[PFS1E] Betrayal in the Bones (Inactive)

Game Master andreww

RPG Chronicles
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Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
GMAndrewW wrote:
@Lichaam, I already dealt with a knowledge check for you, hence the information in the post. Your boon does give you another piece of info. You know that he can also causes wounded creatures to begin to bleed and become staggered.

"Ah, over in Roll20 then. That's fine. I just wanted to officially roll the check I was already getting credit for. To do otherwise would violate causality, and the Society already has enough problems with that."

"Also, try not to get hurt, anyone." Seems a little obvious, but he was there to help with the Knowledge checks, and not passing along the results is not helping. Usually.

After checking his notes, Lichaam adds "Any response to my questions from the second half of this post? I just rolled over to a new page and don't want them to get lost."


The corridor is 5' high, this place was built for dwarves. None of the enemies have any magical effects on them.

The aura is 30' radius and effects creatures summoned into the area.

I havent heard from Eadie so am planning on moving forward.

@Yanndu, I believe you can only benefit from one resist energy spell at a time given the duplicate effects rule.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Nah... had several resist energy spells up in multiple games. Works the same way in the Kingmaker and Wrath of the Righteous video games... it's just VERY slot intensive and usually only done for boss fights if you have enough slots left.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
GMAndrewW wrote:
The corridor is 5' high, this place was built for dwarves.

Unfortunate but not unexpected. Definitely not moving up, then, until there's somewhere in the hall for Lichaam to move to.

GMAndrewW wrote:
The aura is 30' radius and effects creatures summoned into the area.

Looks like that'll be most of the room, then. Ick.

GMAndrewW wrote:
@Yanndu, I believe you can only benefit from one resist energy spell at a time given the duplicate effects rule.
Yanndu wrote:
Nah... had several resist energy spells up in multiple games. Works the same way in the Kingmaker and Wrath of the Righteous video games... it's just VERY slot intensive and usually only done for boss fights if you have enough slots left.

I think that's the first time I've seen that interpretation. Interesting.

For reference: The rules (which seem to be copied from 3.5e)

I can see where you're getting that from, with the "same effect with differing results" section. Which I don't think I've seen before, and really don't like. On the other hand, there's an FAQ regarding the Evil Eye hex that flat-out says "well it's basically several different versions glued together, so it still works with itself." Plus the console games that allow it, but they aren't quite using the same ruleset anyway.


Yanndu wrote:
Nah... had several resist energy spells up in multiple games. Works the same way in the Kingmaker and Wrath of the Righteous video games... it's just VERY slot intensive and usually only done for boss fights if you have enough slots left.

It doesnt work I am afraid.

Same Effect with Differing Results: The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts.

Although it is unlikely to matter here.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

I've heard from Eadie's player, he's got a lot on his plate right now. OK if I bot her GM?

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Korin Rosenthal wrote:
free action activate boot of speed

Lichaam included you in the haste just before we walked in, so you can save the boots. Hopefully won't matter, but worth mentioning.


Venture-Agent, Wisconsin
Lichaam Pisell wrote:
Korin Rosenthal wrote:
free action activate boot of speed
Lichaam included you in the haste just before we walked in, so you can save the boots. Hopefully won't matter, but worth mentioning.

Sorry, force of habit.

Quenly wrote:
I've heard from Eadie's player, he's got a lot on his plate right now. OK if I bot her GM?

If Eadie go to the left of Thurl, he can flank with Korin.


Colin_Mercer wrote:
Lichaam Pisell wrote:
Korin Rosenthal wrote:
free action activate boot of speed
Lichaam included you in the haste just before we walked in, so you can save the boots. Hopefully won't matter, but worth mentioning.

Sorry, force of habit.

Not a problem. There's a lot of buffs floating around.

Colin_Mercer wrote:
Quenly wrote:
I've heard from Eadie's player, he's got a lot on his plate right now. OK if I bot her GM?
If Eadie go to the left of Thurl, he can flank with Korin.

Per the knowledge check, flanking won't give bonuses against Thurl.


Quenly wrote:
I've heard from Eadie's player, he's got a lot on his plate right now. OK if I bot her GM?

That is fine

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

I even read the Construct monster type when we found out what this was, specifically looking for resistance to paralysis, and didn't find it. Just about used Chains of Light before re-checking.

Here's hoping the advertised "terrible" defenses really are that.

As for Thurl, he could still roll a natural 1. Even if he doesn't, call it preemptive invisibility prevention.

If Thurl uses a summoning ability or attempts to teleport one of us away, Lichaam will use an immediate action to cast Conjuration Foil. I don't want to use it if Thurl teleports for fear of him getting sent to some distant location and deciding "nah, I don't need to go back and finish fighting, I'll just stay here."

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
superbot wrote:
adamantine good slashing damage: 2d4 + 26 + 12 ⇒ (1, 1) + 26 + 12 = 40

How does Eadie got +26+12 damage? I thought the 12 power attack is already included.

Eadie Navhelan's page wrote:
Melee +2 adamantine falchion +25/+20/+15 (2d4+7+12+2+2+3/15-20)

That's 2d4 base weapon + 7(Strenght 5*1.5) + 12 (PA 8*1.5) +2 enhancement + 2 weapon specialization + 3 weapon traning.

The +2 from Hunter's Blessing should make it +28 damage.


Beep-boop! Error detected!

To err is human, to really foul things up requires a robot.

(Korin is correct, this bot had a reading failure).

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup
GMAndrewW wrote:
Yanndu wrote:
Nah... had several resist energy spells up in multiple games. Works the same way in the Kingmaker and Wrath of the Righteous video games... it's just VERY slot intensive and usually only done for boss fights if you have enough slots left.

It doesnt work I am afraid.

Same Effect with Differing Results: The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts.

Although it is unlikely to matter here.

Although I'm fine with your rule GMAndrewW, here's what JJ had to say on the matter a good while back...


Yanndu wrote:
GMAndrewW wrote:
Yanndu wrote:
Nah... had several resist energy spells up in multiple games. Works the same way in the Kingmaker and Wrath of the Righteous video games... it's just VERY slot intensive and usually only done for boss fights if you have enough slots left.

It doesnt work I am afraid.

Same Effect with Differing Results: The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts.

Although it is unlikely to matter here.

Although I'm fine with your rule GMAndrewW, here's what JJ had to say on the matter a good while back...

Thanks for that, its an interesting point but JJ has always been clear that he is not a rules guy. I dont think that would change my mind give it goes pretty directly against the text in the CRB.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Lichaam looks somewhat alarmed at Thurl's actions. "I need to point out that quickened hold monster is of an equivalent complexity to spells like wish or time stop. Thurl's transformation, even without sacrificing Muhlia, gave him significant power."

True, he'd already faced opponents with spells of that power, but they were nasty fights. At least Thurl only had the one minion, who was currently blinded.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup
GMAndrewW wrote:
Yanndu wrote:
GMAndrewW wrote:
Yanndu wrote:
Nah... had several resist energy spells up in multiple games. Works the same way in the Kingmaker and Wrath of the Righteous video games... it's just VERY slot intensive and usually only done for boss fights if you have enough slots left.

It doesnt work I am afraid.

Same Effect with Differing Results: The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts.

Although it is unlikely to matter here.

Although I'm fine with your rule GMAndrewW, here's what JJ had to say on the matter a good while back...
Thanks for that, its an interesting point but JJ has always been clear that he is not a rules guy. I dont think that would change my mind give it goes pretty directly against the text in the CRB.

No problem. At least you can now appreciate where some of us are coming from ref. resist cold not being the same as resist fire . They used to be separate spells just so you know, and if a caster makes a potion or scroll he needs to set that choice down upon item creation I believe (or maybe that part is another video game hangup I'm having lol)


Remember that Muhlia has both haste and align weapon.

Also, where did Korin's weapon land? At his feet, I assume?


Korin Rosenthal wrote:


If Thurl have powerful magic that can see through Korin's Mirror Image, then I hope he got Duolingo...
Investigator Mastermind archetype wrote:

Impregnable Mind (Su): At 9th level, a mastermind’s secrecy, obscurity, and mental conditioning reach superhuman levels. He becomes immune to any divination spell, spell-like ability, or effect that allows a saving throw (though he can still allow a divination effect to affect him if he wishes). Even divination effects that do not allow a saving throw have diff iculty piercing a mastermind’s barriers, as a mastermind can now choose to think in any language he speaks. Unless the opponent reading a mastermind’s thoughts speaks all of the mastermind’s languages, attempts at thought reading automatically fail.

True Seeing wrote:

School divination

Saving Throw: Will negates (harmless);

I can't speak for the GM, of course, but I personally would say that true seeing doesn't offer you a save. It's a touch-range spell, rather than personal; the save is for the person you're casting it on. And the language thing probably doesn't come into play because it's not reading your mind.

That's assuming it's true seeing, of course. And since Lichaam's greater arcane sight didn't pick up its aura, or any other...

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

True Seeing does not offer me a save indeed. My ability doesn't require it to allow me to make a saving throw though. If a saving throw is required, he is immune.


Korin Rosenthal wrote:
True Seeing does not offer me a save indeed. My ability doesn't require it to allow me to make a saving throw though. If a saving throw is required, he is immune.

I would absolutely read that ability as only affecting spells which give you a save. The harmless tag merely means that a target of the spell may make a save if they wish to.

In any event, your reduction to Thurls CMB has caused his attempt to fail.


shaventalz wrote:
That's assuming it's true seeing, of course. And since Lichaam's greater arcane sight didn't pick up its aura, or any other...

It is in fact true seeing. He also has cloak of chaos. Both are constant SLA's. I missed both on my initial pass as I was looking for pre cast buffs in his tactics, of which he has none.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
GMAndrewW wrote:
Korin Rosenthal wrote:
True Seeing does not offer me a save indeed. My ability doesn't require it to allow me to make a saving throw though. If a saving throw is required, he is immune.

I would absolutely read that ability as only affecting spells which give you a save. The harmless tag merely means that a target of the spell may make a save if they wish to.

In any event, your reduction to Thurls CMB has caused his attempt to fail.

That's a totally reasonable and valid reading of the rule. Just trying to see if this ability will ever get any use.....

Would you say Mind Thrust falls under the category of divination spells that require saving throw?


Korin Rosenthal wrote:
GMAndrewW wrote:
Korin Rosenthal wrote:
True Seeing does not offer me a save indeed. My ability doesn't require it to allow me to make a saving throw though. If a saving throw is required, he is immune.

I would absolutely read that ability as only affecting spells which give you a save. The harmless tag merely means that a target of the spell may make a save if they wish to.

In any event, your reduction to Thurls CMB has caused his attempt to fail.

That's a totally reasonable and valid reading of the rule. Just trying to see if this ability will ever get any use.....

Would you say Mind Thrust falls under the category of divination spells that require saving throw?

Yes, its a divination spell which targets you and requires a save. True Seeing has no actual effect on you.


Yanndu, please fill in the RPGChronicles link with your character information or PM me your details if you prefer.

Scarab Sages

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M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Lovely working with all of you, and I was not expecting Korin to suddenly go that hard.

Korin, don't forget to scribe whatever you want from Lichaam's library (also see spellbook #5 on this list, as it mostly didn't make it into the "master" list)

Before leveling up, Lichaam will retrain one feat (Iron Will -> Skill Focus: Knowledge: Arcana). That will cost 5pp and 650gp, and enable him to take Loremaster on levelup.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
GMAndrewW wrote:
Korin Rosenthal wrote:
Would you say Mind Thrust falls under the category of divination spells that require saving throw?
Yes, its a divination spell which targets you and requires a save.

Nice, if Korin ever encounter a certain monstrous dogs that Mind Thurst people using their baby's mind, he can slam that IMMUNE to its face.

And thank you for running! It was a pleasure playing.

Lichaam Pisell wrote:
Lovely working with all of you, and I was not expecting Korin to suddenly go that hard.

The only way to break through the limitation of a humanoid is to go beyond humanoid and be monstrous humanoid!

Additional Resource, Pathfinder Roleplaying Game: Bestiary 5 wrote:
Other: All creatures in this book are legal for polymorph effects (including a druid's wild shape ability) within the boundaries of each spell or ability's parameters.
Anunnaki wrote:

Mythic Anunnaki CR 18/MR 7

Source Bestiary 5 pg. 28
XP 153,600
N Large monstrous humanoid (mythic, shapechanger)


Korin Rosenthal wrote:
GMAndrewW wrote:
Korin Rosenthal wrote:
Would you say Mind Thrust falls under the category of divination spells that require saving throw?
Yes, its a divination spell which targets you and requires a save.
Nice, if Korin ever encounter a certain monstrous dogs that Mind Thurst people using their baby's mind, he can slam that IMMUNE to its face.

Scrying is also on the list, and stuff like detect thoughts, but there's not much. There's a reason Lichaam (a diviner) didn't put his free Spell Focus into Divination.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup
GMAndrewW wrote:
Yanndu, please fill in the RPGChronicles link with your character information or PM me your details if you prefer.

INFO:

Player: Purple Dragon Knight
Character: Yanndu
Pathfinder Society Number: 4456-5
Faction: Dark Archive
Slow Track or Normal: Normal

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Thanks for the game everyone, nicely done!

Annunaki is a new one on me. I don't have bestiaries 5 and 6.


Does anyone have the Day Job income table to hand?


GMAndrewW wrote:
Go ahead and make your day job checks if you care about such things at this level.

Have to feed the spell library somehow.

GMAndrewW wrote:
Does anyone have the Day Job income table to hand?

Day Job Check Result GP Award

5 --- 1 gp
10 -- 5 gp
15 -- 10 gp
20 -- 20 gp
25 -- 50 gp
30 -- 75 gp
35 -- 100 gp
40 -- 150 gp


Chronicle links have been sent out by PM. Let me know if there are any issues. Thanks for playing all.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

All good on my end - this one takes Yanndu to level 14. Thanks for running this.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

I believe the checkbox on the boon are supposed to check when we use it, not an indicator for whether we receive it or not.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
GMAndrewW wrote:
Chronicle links have been sent out by PM. Let me know if there are any issues. Thanks for playing all.

I've got mine. Thanks for running.


Amended chronicles have been uploaded with the checkbox removed.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Looks good. Thank you for running!

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

GMAndrewW: did this scenario ever got reported? I don't see it on Yanndu's list. Thanks!

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