Grimmylow Grunderbuff
|
Grimmylow will Stabilize each of the kobolds, whispering to them about asking Sarenrae for forgiveness while he does so.
Then, he goes to Meadow to patch her up.
Medicine: 1d20 + 6 ⇒ (18) + 6 = 24
So close to a crit!
Healing: 2d8 ⇒ (6, 8) = 14
Kzem
|
The Orc carefully stows the egg shell back in his pouch, and quickly accounts for all the other bits tucked in there- various teeth, trinkets, and other obscure objects. He mindlessly pats the pouch and then heads to the northern entrance where Buzz is working- before finding himself with little to do besides offer obvious statements about the things Buzz is already doing.
Thorn Goldenoak
|
Thorn goes back to be his silent self again. He looks at Buzz with fascination as the small creature selects elements of the barricade and flies it to the side. After couple of seconds he gives the Sprite a hand
Crafting: 1d20 + 3 ⇒ (17) + 3 = 20
| GM Watery Soup |
Thorn and Buzz collaborate to dismantle the barricade.
Beyond the barricade, the passageway meanders briefly. The floor descends slightly and soon becomes flooded by a shallow pool of water. The water appears to be flowing out of a passageway to the right, and a shimmering blue light in that direction reflects off of the water there. The main passageway continues to the left, over the slight depression in the floor where the water has pooled. An overpowering stench drifts from around a bend.
Updated Slide 5.
Thorn Goldenoak
|
Thorn sniffs with his nose and simply nod his head heading towards the light. His gun loaded and hanging on his back.
Grimmylow Grunderbuff
|
"I hope this water doesn't get too deep!" Grimmylow says softly, looking at all the taller folk and the one who can fly then uncertainly at the water.
Still, he'll be wrapped in Sarenrae's burning embrace for eternity if he dies, so he's not too afraid of drowning.
| GM Watery Soup |
On the far side of the puddle of water is a strange chamber, crackling with magical energy. Pulsing orbs float in three of the four corners of this room. The orb in the southwest is made of brown earth and stone, whereas the one in the northeast looks to be made of glass, and is filled with a swirling cloud. The orb in the far corner holds a roaring flame; opposite that orb are shattered remains and the water that flows down the passageway to the northwest.
Two creatures that look like rats, but made up entirely of burning coal and smoldering flame, are lounging in the fiery orb. They can’t go into the water, so they're trapped here and spends most of its time hiding within the fire orb. As soon as Kzem passes through the water into this room, the fiery orb shatters and the rats attack.
Search (Thorn): 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Scout (Buzz): 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Search (Kzem): 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Search (Grimmylow): 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Search (Meadow): 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Initiative (Enemy): 1d20 + 9 ⇒ (10) + 9 = 19
Thorn is first to react, though.
--Round 1
Thorn (21/21)
Orange Rat (-0 hp, concealed)
Green Rat (-0 hp, concealed)
Buzz (14/14)
Grimmylow (20/20)
Kzem (22/22)
Meadow (18/18) / Silence (11/11)
Thorn Goldenoak
|
Thorn immediately grabs his rifle and shoots the orange rat
"What on Torag's forge is this? Have you come to welcome us?!?!"
Bum@Orange: 1d20 + 9 ⇒ (13) + 9 = 22
Concealed, DC5: 1d20 ⇒ 11
Damage, p/b: 1d8 + 2 ⇒ (2) + 2 = 4
Then he reloads his rifle and fires again
"I don't give rat's arse what you are! You will be exterminated, no rats that close to my kitchen!"
Bum@Orange: 1d20 + 9 - 5 ⇒ (16) + 9 - 5 = 20
Concealed, DC5: 1d20 ⇒ 19
Damage, p/b: 1d8 + 2 ⇒ (5) + 2 = 7
| GM Watery Soup |
Two shots ring out, both striking the rat.
The Orange rat runs up to Kzem, snapping its jaws at him. As its smoke cloud engulfs Kzem, Kzem coughs. DC 20 Fortitude save vs sickened 1.
Jaws: 1d20 + 8 ⇒ (6) + 8 = 14
Piercing: 1d8 + 2 ⇒ (3) + 2 = 5 plus 1d3 persistent fire
The water sizzles around it, and it seem uncomfortable, backing off a little.
Green, having not learned the lesson for Orange, tries the same. Another DC 20 Fortitude save vs sickened 1.
Jaws: 1d20 + 8 ⇒ (1) + 8 = 9
Piercing: 1d8 + 2 ⇒ (2) + 2 = 4 plus 1d3 persistent fire
Both Stride, Strike, Stride.
--Round 1
Buzz (14/14)
Grimmylow (20/20)
Kzem (22/22, two Fort saves first)
Meadow (18/18) / Silence (11/11)
--Round 2
Thorn (21/21)
Orange Rat (-11 hp, concealed)
Green Rat (-0 hp, concealed)
Grimmylow Grunderbuff
|
"Aw! They're so adorable and fiery! Do you think we can keep one?" Grimmylow asks as he sees the burning rats.
"Thorn, Kzem, try to hurt them but not too much so we can keep one," Grimmylow requests, passing out Guidance to each of the two men on the front line before Shielding himself.
Kzem
|
Fort, DC 20: 1d20 + 7 ⇒ (11) + 7 = 18
Fort, DC 20: 1d20 + 7 ⇒ (16) + 7 = 23
Sickened 1
Despite the load, digesting rumble in his stomach, Kzem swallows hard and steadies himself against the creature- looking for signs of what they might be.
E.L. vs Standard DC Creature Level, sickened: 1d20 + 6 - 1 ⇒ (3) + 6 - 1 = 8 If it is a critical failure, Kzem is flat flooted this round
Unable to focus, and somewhat unsure of his footing- Kzem treks across to the orange rat and tries to bash it with his shield.
Shield Boss, sickened: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21 Damage (B): 1d6 + 5 ⇒ (4) + 5 = 9 +2 damage, if it was a regular failure
HP: 22/22
E.V. None
P.A. None
Active conditions: Sickened 1, Flat footed?
| Meadow the Archer |
"Aw! They're so adorable and fiery! Do you think we can keep one?" Grimmylow asks as he sees the burning rats.
"Thorn, Kzem, try to hurt them but not too much so we can keep one," Grimmylow requests, passing out Guidance to each of the two men on the front line before Shielding himself.
Meadow's eyes open wide as she stares at the goblin for a moment. "Really?" With a shrug the archer draws her bow, selects her target and fires.
flat check DC 5: 1d20 ⇒ 17
hunted shot, nonlethal vs orange: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
damage, piercing: 1d6 ⇒ 4
deadly?: 1d10 ⇒ 6
flat check DC 5: 1d20 ⇒ 5
hunted shot, nonlethal vs orange: 1d20 + 8 - 2 - 5 ⇒ (14) + 8 - 2 - 5 = 15
damage, piercing: 1d6 ⇒ 3
deadly?: 1d10 ⇒ 3
precision: 1d8 ⇒ 2 extra damage on the first hit.
interact-draw bow, hunt prey, hunted shot
Thorn Goldenoak
|
Thorn reloads and fires
Bum@Orange: 1d20 + 9 ⇒ (10) + 9 = 19
Concealed, DC5: 1d20 ⇒ 5
Damage, p/b: 1d8 + 2 ⇒ (7) + 2 = 9
Then he reloads again
Buzz Spriteyear
|
Buzz buzzes in sending a couple of his trusty stingers at the green rat. "They don't look healthy."
Sting Shot: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d4 ⇒ 3
Sting Shot: 1d20 + 6 - 5 ⇒ (5) + 6 - 5 = 6
Damage: 1d4 ⇒ 2
◆ Stride
◆ Strike
◆ Strike
HP 14/14
AC 18
Hero Point 0/3
Infused Alchemical Items 5/5
1x Lesser Acid Flask 2/2
2x Lesser Alchemist's Fire (Signature Item) 5/6
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 2/2
| GM Watery Soup |
Grimmylow hands out some Guidance candy, and Kzem takes advantage of that to charge forward. He feels sickened, but Grimmylow's guidance offsets it for this round, at least.
Kzem doesn't know anything about the creatures regular failure and he walks up into the smoke.
Concealed Flat Check: 1d20 ⇒ 19
He smashes the rat, but it's still squealing.
Meadow's first shot knocks the rat on the head, but the second one misses.
Another shot rings out, and Thorn stands there triumphantly, but the rat is dead.
Buzz fires two shots into the smoke, but they don't appear to have hit.
The remaining rat moves up to Kzem and begins gnawing.
Jaws: 1d20 + 8 ⇒ (10) + 8 = 18 vs sickened AC
Piercing: 1d8 + 2 ⇒ (7) + 2 = 9 plus 1d3 persistent fire
Jaws: 1d20 + 8 - 5 ⇒ (3) + 8 - 5 = 6 vs sickened AC
Piercing: 1d8 + 2 ⇒ (4) + 2 = 6 plus 1d3 persistent fire
Kzem feels the bite on his leg, and his clothes burst into flame!
--Round 1
Buzz (14/14)
Grimmylow (20/20)
Kzem (13/22, sickened 1, 1d3 persistent fire)
Meadow (18/18) / Silence (11/11)
--Round 2
Thorn (21/21)
Orange Rat (-37 hp)
Green Rat (-0 hp, concealed)
Buzz Spriteyear
|
Buzz stabs is stinger a the burning rat. "Bit volatile down here."
Sting Shot: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d4 ⇒ 3
Sting Shot: 1d20 + 6 - 5 ⇒ (1) + 6 - 5 = 2
Damage: 1d4 ⇒ 2
Sting Shot: 1d20 + 6 - 10 ⇒ (8) + 6 - 10 = 4
Damage: 1d4 ⇒ 4
◆ Strike
◆ Strike
◆ Strike
HP 14/14
AC 18
Hero Point 0/3
Infused Alchemical Items 5/5
1x Lesser Acid Flask 2/2
2x Lesser Alchemist's Fire (Signature Item) 5/6
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 2/2
Thorn Goldenoak
|
Thorn shoots at the rat
Shoot@Green: 1d20 + 9 ⇒ (13) + 9 = 22
Concelead, DC5: 1d20 ⇒ 17
Damage, p/b: 1d8 + 2 ⇒ (4) + 2 = 6
Then he moves closer reloads and pushes the rat further
Fort save vs smoke: 1d20 + 8 ⇒ (14) + 8 = 22
Athletics, shove vs fort dc: 1d20 + 6 ⇒ (18) + 6 = 24
Concelead, DC5: 1d20 ⇒ 8
Shot, move, reload with shove
Kzem
|
"Gah! Stupid thing" comes bellowing out of the smoke while Kzem tries to smack this burning trousers with his cape.
Flat, DC15: 1d20 ⇒ 15
After finally getting the flames out, Kzem can no longer hold his stomach- retching in the smokey interior.
Fort Save, DC 20: 1d20 + 7 ⇒ (20) + 7 = 27
◆◆ Interact, Aid to put out fire
◆ Retch, resave against sickness
| Meadow the Archer |
"Sorry Grimmy. I don't think that one is gonna get up. Maybe we can catch this one?"
Meadow turns her attention to the remaining rat.
hunted shot vs green nonlethal: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15
damage, piercing: 1d6 ⇒ 1
deadly?: 1d10 ⇒ 2
hunted shot vs green nonlethal: 1d20 + 8 - 2 - 5 ⇒ (4) + 8 - 2 - 5 = 5
damage, piercing: 1d6 ⇒ 2
deadly?: 1d10 ⇒ 5
hunted shot vs green nonlethal: 1d20 + 8 - 2 - 10 ⇒ (20) + 8 - 2 - 10 = 16
damage, piercing: 1d6 ⇒ 4
deadly?: 1d10 ⇒ 5
precision: 1d8 ⇒ 2 damage on first hit.
Hunt prey, hunted shot, strike
Oops. Forgot concealed checks
flat check DC5: 1d20 ⇒ 17
flat check DC5: 1d20 ⇒ 13
flat check DC5: 1d20 ⇒ 4
| GM Watery Soup |
Buzz launches three sting shots. Only the first one hit - or did it? The smoke makes it very difficult to see. Buzz, you'll need a flat check for the first attack. I'll bot it if Grimmylow posts.
Thorn fires, and reloads, shoving the rat with the butt of his gun.
Kzem pats out the fire, and then pukes.
Meadow launches several arrows, and one seems to hit it right in the eye, but alas, it's just a puff of smoke.
--Round 1
Buzz (14/14) DC 5 concealment check
Grimmylow (20/20)
Kzem (13/22)
Meadow (18/18) / Silence (11/11)
--Round 2
Thorn (21/21)
Orange Rat (-37 hp)
Green Rat (-6 hp, concealed)
Grimmylow Grunderbuff
|
"Bad rat! Brat! That's a good name for you. This behavior isn't going to fly when we get home, Brat! Now be a good boy and stop biting Kzem," Grimmylow says.
He puts up a barrier between Kzem and the remaining rat, a faint image of Sarenrae with her back against Kzem and her wings pressing against the rat.
Forbidding Ward Kzem gets a +1 to AC and saves vs. the rat.
He also keeps another Sarenrae for himself.
Shield
| GM Watery Soup |
Buzz's Flat Check: 1d20 ⇒ 10
Grimmylow protects his allies, and then himself.
The rat steps up and bites at the inflammable Thorn, since Kzem appears non-flammable.
Jaws: 1d20 + 8 ⇒ (18) + 8 = 26
Piercing: 1d8 + 2 ⇒ (8) + 2 = 10 plus 1d3 persistent fire
Satisfied that it has exacted revenge, it backs up into its corner.
--Round 1
Buzz (14/14)
Grimmylow (20/20)
Kzem (13/22, Ward)
Meadow (18/18) / Silence (11/11)
--Round 2
Thorn (11/21, 1d3 persistent fire)
Orange Rat (-37 hp)
Green Rat (-9 hp, concealed)
Buzz Spriteyear
|
Buzz has a hard time seeing through all of the smoke as each of his stinger projectiles continue to miss.
Sting Shot: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d4 ⇒ 2
Concealment Miss Chance: 1d20 ⇒ 1
Sting Shot: 1d20 + 6 - 5 ⇒ (8) + 6 - 5 = 9
Damage: 1d4 ⇒ 2
Sting Shot: 1d20 + 6 - 10 ⇒ (17) + 6 - 10 = 13
Damage: 1d4 ⇒ 4
◆ Strike
◆ Strike
◆ Strike
HP 14/14
AC 18
Hero Point 0/3
Infused Alchemical Items 5/5
1x Lesser Acid Flask 2/2
2x Lesser Alchemist's Fire (Signature Item) 5/6
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 2/2
Thorn Goldenoak
|
Thorn yells in pain and anger, and takes a shot
Shoot@Green: 1d20 + 9 ⇒ (20) + 9 = 29
Concelead, DC5: 1d20 ⇒ 11
Damage, p/b: 1d8 + 2 ⇒ (3) + 2 = 5
Damage if crit, p/b: 3d12 + 4 ⇒ (3, 7, 1) + 4 = 15 This is already doubled due to odd nature of fatal die
Then he reloads and fires again
Shoot@Green: 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10
Concelead, DC5: 1d20 ⇒ 13
Damage, p/b: 1d8 + 2 ⇒ (6) + 2 = 8
Burning: 1d3 ⇒ 3
Flat check: 1d20 ⇒ 7
| Meadow the Archer |
"I'll try again Grimmy." Meadow shouts at the rat. "Hey you icky fire rat. You better give up if you don't want to really be hurt."
intimidate, demoralize: 1d20 + 1 - 4 ⇒ (3) + 1 - 4 = 0
flat check dc5: 1d20 ⇒ 8
hunted shot, nonlethal: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
damage, piercing: 1d6 ⇒ 4
deadly?: 1d10 ⇒ 6
flat check dc5: 1d20 ⇒ 9
hunted shot, nonlethal: 1d20 + 8 - 2 - 5 ⇒ (2) + 8 - 2 - 5 = 3
damage, piercing: 1d6 ⇒ 5
deadly?: 1d10 ⇒ 9
precision: 1d8 ⇒ 5 damage on first hit.
Meadow turns and grins sheepishly at the goblin. "Sorry Grimmy. I tried."
◆ stride, ◆ demoralize, ◆ hunted shot
Grimmylow Grunderbuff
|
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"Thanks, Meadow! Everyone knows the harder it is to tame an animal, the better pet it makes!" Grimmylow says.
"Go get it, Kzem! I'll keep protecting you and Sarenrae will guide your hand. Actually...she'll also be protecting you. Sorry Sarenrae, please forgive me for forgetting that my power comes through your glory!...thanks for forgiving me!"
◆ sustain Forbidding Ward on Kzem, ◆ Guidance on Kzem, ◆ Shield on Grimmylow
Kzem
|
E.L. vs Standard DC Creature Level: 1d20 + 6 ⇒ (6) + 6 = 12
Relieved of his his discomfort from both fire and sickness, Kzem confidently strides across the room to the burning creature, intent on putting it out of its misery. He bashes it with his shield, pinning it against the wall, while his mirror creates water like reflections across the ground in front of him Personal Antithesis
Shield Boss, guidance: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22 Damage (B): 1d6 + 5 ⇒ (2) + 5 = 7 + either highest weakness, or weakness of 2 (if EL wasn't a critical failure)
Flat, DC 5: 1d20 ⇒ 7
◆ EL
◆ Stride
◆ Strike
| GM Watery Soup |
A flurry of stingers and arrows shoot through the air from Buzz and Meadow, but they all miss. The rat pokes its head out from behind the pillar, and Thorn shoots it right between the eyes. Kzem rushes up and smashes it on the ground.
Fire: 1d3 ⇒ 3, Recovery (DC 10): 1d20 ⇒ 15
Thorn is still on fire, but with aid, it is quickly extinguished.
--End of Combat!
Buzz (14/14)
Grimmylow (20/20)
Kzem (13/22)
Meadow (18/18) / Silence (11/11)
Thorn (8/21)
After the fight with the rats, there are two orbs remaining, one made of glass and filled with a swirling cloud and one made of earth. Both are intact and appear to be relatively stable. Anyone who casts detect magic in this chamber senses the presence of magic.
This gives the heroes a special ability they can each use once within the next 24 hours. By spending 1 action to call upon the wind, that hero can fly for their next action, moving up to 40 feet. They have to end the movement on solid ground—if they don’t, they fall and take bludgeoning damage equal to half the distance they fell.
The heroes gain an ability they can each use once within the next 24 hours. If a hero spends an action to call upon the earth, all their melee Strikes deal 2 extra damage from a sudden surge of strength. This bonus lasts until the start of the hero’s next turn.
Let me know when you're ready to move on - I'll assume you're going to the stinky part unless otherwise directed.
Grimmylow Grunderbuff
|
Since Buzz is already touching the air orb, Grimmylow goes to check out the earth one.
"Oh, hey! Kzem, you should try this one!" he calls out.
Then goes to see what the other one does.
"Whee!" he says as he gets the blast of wind.
Stinky part!
| Meadow the Archer |
Buzz reaches out and touches the orb with swirling gasses within. A breeze flutters up causing him to fold his wings in to not be blown away. "Fun!"
Stinky part it is.
"Oh that does look like fun." Meadow touches the air orb. "Whee! WInd! What does the other one do?"
She hops over to the earth orb and touches it. "Ha! It sounds like Silence when he snores."
| GM Watery Soup |
The group heads down the other branch of the tunnel, and the stench gets stronger and stronger.
Everyone please make a DC 19 Fortitude save.
There is an overpowering stench in this chamber, like rotten fish mixed with oily sweat. The warm, humid air only adds to the foul atmosphere. Unlike the previous chambers, this one appears to be a natural cavern, dotted with limestone stalactites and stalagmites, making it hard to see where the room ends.
Three reptilian creatures are seated without their weapons drawn, bickering with each other over a piece of meat and haven’t noticed the heroes.
Let me know how you want to approach it. I'll need to know who made the Fort save before I can roll initiative, if you want to attack.
Grimmylow Grunderbuff
|
Fort Save: 1d20 + 5 ⇒ (7) + 5 = 12
"Oh no...that is not pleasant," Grimmylow says. "I don't want to judge but that's just not right."
He stands on tiptoes to look at the creatures. "Hello guys! Whatcha got there? Meat? I like meat. There's some meat back there. It's already barbecued. You can have it, if you want."
He looks at the group he's been adventuring with. "They can have it right...you guys don't want to eat the rats do you?
"Anyway, we're just passing through, looking for fish stealers. You're not fish stealers are you?"
Diplomacy(Make an Impression): 1d20 + 5 ⇒ (3) + 5 = 8
| Meadow the Archer |
Before we head in Meadow will try to determine what these creatures are. Society +4. Also what language are they speaking? What languages do they know?
fortitude: 1d20 + 5 ⇒ (10) + 5 = 15
Reroll
fortitude: 1d20 + 5 ⇒ (16) + 5 = 21
Kzem
|
Fort, DC 19: 1d20 + 7 ⇒ (16) + 7 = 23'
"This is not a pleasant place, is it? under his breath.
He turns his attention to the creatures in the room.
"The small green one is right. We only care about fish thieves"
Diplomacy: 1d20 + 6 ⇒ (9) + 6 = 15
Thorn Goldenoak
|
Fort save, DC19: 1d20 + 8 ⇒ (8) + 8 = 16
Thorn have smelled some nasty things in the past but clearly is not prepared for this. He turns his head and tries to calm him stomach
| GM Watery Soup |
Meadow recognizes that they're speaking Undercommon. They're xulgaths, reptilian humanoids who dwell underground, fighting others for territory and resources. They’re known for their aggressive nature and their horrid stench (which they’re immune to). It is almost certain that they'll attack you as soon as they notice you, including after they finish bickering over the meat and hear the sounds of nearby fighting.
Search (Thorn): 1d20 + 7 + 1 - 1 ⇒ (18) + 7 + 1 - 1 = 25
Scout (Buzz): 1d20 + 4 + 1 - 1 ⇒ (11) + 4 + 1 - 1 = 15
Search (Kzem): 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Search (Grimmylow): 1d20 + 6 + 1 - 1 ⇒ (17) + 6 + 1 - 1 = 23
Search (Meadow): 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Initiative (Enemy): 1d20 + 6 ⇒ (13) + 6 = 19
Meadow Society: 1d20 + 4 ⇒ (8) + 4 = 12
The xulgaths begin the encounter seated, which I'll mechanically label as "prone" on the tracker.
--Round 1
Thorn (21/21, sickened 1)
Grimmylow (20/20, sickened 1)
Kzem (22/22)
Red Xulgath (-0, prone, unarmed)
Yellow Xulgath (-0, prone, unarmed)
Blue Xulgath (-0, prone, unarmed)
Meadow (18/18) / Silence (11/11)
Buzz (14/14, sickened 1)
| Meadow the Archer |
diplomacy: 1d20 + 4 ⇒ (11) + 4 = 15
Kzem
|
Kzem strides forward, leading the charge of those among him. Sizing up the creatures on his path forward, he tries to jam his shield into the blue xulgath.
E.L. vs Standard DC Creature Level: 1d20 + 6 ⇒ (1) + 6 = 7
Critical Fail, Kzem is flat footed until the end of his next turn
Shield Boss: 1d20 + 7 ⇒ (9) + 7 = 16 Damage (B): 1d6 + 5 ⇒ (3) + 5 = 8
HP: 22/22
E.V. None
P.A. None
Active conditions: None
◆EL
◆Stride
◆Strike
Thorn Goldenoak
|
Thorn moves forwards and takes a shot at one of the seated creature "Warning shot!"
WHam, sickened@Red: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20
Damage, p/b: 1d8 + 2 ⇒ (4) + 2 = 6
Then he reloads
| GM Watery Soup |
Kzem runs up and knocks one on the head, while Thorn shoots another.
--Round 1
Thorn (21/21, sickened 1)
Grimmylow (20/20, sickened 1)
Kzem (22/22, flat-footed)
Red Xulgath (-6, prone, unarmed)
Yellow Xulgath (-0, prone, unarmed)
Blue Xulgath (-8, prone, unarmed)
Meadow (18/18) / Silence (11/11)
Buzz (14/14, sickened 1)