Sergeant Stone |
Stone will hammer a piton into the wall to anchor the rope and use it to climb down into the pit bracing against the wall of the pit. Such a climb is DC 5, I have a climb of +2. While I can fail, I can't fail by enough to fall, so it is just a matter of time till I get in there.
DunwichStoryteller |
Shekla who is standing guard next to the wrapped up corpse says, "I have not been here before."
Sun-Dapple Grün |
This is not my ward-area. I had not been given... the Great Fin-ger.
But, I know it is a dangerous... stretch. Creatures that prefer to remain unknown find it... delightfully remote. One, may live in there. He points a frog-finger.
He seems to consider. But, those... creatures would not have a poison-spike-pit-trap. Mmm.
DunwichStoryteller |
OCC: Okay Grün that kind of means you need to go to the farside of the pit on your own and secure the rope so they can use it to get down and across.
Note I would assume this happens about the same time that Stone begins clearing the spikes within the pit, but do let me know your thoughts on the timing of this.
Sun-Dapple Grün |
I will tie the rope off on the other side... yes? Grun takes one end of the rope, moving back to gain a running start.
He looks over his shoulder at the other Grippli.
Taking a few strides, he gains speed and leaps!
Acrobatics, running jump, slow: 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 18
Sticking the landing, he gives the cave a look then finds an appropriate place to secure the rope.
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
DeJoker |
OCC: Nice dramitic and successful jump but Grün could have simply ran along the wall to get to the otherside no roll required. Just a future note in case something like this occurs again.
Yes Dáin is out of the pit and he is also no longer woozy having overcome the poison.
Stone decends into the pit to take out the spikes, while Grün takes the other end of the rope and successfully jumps across the pit to its otherside. Then as Grün looks about to see where he can tie off the rope he spots a short humanoid creature charging at him with a fairly crazed look.
Because Grün did so well on the perception check he is not surprised, so please roll initiative.
Meanwhile down in the pit Stone begins breaking off the spikes and kicking them off to the side so that their poison will not affect anyone in the future.
Stone can clear a 5ft x 5ft section each round (6 seconds) he is at the center-bottom in a 15ft x 10ft pit does he move left, right or straight ahead? No he is not currently aware of what is going on up above.
DunwichStoryteller |
OCC: Initiative for everyone that has not already rolled Initative
William spots the incoming semi-crazed looking Goblin prior to it engaging Grün. If you have a ranged attack you can hit the Goblin before it enters melee combat with Grün.
OCC: If you have a ranged attack somewhat ready, and you can make a Perception check DC 15+ you may attack the charging Goblin before it enters melee combat.
Goblin Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
DunwichStoryteller |
OCC: Grün has a full round of actions available to him, if he drops the rope he can easily make and scale the wall either to his left or his right and get outside the Goblin's reach. Especially considering Goblins are short.
Feel free to post your actions for the round and I will resolve them in the end of round wrap up. If you have any contingency please include that within the spoiler that covers the mechanics of your actions.
Otherwise post a flavor text about what your character is thinking, doing, etc... along with that spoiler of the mechanics behind anything your character is doing as the party has started ;-)
24 Dáin
22 Stone
18 Grün
13 Goblin
.7 William
Round 1: Salaha, Dáin, Stone, and Grün all go first.
DeJoker |
OCC: Well arrows whizzing over head would require a Perception check, followed by either a Wisdom or Intelligence check to comprehend what was perceived. As arrows, bolts, and bullets do not make a lot of noise. However, there may end up being other mitigating circumstances that may come to Stone's attention by then.
Sun-Dapple Grün |
Even as the Grippli scrambles to reach the wall to his right and move closest to the opposite side and draw a shortspear, it screeches...
Incoming... Goblin!
Grun then threatens to hurl the spear.
Standard action: Feint attempt.
Feint: 1d20 + 5 ⇒ (5) + 5 = 10
DunwichStoryteller |
OCC: Okay a spear is not something you can stick in your back pocket and climbing (even with a Climb movement Speed) usually takes both hands to do. So where did you pull this magical spear from that you failed to Feint with? I am not ridiculing you here, just trying to point out the semi-obvious ambiguities within this post. If you have a dagger, that you could threaten with throwing after climbing the wall but much like the rope you will have to leave the spear on the ground or perhaps even better back on the opposite side of the pit assuming you do not want the Goblin picking it up and throwing it at you ;-)
Note however, if you have a solid argument of how this could occur I am always willing to listen to the players point of view. If you do wish to counter this please address the points I made about the spear and climbing.
DunwichStoryteller |
OCC: Okay well first I do not have all the weapons memorized so my apology there.
Still a spear (even a short spear) does not come with a scabbard or a sheathe that it can be conveniently stowed within when one needs to use both hands. Thus typically (but not saying always) the spear is carried in one hand.
So this begs the question, if you are not carrying it in one hand, which you need both hands to climb with, how are you carrying it?
Note that is an open and serious question, basically a matter of how do you envision them carrying this short spear when they are not carrying it within either hand.
Sun-Dapple Grün |
Yes, an across-the-back quiver or sheath of sorts. Could be multi-weapon and ammo. Short spear, arrows, darts... should be about the length of an long arrow (though he uses short ones). Or just with a strap? We could argue how much the strap would affect throwing, but I wasn't planning on throwing it at the moment. Check this out, he mentions mounted, for future. <<< Link
DeJoker |
OCC: Thanks Stone that could be an option but this was mainly an aesthetics question to the player in how they envisioned doing this. So were they envisioning carrying it in a short spear quiver (and thus purchased said quiver) or did they have something else in mind or did they have nothing in mind and simply had overlooked this and needed to think about how they wanted to carry it or if they even wanted a short spear going forward. Aka I am just posing the question, I am not dictating the answer. The player pointed out my mistake as I was initially thinking Spear not Short Spear.
Hoping Salaha will post soon, otherwise she will stand in indecision this round, give them until tomorrow evening.
Oh and once this round is finished, all the PCs will go followed by the EPCs (Enemy Player Characters) as while William technically is going last on in this round, there is no need to delay and so he will simply being going first on the subsequent rounds.
DeJoker |
OCC: Just to be clear William is on the opposite side of a 10 foot wide pit from the charging Goblin along with everyone else except Stone who is at the bottom of that pit and Grün who is on the otherside where the charging Goblin is. Not saying readying your shield is a bad thing to do but it is only a Move Action and since you are not moving that leaves you a Standard Action if you wanted to do something which will take place (as I stated) at the beginning of the next round. So think about that (you are not required to do anything) and wait to make that post at the start of the next round.
EltonJ |
OCC: Just to be clear William is on the opposite side of a 10 foot wide pit from the charging Goblin along with everyone else except Stone who is at the bottom of that pit and Grün who is on the otherside where the charging Goblin is. Not saying readying your shield is a bad thing to do but it is only a Move Action and since you are not moving that leaves you a Standard Action if you wanted to do something which will take place (as I stated) at the beginning of the next round. So think about that (you are not required to do anything) and wait to make that post at the start of the next round.
I used up his magic missile attack when attacking the plant. What he has left is shield and possibly mirror image. He still has three uses of a 0-level spell, though.
DeJoker |
OCC: Oh sorry William but attacking the plant was like 2 to 4 days ago. You have long since recovered your spells and/or even selected a different mix if you had wanted to. Basically if we ever "fast-foward" and you are unsure just ask. No harm, no foul and I will be happy to clarify what is or is not. Btw thanks for errorring on the side of conservatism though and I will try to be more aware going forward to let folks know when they have recovered stuff.
So that goes for anyone back at the tree fight, if you used any spells they have returned, if you took damage that has most likely been healed by now. Which is noted in the fact that everyone was at full HPs before Dáin fell into the pit. Even Salaha has recovered from the poison that she was suffering from.
DunwichStoryteller |
24 Dáin
22 Stone
18 Grün
13 Goblin
.7 William
Dáin .... AC 19 . HP 37/29
Stone ... AC 24 . HP 37/37
Grün .... AC 20 . HP 34/33
William . AC 13 . HP 18/18
Goblin-1 . HP -0
Goblin-2 . HP -0
Goblin-3 . HP -0
Goblin-4 . HP -0
Goblin-5 . HP -0
To Hit Grün: 1d20 + 4 ⇒ (3) + 4 = 7
To Hit Grün: 1d20 + 4 ⇒ (16) + 4 = 20
To Hit Grün: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 ⇒ 1
Salaha casts her light spell on the far side of the pit making the charging Goblin easily seen by all.
Dáin fires his crossbow at the Goblin but it easily side steps the flying projectile.
Grün easily ascends the wall to the ceiling and whips out a dagger threatening to throw it at the charging Goblin.
Stone hears from above Grün call out "Incoming... Goblin!"
William casts a spell producing a shield and watches the current situation.
The charging Goblin looks to its right when the light suddenly appears and and quickly glances back to Grün near the ceiling. It then hefts its shield more towards Grün while quickly moving off to its right and slashing its weapon through the light as continues to move and eventually disappears behind a rock at the edge of the area off to everyone's left.
Then several arrows pepper the ceiling as a few other Goblins still hiding mostly behind stalagmites fire upon Grün. One of these arrows happens to graze Grün. Fortitude Save DC 15
DeJoker |
OCC: Well its the players turn let me know what you are going to do. The light partially illuminates the 4 Goblins that are using bows so unless your blind (or down in the pit) you can easily see them. However, they are still using cover and it looks like they could shoot from where they are all the way to the cave opening if they wanted to.
It is also unclear where the charging Goblin went, other than seemingly behind a rock off to everyone's far left next to the left wall.
However, if you have any questions about the situation do ask, otherwise have at it.
William the Destroyer |
William casts magic missile at one of the goblins. Preferably one that he can target, since magic missiles don't miss. Since he is level 3, he fires two missiles at his target.
"I must defeat evil!" he mutters.
magic missile 1 damage: 1d4 + 1 ⇒ (1) + 1 = 2
magic missile 2 damage: 1d4 + 1 ⇒ (1) + 1 = 2
DeJoker |
OCC: Grün has a choice he can move and engage the archers straight away, perhaps allowing 3 out of 4 shooting at him without cover, or double move using partial covering which adds 4 to his AC which will allow him to engage them next round without a chance to shoot before he enters combat.
Other than that hopefully Salaha will chime in on what they plane to do this round.
Stone please give me a Perception check (you can choose to Take-10) and a DC 10 Reflex Save to avoid getting cut by a spike, a failed Reflex Save means a DC 15 Fortitude Save as well.