Dreadfulness in Dunwich PF1e+ (Inactive)

Game Master DeJoker

Bale Keep Map

Dunwich:

Dunwich is a somewhat backwater fishing town situated on southern side of the Dunwater River and sandwiched between the Dunwater Marsh and the Monmurg Bay. This makes it tucked away on the south-western coast of the Kingdom of Keoland. Just north of Dunwich is a small monastery dedicated to Heironeous and Bale Keep which guards the road between the town of Saltmarsh and Burle. While further south are other small fishing villages and guard towers. Many folks from Dunwich serve as staff and support for the keep and the town tends to travelers between Saltmarsh and Burle.

This will be a semi-sandbox game based in a non-canon village located in the Viscounty of Salinmoor in the south-western region of Keoland which is located within the Sheldomar Valley within the western area of the Flanaess on the continent of Oerick on the planet Oereth. Dunwich is smaller but similar to its more famous cousin Saltmarsh which is located just to the northeast. As every character will have hailed from or hail from Dunwich there will be special Backgrounds to choose from that will tie the character more tightly into the village.


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Male Grippli

Grun approaches the enemy with the advantage of cover.

AC 24, with cover.


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

take 10 on perception for 17.
reflex: 1d20 + 3 ⇒ (3) + 3 = 6 so clearly I'm too stupid to realize that there's spikes down here in spite of the fact that I came down here to break them
fortitude: 1d20 + 6 ⇒ (18) + 6 = 24


OCC: Not a matter of stupidity but navigation, it was a fairly easy DC because you are obviously aware of them, but the lighting down here is not the best (you being Human) and the spikes are not set in lines, plus you tried to climb the wall and failed so that also entered into the equation. Still luckly you made your save and thus only took 1 point of damage from getting pricked by one of the spikes. Note if you get into combat while in an area of spikes you will be required to make saves each round and there is only one 5ft square thus far that has been cleared.

That being said Stone notices what appears to be movement of some sort off to his left, he is not certain what it is but he is pretty sure something moved just outside his quality range of vision.


Female Aquatic Elf Druid 3

Casting the fun spell Magic Fang on Chomper just in case she gets attacked, Salaha would call out to her friends " It seems there are more here than thought. I am happy we did not leave it to our backs, we would be harassed as we performed our rites."


Male Human Evoker 3

"After we do away with these crazy goblins, lets leave!" William says in disappointment.


Initiative Order:
1st William
29 Salaha
24 Dáin
22 Stone
18 Grün
13 Goblin
Round 3:
Salaha .. AC 18 . HP 22/22
Dáin ..... AC 19 . HP 37/29
Stone .... AC 24 . HP 37/37
Grün ..... AC 20 . HP 34/33
William . AC 13 . HP 18/18
.
Goblin-1 . HP -0
Goblin-2 . HP -0
Goblin-3 . HP -0
Goblin-4 . HP -4
Goblin-5 . HP -0
Opponents:
Who: 1d4 ⇒ 4
To Hit Grün: 1d20 + 4 ⇒ (14) + 4 = 18
To Hit Grün: 1d20 + 4 ⇒ (18) + 4 = 22
To Hit Grün: 1d20 + 4 ⇒ (12) + 4 = 16
To Hit Grün: 1d20 + 4 ⇒ (4) + 4 = 8
To Hit Stone: 1d20 + 6 ⇒ (9) + 6 = 15

William cast a Magic Missile and strikes one of the Goblin Archers. (4 damage)

Salaha cast Magic Fang upon Chomper.

Dáin fires an arrow at one of the Archer Goblins and the shot barely misses as it ricochets off the stalagmite it is hiding behind.

Stone fails to climb the wall and scratches himself on one of the floor spikes but then notices movement off to his far left.

Grün moves across the ceiling from one Stalagtite to the next and gets nearly above the Goblins using bows.

The Goblins with Bows shoot at Grün but none of them manage to hit him.

Meanwhile down in the pit a Goblin charges Stone moving along a rather narrow ledge that is just above the spikes but his swing misses the prepared Stone.

OCC: Players round


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

"Nice of you to visit. " he says to the goblin as he swings at him.

power attack
to hit: 1d20 + 9 ⇒ (9) + 9 = 18 damage: 1d8 + 8 ⇒ (6) + 8 = 14


Male Grippli

in Goblin tongue:
We seek Elder Moss... we can pay. Yes?

Speak a few words, Free Action I hope.


Female Aquatic Elf Druid 3

to hit: 1d20 + 6 ⇒ (11) + 6 = 17
if hit damage: 1d8 ⇒ 4

For her next action, Salaha goes with her crossbow and shoots at a goblin, hoping to help her team eliminate the threat if she hits. She just has Chomper guard for now, nothing else


Male Grippli

Grun takes a fully defensive posture, waiting for some response or indicator that they do not which to parley.

I'm used to some words back and forth during the round. I guess we're waiting for the round summary? If we are, seems to put a crimp in speech being a free action. One would effectively be losing a round every time they wanted to speak. It's not a criticism, just pleading ignorance if I were holding things up.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Are we going to stop fighting or what? Dain holds off fighting.


Male Human Psion 10/Atlanteologist 10

"You think we are the invaders, Dain?" William asks.


Initiative Order:
1st William
29 Salaha
24 Dáin
22 Stone
18 Grün
13 Goblin
Round 3a:
Salaha .. AC 18 . HP 22/22
Dáin .... AC 19 . HP 37/25
Stone ... AC 24 . HP 37/37
Grün .... AC 20 . HP 34/33
William . AC 13 . HP 18/18
.
Goblin-1 . HP -0
Goblin-2 . HP -0
Goblin-3 . HP -0
Goblin-4 . HP -0
Goblin-5 . HP -0
Opponents:
To Hit Grün: 1d20 + 4 ⇒ (17) + 4 = 21
To Hit Grün: 1d20 + 4 ⇒ (5) + 4 = 9
To Hit Dáin: 1d20 + 4 ⇒ (18) + 4 = 22
To Hit Salaha: 1d20 + 4 ⇒ (12) + 4 = 16
To Hit Stone: 1d20 + 6 ⇒ (17) + 6 = 23
.
Damage Dáin: 1d4 ⇒ 4
Damage Stone: 1d4 + 3 ⇒ (3) + 3 = 6
.
Goblin Acrobatics: 1d20 + 7 ⇒ (10) + 7 = 17
OCC About Speech:
While speech is a Free Action keep in mind we are working in 6 second increments so a lot can take place prior to that conversation concluding. For instance, Salaha, Dáin, and Stone all go before Grün so their actions will have come first. Grün did not warn his comrades what he was going to do, and there are not that many that can speak Goblinese. For instance Dáin does not speak Goblinese, so I am not sure why he asked his question as he would not have understood a thing Grün just said. That all being said Grün still has his action this round, I simply put him down as holding his action based on his reply if any, as I did for Dáin and William.

That being said, I will do a Pre-Round Completion to cover all that took place in the first half of the round and then a post round completion covering what takes place after that point.


William responds to Dáin's question.
OCC: Does William do anything else this round?

Salaha fires a bolt at a Goblin but it buzzes over its head.

Dáin asks a question, that William answers.
OCC: Does Dáin do anything else this round?

Stone swings at the crazed Goblin and hits but it does not quite fully penetrate its armor but does leave a nice gash in it.
OCC: I need a Reflex Save DC 10 to avoid the spikes Stone is standing amongst. Note Stone can choose to take a 5-foot step back into the that one area that Stone already cleared but this gives initiative to the Goblin for next round as Stone will have to wait for it to attack him OR Stone can choose to be Flat-Footed and not have to make Reflex Saves OR Stone can take his next Action to clear the square he is in but that would still require a Reflex save for that round but it would give him more area of safe mobility.

Grün holds his action seeing what the Goblins will say and or do.
OCC: If you choose to attack this round, which you can do, Grün's initiative will come after the Goblins next round.

Goblinese:
"You no fool us, you come take it, we not let you, it ours, we eat you."

Two Goblins shoot arrows at Grün, one nearly hits him while the other completely misses.

A Goblin returns fire on Dáin and lands a solid hit.
OCC: Dáin takes 4 Damage and must make a Fortitude Save DC 15

A Goblin returns fire on Salaha and almost hits her.

The crazed Goblin swings at Stone and his armor a solid blow but does not fully penetrate the armor but does damage it some.


Male Human Evoker 3
DunwichStoryteller wrote:

** spoiler omitted **** spoiler omitted **** spoiler omitted **** spoiler omitted **

William responds to Dáin's question.
OCC: Does William do anything else this round?

Salaha fires a bolt at a Goblin but it buzzes over its head.

Dáin asks a question, that William answers.
OCC: Does Dáin do anything else this round?

Stone swings at the crazed Goblin and hits but it does not quite fully penetrate its armor but does leave a nice gash in it.
OCC: I need a Reflex Save DC 10 to avoid the spikes Stone is...

He casts another magic missile at the crazy goblins. Of course he fires two.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Dain shoots at another goblins

Arrow: 1d20 + 3 ⇒ (17) + 3 = 201d6 ⇒ 3


Male Human Evoker 3

"Maybe we can come to peace after we wounded the goblins?" William asks.


Female Aquatic Elf Druid 3

Salaha sends another round at the goblin menace before them.

to hit: 1d20 + 6 ⇒ (5) + 6 = 11
if hit: 1d8 ⇒ 1


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

I think we are well past that point, William.


OCC: Thanks for the roll Salaha but we were just concluding the round as William, Dáin, and Grün had still needed to act.

Still waiting to see if Grün is going to attack this round

William Magic Missiles: 2d4 ⇒ (2, 4) = 6


Male Grippli

Grun moves his head and arm right to left and up and down, trying to mask his true motives.

Bluff to Feint as Standard Action: 1d20 + 5 ⇒ (18) + 5 = 23

Apologies, my question got lost in Discussion.


OCC: I apologize if I missed answering your question as I had thought I addressed the question as well as the outcome of that question as well as Grün's question.

If I misunderstood something please let me know, if you missed something please ask so I can clear it up.

Still I will post tomorrow to bring things up to finalize this round and start the next round. From Grün's dialogue it appears he has come down from the ceiling to engage the Goblins face-to-face -- if this be true then yes your feint works -- if this not be true please explain.


Male Grippli

OOC: No, he has not come down. I just didn't realize Feint needed to be in melee. After some research, I understand. Please ignore the roll. Grun waits, calmly.


William Target: 1d4 ⇒ 1
Dáin Save DC 15: 1d20 + 7 ⇒ (2) + 7 = 9

Initiative Order:

1st William
29 Salaha
24 Dáin
22 Stone
18 Grün
13 Goblin
Round 3b:
Salaha .. AC 18 . HP 22/22
Dáin .... AC 19 . HP 37/25 ... Mildly Woozy 6/6
Stone ... AC 24 . HP 37/37
Grün .... AC 20 . HP 34/33
William . AC 13 . HP 18/18
.
Goblin-1 . HP -12
Goblin-2 . HP -0
Goblin-3 . HP -0
Goblin-4 . HP -0
Goblin-5 . HP -0
.
Mildly Woozy: -2 on all Ability checks, Skill checks, Initiative checks, Concentration checks, Reflex Saves, and Will Saves.

Dáin manages to hit a Goblin but it does not penetrate its armor. Dáin once more feels that mildly woozy affect he had felt early and realizes that the arrows must be poisoned as well.

William strikes a Goblin again with another set of magic missiles and the Goblin goes down.

OOC: Okay we are at the top of the round and the PCs are up

Dáin will need to make a Fort Save DC 15 for the next 6 rnds or until they get 2 Consecutive Saves or something else happens


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

fort plus poison resistance: 1d20 + 9 ⇒ (11) + 9 = 20
fort plus poison resistance: 1d20 + 9 ⇒ (5) + 9 = 14
fort plus poison resistance: 1d20 + 9 ⇒ (11) + 9 = 20
fort plus poison resistance: 1d20 + 9 ⇒ (12) + 9 = 21
fort plus poison resistance: 1d20 + 9 ⇒ (1) + 9 = 10
fort plus poison resistance: 1d20 + 9 ⇒ (19) + 9 = 28


OOC: Okay Dáin this is how things will proceed then:
... Round 4: Mildly Woozy -2
... Round 5: Woozy -4 + 25% Spell Failure
... Round 6: Woozy -4 + 25% Spell Failure
... Round 7: A Okay

Question: If Dáin gets hit again do you want to use the above rolls in sequence or make new rolls for subsequent hits?


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Dain loses his ale on the floor.

Use them in sequence


Male Grippli

Grun chucks his shortspear at one of the remaining two goblins, drawing his chakram.

atk, goblin, shortspear, pbs: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
dmg, goblin, shortspear, pbs: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Female Aquatic Elf Druid 3

I think I acted to early last time, so just use my terrible attack for this round


Male Human Evoker 3

"The goblins are crazy!" says William as he gets out a dagger to throw!


OCC: Okay Dáin losing your Ale on the floor is a Free Action kind of like speaking but ;-) instead of words you are spewing Ale. That being said while you are currently at a -2 for most things you can still take an Action.

Okay Salaha will do.

William they are about 60 feet from you position and a Dagger has a Range Increment of 10 ft that means throwing a Dagger from where you are is a -6 To Hit. You may ammend your post if you like.


Male Human Evoker 3

William holds on to his dagger, rather than throw it.


M Human Ranger 1

Dain spits some bile up and shoots an arrow at the goblins
Arrow: 1d20 + 1 ⇒ (1) + 1 = 21d6 ⇒ 2


Initiative Order:
1st William
29 Salaha
24 Dáin
22 Stone
18 Grün
13 Goblin
Round 3a:
Salaha .. AC 18 . HP 22/19 -- Fort Save DC 15
Dáin .... AC 19 . HP 37/25 ... Mildly Woozy 6/6
... Round 4: Mildly Woozy -2
... Round 5: Woozy -4 + 25% Spell Failure
... Round 6: Woozy -4 + 25% Spell Failure
... Round 7: A Okay
Stone ... AC 24 . HP 37/37
..... Armor Damage: 10
Grün .... AC 20 . HP 34/33
..... Armor Damage: 3
William . AC 13 . HP 18/18
.
Goblin-1 . HP -12 ... KO'd
Goblin-2 . HP -0
Goblin-3 . HP -0
Goblin-4 . HP -5
Goblin-5 . HP -9
Opponents:
To Hit William: 1d20 + 4 ⇒ (9) + 4 = 13
To Hit Grün: 1d20 + 4 ⇒ (17) + 4 = 21
To Hit Salaha: 1d20 + 4 ⇒ (15) + 4 = 19
To Hit Stone: 1d20 + 6 ⇒ (16) + 6 = 22

Grün Armor Damage: 1d4 ⇒ 3
Salaha Damage: 1d4 ⇒ 3
Stone Armor Damage: 1d4 + 3 ⇒ (1) + 3 = 4


William pulls and readies his dagger.

Salaha shoots at Goblin but hits the stalagmite instead.

Dáin goes to shoot but finds that he is out of ammo.

Stone swings at the crazed Goblin and hits and inflicts a solid wound.

Grün throws his Short Spear at a Goblin and hits wounding it.

A Goblin shoots an arrow at Willaim, but it collides with is invisible magical shield.

A Goblin returns fire on Grün, and strikes but it does not penetrate his armor.

A Goblin returns fire on Salaha, and hits wounding her.

The crazed Goblin swings at Stone and hits but does not penetrate Stones armor.

OCC: I need a Fortitude Save by Salaha DC 15

Other than that the players are up.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Blast it, no arrows. I can't jump for the life of me so I am stuck over here.


Male Grippli

Grun let's fly his chakram, hurling himself behind it in an effort to reach the goblins.

As he advances, he draws a kukri.

atk, goblin, chakram: 1d20 + 10 ⇒ (16) + 10 = 26
dmg, goblin, chakram: 1d6 + 1 ⇒ (6) + 1 = 7


Male Human Evoker 3

William stays behind his Shield.
"Dain, you should get more arrows after we are out of this."


Female Aquatic Elf Druid 3

fort save: 1d20 + 3 ⇒ (8) + 3 = 11
attack: 1d20 + 6 ⇒ (12) + 6 = 18
if hit: 1d6 ⇒ 2

Salaha takes another attack with her crossbow, hoping to hit an enemy for once


Initiative Order:
1st William
29 Salaha
24 Dáin
22 Stone
18 Grün
13 Goblin
Round 4:
Salaha .. AC 18 . HP 22/19 -- Fort Save DC 15
... Round 5: Mildly Woozy -2 ... Fort Save DC 15
Dáin .... AC 19 . HP 37/25 ... Mildly Woozy 6/6
... Round 4: Mildly Woozy -2
... Round 5: Woozy -4 + 25% Spell Failure
... Round 6: Woozy -4 + 25% Spell Failure
... Round 7: A Okay
Stone ... AC 24 . HP 37/37
..... Armor Damage: 10
Grün .... AC 20 . HP 34/33
..... Armor Damage: 3
William . AC 13(+4) . HP 18/18
.
Goblin-1 . HP -12 ... KO'd
Goblin-2 . HP -0
Goblin-3 . HP -0
Goblin-4 . HP -10 ... KO'd
Goblin-5 . HP -9
Opponents:
To Hit William: 1d20 + 4 ⇒ (10) + 4 = 14
To Hit Grün: 1d20 + 4 ⇒ (12) + 4 = 16
To Hit Stone: 1d20 + 6 ⇒ (3) + 6 = 9

William stands watching what its transpiring.

Salaha begins to feel woozy and tries to shoot at Goblin but the Goblin ducks back and the bolt flies by harmlessly. Need a Fort Save DC 15

Dáin being out of ammo, is not sure what to do.

Stone swings at the crazed Goblin but the Goblin dodges the swing.

Grün throws his Chakram at a Goblin and hits wounding it as he moves in.

A Goblin shoots an arrow at Willaim, but misses.

A Goblin returns fire on arrow at Grün, but misses.

A Goblin begins to retreat from the fray but Grün's Chakram cuts it down.

The crazed Goblin swings at Stone but misses.

OCC: Okay PCs are up.


Standing and just looking around, both Dáin and William notice the combat that is taking place down in the pit as Stone's torch is dancing rather wildly and the dampened sounds of combat can be heard as well.


Male Grippli

Elf woman, try... again! He points to the goblin closest to him as he rushed towards it.

Once there, he moves erratically trying to confuse the enemy as to his intended strike.

Bluff to Feint: 1d20 + 5 ⇒ (16) + 5 = 21


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Dain looks down in the pit to try to see what Stone is fighting, using his low-light vision


Dáin sees that Stone is fighting that crazed Goblin which means that there must be a way up to the other side from below, as that Goblin got down there from the other side.

OCC: Dáin could descend into the pit this round (as a Move Action) using the anchored rope DC 10 (Dáin can Take-10) that is currently hanging down into the Pit. Note I have negated the chance of accidentally cutting oneself on those spikes. So if Dáin descends he can enter combat during the round.


Female Aquatic Elf Druid 3

fort save again!: 1d20 + 3 ⇒ (6) + 3 = 9
to hit the dam gobbo: 1d20 + 6 ⇒ (16) + 6 = 22
damage to said gobbo: 1d6 ⇒ 6

Salaha starts to feel bad after taking a hit, causing her aim to be lessened the previous shot, but she is hoping this next one makes up for it, as she is tiring of goblin filth.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Dain carefully goes down the rope to help Stone.


OCC: Okay Dáin as I stated you could carefully descend into the pit using the anchored rope as a Move Action leaving you a Standard Action which could allow Dáin to attack in that round as well. So if you want to attack this round please make your attack rolls, otherwise, I will assume that Dáin is justing going to move and do nothing more.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Dain tries braining the goblin with his book of doom

Book: 1d20 + 3 ⇒ (2) + 3 = 51d8 + 2 ⇒ (2) + 2 = 4


Male Human Evoker 3

William is out of magic, and he doesn't want to get into the Goblin fray. He's not sure if they are evil, or just crazy.


OCC: Okay William I am not understanding your post, William cast 2 out of 3 1st-level spells (not sure what that 3rd one is as it is not on your sheet), which leaves him with 1 1st-Level, and 2 2nd-Level spells, as well as 5 Infinitely Reuseable Cantrips which I am not sure which ones he has as that is not on his online character sheet either. I see William as having options but greatly dependent on his various spell selections which have not been fully posted as of yet.


Male Human Psion 10/Atlanteologist 10

He'll cast ray of frost at the nearest goblin. Hopefully the chill will make him see the error of his ways.

Touch Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Ray of Frost damage: 1d3 ⇒ 3


Initiative Order:
1st William
29 Salaha
24 Dáin
22 Stone
18 Grün
13 Goblin
Round 5:
Salaha .. AC 18 . HP 22/19 -- Fort Save DC 15
... Round 5: Woozy -4 + 25% Spell Failure
Dáin .... AC 19 . HP 37/25 ... Mildly Woozy 6/6
... Round 5: Woozy -4 + 25% Spell Failure
... Round 6: Woozy -4 + 25% Spell Failure
... Round 7: A Okay
Stone ... AC 24 . HP 37/37
..... Armor Damage: 10
Grün .... AC 20 . HP 34/33
..... Armor Damage: 3
William . AC 13(+4) . HP 18/18
.
Goblin-1 . HP -12 ... KO'd
Goblin-2 . HP -0 ..... Flat-Footed vs Next Melee Attack by Grün
Goblin-3 . HP -0
Goblin-4 . HP -9 ..... KO'd
Goblin-5 . HP -25 ... KO'd

William steps up to the side of the pit and fires a ray of frost at the golbin below hitting it. OCC: Ray of Frost only has a 30ft range for William and the other Goblins are about 60 feet away from William and even with the -4 penalty for shooting into melee combat William hit

Salaha feels very woozy (-4) and tries to shoot one of the remaining goblins but completely misses. OCC: Salaha needs to make another Fort Save DC 15

Dáin carefully decends into the pit feeling very woozy (-4) and then takes a moment to prepare himself after reaching the bottom

Stone swings at the crazed Goblin and strikes a solid blow.

Grün engages a Goblin and Feints a move causing the Goblin to react to the Feint living him Flat-Footed for a melee attack.

The engaged Goblin attacks Grün but misses

The other Goblin tries to shoot an arrow at Grün, but breaks his bow string.

The combined damage from the Frost Ray and Stone's strike drops the crazed Goblin.

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