Lyra Featherstep
Female half-elf ranger 1 (Advanced Player's Guide)
NG, Medium, Elf, Human, Humanoid Heritage half-elf
Background local brigand
Perception +7 (+9 to Seek hunted prey); low-light vision
Languages Common, Elven
Skills Athletics +5, Banditry Lore +3, Crafting +3, Intimidation +3, Nature +5, Stealth +6, Survival +5 (+7 to Track hunted prey), Thievery +6
Str 14 (+2), Dex 16 (+3), Con 14 (+2), Int 10 (+0), Wis 14 (+2), Cha 10 (+0)
Items studded leather armor, dagger, longbow, longsword, arrows (40), backpack, bedroll, chalk (10), flint and steel, rations (1 week) (2), rope (foot) (50), soap, torch (5), waterskin, purse (2 gp, 9 sp)
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AC 18; Fort +7; Ref +8; Will +5
HP 20
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Speed 25 feet
Melee [1] dagger +6 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P
Melee [1] longsword +5 (versatile P), Damage 1d8+2 S
Ranged [1] dagger +6 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P
Ranged [1] longbow +6 (deadly d10, volley 30, range increment 100 feet, reload 0), Damage 1d8 P
Focus Spells 1 Focus Point, DC 15; 1stGravity Weapon Precision (+1D8) You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.
Ancestry Feats Natural Ambition
Class Feats Gravity Weapon[APG], Hunted Shot
Skill Feats Group Coercion
Other Abilities hunt prey, hunter's edge, warden spells
Appearance:
Lyra had many good qualities, but patience was not one of them. She sighed, tapped her foot, paced, and whistled softly to herself while made to wait outside this fancy manor house. The half-elf was dressed in form-fitting leather armor, with metallic studs sewn on it for added protection. She carried a longbow slung over her shoulder, and a longsword and steel dagger at her belt. Her weapons were worn from use, nothing special about them. Her brown boots were muddy and mended in places that had worn through. They looked soft and supple -- good for quiet movement in the outdoors.
She blew air out in a huff, sending a long strand of sandy hair out of her face. She was tall, like her elven blood, with mildly pointed ears and wide dark eyes. Her hair was long, maybe just past shoulder length, and most of it was tied up in a queue at her neck, but it was messy and some had escaped constraint, shifting slightly in the soft breeze.
Lyra wore no outer adornment, no rings or jewelry. No makeup or baubles in her hair. She was pretty enough in a plain way, but did not seem to be one that took much account of that. She looked at the manor house with some discomfort, not used to the noble niceties and pleasantries that were probably customary here. She was intrigued by the notice, and Erastil knew she needed the money but this place left her feeling...inadequate in some way that she didn't usually feel.
With nothing much else to do, she took to studying the others gathered here, but not in any kind of obvious way, a side-long glance here, or a stolen look there while she studied her feet, or the garden outside the manor door. Having worked with a group until recently, she understood that she needed to impress these others, if she was going to get a dominant place in the group. But exactly how to do that, she didn't perhaps have the social skills for.
The leshy especially kindled her interest. She had heard of such things, but never seen, let alone spoken to, one before. She stepped beside the leafy thing causally and in a soft hesitant voice said. "Name's Lyra. What's yours?"
Maybe not the best opening line ever, she winced a bit as she said it. But it's what came out. And who knows where that conversation would lead once it was done.