
Edoom |

Pathfinder forums are being weird this morning. When I originally rolled the checks it was a 15 on the cloak and a 19 on the sword. After I previewed them it changed them to what is in the post. I'm fine with either.

Lyra Featherstep |

Can Tibold make his own Medicine check for heals or is it limited to one try?
Typically, someone who is trained can try to Treat Wounds once per hour even if a failure. It takes 10 minutes of game time per attempt. A critical failure can actually cause damage. Certain situations rules may vary.

Lyra Featherstep |

By the way, here is teh updated Loot Tracker worksheet that I keep meaning to share, but never quite doing it.
In my games, I use this format. It has loot to be distributed or sold on the first page. coins and spending tracked on the second page, and distribution of existing things on the 3rd page.
I don't know for sure who has exactly taken what, so let me know, and I will update the third tab.
If you know your character's starting money, I will also update the second tab.
Maybe the GM will link this to the campaign so we can always find it?

GM Tribute |

Linked
Typically crafting is used to evaluate items and the check to value the item is the same to make it.
Some GMs use society given the "market Value" seems a society thing. But, I feel only with commodoties that would work, and have adopted the craft check as a good standard to replace appraise. And Tibold is a natural crafter, so right up his alley.

Edoom |

Got it. Perhaps a post like "Edoom was unable to identify the items" would clarify things.
You mentioned Linzi was unable to identify the items so I was wondering if Edoom could try.
Edoom's Arcana modifier is +6

Tibold Crenshaw |

Tibold is super low on health. I never did get an answer about the berries/healing that was described. Am I assuming a particular amount of health restored, or does somebody need to make some rolls?

GM Tribute |

Athletics, Acrobatics, or Survival Check is required to put out flames in a room. Characters can concentrate on a single room or split up, but failing to extinguish enough of the flames is bad.
Breaking windows in a room can accelerate the extinguishing, but will also increase the possible fire damage.
Adding significant water (not waterskin water, but lots more, as from a a spell) will add to the extinguish fire roll.
Extinguish fires is a one action activity, so act accordingly with a skill roll for each implementation. Clearly designate room you are extinguishing using LEFT 1, LEFT 2, and LEFT 3 for burning rooms or push through a door at the end of the hall or on right if you want to skip firefighting.

Lyra Featherstep |

I am out of town this weekend starting today through Sunday. I will be unlikely to post during that time, so feel free to bot Lyra as needed. If she survives the double critical fail, she will keep fire-fighting as needed.
If combat occurs, she will typically shot using her Ranger hunting skills to inflict most damage.

Lyra Featherstep |

Sorry for the late notice, but I am away on vacation this week, returning on Sunday night late. Will try to peek in occasionally, but have had some trouble with Paizo site access.
Please run Lyra as you see fit during my absence.

GM Tribute |

So out of combat perception rolls are no longer a thing. You can be in explore mode using a search activity looking for sights and sounds and moving at half speed. If you notice, you were given a bonus to initiative that resulted in Lyra getting to act first because of your preparation. You are at half speed looking for hidden stuff while searching.
Some DMs take roleplaying activities and convert them to initiative skill, if you are a fighter stretching and working out, you may get to roll initiative with athletics. If you are building defenses or brewing potions in camp, when attacked you may get to roll craft for initiative.
Mainly perception and stealth are use for initiative with the default being perception.

Edoom |

Yeah. Still clinging to old habits. Do hate to waste a natural 20 though... :-). In addition, I think this is a secret roll, so I was wrong all around. Edoom was defending on this exploration round, not searching or scouting.

Edoom |

Just to clarify so I understand. The leader did the following:
◆ Fired Crossbow
◆ Moved
◆ Readied a dagger
◆ Threw dagger
So he had something special to let him draw the dagger for free?
It might be helpful for us as we're learning to see what actions the enemy is taking as well.

Tibold Crenshaw |

Given he's an 'assassin', we can assume he's a Rogue-based class which can select Quick Draw at level 2, but technically there's no way for our PCs to ever know that since they don't think of their world in mechanical terms.
Edoom, Tibold, Lyra, and Brightberry would just think he's got really fast hands.

Edoom |

Ah Got it. Didn't know it was a hand crossbow. That explains it.
OUCH!
:-)
Was wondering if there was something else, I could have done, but them being so high in the initiative order sealed Edoom's fate.
Not complaining... just understanding how the game works so I can strategize moving forward... that is if we don't have a TPK.

GM Tribute |

When you’re dying, at the start of each of your turns, you must attempt a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. This is called a recovery check. The effects of this check are as follows. Critical Success Your dying value is reduced by 2. Success Your dying value is reduced by 1.
You have been sailing through all but the first combat. And crits do swing both ways. the assassin boss needed his ability enemies are flatfooted to him if they havent acted before to hit you.
And, having the shield raised is the best action for the person in the front IMHO -- so you could tank 5 more damage with 2 more AC.
Dying rules are forgiving until you are suffering persistent damage, then they are brutal

Edoom |

Yep. And I believe I spent my Hero point earlier on an attack... so I might have to start thinking about a new character if I don't get some help fast. I'm going to go ahead and roll my recovery check here, as I might be AFK much of the day.
1d20 - 1 ⇒ (3) - 1 = 2 Recovery Check

GM Tribute |

Oops missed that, and the fact that you both hit the same one.
Adjusted in rerecap, Edoom needs no roll as everyone gets to heal him before he has to roll.
He gets to go before whoever whacked him, he JUST starts prone, wounded one, and emptyhanded.
Build possibility for Tibold: Tibold can use arcane tattoo for abjuration and get the shield cantrip-- a very solid defensive option that doesn't get affected by a casting stat.