HP 28/ 28| AC 19 | F +6 R +10 W +6 | Perception +8 | Hero 1/3
Classes/Levels
|Prey=puppy
Gender
F Half-elf | Ranger 2 | ◆◇↺ |
About Meadow the Archer
Background:
Twenty years ago a wailing half-elf foundling was discovered in a meadow by a group of sprites. The sprites took a liking to the baby and raised her as best they could with the aid of several other denizens of the forest. Being a bit short on imagination, they named her Meadow. Years later as a nearby village began to encroach on the sprites' territory Meadow repaid their kindness by brokering a peace between the fairies and the humans. Now she and her friend Silence have begun their first steps exploring the world outside the forest and have travelled to Otari.
Botting information:
First round - Hunt Prey, Draw Bow, Hunted Shot (2 attacks +8, +3/1d6 piercing, first hit +1d8 damage)
Second and subsequent rounds - send Silence to support, move to get a clear shot, Hunted Shot (+8, +3/1d6 piercing, first hit +1d8 damage +1d4 persistent bleed damage, and the target is dazzled ).
[dice=precision] 1d8 [/dice] extra damage on the first hit.
Meadow
Female half-elf ranger 2 (Advanced Player's Guide)
CG, Medium, Elf, Human, Humanoid Heritage half-elf
Background emissary
Perception +8 (+10 to Seek hunted prey); low-light vision
Languages Aklo, Common, Elven, Kelish, Sylvan, Undercommon
Skills Acrobatics +8, Athletics +5, Diplomacy +5, Medicine +6, Nature +6, Scouting Lore +5, Society +5, Stealth +8, Survival +6 (+8 to Track hunted prey)
Str 12 (+1), Dex 18 (+4), Con 10 (+0), Int 12 (+1), Wis 14 (+2), Cha 12 (+1)
Other Items leather armor, rapier, +1 shortbow, bola[APG], dagger, light mace, arrows (30), backpack, bedroll, chalks (10), flint and steel, healer's tools, rations (1 week)s (2), rope (foot)s (50), soap, waterskin, 5 torches, animal companion, everburning torch, purse (0.3 gp)
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AC 19; Fort +6; Ref +10; Will +6
HP 28
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Speed 25 feet
Melee [1] rapier +8 (disarm, deadly d8, finesse, magical), Damage 1d6+1 P
Melee [1] dagger +8 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+1 P
Melee [1] light mace +8 (agile, finesse, shove), Damage 1d4+1 B
Ranged [1] shortbow +9 (deadly d10, magical, range increment 60 feet, reload 0), Damage 1d6 P
Ranged [1] bola +8 (ranged trip, nonlethal, thrown 20 ft.), Damage 1d6+1 B
Ranged [1] dagger +8 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+1 P
Precision (+1d8) You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.
Ancestry Feats Natural Ambition-Hunted Shot
Class Feats Animal Companion, Hunted Shot, Quick Draw
General Feats Skill FeatsMultilingual, Bon Mot
Other Abilities animal companion, hunt prey, hunter's edge
Silence the Owl
Spoiler:
Male bird
N, Small, Animal, Minion
low-light vision
Skills Acrobatics +7, Athletics +6, Stealth +7
Str 10 (+2), Dex 10 (+3), Con 10 (+1), Int 10 (-4), Wis 10 (+2), Cha 10 (+0)
Other Items
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AC 17; Fort +5; Ref +7; Will +6
HP 18
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Speed 10 feet, fly 60 feet
Melee [1] jaws +7 (finesse), Damage 1d6+2 P
Melee [1] talon +7 (agile, finesse), Damage 1d4+2 S