
GM Super Zero |

Discussion thread.
Please share:
1) Character Name
2) Ancestry and Class
3) Perception Bonus
4) Any additional Initiative bonus, or other passive modifiers to how things work (Dubious Knowledge?)
5) Preferred Exploration Activity
6) GM Glyphs or other bonuses?
7) Anything I forgot to ask?
In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I may bot you. I will not use any consumable resources unless asked. If you'd like to share some bot instructions, great!
On the Slides (also linked in the header), you'll find space to add your character information and token and to set a general marching order.
There's some information for you there, too.

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Name: Ulvard
Ancestry/Class Human (half orc, but really, he doesn't know that) Barbarian
Perception: +7
Init: nothing special here
Exploration: nothing special here either. Now if boasting was an exploration activity...
No glyphs here

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1) Signy Threeheart
2) Orc Sorcerer
3) Perception +5
4) No Init conditionals, but I do have Dubious Knowledge
5) My default presence is to Search
Hi all, I poked my head into 2E PFS right when the system came out and haven't tried it again until now. There may be some PFS specific things that I've forgotten or misunderstood, so I may end up asking some questions here. Otherwise, glad to join everyone.

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1) Character Name: Junior Peppers (Junior, JR, Peppers are acceptable)
2) Ancestry and Class: Elf Rogue
3) Perception Bonus: 7
4) Any additional Initiative bonus, or other passive modifiers to how things work: Trap finder and
(+1 circumstance bonus to Recall Knowledge about ancient history, peoples, and cultures)
(+1 circumstance bonus to checks to Identify Magic and to Decipher Writing of a magical nature)
5) Preferred Exploration Activity: Stealth, but Trapfinder is always active as well.
6) GM Glyphs or other bonuses? Nope
7) Anything I forgot to ask? How are you doing knowledge checks/secret rolls? Junior is a mastermind rogue so will be doing many knowledge rolls for both the flat footed debuff as well as info for the party.
Juniors game is wrapping up, we just finished the boss fight.

GM Super Zero |

How are you doing knowledge checks/secret rolls? Junior is a mastermind rogue so will be doing many knowledge rolls for both the flat footed debuff as well as info for the party.
Do you have a preference?
If you don't mind roleplaying your critical failures I can (try to remember to) put the information in a spoiler box for you in advance. Or you can roll in a spoiler, or just list your relevant bonus with the action.
Still missing a Snaps.
Jini and Thalaasi, don't forget to post your character information.
16 Challenge Points with six players puts us in low tier.

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I tend to prefer to post the bonus and let you roll, but I'm good with the spoiler box with the DC posted to keep things moving a bit more quickly as well. Any of the options are fine so long as we're all on the same page at the start.
Junior also has all his skills spelled out neatly in on his profile character sheet for reference if needed.

GM Super Zero |

Still missing a Snaps.
Jini and Thalaasi, don't forget to post your character information.
I will PM Snaps's player.

GM Super Zero |

We do still need Snaps, Thalaasi, and Jini to answer the questions here and the info on the Slides.
Although Snaps still hasn't checked in at all or responded to my PM... Hm.

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Since this is a Society game, we can't take a seventh player.
You may have noticed that we seem to be down one and it has been a week, but they're also the person who requested the game, so I'm loathe to count them out before I absolutely have to.
The scenario I'm GMing will be wrapping up soon, and I'll start another 1st-level Bounty or Quest when it does--I'll make sure there's a seat for you there.
(Off to go answer your PM now.)

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My bad
1) Jini
2) Gnome Druid
3) Perception Bonus +8 Jini (+6 Droogami who actually acts on Jini;s intitiative if Jini uses the action) both have scent (imprecise)
4) Any additional Probably searching for fresh herbs to give Jinis Natural medicine checks a +2 for fresher ingredients
5) Preferred Exploration Activity Search for Jini Scout for Droogami
6) GM Glyphs or other bonuses? No
7) poison resistance (jini)
added tokens for Droog as well as Jini

GM Super Zero |
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I'm sorry, I just haven't been feeling well.
And time is... still passing? Rude.

GM Super Zero |

Yute and Uskrani have the same modifiers. Even though the PCs get to go first and have won in three rounds every time--meaning they never had a chance to win--I've still been rolling and resolving their checks. Yute has just been unlucky.

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Just a heads up, I'll be on the road until the 22nd of this month. I expect I'll be able to keep up with the games I'm playing in, but if you don't hear from me for a couple of days, feel free to bot me.

GM Super Zero |

Now might be a good time to verify that everything on the RPGChronicles page is to your liking.

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The PCs fulfill their primary objective if they return One-Who-Waits to Venture-Captain Rashmivati Melipdra, gaining the One-Who-Waits boon on their Chronicle sheet, and 1 Fame and 1 Reputation for any faction
associated with their currently slotted faction boon.
If the PCs defeated Meleeka and then convinced her to join the Pathfinder Society, check box B.
I'm reporting the game now.Thalaasi, I'm getting an error message for you: "Player has already played scenario at session # 1 of event # 2703725 GM Mauve's PbP on January 27, 2021." Did you want to use a Replay?

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Junior works to find a buyer for his uncut gems, maybe lock in some local connections at the same time..
Field Commissioned: Experienced Smuggler: Underworld Lore vs Task Level 1: DC15 @3days: 1d20 + 8 ⇒ (18) + 8 = 26
Critical Success! (3s x 3 days : 9 silver)

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Do we get day jobs for a quest?
I thought quests you did, and bounties you didn't? I can certainly be incorrect without digging through the PFS document.

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Thematically, bounties are odd jobs you take up between Pathfinder missions, so it doesn't make sense for them to grant downtime--if anything they should use it up. Mechanically, they grant a little extra treasure to compensate.
This is a Quest, so you do. It's two downtime days per XP. This is a 1-XP Quest, so two days.

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Hmm, assuming the table here is correct, it's vs. DC14 for me. So here goes...
Downtime Herbalism Lore: 1d20 + 3 ⇒ (14) + 3 = 17 (Success, so 1 sp of earnings)