
DunwichStoryteller |

Well roll dem bones here for you attributes and join us in the game. More than happy to work with you to get your character to fit into the campaign.
Aka you need not qualify beyond showing an interest and actively persuing that interest.
And as stated, I will work with you to help you make a more enjoyable character that fits into the campaign world.

Plastic Dragon |

Ok. Sounds interesting. Let's see what the dice say.
Attribute: 3d6 ⇒ (1, 4, 1) = 6
Attribute: 3d6 ⇒ (5, 2, 2) = 9
Attribute: 3d6 ⇒ (4, 2, 4) = 10
Attribute: 3d6 ⇒ (4, 4, 2) = 10
Attribute: 3d6 ⇒ (2, 3, 4) = 9
Attribute: 3d6 ⇒ (3, 1, 1) = 5
Ouch.
4 + 1 + 6 = 11
5 + 2 + 6 = 13
4 + 4 + 6 = 14
4 + 4 + 6 = 14
3 + 4 + 6 = 13
3 + 1 + 6 = 10
It's workable. Gonna need to think on this.
Maybe a blacksmith's apprentice turned adventuring fighter.
Not sure yet.

Djack Nymball |

Is there a role that needs taking on, a character type/class that would help round out the group?
Let's see what the dice have to say:
Attr: 3d6 - 3 + 6 ⇒ (6, 6, 3) - 3 + 6 = 18
Attr: 3d6 - 1 + 6 ⇒ (6, 1, 6) - 1 + 6 = 18
Attr: 3d6 - 4 + 6 ⇒ (4, 6, 4) - 4 + 6 = 16
Attr: 3d6 - 3 + 6 ⇒ (3, 4, 3) - 3 + 6 = 13
Attr: 3d6 - 1 + 6 ⇒ (1, 4, 1) - 1 + 6 = 11
Attr: 3d6 - 1 + 6 ⇒ (5, 1, 5) - 1 + 6 = 16
That's a fine looking array.
18, 18, 16, 16, 13, 11

Plastic Dragon |

Plastic Dragon wrote:It's below a 13 average, you can reroll.It's workable. Gonna need to think on this.
Maybe a blacksmith's apprentice turned adventuring fighter.
Not sure yet.
Awesome. I missed that.
Attribute: 3d6 ⇒ (4, 1, 6) = 11 = 4+6+6 = 16
Attribute: 3d6 ⇒ (1, 4, 3) = 8 = 4+3+6 = 13
Attribute: 3d6 ⇒ (1, 5, 4) = 10 = 5+4+6 = 15
Attribute: 3d6 ⇒ (2, 3, 6) = 11 = 3+6+6 = 15
Attribute: 3d6 ⇒ (6, 6, 5) = 17 = 6+6+6 = 18
Attribute: 3d6 ⇒ (2, 3, 2) = 7 = 2+3+6 = 11

drbuzzard |

OK, taking a look at this. Character creation is interesting, but I feel I must have missed something. Are characters 1st level or higher? I feel it has to be higher since the starting cash is 3k.
If I make something, it will probably be a fighter, a tanky sort since that's what I do. .
stat rolls: 3d6 ⇒ (2, 2, 2) = 6 = 10
stat rolls: 3d6 ⇒ (1, 6, 2) = 9 = 14
stat rolls: 3d6 ⇒ (3, 1, 3) = 7 = 12
stat rolls: 3d6 ⇒ (2, 6, 6) = 14 = 18
stat rolls: 3d6 ⇒ (6, 4, 4) = 14 = 16
stat rolls: 3d6 ⇒ (5, 4, 4) = 13 = 15
Nice set (but the rolling method is quite generous)

Plastic Dragon |

OK, taking a look at this. Character creation is interesting, but I feel I must have missed something. Are characters 1st level or higher? I feel it has to be higher since the starting cash is 3k.
If I make something, it will probably be a fighter, a tanky sort since that's what I do. .
Pretty sure new characters are coming in at 3rd level. I could be wrong.
And I'll probably go archery-combat style Ranger.

DunwichStoryteller |

Okay some of you have not looked at the Character Creation Guidelines under the Campaign tab
The Attribute rolling is 3d6 (take 2) add 6 for you final number -- this means a minimum of 8 with an average of 13 for each roll. Further as someone already pointed out if you do not average a 13 or better you may (but do not have to) re-roll but if you re-roll you cannot go back.
And no problem Plastic Dragon this game is designed for a specific purpose and style which I am aware not everyone will per se enjoy and so thank you for your honesty -- and great to know up front before diving to deeply into character creation.

Djack Nymball |

What about a Giant Gecko mounted Grippli Unchained Rogue (Pet Trainer archetype 3pp) using a composite longbow (small)... with the Trapfinder Mummy's Mask campaign trait?
Pet Trainer from Drop Dead Studios <<< Link
Very specific, but it's a concept I've wanted to play for a while and it seems to fit the campaign, from what I understand.

DunwichStoryteller |

Well Djack if you are truly serious about this, I will dive into it to see how balanced it is or is not -- then upon analyzing it I will either present you with tweaks or take it as is.
That said a Grippli at this point would fit in very well.
Lastly I am perfectly fine with "very specific" I just need to make sure its still balanced.

drbuzzard |

Ok, here's a build. I'm a bit fuzzy on background. I would assume the recent developments in Keoland means that the local militia would have been strengthened. Stone would be part of that response as a training NCO.
Sgt Stone
Human fighter 3
NG Medium humanoid (human)
Init +3; Senses Perception +7
--------------------
Defense
--------------------
AC 24, touch 13, flat-footed 21 (+9 armor, +2 Dex, +1 dodge, +2 shield)
hp 37 (3d10+9)
Fort +6, Ref +3, Will +1 (+1 vs. fear)
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee mwk warhammer +9 (1d8+5/×3)
--------------------
Statistics
--------------------
Str 20, Dex 14, Con 16, Int 13, Wis 10, Cha 17
Base Atk +3; CMB +8; CMD 21 (24 vs. awesome blow, 24 vs. grapple)
Feats Dodge, Frightening Ambush, Hurtful, Power Attack, Skill Focus (Intimidate), Weapon Focus (light flail)
Traits bloody-minded, seeker
Skills Acrobatics -3 (-7 to jump), Climb +4, Craft (blacksmith) +5, Intimidate +13, Perception +7, Profession (soldier) +6, Ride +1, Survival +6, Swim +4
Languages Common
SQ armor training 1
Combat Gear alchemist's fire (5), antiplague[APG] (2), antitoxin (2), caltrops, vicious (2); Other Gear mwk full plate, mwk heavy steel shield, mwk warhammer, candle (2), chalk, everburning torch, hammer, masterwork backpack[APG], piton (4), sack (2), silk rope (50 ft.), sunrod (3), tindertwig (4), 292 gp
--------------------
Special Abilities
--------------------
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Frightening Ambush Intimidate to demoralize flat-footed foe you attack.
Hurtful Make melee attack against creature you have just demoralized as free action.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

DeJoker |

Okay drbuzzard first normally the character outline like this is posted in the Discussion thread but I can handle it here.
Next to your comment, yes the Attribute rolls are a bit generous but to me I think playing a heroic character is what role playing a hero is about. Further I say you can pick two, no one is required to pick the highest two just most folks do because they too want to play a heroic character.
Further they are just Attributes fairly important in the early game not as important in the later game. Still you will find that the opponents are not push overs either. So being more heroic is important.
First you will never face a 0-level creature and I do not have many 1st-level NPCs or monsters (that have a class) as those would mostly be barely teenagers of whatever species you are facing.
However, only heroes get above level 9 as one of my requirements to reach level 10 is that one has done something truly heroic or truly villainous. Which is just me answering the in-game question of why there are next to no (which is appropriate) NPCs greater than 9th level in-game.
Further you did not look at the Campaign tab regarding guideline adjustments. One of the things I did was balance all the races to give them all that same number bonuses. Here is the Human Race Profile and you might want to look at that tab for the other adjustments. They almost all have to do with initial character creation so once we have finished creating your character (in the Discussion thread plz) you will be good to go.
Attributes: Attribute of Choice +2 and +1 to 2 other different attributes
Size: Medium
Speed: 30 ft
Senses: Normal
Human Versatility: Gain an Extra Feat (total of 2 at 1st level)
Multi-Talented: They can choose two Favored Classes at 1st-level and gain a +1 HP and +1 Skill Point whenever they take level in either class.
Skilled: Gain an 1 Additional Skill Point per Level and the Skill Focus Feat
Languages: Begin with Keolan (local human) and either Elven, Dwarven, Gnome, or Hin
Potential Additional Languages: Any modern non-secret language

drbuzzard |

I assumed one had to be chosen for the game to get into the discussion thread.
Also I did look at the character creation stuff. My stats are adjusted with the +2, +1, +1 as indicated and I added a skill focus.
Perhaps I'm misunderstanding the multi-talented thing, but I was using a favored class bonus for human fighters to increase my CMD against two different combat maneuvers (grapple, awesome blow). Do this mean I get a +1 HP or skill point in addition to this?

DeJoker |

Okay then thanks for the fore thought and my apology that I had not told you were already in.
Still my methodology is if I have an opening which I did and you applied which you did then you are chosen which you are and then we work out the details -- which is to say I do not make players prove anything to me other than they are willing to play a heroic type character (aka a hero of the story being told) and then as I said we work out the details.
Now some players find they are not comfortable with my style and sometimes (fairly rarely) I am unable to work things out with the player but I rarely find that out in a recruitment thread as there has been no Discussion ;-) as of yet
So see you in the Discussion thread

wanderer82 |

Well, let's see if the dice can help tell a story...
3d6 ⇒ (3, 2, 5) = 10 = 14
3d6 ⇒ (5, 2, 3) = 10 = 14
3d6 ⇒ (2, 6, 4) = 12 = 16
3d6 ⇒ (4, 3, 5) = 12 = 15
3d6 ⇒ (3, 6, 6) = 15 = 18
3d6 ⇒ (3, 4, 2) = 9 = 13
Avg = 15.0
Wow, that is definitely workable. Going to bounce through the actives so I don't crowd an active role.
Okay, I am thinking a support character, maybe a bard or cleric going to sleep on it for now.

Bigfolks |

I believe I had a couple of potential players still floating around out there if so please let me know if you are still interested.
Or if anyone else is interested just chime in.
I'm definitely interested but not sure how to roll on here....or where to start besides reading past posts

polyfrequencies |

Hey, Bigfolks.
At the bottom of the window where you write, you'll see a bit that says "How to format your text" with a button that says "Show". If you click the "Show" button, it will show you the BBCode markup used on the Paizo forums. They're all based on square brackets [], including the dice roller.
So if you wanted roll the 3d6 for an attribute, you would type:
[ dice]3d6[/dice]
But without the space in front of the first "dice." Delete that space and it formats as follows:
3d6 ⇒ (3, 1, 4) = 8
DeJoker has explained character creation for this campaign on the first page of the Discussion Thread.
It looks like you're eager to join a game, which is great! We all started there. It'll probably help to start reading through some threads so that you know how people tend to game here. I usually recommend that new players read this linked guide, which gives a run-down on some best practices. That post was followed up by another great guide that has also been pinned as a Sticky on the general discussion forum. I read those when I first joined the site and they were incredibly helpful to me!
Good luck!

DunwichStoryteller |

Okay making an official bump we have 4 active players and have room for 1 to 3 more if anyone wants to get in on a game aimed to be challenging and yet meant to be fun focussed on the players. Which means players do have a voice in what is fun and what is not fun.
I will state I am not perfect and I have even luckily learned a few things from the players this go around to help me improve my PbP game which I I have then implemented.
So again if you are interested in a semi-sandbox game in a semi-dynamic world where you do not have to ride always the train to your next preset destination and also get to play (within reason and preset game parameters) just about any heroic character you might have ever wanted to play (I have made at least 2 custom classes for players) and without needing to pre-qualify (I accept all and work with you to make a character that fits the game) then come join us and add to the fun for all.

Clebsch73 |

I'm considering a character to join this campaign. I'll do the dice rolls here and post the character description once I work on it a bit.
3d6 ⇒ (5, 2, 5) = 12 Drop 2, add 6: 16
3d6 ⇒ (5, 2, 1) = 8 Drop 1, add 6: 13
3d6 ⇒ (6, 5, 6) = 17 Drop 5, add 6: 18
3d6 ⇒ (3, 5, 6) = 14 Drop 3, add 6: 17
3d6 ⇒ (4, 3, 5) = 12 Drop 3, add 6: 15
3d6 ⇒ (4, 1, 2) = 7 Drop 1, add 6: 12
Average: 15.2
It looks as if the current party has all the casters needed, so I will focus on a fighter type.

Jazlyn of Clan Ocēlōme |

Here's my character for consideration.
2nd and 3rd level HP rolls:
2: 1d4 + 6 ⇒ (1) + 6 = 7
3: 1d4 + 6 ⇒ (2) + 6 = 8
Questions: What languages are there to choose from besides the racial tongues?
She is from a barbarian tribe or society. What are the choices for this or should I make something up?
In the campaign page, it says this at the start of the additional gear spoiler: "Below is a list of additional gear not approved for this game." I assume this is a typo and this is additional gear that is approved for this game.
I'm not interested in using the artistry background skill, but if I were, I'd need an explanation of how it functions as a craft skill when the description says "Like Craft, Perform, and Profession, Artistry is actually a number of separate skills. You could have several Artistry skills, each with its own ranks. The most common Artistry skills are choreography, criticism, literature (including poetry), musical composition, philosophy, and playwriting." Is this just calling it a craft to compose music, write literature, etc.? Since craft is also a background skill, I'm not sure why artistry is designated a craft skill instead of going with the description given.
I have only purchased the basic gear. I'll upgrade her handwraps with MWK and make her chain shirt MWK and see what that leaves me.
Background is bare bones until I learn more about the community and surround areas.

DeJoker |

Okay Jazlyn I looked but cannot figure out who you were when you rolled your attributes? Are you Clebsch73?
As for Languages, most languages of the Flaness are available. However the game takes place near the Hool Marsh Protectorate so the most common Human language is Keolan which is what Common thus would be. That being said I do not have a generic language called Common as that is just simply one of the Human racial languages which has numerous dialects.
So you can be a Barbarian from the Hool Marsh or perhaps The Tors or perhaps forcefully imported from one of more southern jungle-like regions (see below).
Background Skills -- I do not use Artistry nor Lore as outlined in the Background guidelines. Artistry is simply a focus of a Craft or Perform skill and Lore is simply a specialization of a Knowledge skill.
The Dunwich community is a village just south of Bale Keep. It subsists off of fishing, some farming, and hunting/harvesting of the Marsh. If you need more information that is not provided online about Greyhawk and the region in which this game takes place please let me know and I will do my best to flesh it out for you.
I have read your background and it would fit well with a barbarian tribe from the southern Hepmonaland Jungle or Amedio Jungle regions, captured by a raiding Sea Prince slaver crew, brought back to their region, and then escaping north to Dunwich. If so your native language would either be Olman or Suloise and you would come from an Olman or Suel Tribe as they both vie for control against other tribes of both base races with intermingling due to captured slaves and such.

Jazlyn of Clan Ocēlōme |

That's me (Clebsch73). If you hover the mouse cursor over a character image, it will identify the root player profile. If you look at the PC profile, this info is also at the top.
I'll check on the Greyhawk source material. I've never played Greyhawk, so I'm not familiar with the world yet.
I'll flesh out the character with traits and spend the rest of the starting cash. I'll be ready after updating the background.
Let me know if I'm good to post in the discussion thread.
One question for using the house rules on masterwork weapons. In the RAW, magic enchantment bonuses do not stack with the bonus to hit for a MWK weapon. Is that also the case with your house ruled mwk?

DeJoker |

Yes you have been accepted and can post in the Discussion thread. Also, if you want any help with understanding Greyhawk.
Here is an online Interactive Map however it is not precise as it is one version and sadly there are several versions. It is however close enough for someone who is a Cartographer Scholar.
The Keoland is located towards the southwestern area of the map and the part the group is in is south of Dreadwood, east of Yeomanry, and north of the Sea Prince. If you drill into this area you will see the fairly famous Saltmarsh (the city a Module is named after). However, this maps details of that region are horribly off, so anything it details south of Saltmarsh and north of Port Torvin are basically wrong to begin with and then of course I have respected this area as well to bring the full story that I am planning for this region.
As for the areas I suggested your character might have come from here some basic information.
The area that the players are in bumps right up against the Hool Marshes which are just west of Dunwich (which is located on that map where Lizardfolk Lair is located) and while it has Human Barabarian tribes it also has other humanoid tribes.
The Tors are further west and again while they have Human Barbarian tribes it also has other humanoid tribes.
The Amedio Jungle is just south of Sea Princes and includes the Hook Peninsula on that interactive map. The link I provide gives an overview of the region but for my campaign it is not written in stone, which means if you find something of interest that you felt if it were tweaked might help your character then we have room to do so. No guarantees mind you but definitely a possibility.
The Hepmonaland Jungle is located east of the Amedio Jungle and is not actually named on that map but it is the green mass just southeast of the area marked Scarlet Brotherhood. The link I provide gives an overview of the region but for my campaign it is not written in stone, which means if you find something of interest that you felt if it were tweaked might help your character then we have room to do so. No guarantees mind you but definitely a possibility.
I hope that gives you a good starting point, but keep in mind I am more than willing to work with a player to weave more of the world into their character as well as elements that might tie them more tightly into the stories I am running and/or have in queue and/or perhaps create a new story to weave into the mix that has something to more personal for a specific character.
NOTE: Everyone else, we can still do that with your character as we move forward. So if you get an idea shoot it my way and we can discuss it and I can see what I can do with it.

DeJoker |

Okay first you probably did not read my character creation guidelines thus those first set of numbers ended up being
Attribute 1: 13
Attribute 2: 8
Attribute 3: 16
Attribute 4: 15
Attribute 5: 13
Attribute 6: 17
Which is an average of 13.7 thus you are not allowed a reroll, sorry. Please build a character off of the first set of attributes you rolled and drop into the discussion thread to hammer out the details.
Note: please play whatever you feel would be the most fun to play - maybe some concept you have never gotten play because the guidelines did not specifically support it. I can work quite a bit of magic with the mechanics and yet keep things balanced. That being said please review the adjusted races as they have all been balanced and no single race has a significant advantage over any other race. This can all be found under the Campaign tab.
Also due to the nature of the campaign being able to ride an animal is not going to be highly useful due to the predominate terrain which is going to mostly be dungeons and marsh/swamps
Note the group does have an Aquatic Elf and a Grippli at this time

![]() |

Alright let's roll for stats, are they in order of Str, dex, con, Int, wis and Cha or I can rearrange the results?
Stats: 3d6 ⇒ (3, 4, 5) = 12
Stats: 3d6 ⇒ (6, 2, 3) = 11
Stats: 3d6 ⇒ (3, 6, 3) = 12
Stats: 3d6 ⇒ (3, 1, 5) = 9
Stats: 3d6 ⇒ (1, 2, 5) = 8
Stats: 3d6 ⇒ (2, 6, 2) = 10
Edit: oops, forget how to format text here for a moment x.x
Edit 2: not a single number above 13 so... Reroll?

DunwichStoryteller |

No you as well did not look under the campaign tab (perhaps because you cannot?) wherein it says take to of the rolls and add 6 thus your final numbers would be (assuming you take the best two rolls):
Attribute 1: 15
Attribute 2: 15
Attribute 3: 15
Attribute 4: 14
Attribute 5: 13
Attribute 6: 14
So actually not a single attribute below 13 assuming you want to take the best two numbers and add 6. However you can opt for lower but you would still not get a reroll ;-)

DunwichStoryteller |

No Ricka PF there is no order to those Attributes which is why I called them Attributes rather than assigned them to a specific Attribute. Aka you can arrange them in whatever way fits the character you are wanting to build.
Again this is about building a character you will have the most fun playing -- which also means if there is something you would like as part of your character that is not part of the current guidelines do please ask and I will see what might be done to accomodate such.