Robot

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25 posts. Alias of supervillan.


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Beep-boop! Error detected!

To err is human, to really foul things up requires a robot.

(Korin is correct, this bot had a reading failure).


Eadiebot lowers her helm's visor and salutes the pathfinders.

"I'll pin the golem so it can't get to the squishies! And may the ghost of Aunt Alix tan my hide if it overruns me!"

Adamantine falchion in her elongated hands, Eadie joins the battle:

power attack vs golem, furious focus, haste: 1d20 + 25 + 1 ⇒ (4) + 25 + 1 = 30adamantine good slashing damage: 2d4 + 26 + 12 ⇒ (1, 1) + 26 + 12 = 40

Eadie's AC is currently 36 and she has Displacement.


I'll suggest Eadie's buffs too - in case she's not able to post yet.

Eadie will get a Magic Vestment and a Shield of Faith from Quenly, which together will improve her AC to 31. She'll use an Oil of Bless Weapon on her adamantine falchion.

GM, Eadie carries a Clockwork Key which means that Golems (all Constructs actually) won't target her unless she's threatening them or they are directly commanded to do so. She can also expend the Key by striking a golem with it to have a chance to paralyse the golem. But I think she'll probably be better off swinging her adamantine sword.


Eadiebot draws and drinks the infusion of Air Walk she's been given by Korin, and tentatively steps forwards.

I'm assuming a move action to draw the infusion and a standard to drink. Then 5' step.


Eadie did not have one of her primary weapons in hand when she dismounted, so there's only a single attack available unless she just punches the warsworn. I think she'd use her falchion. Her stat line doesn't include Power Attack by default but with just one attack Furious Focus is in play.

Eadie-bot pulls out her trusty blade, and chops down at the undead horror.

falchion vs warsworn, haste, power attack, furious focus, flank: 1d20 + 25 + 1 + 2 ⇒ (20) + 25 + 1 + 2 = 48slashing magic adamantine damage: 2d6 + 9 + 12 + 2 + 2 + 3 ⇒ (5, 3) + 9 + 12 + 2 + 2 + 3 = 36

confirm?: 1d20 + 25 + 1 + 2 ⇒ (12) + 25 + 1 + 2 = 40crit damage: 2d6 + 28 ⇒ (6, 6) + 28 = 40

"As my Aunt Alix used to say: They don't like it up 'em!. At least I think that was Aunt Alix."


Quenly here, botting Eadie

Eadie-bot swallows her Potion of Em-Biggening as the warsworn blows chunks at her trusty steed.

Quenly deposits the warrior-woman at her desired range.

I've seen table variation on the timing of Enlarge Person potions - some GMs rule that they take effect immediately, some that it takes 1 round to take effect, and others that the drinker grows over the course of the round. Whilst I personally rule the first way, I'll just say that the intent her is to drop Eadie - whatever size she is - into a flanking position with Korin.

Does Eadie still have a standard action available?


Nokebot Reflex DC23: 1d20 + 14 ⇒ (19) + 14 = 33


Botting as per Claudia's Discussion post.

Claudia looks from Abaal to Nemesis as Janus zips past her. Sure that the Daring Sword of Katapesh will repay his injury in kind, she hops ahead of Nemesis to prevent the zombies from swarming her allies. She draws her little sword to defend herself, and evokes a blast of arcane fire.

fire damage: 5d4 ⇒ (2, 2, 1, 1, 1) = 7 Burning Hands vs red and orange zombies, DC15 Ref for half.


"Aw, man! There's a HUGE vault down here, there's gotta be a key somewhere!" complains Damielbot.

perception: 1d20 + 6 ⇒ (16) + 6 = 22


Damielbot sizes up the opposition, and decides it's worth trying to get the finishing blow in. But preferably without burning friendlies. He pulls a dagger and throws it at the remaining assassin.

dagger vs blue, pbs, into melee: 1d20 + 3 + 1 - 4 ⇒ (11) + 3 + 1 - 4 = 11

Then he steps aside. "After you, ladies."


Damielbot tests the locks, with a little divine aid from Aurora (guidance).

disable device, coffer DC20, guidance: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20

...aaaand there she goes! Payday!" Damielbot fills his pockets with gold and silver.

"Now let's try the big boy."

But it doesn't take long for the alchemist to admit defeat. "Nah, too tough. It'd be easier to break down the wall than get through this door."

"Hang on, Damiel. The Divine Princess got you into the small box - have a little faith." Aurora bestows another blessing and encourages Damiel to try the vault one more time. Divine Vessel - Guidance cast on Aurora, +2 to everyone else's next skill check etc

disable device, vault door DC30, guidance, divine vessel: 1d20 + 7 + 1 + 2 ⇒ (1) + 7 + 1 + 2 = 11

"Your Divine Princess ain't looking at me now, that's for sure!" Damielbot laments as he breaks a lockpick. "We need to find a key if we're gonna get inside here."


Damielbot throws another bomb through the doorway.

Do splash weapons 'splash' around corners? Not sure if a bomb aimed at Red Assassin would splash Aurora and Zu or not. I think they'd at least have cover. Damiel's attack will be directed at Red Assassin if the splash won't affect Zu and Aurora, or at Blue Assassin in the back if it would.

bomb vs bad guy, small, pbs: 1d20 + 4 + 2 + 1 ⇒ (12) + 4 + 2 + 1 = 19damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 5 splash damage, DC14 Reflex for half.

"Boom, baby, boom!"


Let's see if Damiel can help then.

Damielbot returns fire, lobbing a bomb into the back ranks of the enemies.

bomb vs blue assassin, small. pbs: 1d20 + 4 + 2 + 1 ⇒ (14) + 4 + 2 + 1 = 21damage: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
5 splash damage to the rest of the bad guys, Ref DC14 for half.

"Who needs wizards, eh?"


Damielbot advances to get a better look. "Holy crap, Aurora, haul your watery arse out of there!"

With no reasonable likelihood of landing a bomb attack that wouldn't burn Aurora fiercely too, Damielbot quaffs an extract and shrinks down to the size of a halfling. Consume extract of Reduce Person - will help his accuracy and AC.


"Oh. OH! Okay, that's more impressive. I can think of a few uses for that. Can you repair it?" asks Damielbot.


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Damielbot's eyes go wide. "I... I could make SO. MUCH. GEAR."

He only stops salivating when his attention is drawn to the chest. "Huh. Simple lock compared to the cells. Just a minute." The elf takes his tools and makes short work. Pass DC15 with a take 10.

"What the hells is this junk? A broken clockwork? Is this a joke, dwarf-guys?"


"Well that's alright then. I'm a craftsman too" Damielbot answers.

"You know where sneaky might be? Because it'll take me a couple of minutes to get each of you out and anyway I'd rather know he was out of the picture entirely." Damielbot glances nervously down the corridor, not wanting to experience another sudden stab in the bsck.


"Ow ow ow alright Hel, alright. They're offering a fair deal, and if they're secretly shapechangers I'll set them on fire, okay?"

Damielbot looks for the dwarves reactions, and as long as they're suitably afraid of being set on fire, he sets to work on the locks.

disable device: 1d20 + 7 ⇒ (6) + 7 = 13

"Ack, I can't work with you digging me in the ribs, Hel!"

Assume we could take 20 though, given time?


Damielbot cracks a sunrod and throws one of the cloaks over himself by way of makeshift disguise. "Huh. This one belongs to 'Knuckles'."

The alchemist listens at the eastern door and examines it for traps.

perception: 1d20 + 6 ⇒ (20) + 6 = 26


Having availed himself of a bow and arrows as backup weapons, Damielbot follows too.


The alchemist groans and stands up clutching his sides. "Owwww.... what hit me? Feels like the morning after a pesh bender. What? A skulk? Where?"

Damielbot looks from side to side, and steps around the boxes to glimpse the fleeing humanoid. "I see that bastard!"

Ah, a bomb is risky in a warehouse full of wooden crates. But I'll get him if he comes back.

"Yeah, you better keep running, or you'll go the same way as that... that blog-thing!"

Move to stand, free to 5' step, draw wand of clw if he has it otherwise ready a bomb if the skulk returns.


"Lemme see what I can do about that big blob of... whatever it is" says Damielbot, as he manoeuvres for a clear shot and then lobs an alchemical bomb at the ooze.

bomb vs ooze touch, pbs, into melee: 1d20 + 4 + 1 - 4 ⇒ (13) + 4 + 1 - 4 = 14damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 x1.5
miss, direction: 1d8 ⇒ 3 Hopefully 14 hits it? If not, Damiel aimed at the bottom right square of the ooze. Ooze gets a DC14 Reflex save to take half of 5 damage (x1.5).


Ooops. already used Damiel's clw potion


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Damielbot shakes his head at all the noise.

"Pipe down brats, I've got a hangover and I'm trying to only set the bad men on fire!"

The doorway is too narrow and is full of fighting plants anyway, but to satisfy his own frustration the unlucky alchemist grabs the nearest child's toy and throws it at the thug.

throw anything! vs blue, cover, into melee, pbs: 1d20 + 3 + 1 - 4 - 4 ⇒ (10) + 3 + 1 - 4 - 4 = 6damage, pbs: 1d4 + 1 ⇒ (1) + 1 = 2 -ish, depends on size of the toy really


"Huh. Almost had me there. Who're these fools anyway? What's going on here?" Damielbot exclaims as he reaches into his pack and pops a potion. Using Damiels' clw potion.

cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8

"Have a quick rummage, see if there's anything we can use and then let's get after Helvetica - I mean, their boss. Er, right?"