missed the most recent gameplay updates, apologies.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
Lichaam wrote:
Greater Magic Weapon I don't have that in my current spell books. I could put it there in 30 minutes (thanks to boon+feat+equipment), but that's still half an hour.

hour/CL +2/+2 for attack buff is on the same level of 5th level Hunter's Blessing. You have to make the call of whether you want to use the boon to do it or not.

Lichaam wrote:
Flying Do you want Lichaam to save a level 3 slot for Fly? It's only minutes/Level, but could still help.

There's no need. Korin will prepare himself a Air Walk then.

Lichaam wrote:
Stoneskin Now that one I can prepare. Lichaam just generally doesn't, because material costs.

*sprinkle diamond dust on Lichaam as he cast Stoneskin in the future for Korin* "Please~~~"

Lichaam wrote:
Resist Energy I was thinking about that, too. Yanndu has Communal, and Quenly has the base Resist Energy. Lichaam only has the single-target one in his current spellbooks.

I don't mean to sound bad but I feel like at this level you guys probably have way more lv2 spell slot than you are going to spent (since all the offensive stuff are outdated, all the defensive stuff have upgrade at higher spell level). A lv2 slot saved for Korin is a +4 Barkskin for Quenly should he want to try out melee.

The spell talks continues...:

Continuing from the defensive buff since Paizo site crashed on me when I try to write more before I leave.
HP and temp HP: At some point people's attack bonus get so high that AC only protect against the 3rd and 4th iterative attack. That's when the only defensive measurement of how "tough" you are, besides Fort and Will save, is your HP; and that time is now. HP is the only thing you can rely on for touch spells, x3 crits, or whatever crazier things we might encounter. Hell, if you have enough HP, you can takes a couple full attacks from pouncing barbarian and still have enough HP to be immune to Power Word Kill.
That being said, investigator is a d8 hit dice class. Korin's simply not very tough. He can get himself Bear's Endurance not so efficient for a lv2 slot, empowered False Life planned, and a 24 temp HP from Sihedron tattoo once per day. That's basically it. Without many offensive buff, Korin can't afford to do Constitution Mutagen. Which bring us to...
Healing: Whether there's a healer in the team decides whether you have one gauge of health bar or many. And we all know that in-combat healing is hard to make it action-efficient. Luckily there's Quidditch who can use CLW stick on Korin mid-combat. So if anyone have a CLW wand, Korin/Quidditch would like to borrow it.
Also, keep Breath of Life ready. You never know.

Pseudo-pounce and teleport: You have already seem it in action, that Korin rely on Quidditch to teleport him around battlefield so that he can keep full attacking. That being said, Korin have encountered evil people that make teleportation magic/interplanar travel stop working in their home/lair. So Korin would prefer if we have way to send Korin right in the midst of bloodshed without using Conjuration(teleportation) magic. Maybe Telekinetic Charge?

Summoning: Probably don't, unless you are a dedicated summoner. Nothing we can summon in SM6 SM7 is good enough as a frontline. Best thing you got is Lillend Azata for +3 Inspiring Courage and Cure Serious Wound. Shadow demon is nice but won't last long enough. The rest don't quite worth the time or slot. Demon are not stupid either, so a bunch of meat shield won't do much.

Quenly wrote:
1. animate the animated shield (move),.....

Unless you have some shield with very good special abilities on it, just drink Korin's Shield infusion extract for +4 Shield bonus before entering the door.

Quenly wrote:
.....but if an enemy doesn't have DR .....

Despite having Apsu's Shining Scale on Korin's formula list, Korin have no way of making his natural weapon bypass cold iron DR, and I don't think you can either. Something we have to live with until Korin is rich enough for +1 Furious Inspiring AoM

@Lichaam @Quenly, something to think about, Shadow Evocation->Tiny Hunt instead of Arcane Bond-ing Magnificent Mansion.
And if we are resting, Shadow Conjuration->Spectral Scout to scout ahead please.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Yeah, Quenly's natural attacks don't pierce any DR just now. He's wearing a neck-slot item that's necessary to give him access to Greater Polymorph, so no AoMF. Although, if I planned to only use Small magical beast form Quenly could revert to his +1 Agile AoMF (he's still carrying it). Greater Magic Fang would help a bit.

Quenly's shield has Shadow on it. As a constant bonus I believe that's kept if the shield merges with him during a polymorph, but if not it's just a +5 Stealth bonus. Shield infusion is a good option to have available.

If Quenly refrains from more exotic shapeshifting and sticks to medium dragons to retain full spellcasting, he'll have access to Heal and Shadow Evocation for Telekinetic Charge, which I've found very effective in the past. Although Quenly can Still Spell to cast whilst in any form, this does deny access to level 6 spells and also means taking a full-round action to cast, so don't be more than 5' away if Quenly's a catoblepas and you need a Breath of Life :o

Note re: lower level slots, don't forget Quenly's Channel the Gift!

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Korin Rosenthal wrote:
Lichaam wrote:
Greater Magic Weapon I don't have that in my current spell books. I could put it there in 30 minutes (thanks to boon+feat+equipment), but that's still half an hour.
hour/CL +2/+2 for attack buff is on the same level of 5th level Hunter's Blessing. You have to make the call of whether you want to use the boon to do it or not.

It's one of the boons that isn't limited-use, so that's not a problem. Time was my only concern there.

Grabbing a scroll of nap stack would take part of a limited-use boon, but I'm willing if we want to do that.

Korin Rosenthal wrote:
Lichaam wrote:
Resist Energy I was thinking about that, too. Yanndu has Communal, and Quenly has the base Resist Energy. Lichaam only has the single-target one in his current spellbooks.
I don't mean to sound bad but I feel like at this level you guys probably have way more lv2 spell slot than you are going to spent (since all the offensive stuff are outdated, all the defensive stuff have upgrade at higher spell level).

Lichaam's level 2 preps currently are:

Mirror Image (no real direct upgrades, and better than displacement in some ways)
Glitterdust/Burst of Radiance (could probably drop Burst, but Glitterdust for anti-invis)
Aram Zey's Focus (because we know there's at least one trap in here)
Anti-Summoning Shield (because probable demons)

Since it would take 5-6 casts to cover all the "real" party members (and that would kill Quenly's interpreter), that's pretty much one entire PC of 2nd-level spells. A single communal resist when we start getting near hot rooms seems more valuable.

Korin Rosenthal wrote:
Pseudo-pounce and teleport: You have already seem it in action, that Korin rely on Quidditch to teleport him around battlefield so that he can keep full attacking. That being said, Korin have encountered evil people that make teleportation magic/interplanar travel stop working in their home/lair. So Korin would prefer if we have way to send Korin right in the midst of bloodshed without using Conjuration(teleportation) magic. Maybe Telekinetic Charge?

I thought Yanndu mentioned TKCharge earlier?

Korin Rosenthal wrote:
@Lichaam @Quenly, something to think about, Shadow Evocation->Tiny Hunt instead of Arcane Bond-ing Magnificent Mansion.

That's a lot less secure than Magnificent Mansion, and doesn't come with food or beds. More importantly, the caster needs to stay inside the hut or it disappears.

Quenly wrote:
Yeah, Quenly's natural attacks don't pierce any DR just now. He's wearing a neck-slot item that's necessary to give him access to Greater Polymorph, so no AoMF. Although, if I planned to only use Small magical beast form Quenly could revert to his +1 Agile AoMF (he's still carrying it). Greater Magic Fang would help a bit.

Surprisingly few demons have DR/Cold Iron. I did a quick skim a while back and think most were DR/Good or DR/Cold Iron and Good. Otherwise Lichaam would have brought in a couple of anti-fey spells like Iron Spine.

Quenly wrote:
don't be more than 5' away if Quenly's a catoblepas and you need a Breath of Life :o

...that sounds like a terrible place to be.

Quenly wrote:
Note re: lower level slots, don't forget Quenly's Channel the Gift!

True, but that's still a 3rd-level spell from you. If we're spending 3rd-level slots, getting the communal version seems like a better idea. Shorter duration, granted, which might matter if the "volcano" section is longer.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Also, I don't know about the spell usage of you guys, but Korin still have most of his extract ready. He used 2 lv2 slot for Alchemical Allocation when entering the maze and that's it. In other words, he have enough supplies to clear out a normal dungeon (assuming it can be cleared within 2 hour) and probably 1 big boss fight. So whether we want to keep going depends on how well the Warsworn fight goes, and you guys' high-level spell usage.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Korin Rosenthal wrote:

Also, I don't know about the spell usage of you guys, but Korin still have most of his extract ready. He used 2 lv2 slot for Alchemical Allocation when entering the maze and that's it. In other words, he have enough supplies to clear out a normal dungeon (assuming it can be cleared within 2 hour) and probably 1 big boss fight. So whether we want to keep going depends on how well the Warsworn fight goes, and you guys' high-level spell usage.

At the moment I'm fine. I only mention it because blowing spell slots like it's going out of style then resting would lower the risks in this fight.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)
Quidditch wrote:

When I make Quidditch ready his action, Yanndu, Eadie, and Quenly are on the left side of the Warsworn, which is why I want to teleport Korin to the right to flank with Eadie. I didn't know when did they all went there. Oh well.

Ready action does not trigger then

I may have misunderstood your intentions, sorry. But it was as easy for Quenly to fly over the warsworn and create the flank, and it looks like that's saved you a scroll.

I've moved tokens on the map, hopefully in the right places. Eadie should be Large now but I can't change her token's size.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

"It was this, grease, or prismatic spray. I chose the spell that would definitely do something, and synergize well with Yanndu's stun attempt."

"Grease would likely not have prevented a trample, as that ability isn't actually a charge. Given how many parts of bodies the warsworn has apparently incorporated, the guideline about many-legged creatures being untrippable might also come into effect. Maybe. The wall seemed a safer course of action."

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
GMAndrewW wrote:
I already rolled the extra fire damage for this turn

Whoops. Ignore that, then. I'll still let the melee types take their swings before spending more resources, though. With over 200 damage on it already, I'd be surprised if they don't drop the warsworn this turn themselves.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Someone bot Eadie for her full attack?


Korin Rosenthal wrote:
Someone bot Eadie for her full attack?

Are we assuming her favored weapon, the falchion? Or her lucerne hammer, to beat DR? She'd need to step backwards if hammer.

She is not currently wielding either, though the spiked gauntlets do mean she still flanks.

If I'm reading the statblock right, +4.5 dmg/attack with falchion, and more importantly +6 attack, so that's probably prefered. I think her damage lines assume Power Attack, but the attack line does not. She's got Furious Focus, but that only affects the first attack.

So I think that after Enlarge Person the attack line would be:
+2 adamantine falchion +25/+16/+11 (2d6+9+12+2+2+3/15-20)
That includes:
Attack: PA-4, Furious Focus, BaB +13, Str +6, Size -1, magicWeapon +2, focus +1, greaterFocus +1, Weapon Training +3
Damage: (Str +6 *1.5), PA +12, magicWeapon +2, WeaponSpec +2, Weapon Training +3.

Does that look right?

Her other weapon would be:
+1 silvered lucerne hammer +19/+10/+5 (1d12+9+12+1)


Correction: That would be 3d6 on the Large lucerne hammer.

+2 adamantine falchion +25/+16/+11 (2d6+9+12+2+2+3/15-20)
+1 silvered lucerne hammer +19/+10/+5 (3d6+9+12+1)

Average 35-DR damage from the falchion, and 32.5 damage from the hammer.

I've never played with her, Eadie... would she use the bludgeoning reach weapon, or the slashing weapon she's better-trained with?

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Go for falchion for the crit chance

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)
Korin Rosenthal wrote:
Go for falchion for the crit chance

done and done sir!

shaventalz wrote:
I've never played with her, Eadie... would she use the bludgeoning reach weapon, or the slashing weapon she's better-trained with?

I've played lots with Eadie, and with her player. She very much favours the falchion, but will use other weapons and tools if they give the party better options (eg if attacking from reach will allow another PC to also melee). Eadie is nothing if not a team player.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Is it still up?

Also, what's the range on this monster's frightful presence? If it's not down yet, Lichaam is going to get within 30'. Shaken won't do that much to Lichaam, but the penalty to saves could matter.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
Quote:
Korin Rosenthal wrote:
Go for falchion for the crit chance
Eadie Navhelan wrote:
falchion vs warsworn, haste, power attack, furious focus, flank: 1d20 + 25 + 1 + 2 ⇒ (20) + 25 + 1 + 2 = 48

Told you so. It's all calculated. *tap forehead*

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Should have brought Soul stimulant, oh well.
Does the oracle have way to remove negative level?

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Korin Rosenthal wrote:

Should have brought Soul stimulant, oh well.

Does the oracle have way to remove negative level?

I'd be willing to donate 100gp of diamond dust to the cause.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
Lichaam Pisell wrote:
Korin Rosenthal wrote:

Should have brought Soul stimulant, oh well.

Does the oracle have way to remove negative level?
I'd be willing to donate 100gp of diamond dust to the cause.

Thanks for the offering, but there's no need. I just realized that Korin still have a scroll of Restoration left over from his previous mission. He can just use that.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Korin Rosenthal wrote:
Lichaam Pisell wrote:
Korin Rosenthal wrote:

Should have brought Soul stimulant, oh well.

Does the oracle have way to remove negative level?
I'd be willing to donate 100gp of diamond dust to the cause.
Thanks for the offering, but there's no need. I just realized that Korin still have a scroll of Restoration left over from his previous mission. He can just use that.

I've got a scroll of restoration as well (the cheaper variant), and was going to edit that in. But that's still 800gp. If Quenly wants to spend a slot, that would save someone 700gp.

Actually... how much did you pay for that scroll? The "remove temporary negative levels" version only costs 800gp, rather than the 1700gp "remove a permanent negative level" version.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
Lichaam Pisel wrote:
Actually... how much did you pay for that scroll? The "remove temporary negative levels" version only costs 800gp, rather than the 1700gp "remove a permanent negative level" version.

800gp, the cheap version. If Quenly have Restoration as spell known then Korin also have the diamond dust as the material component.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Korin Rosenthal wrote:
Lichaam Pisel wrote:
Actually... how much did you pay for that scroll? The "remove temporary negative levels" version only costs 800gp, rather than the 1700gp "remove a permanent negative level" version.
800gp, the cheap version. If Quenly have Restoration as spell known then Korin also have the diamond dust as the material component.

Just checking. I think the restoration items found on chronicles are mostly (or all) the expensive version.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Quenly will happily pop a Restoration spell, using Korin's diamond dust, as soon as he reverts to elf-shape (which is very soon as he'll not spend more than 1 minute polymorphed).

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

I'm assuming Lichaam's Knowledges are good enough to know Thurl is a dwarf, despite never actually meeting the guy.

EDIT: Especially with the description he was given for his scrying attempts.

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