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I have alot of my guy done. Would sn Ioun torch be cool for a magical item, basically a used up ioun stone with Continual flame cast on it to allow hands free light.
Aside from that I am formulating my backstory of a farmboy, turned bandit slaying soldier, swamp trooper and Lizard friend [if I can get Draconic as a starting langauge. Learning from the Lizard folk about dumb bandits in the swamp]

DunwichStoryteller |

Well do not feel you have to create those characters in a bubble, for not only am I available to help you tie your character into the world I am running in a collaborative way but perhaps one of the other players might be interested in having some kind of familiarity with your character.
The latter helps segue your character into the game more easily.
Ricka PF both sound fine with by me.
Crizible okay so "sn Ioun torch" was that a typo and was supposed to be "an Ioun torch"?
Also is your character human then, as you do not say, or is that "alot done" attached to your current gorilla avatar?

DunwichStoryteller |

Okay Critzible so a human and I will look up the Ioun Torch if that is an actual item rather than a concept item and no issues I have no problems with making clarifications.
Okay Ricka the guidelines state that an Animal Companion (or just a trained animal) can learn a default number of tricks; Int 1 animals can learn 3 tricks while Int 2 animals can learn 6 tricks. These can all be trained ahead of time. Basically I usually ask what tricks a character's pet knows.
Int 3 or higher and they stop having a true Animal Intelligence and can learn any number of basic commands and/or be played as an intelligent NPC cohort to a degree.

Tara Ravenheart |

Looks like a solid game, I am up for creating something...
3d6 + 6 - 1 ⇒ (6, 6, 1) + 6 - 1 = 18
3d6 + 6 - 1 ⇒ (2, 1, 1) + 6 - 1 = 9
3d6 + 6 - 2 ⇒ (6, 2, 3) + 6 - 2 = 15
3d6 + 6 - 1 ⇒ (5, 5, 1) + 6 - 1 = 16
3d6 + 6 - 1 ⇒ (1, 5, 6) + 6 - 1 = 17
3d6 + 6 - 2 ⇒ (6, 2, 5) + 6 - 2 = 17
I am thinking the party could use a healer, maybe I can come up with something flavorful.

Cornith Whey |

Fighter Scythe Master 3rd
Medium Human, Neutral
Init:+3 Perception:+3
Str:16 Dex16 Con18 Int 13 Wis13 Cha10
Defense:
AC: 21|10+7(armor)+0(Shield)+1(Dodge)+3(dex)| T:14|FF:17|
Tatami-Do: AC:+7|Dex+3| Penalty:-6|Fail:35% |Speed:20ft| 1000gp
HP:15
Fortitude:+7|3+4|
Reflex:+4|1+3|
Will:+2|1+1|
CMD:19|10+3(BAB)+3(Dex)+3(Str)|
CMD:20 v. Disarm and Sunder against the Scythe
CMB:+6 |+3+3(Str)|
Trip+8
BAB:+3
Melee:+6
Ranged:+6
Melee:
Scythe:+8 |2d4+4|Crit:x4| Slashing
10lb.|18lgp| Trip:
Daggers(10):+6|1d4+3|19-20/x2| piercing|10ft
1lb(10lb)|2gp(20gp)|10ft
Heavy Mace +6|1d8+3|x2|bludgeoning
8lb|12gp
Ranged
Composite Longbow(+3) |1d8+3|x3|Piercing|110ft
425gp|6lb.
Arrows, Common(20)|1gp|1lb.
Traits:
Armor Expert: While wearing armor you treat it as if you were born in it. This allows the person with this trait able to mitigate some of the penalty in movement
Swamp Survivor:Having had to live in the marshes and Swamps Corinth learned how to find fresh water in these environments, as well as +2 Will saves to keep magical liquids from spoiling.
Skills:
Animals+7|3+1(Wis)+3
Climb+9(+4)|3+3(Str)+3-5(AC)
Intimidate+9|3+0+3+3(SF)
Knowledge(Nature)+4|3+1(Int)
Perception +4|3+1(Wis)
Survival +7|3+1(Wis)+3
Swim +9(+4)|3+3(Str)+3-5(AC)
Background
Profession(Farmer)+7|3+1(Int)+3|
Profession(Cook)+7|3+1(Int)+3|
Profession(Soldier)+7|3+1(Int)+3|
Human:
Type: Humanoid (Human)
Attributes: Attribute of Choice +2 and +1 to 2 other different Size: Medium
Speed: 30 ft
Senses: Normal
Human Versatility: Gain an Extra Feat (total of 2 at 1st level)
Multi-Talented: They can choose two Favored Classes at 1st-level and gain a +1 HP and +1 Skill Point whenever they take level in either class.
Skilled: Gain an 1 Additional Skill Point per Level and the Skill Focus Feat
Languages: Begin with Keolan (local human) and either Elven, Dwarven, Gnome, or Hin
Potential Additional Languages: Any modern non-secret language
Fighter:
Weapon and Armor Proficiency
A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields)
Weapon Guard (Ex)
At 2nd level, a weapon master gains a +1 bonus to CMD against disarm and sunder attempts while wielding his chosen weapon. This bonus also applies on saves against any effect that targets his chosen weapon (for example, grease, heat metal, shatter, warp wood). The bonus increases by +1 for every four levels beyond 2nd.
This ability replaces bravery.
Weapon Training (Ex)
At 3rd level, a weapon master gains a +1 bonus on attack and damage rolls with his chosen weapon. The bonus improves by +1 for every four levels beyond 3rd.
This ability replaces armor training 1, 2, 3 and 4.
Equipment: