Dreadfulness in Dunwich PF1e+

Game Master DeJoker

Bale Keep Map

Dunwich:

Dunwich is a somewhat backwater fishing town situated on southern side of the Dunwater River and sandwiched between the Dunwater Marsh and the Monmurg Bay. This makes it tucked away on the south-western coast of the Kingdom of Keoland. Just north of Dunwich is a small monastery dedicated to Heironeous and Bale Keep which guards the road between the town of Saltmarsh and Burle. While further south are other small fishing villages and guard towers. Many folks from Dunwich serve as staff and support for the keep and the town tends to travelers between Saltmarsh and Burle.

This will be a semi-sandbox game based in a non-canon village located in the Viscounty of Salinmoor in the south-western region of Keoland which is located within the Sheldomar Valley within the western area of the Flanaess on the continent of Oerick on the planet Oereth. Dunwich is smaller but similar to its more famous cousin Saltmarsh which is located just to the northeast. As every character will have hailed from or hail from Dunwich there will be special Backgrounds to choose from that will tie the character more tightly into the village.


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Male Human Evoker 3

"I have second thoughts about being here," said William. "But we do need to get Dain out of the pit."


OCC: Stone basically hauled Dáin out of the pit, I saw no reason to have him make a check considering his Strength. So sorry if that was not clear.

Of coarse getting Stone safely down into that hole is another story considering he is dressed in full plate and he cannot be his own anchor.


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

Stone will hammer a piton into the wall to anchor the rope and use it to climb down into the pit bracing against the wall of the pit. Such a climb is DC 5, I have a climb of +2. While I can fail, I can't fail by enough to fall, so it is just a matter of time till I get in there.


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

Before going into the pit he asks "So you've been here before and you know the denizens of this cave are harmless?"


Shekla who is standing guard next to the wrapped up corpse says, "I have not been here before."

Grün:
While Grün is aware of this small mountain called the Great Finger, he himself has never had call to investigate it. Especially since it so far from their home region and on the other side of the dangerous swamp. However, it would not necessarily be impossible that some monster that haunts the swamp to have made residence within this cave. As this would definitely be such a place that such creatures just might like. Still, they would most likely not have a pit trap such as they found.


Male Grippli

This is not my ward-area. I had not been given... the Great Fin-ger.

But, I know it is a dangerous... stretch. Creatures that prefer to remain unknown find it... delightfully remote. One, may live in there. He points a frog-finger.

He seems to consider. But, those... creatures would not have a poison-spike-pit-trap. Mmm.


Male Grippli

Not leaving an energy to our backs is... prudent. We should clear the site. Mmm?

We go.


OCC: Okay Grün that kind of means you need to go to the farside of the pit on your own and secure the rope so they can use it to get down and across.

Note I would assume this happens about the same time that Stone begins clearing the spikes within the pit, but do let me know your thoughts on the timing of this.


Male Grippli

Without knowing what could come at us, yes... I would assume parallel processing. Get everything done ASAP.


OCC: Great then please make a post that moves us to that end, thank you.


Male Grippli

I will tie the rope off on the other side... yes? Grun takes one end of the rope, moving back to gain a running start.

He looks over his shoulder at the other Grippli.

In Grippli:
You... be alert and keep them safe. We do not want the blood of the towering-folk upon our hands. Tell the others, I am going onward.

Taking a few strides, he gains speed and leaps!

Acrobatics, running jump, slow: 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 18

Sticking the landing, he gives the cave a look then finds an appropriate place to secure the rope.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27


Male Human Psion 10/Atlanteologist 10

William looks about for any danger.

Perception: 1d20 + 12 ⇒ (8) + 12 = 20

"I don't like this," says William. Then he shouts, "We'll get you out, Dain."

He checks the geography of the place. Knowledge Geography: 1d20 + 8 ⇒ (3) + 8 = 11


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

I'm already out. Just feeling woozy.


OCC: Nice dramitic and successful jump but Grün could have simply ran along the wall to get to the otherside no roll required. Just a future note in case something like this occurs again.

Yes Dáin is out of the pit and he is also no longer woozy having overcome the poison.

Stone decends into the pit to take out the spikes, while Grün takes the other end of the rope and successfully jumps across the pit to its otherside. Then as Grün looks about to see where he can tie off the rope he spots a short humanoid creature charging at him with a fairly crazed look.

Because Grün did so well on the perception check he is not surprised, so please roll initiative.

Meanwhile down in the pit Stone begins breaking off the spikes and kicking them off to the side so that their poison will not affect anyone in the future.

Stone can clear a 5ft x 5ft section each round (6 seconds) he is at the center-bottom in a 15ft x 10ft pit does he move left, right or straight ahead? No he is not currently aware of what is going on up above.


Male Grippli

How high is the ceiling? If I win initiative, can I do precision damage with the first attack?

Initiative, Dex: 1d20 + 5 ⇒ (13) + 5 = 18


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

Until he hears a scuffle, he will continue with his planned operation.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain keeps watch over Stone and Grun.


OCC: Dáin if you have a readied missile weapon, and can make a Perception check DC 15+ then you can take a shot at the charging humanoid before it engages in melee combat.


Male Human Evoker 3

Perception Check: 1d20 + 3 ⇒ (19) + 3 = 22

See if he could identify the humanoid.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Perception: 1d20 + 8 ⇒ (1) + 8 = 9


Female Aquatic Elf Druid 3

Initiative but I'm not really sure what I would do here, can I see it?: 1d20 + 10 ⇒ (19) + 10 = 29

Salaha will ready to assist with whatever she can, and charges Snapper with guarding their rear, in case they had walked past anyone or anything that would harm them.


OCC: Initiative for everyone that has not already rolled Initative

William spots the incoming semi-crazed looking Goblin prior to it engaging Grün. If you have a ranged attack you can hit the Goblin before it enters melee combat with Grün.

OCC: If you have a ranged attack somewhat ready, and you can make a Perception check DC 15+ you may attack the charging Goblin before it enters melee combat.

Goblin Initiative: 1d20 + 3 ⇒ (10) + 3 = 13


Male Grippli

OOC: what actions does Grun have available? Full, Standard, Move? How high is the wall - can he climb to escape?


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

inititative: 1d20 + 3 ⇒ (19) + 3 = 22


Male Human Psion 10/Atlanteologist 10

Initiative: 1d20 + 2 ⇒ (5) + 2 = 7


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

init: 1d20 + 5 ⇒ (19) + 5 = 24


OCC: Grün has a full round of actions available to him, if he drops the rope he can easily make and scale the wall either to his left or his right and get outside the Goblin's reach. Especially considering Goblins are short.

Feel free to post your actions for the round and I will resolve them in the end of round wrap up. If you have any contingency please include that within the spoiler that covers the mechanics of your actions.

Otherwise post a flavor text about what your character is thinking, doing, etc... along with that spoiler of the mechanics behind anything your character is doing as the party has started ;-)

Initiative Order:
29 Salaha
24 Dáin
22 Stone
18 Grün
13 Goblin
.7 William
Round 0:
A single crazed looking Goblin charges towards Grün from out of the darkness.

Round 1: Salaha, Dáin, Stone, and Grün all go first.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain gets out his bow (move) and shoots the whatever it is

Arrow: 1d20 + 3 ⇒ (10) + 3 = 131d6 ⇒ 1


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

Stone is still oblivious to the activities above, and thus remains focused on his task of dismantling the spikes of the trap.

I expect when some arrows go whizzing over head, he will catch on.


OCC: Well arrows whizzing over head would require a Perception check, followed by either a Wisdom or Intelligence check to comprehend what was perceived. As arrows, bolts, and bullets do not make a lot of noise. However, there may end up being other mitigating circumstances that may come to Stone's attention by then.


Male Grippli

Even as the Grippli scrambles to reach the wall to his right and move closest to the opposite side and draw a shortspear, it screeches...

Incoming... Goblin!

Grun then threatens to hurl the spear.

Mechanics:
Move action: Take 10 to Climb (+8, +3, +3), allowed because of his Climb speed. No loss of Dex to AC. He's climbing as far as he can, tempting/luring the Goblin to follow.

Standard action: Feint attempt.
Feint: 1d20 + 5 ⇒ (5) + 5 = 10


OCC: Okay a spear is not something you can stick in your back pocket and climbing (even with a Climb movement Speed) usually takes both hands to do. So where did you pull this magical spear from that you failed to Feint with? I am not ridiculing you here, just trying to point out the semi-obvious ambiguities within this post. If you have a dagger, that you could threaten with throwing after climbing the wall but much like the rope you will have to leave the spear on the ground or perhaps even better back on the opposite side of the pit assuming you do not want the Goblin picking it up and throwing it at you ;-)

Note however, if you have a solid argument of how this could occur I am always willing to listen to the players point of view. If you do wish to counter this please address the points I made about the spear and climbing.


Male Grippli

OOC: a M sized shortspear is described as 3' long, which is the length of some swords one might see on a M sized creature's back? I just figured a Grappli/S sized shortspear would be maybe proportional. If that isn't how you like to handle it, a dagger is fine.


OCC: Okay well first I do not have all the weapons memorized so my apology there.

Still a spear (even a short spear) does not come with a scabbard or a sheathe that it can be conveniently stowed within when one needs to use both hands. Thus typically (but not saying always) the spear is carried in one hand.

So this begs the question, if you are not carrying it in one hand, which you need both hands to climb with, how are you carrying it?

Note that is an open and serious question, basically a matter of how do you envision them carrying this short spear when they are not carrying it within either hand.


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

Javelins were often carried in quivers of sorts, and a short spear can be thrown, so having a quiver seems likely.


Male Grippli

Yes, an across-the-back quiver or sheath of sorts. Could be multi-weapon and ammo. Short spear, arrows, darts... should be about the length of an long arrow (though he uses short ones). Or just with a strap? We could argue how much the strap would affect throwing, but I wasn't planning on throwing it at the moment. Check this out, he mentions mounted, for future. <<< Link


OCC: Thanks Stone that could be an option but this was mainly an aesthetics question to the player in how they envisioned doing this. So were they envisioning carrying it in a short spear quiver (and thus purchased said quiver) or did they have something else in mind or did they have nothing in mind and simply had overlooked this and needed to think about how they wanted to carry it or if they even wanted a short spear going forward. Aka I am just posing the question, I am not dictating the answer. The player pointed out my mistake as I was initially thinking Spear not Short Spear.

Hoping Salaha will post soon, otherwise she will stand in indecision this round, give them until tomorrow evening.

Oh and once this round is finished, all the PCs will go followed by the EPCs (Enemy Player Characters) as while William technically is going last on in this round, there is no need to delay and so he will simply being going first on the subsequent rounds.


Male Human Evoker 3

William prepares Shield. The goblin might think twice about attacking William.


OCC: Just to be clear William is on the opposite side of a 10 foot wide pit from the charging Goblin along with everyone else except Stone who is at the bottom of that pit and Grün who is on the otherside where the charging Goblin is. Not saying readying your shield is a bad thing to do but it is only a Move Action and since you are not moving that leaves you a Standard Action if you wanted to do something which will take place (as I stated) at the beginning of the next round. So think about that (you are not required to do anything) and wait to make that post at the start of the next round.


Male Human Psion 10/Atlanteologist 10
DeJoker wrote:
OCC: Just to be clear William is on the opposite side of a 10 foot wide pit from the charging Goblin along with everyone else except Stone who is at the bottom of that pit and Grün who is on the otherside where the charging Goblin is. Not saying readying your shield is a bad thing to do but it is only a Move Action and since you are not moving that leaves you a Standard Action if you wanted to do something which will take place (as I stated) at the beginning of the next round. So think about that (you are not required to do anything) and wait to make that post at the start of the next round.

I used up his magic missile attack when attacking the plant. What he has left is shield and possibly mirror image. He still has three uses of a 0-level spell, though.


OCC: Oh sorry William but attacking the plant was like 2 to 4 days ago. You have long since recovered your spells and/or even selected a different mix if you had wanted to. Basically if we ever "fast-foward" and you are unsure just ask. No harm, no foul and I will be happy to clarify what is or is not. Btw thanks for errorring on the side of conservatism though and I will try to be more aware going forward to let folks know when they have recovered stuff.

So that goes for anyone back at the tree fight, if you used any spells they have returned, if you took damage that has most likely been healed by now. Which is noted in the fact that everyone was at full HPs before Dáin fell into the pit. Even Salaha has recovered from the poison that she was suffering from.


Female Aquatic Elf Druid 3

Salaha has little prepared for attacks right now, and just cast light near the goblin, hopefully distracting it with a spell


Initiative Order:
29 Salaha
24 Dáin
22 Stone
18 Grün
13 Goblin
.7 William
Round 2:
Salaha .. AC 18 . HP 22/22
Dáin .... AC 19 . HP 37/29
Stone ... AC 24 . HP 37/37
Grün .... AC 20 . HP 34/33
William . AC 13 . HP 18/18

Goblin-1 . HP -0
Goblin-2 . HP -0
Goblin-3 . HP -0
Goblin-4 . HP -0
Goblin-5 . HP -0

Opponents:
To Hit Grün: 1d20 + 4 ⇒ (5) + 4 = 9
To Hit Grün: 1d20 + 4 ⇒ (3) + 4 = 7
To Hit Grün: 1d20 + 4 ⇒ (16) + 4 = 20
To Hit Grün: 1d20 + 4 ⇒ (8) + 4 = 12

Damage: 1d4 ⇒ 1


Salaha casts her light spell on the far side of the pit making the charging Goblin easily seen by all.

Dáin fires his crossbow at the Goblin but it easily side steps the flying projectile.

Grün easily ascends the wall to the ceiling and whips out a dagger threatening to throw it at the charging Goblin.

Stone hears from above Grün call out "Incoming... Goblin!"

William casts a spell producing a shield and watches the current situation.

The charging Goblin looks to its right when the light suddenly appears and and quickly glances back to Grün near the ceiling. It then hefts its shield more towards Grün while quickly moving off to its right and slashing its weapon through the light as continues to move and eventually disappears behind a rock at the edge of the area off to everyone's left.

Then several arrows pepper the ceiling as a few other Goblins still hiding mostly behind stalagmites fire upon Grün. One of these arrows happens to graze Grün. Fortitude Save DC 15


Male Grippli

Fortitude Save DC 15: 1d20 + 5 ⇒ (12) + 5 = 17


OCC: Well its the players turn let me know what you are going to do. The light partially illuminates the 4 Goblins that are using bows so unless your blind (or down in the pit) you can easily see them. However, they are still using cover and it looks like they could shoot from where they are all the way to the cave opening if they wanted to.

It is also unclear where the charging Goblin went, other than seemingly behind a rock off to everyone's far left next to the left wall.

However, if you have any questions about the situation do ask, otherwise have at it.


Male Grippli

Can Grun make it to where the archers are? Or is there cover at any point between them?


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

Stone will attempt the climb out of the pit on the side with the goblins.

climb: 1d20 + 2 ⇒ (6) + 2 = 8
but he fails to gain purchase on the pit wall.


Male Human Evoker 3

William casts magic missile at one of the goblins. Preferably one that he can target, since magic missiles don't miss. Since he is level 3, he fires two missiles at his target.

"I must defeat evil!" he mutters.

magic missile 1 damage: 1d4 + 1 ⇒ (1) + 1 = 2
magic missile 2 damage: 1d4 + 1 ⇒ (1) + 1 = 2


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Investigate the cave they said. I say we could have just walked by but noo...

Dain shoots another arrow
Arrow: 1d20 + 3 ⇒ (17) + 3 = 201d6 ⇒ 3


OCC: Grün has a choice he can move and engage the archers straight away, perhaps allowing 3 out of 4 shooting at him without cover, or double move using partial covering which adds 4 to his AC which will allow him to engage them next round without a chance to shoot before he enters combat.

Other than that hopefully Salaha will chime in on what they plane to do this round.

Stone please give me a Perception check (you can choose to Take-10) and a DC 10 Reflex Save to avoid getting cut by a spike, a failed Reflex Save means a DC 15 Fortitude Save as well.

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