[PF2] Menace Under Otari (GM Watery Soup)

Game Master Watery Soup

Slides
Hero Points: Buzz 3, Grimmylow 3, Kzem 3, Meadow 1, Thorn 1


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Horizon Hunters

Male Orc Thaumaturge - 1 (Hero Points: 1)|HP 22/22|AC 18 (20 Shield)| F +7, R +4, W +5 Implement (Mirror)| Perc +5, Diplo + 6, Intim +6, Esoteric Lore +6, Athl +6|Conditions: Icons: ◆◇↺

Flicking his wrist, with the mirror attached, and suddenly a reflection of him appears on the upper level of the ledge. Both images appear to step forward simultaneously and the image on the ground shatters- leaving Kzem standing on top of the cliff.


F Half-elf | Ranger 2 | ◆◇↺ | HP 28/ 28| AC 19 | F +6 R +10 W +6 | Perception +8 | Hero 2/3 |Prey=

Meadow nods, impressed. "That was pretty cool."

Horizon Hunters

Sprite (He/Him) | HP 14/14 AC: 18 | F: +5 R: +8, W: +4 | Perception: +4 (Low-Light) | Default Exploration: Scout |

Athletics: 1d20 + 1 ⇒ (18) + 1 = 19

Buzz clings to the wall as he slowly walks up to join Kzem. Once at the top he cheers. "That wasn't so bad!"

Horizon Hunters

| Male Dwarf Gunslinger 2 | HP 30/30 | AC 19 (+2 AC first round of init) | F +9 R +9 W +6 | Perc +8 (dark vision) | Default Exploration: Search | Speed 20ft | hero points 1 | Active Conditions: None

"Hmp" says Thorn and climbs up

Athletics, DC10: 1d20 + 5 ⇒ (12) + 5 = 17

One hand after the other, he lifts his body up.

Radiant Oath

Perc +7 | 25 feet | Spell DC 17 | Active Conditions: none NG Male Goblin(Unbreakable) Cleric(Sarenrae) 2 HP 30/30 | AC: 16 | F +6 R +6 W +9

Grimmylow isn't going to win any Nethys Knowledge awards, but he's smart enough to know he's not tough enough to be first or last.

He lets the others go but tries to scamper up the wall before Meadow.

Athletics (untrained): 1d20 ⇒ 19

It's more luck than skill that gets him to the top.


(he/him) | Menace Under Otari (Table 1) | Wizards Under Otari (Table 2) | Trouble in Otari | Icons: ◆◇↺

Anyone at the top:
The ancient wooden door creaks open on rusty hinges, revealing a ruined chamber. Mold and rot stain every surface. On the far side of the room is stone statue of a giant squid, its tentacles reaching toward an altar in the center of the chamber. The scum covers almost everything, but it hasn’t touched the silver bowl sitting atop the stone altar. The water in the bowl is perfectly clear.

DC 15 Religion:

Spoiler:
This is a shrine as one dedicated to Gozreh, the god of nature and the fury of the ocean.

Touch or drink the water in the bowl?:

Spoiler:
Please make a DC 20 Fortitude save.

Radiant Oath

Perc +7 | 25 feet | Spell DC 17 | Active Conditions: none NG Male Goblin(Unbreakable) Cleric(Sarenrae) 2 HP 30/30 | AC: 16 | F +6 R +6 W +9

Religion: 1d20 + 6 ⇒ (5) + 6 = 11

"Ooooh...that's not-Sarenrae stuff. Everybody stay away from it. Too bad that stupid fire was broken or we could burn all this!" Grimmylow declares authoritatively.

Horizon Hunters

Male Orc Thaumaturge - 1 (Hero Points: 1)|HP 22/22|AC 18 (20 Shield)| F +7, R +4, W +5 Implement (Mirror)| Perc +5, Diplo + 6, Intim +6, Esoteric Lore +6, Athl +6|Conditions: Icons: ◆◇↺

Religion, DC 15: 1d20 + 3 ⇒ (6) + 3 = 9

Seems like a shrine of some sort, probably to an ancient and forgotten God- but who could possibly know such things?


F Half-elf | Ranger 2 | ◆◇↺ | HP 28/ 28| AC 19 | F +6 R +10 W +6 | Perception +8 | Hero 2/3 |Prey=

"What's up there? I wanna see."

Meadow carefully leans her torch against a wall to keep it from going out and ascends the wall, closely followed by Silence.

athletics: 1d20 + 4 ⇒ (18) + 4 = 22

"Ewww! Gross! Look at that icky statue."

religion: 1d20 + 2 ⇒ (4) + 2 = 6

"I don't like it. Let's get out of here."

Horizon Hunters

| Male Dwarf Gunslinger 2 | HP 30/30 | AC 19 (+2 AC first round of init) | F +9 R +9 W +6 | Perc +8 (dark vision) | Default Exploration: Search | Speed 20ft | hero points 1 | Active Conditions: None

Thorn spots the bowl and decides to wash his face with it ...

Fort save DC20: 1d20 + 8 ⇒ (20) + 8 = 28

He looks at Grimmylow shouting warning and he just rolls his eyes, it was just a bowl of water

In my first game I did not touch it, so I want to know what happens ;)


(he/him) | Menace Under Otari (Table 1) | Wizards Under Otari (Table 2) | Trouble in Otari | Icons: ◆◇↺

The water is cool and refreshing, but nothing seems to happen.

However, Thorn feels like if he were injured, this would have been very cool and very refreshing. It's a healing fountain (although you have to make a Fort save for ... reasons) but you can't take the water with you, it goes inert outside of the fountain.

---

This large room looks like it was once a storeroom for a building above. At the far side, you can make out what might have been a cage or cell at some point, but it is now full of crates and barrels. Four lizardlike creatures the size of human children are clustered around the door to the cell, trying to pry it open.

GM Screen:

Search (Thorn): 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Scout (Buzz): 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Search (Kzem): 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Search (Grimmylow): 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Search (Meadow): 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Initiative (Enemy): 1d20 + 3 ⇒ (18) + 3 = 21

Kzem and Thorn spot them before they spot the heroes!

--Round 1
Kzem (22/22)
Thorn (21/21)

Red Kobold (-0 hp, flat-footed, unarmed)
Yellow Kobold (-0 hp, flat-footed, unarmed)
Green Kobold (-0 hp, flat-footed, unarmed)
Blue Kobold (-0 hp, flat-footed, unarmed)
Grimmylow (20/20)
Buzz (14/14)
Meadow (18/18) / Silence (11/11)

Horizon Hunters

Male Orc Thaumaturge - 1 (Hero Points: 1)|HP 22/22|AC 18 (20 Shield)| F +7, R +4, W +5 Implement (Mirror)| Perc +5, Diplo + 6, Intim +6, Esoteric Lore +6, Athl +6|Conditions: Icons: ◆◇↺

E.L. vs Standard DC Creature Level: 1d20 + 6 ⇒ (6) + 6 = 12

Kzem, seeing the creatures moves in and towards the closest two, shield up and ready to strike out against the green lizardary creatures.

Shield Boss: 1d20 + 6 ⇒ (4) + 6 = 10 Damage (B): 1d6 + 5 ⇒ (5) + 5 = 10 + either highest weakness, or weakness of 2 (if EL wasn't a critical failure)

Horizon Hunters

| Male Dwarf Gunslinger 2 | HP 30/30 | AC 19 (+2 AC first round of init) | F +9 R +9 W +6 | Perc +8 (dark vision) | Default Exploration: Search | Speed 20ft | hero points 1 | Active Conditions: None

Thorn grabs his gun and takes a shot at the one next to Kzem

Bum@blue: 1d20 + 8 ⇒ (15) + 8 = 23
Damage, p/b: 1d8 + 2 ⇒ (8) + 2 = 10

Then he moves towards them and shoves them with the reinforced stock, while reloading

Shove@blue, athletics vs fort dc: 1d20 + 6 ⇒ (2) + 6 = 8

He nods to Kzem and grunts to show his support


F Half-elf | Ranger 2 | ◆◇↺ | HP 28/ 28| AC 19 | F +6 R +10 W +6 | Perception +8 | Hero 2/3 |Prey=

"They're like tiny little dragons."


(he/him) | Menace Under Otari (Table 1) | Wizards Under Otari (Table 2) | Trouble in Otari | Icons: ◆◇↺

Kzem tries to Recall, but these creatures are far too mundane. Maybe if they had 6 eyes he'd know more. He tries to bump them with his shield, but it bounces off their armor. I think you used 4 actions there - EV, Stride, Raise, Strike. Please let me know if I've got it wrong, or which action you're dropping.

Thorn simply fires his gun, and Blue collapses. This suddenly makes the kobolds realize they're under attack. He tries to shove Green, but can't.

Red grabs their spear and circles around to Kzem's backside, jabbing their spear.

Spear: 1d20 + 3 ⇒ (13) + 3 = 16 vs flanking
Piercing: 1d6 + 1 ⇒ (4) + 1 = 5 plus Precision: 1d4 ⇒ 4

This hits if your shield wasn't raised.

Green grabs their spear and jabs Kzem.

Spear: 1d20 + 3 ⇒ (10) + 3 = 13 vs flanking
Piercing: 1d6 + 1 ⇒ (1) + 1 = 2 plus Precision: 1d4 ⇒ 4

They're unsuccessful, but then they step aside, opening up a new flank for Yellow. They appear to be intelligent, and know battle tactics.

Yellow grabs their spear, Strides into position, and stabs.

Spear: 1d20 + 3 ⇒ (9) + 3 = 12 vs flanking
Piercing: 1d6 + 1 ⇒ (5) + 1 = 6 plus Precision: 1d4 ⇒ 2

--Round 1
Grimmylow (20/20)
Buzz (14/14)
Meadow (18/18) / Silence (11/11)

--Round 2
Kzem (22/22)
Thorn (21/21)

Red Kobold (-0 hp)
Yellow Kobold (-0 hp)
Green Kobold (-0 hp)
Blue Kobold (-10 hp)

Radiant Oath

Perc +7 | 25 feet | Spell DC 17 | Active Conditions: none NG Male Goblin(Unbreakable) Cleric(Sarenrae) 2 HP 30/30 | AC: 16 | F +6 R +6 W +9

"Hello, new friends? What are you doing here? Have you heard about the wonders of Sarenrae...oh...wait...it appears that we're fighting. If any of you survive, I'll be happy to tell you more about the glories of the Dawnflower!" Grimmylow says.

Maybe they're evil.

Divine Lance: 1d20 + 6 ⇒ (9) + 6 = 15
Good Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Sarenrae then enfolds him in her wings of protection (Shield.)

Horizon Hunters

Male Orc Thaumaturge - 1 (Hero Points: 1)|HP 22/22|AC 18 (20 Shield)| F +7, R +4, W +5 Implement (Mirror)| Perc +5, Diplo + 6, Intim +6, Esoteric Lore +6, Athl +6|Conditions: Icons: ◆◇↺

Shield up was just the prep for the shield bash. No raised shield = AC 18

That wasn’t a crit fail on EL, right? So I still have the weakness 2 active and don’t need to spend an action on EL this round?


(he/him) | Menace Under Otari (Table 1) | Wizards Under Otari (Table 2) | Trouble in Otari | Icons: ◆◇↺

Correct, EL was Failure, but not Crit Failure.

Grimmylow sends a spell at the spider, which just passes on through. It misses, but also, the spider is not evil.

--Round 1
Grimmylow (20/20)
Buzz (14/14)
Meadow (18/18) / Silence (11/11)

--Round 2
Kzem (13/22)
Thorn (21/21)

Red Kobold (-0 hp)
Yellow Kobold (-0 hp)
Green Kobold (-0 hp)
Blue Kobold (-10 hp)


F Half-elf | Ranger 2 | ◆◇↺ | HP 28/ 28| AC 19 | F +6 R +10 W +6 | Perception +8 | Hero 2/3 |Prey=

Unwilling to drop her torch lest it go out, Meadow moves into the room and examines her target carefully before punching him.

fist vs red, flat footed: 1d20 + 7 ⇒ (15) + 7 = 22
damage, nonlethal: 1d4 + 1 ⇒ (3) + 1 = 4
precision damage: 1d8 ⇒ 5 on first hit.

◆ Stride, ◆ hunt prey, ◆ strike

Horizon Hunters

Sprite (He/Him) | HP 14/14 AC: 18 | F: +5 R: +8, W: +4 | Perception: +4 (Low-Light) | Default Exploration: Scout |

Buzz skitters across the ground. He reaches into his satchel and tosses a bomb at the kobolds. "Just ask them if they have any honey."

Alchemist Fire vs Red: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d8 + 1 ⇒ (5) + 1 = 6 + 1 Persistent Fire. Only splash damage to red due to bomber.

◆ Stride
◆ Stride
◆ Strike

Status:

HP 14/14
AC 18
Infused Alchemical Items 5/5
1x Lesser Acid Flask 1/2
2x Lesser Alchemist's Fire (Signature Item) 4/6
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 1/2

Horizon Hunters

| Male Dwarf Gunslinger 2 | HP 30/30 | AC 19 (+2 AC first round of init) | F +9 R +9 W +6 | Perc +8 (dark vision) | Default Exploration: Search | Speed 20ft | hero points 1 | Active Conditions: None

Thorn lowers his gun and shoots point-blank at the kobold infront

Wham@green: 1d20 + 8 ⇒ (8) + 8 = 16
Damage, p/b: 1d8 + 2 ⇒ (6) + 2 = 8

Then he tries to smack them with reinforced stock

Bonk@green, map: 1d20 + 6 - 5 ⇒ (9) + 6 - 5 = 10
Damage, b: 1d6 + 2 ⇒ (1) + 2 = 3

Then he reloads his rifle

Horizon Hunters

Male Orc Thaumaturge - 1 (Hero Points: 1)|HP 22/22|AC 18 (20 Shield)| F +7, R +4, W +5 Implement (Mirror)| Perc +5, Diplo + 6, Intim +6, Esoteric Lore +6, Athl +6|Conditions: Icons: ◆◇↺

Kzem continues to try and assault the green scaly creature- by using his shield to pin it up against the bars.

Shield Boss, Green: 1d20 + 6 ⇒ (20) + 6 = 26 Damage (b): 1d6 + 5 ⇒ (2) + 5 = 7 + either highest weakness, or weakness of 2 (if EL wasn't a critical failure)

He then spins and tries to land a similar blow on red, taking advantage of Meadows positioning.

Shield Boss, Red FF: 1d20 + 6 - 5 ⇒ (19) + 6 - 5 = 20 Damage (b): 1d6 + 5 ⇒ (6) + 5 = 11 no EV against this one

Then, he raises his shield into a defensive position

◆ Strike
◆ Strike MAP
◆ Raise shield


(he/him) | Menace Under Otari (Table 1) | Wizards Under Otari (Table 2) | Trouble in Otari | Icons: ◆◇↺

With a single punch, Meadow knocks the kobold right in the neck, incapacitating them.

Buzz's tiny bomb veers off course, but splashes Yellow.

Thorn discharges his weapon at point-blank range, but the kobold manages to block the barrel and dodge the bonk.

Kzen decides enough is enough, smashes the one in front of him, and then the one behind him, in one swift motion.

--Round 1
Grimmylow (20/20)
Buzz (14/14)
Meadow (18/18) / Silence (11/11)
--Round 2
Kzem (13/22)
Thorn (21/21)
Red Kobold (-10 hp, unconscious)
Yellow Kobold (-10 hp)
Green Kobold (-11 hp)
Blue Kobold (-10 hp)

Combat over!

After the fight, the heroes can examine their foes. Some of the kobolds are carrying dried fish stolen from the fishery—clearly they were involved in the thefts, but more fish are missing than can be explained by four kobolds.

Let me know if you'd like to question the unconscious kobold.

The boxes in this room are in the locked steel cell. DC 15 Thievery (1 success) to pick the lock, or DC 25 Athletics to Force Open.


F Half-elf | Ranger 2 | ◆◇↺ | HP 28/ 28| AC 19 | F +6 R +10 W +6 | Perception +8 | Hero 2/3 |Prey=

Meadow steps over to the cell door and checks it. "It's locked. Hey Buzz. You're pretty small. Can you slip between the bars?"

Horizon Hunters

Sprite (He/Him) | HP 14/14 AC: 18 | F: +5 R: +8, W: +4 | Perception: +4 (Low-Light) | Default Exploration: Scout |

Buzz tries to slip his tiny body in between the bars. Using his stinger he tries to pick the larger lock. "I'll be out in a jiffy."

Thievery: 1d20 + 6 ⇒ (15) + 6 = 21

Radiant Oath

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Perc +7 | 25 feet | Spell DC 17 | Active Conditions: none NG Male Goblin(Unbreakable) Cleric(Sarenrae) 2 HP 30/30 | AC: 16 | F +6 R +6 W +9

"Evidence!" Grimmylow says as he picks up one of the dried fish the little dragons were carrying. Rather than stowing it to make a case, though, he begins munching on it.

He'll tie the goblin up. Anyone know what skill that is?

Then, he'll wake him up. Medicine if needed: 1d20 + 6 ⇒ (16) + 6 = 22

"Hello Friend. Would you like to hear about how Sarenrae is ready to forgive you for stealing fish?" he asks around a mouthful of fish. "Also, why were you stealing fish?"

Diplomacy: 1d20 + 5 ⇒ (4) + 5 = 9


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(he/him) | Menace Under Otari (Table 1) | Wizards Under Otari (Table 2) | Trouble in Otari | Icons: ◆◇↺

Buzz slips in between the bars, but unlocks the gate as a favor to his allies. While most of the boxes contain long-spoiled food and stained cloth, one of them contains a small pile of treasure: 20 gp in coins, a gold ring worth 5 gp, and a beautiful +1 shortsword.

---

Grimmylow nurses the kobold awake, and tries to evangelize, but the kobold is having none of it, believing there nothing to repent for.

"The fish isn't even for us! It's for our puppy. Do you really want to take away food from our puppy? Also, you just murdered my three friends, so maybe you're the one who needs forgiveness? Is stealing fish a capital crime?"

Then he sings,

♫ How do you do? My name's Gavroche
These are my people, here's my scratch
Not much to look at, nothing posh
Nothing as good as cold, hard cash ♫

♫ This is my school, my high society
Here in the tunnels of Otari
We live on crumbs of humble piety
Tough on the teeth, but we've got a puppy! ♫

Horizon Hunters

| Male Dwarf Gunslinger 2 | HP 30/30 | AC 19 (+2 AC first round of init) | F +9 R +9 W +6 | Perc +8 (dark vision) | Default Exploration: Search | Speed 20ft | hero points 1 | Active Conditions: None

Thorn smells the fish and it stinks, he then looks at the kobold and open his mouth like to say something

"Hmm"

He looks at the size of the creature and is certain that puppy of them must be really tiny


F Half-elf | Ranger 2 | ◆◇↺ | HP 28/ 28| AC 19 | F +6 R +10 W +6 | Perception +8 | Hero 2/3 |Prey=

Meadow considers the kobold's words and song.

"Well...He's got a point. I mean, sure, we killed the rats. And that icky spider totally had to go. I mean did you see the way it was squiggling it's mouth bits. Yuck! But the little dragons hadn't done anything super wrong. Plus...they have a puppy to care for."

Radiant Oath

2 people marked this as a favorite.
Perc +7 | 25 feet | Spell DC 17 | Active Conditions: none NG Male Goblin(Unbreakable) Cleric(Sarenrae) 2 HP 30/30 | AC: 16 | F +6 R +6 W +9

"Actually, it was just my friends who murdered your friends. I didn't hurt anyone. But..." Grimmylow pauses for a few moments, his eyes closed and mumbling to himself.

"Yes, Sarenrae forgives me. Are you guys sorry, too?" he asks the rest of the group.

"Does anyone else have any questions for this unrepentant sinner? If not, he couldn't get in there so he probably can't get out. We can lock him up and let him out on our way out," the goblins says pointing to the barred room.

"Don't be fooled by puppies, Meadow. They grow up to be...DOGS!" he warns ominously.

Horizon Hunters

Male Orc Thaumaturge - 1 (Hero Points: 1)|HP 22/22|AC 18 (20 Shield)| F +7, R +4, W +5 Implement (Mirror)| Perc +5, Diplo + 6, Intim +6, Esoteric Lore +6, Athl +6|Conditions: Icons: ◆◇↺

I don’t particularly care for the accusation that we are murdering hobos. Mr… whatever you are that I still couldn’t figure out. Now, tell me a little more about this puppy thing. How much fish DOES it eat?

Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22

I’d rather not torture the creature. Locking him away seems like starvation to me. Unless the plan is to leave him with water and food, and get him when we are done.


(he/him) | Menace Under Otari (Table 1) | Wizards Under Otari (Table 2) | Trouble in Otari | Icons: ◆◇↺
Kzem wrote:
Mr… whatever you are that I still couldn’t figure out.

"How do you do? My name's Gavroche."

Kzem wrote:
Now, tell me a little more about this puppy thing. How much fish DOES it eat?

"Not much ... yet. When he's full grown, HE WILL DEVOUR YOU ALL."

Grimmylow Grunderbuff wrote:
"he couldn't get in there so he probably can't get out. We can lock him up and let him out on our way out," the goblins says pointing to the barred room.

Gavroche seems unfazed.

"After the rest of my friends take their revenge and feed your flesh to the puppy, they'll rescue me," he says confidently.

He curls up in a lonely corner and sings himself to sleep.

♫ There is a castle on a cloud,
I like to go there in my sleep,
No murder hobos in my keep,
Not in my castle on a cloud. ♫

♫ There is a room that's full of pups,
We'll drink blood of foes from cups
Nobody shoots a gun that's loud,
Not in my castle on a cloud. ♫

Will move y'all on and we can retcon any further interrogation / sarcastic retorts / contemplative siloloquys.


(he/him) | Menace Under Otari (Table 1) | Wizards Under Otari (Table 2) | Trouble in Otari | Icons: ◆◇↺

This short hallway has smooth walls of worked stone with a door at either end, though the door at the far end is closed. The floor is tiled with large, square stone tiles.

GM Screen:
Perception (Thorn): 1d20 + 7 ⇒ (5) + 7 = 12
Perception (Kzem): 1d20 + 5 ⇒ (11) + 5 = 16
Perception (Grimmylow): 1d20 + 6 ⇒ (17) + 6 = 23
Perception (Meadow): 1d20 + 7 ⇒ (18) + 7 = 25

Grimmylow and Meadow stop Kzem and Thorn before they go too far. The floor tile is loose, and some of the slabs on the ceiling appear to be wobbling tenuously. On further inspection, the two are linked - anyone who steps on the trap has rocks fall on them.

DC 18 Thievery to Disable, trap goes off on a Crit Fail.

Radiant Oath

Perc +7 | 25 feet | Spell DC 17 | Active Conditions: none NG Male Goblin(Unbreakable) Cleric(Sarenrae) 2 HP 30/30 | AC: 16 | F +6 R +6 W +9

"Tell me who you work for! Oh, too loyal to talk, huh? If only everyone had such a level of loyalty and I could find someone I truly trust..."

The snoring of the kobold is the only answer he gets.

"Careful or rocks are going to fall and everyone is going to die!" Grimmylow says as he spots the trap and tugs Kzem back by his sleeve.

Horizon Hunters

Sprite (He/Him) | HP 14/14 AC: 18 | F: +5 R: +8, W: +4 | Perception: +4 (Low-Light) | Default Exploration: Scout |

Buzz's stinger proved useful in unlocking the cage door wo he tries it again, finding a few loose stones he holds the tile in place with his stinger and slowly shifts the stones in place.

Thievery: 1d20 + 6 ⇒ (19) + 6 = 25


(he/him) | Menace Under Otari (Table 1) | Wizards Under Otari (Table 2) | Trouble in Otari | Icons: ◆◇↺

Buzz jams the mechanism, and the door to the next chamber silently glides open to reveal a long room. Two stone statues of priests stand in the corners along one side of the room, facing a towering statue of a man holding out both of his hands, palms up. In front of this statue is a stone altar holding nine golden coins.

A voice booms out from the statue. “In my hands I judge the value of all wealth, raising up whichever is greater. One of these coins is a deception. Find it using only two judgments and receive my blessing.

DC 10 Religion:
The statue depicts Abadar, the god of wealth and civilization.

All of the coins look identical and they all weigh exactly the same, but the fake coin is worth less than the others. Explain to the players that when the heroes place coins in the statue’s hands, it will raise the hand that has a higher value. For example, if the heroes put four coins in each hand and the right hand contains the fake, the statue will raise the left hand.

There's a good chance some of you players to have faced this puzzle before (perhaps outside of Pathfinder). Please give a chance for those who haven't faced it to do it on their own, but acknowledge you're deferring so I can differentiate between "people haven't checked the thread" from "people are just holding back." If everyone has seen the puzzle before, I'll just call out a success and move us on.

Radiant Oath

Perc +7 | 25 feet | Spell DC 17 | Active Conditions: none NG Male Goblin(Unbreakable) Cleric(Sarenrae) 2 HP 30/30 | AC: 16 | F +6 R +6 W +9

Religion: 1d20 + 6 ⇒ (11) + 6 = 17

"Oh, Mr. Fancy Abadar. Thinks he can trick Sarenrae's favored."

Grimmylow thinks for a few moments, nibbling on some fish to help him think.

"Tricksy gods are tricksy," he comments.

Then, he takes three of the coins and puts them in the right hand and three of the coins and puts them in the left hand and keep 3 coins in his own hand.

If either of the hands goes down, he'll sweep the coins off it, then take one coin off the other and transfer one coin from the other so that one coin will be in either of the statue's hands and one will be in his hand.

If either of the hands goes down then, he'll hold the coin from it up to the statue. "Fake!"

If neither goes down, he'll hold up the coin in his hand. "Fake!"

If neither of the hands goes down from his first test, he'll knock all the coins from both the statue's hands then put one coin from the set he held back first and place it in one of the statue's hands and keep one coin in his own hand.

If either of the hands goes down then, he'll hold the coin from it up to the statue. "Fake!"

If neither goes down, he'll hold up the coin in his hand. "Fake!"


F Half-elf | Ranger 2 | ◆◇↺ | HP 28/ 28| AC 19 | F +6 R +10 W +6 | Perception +8 | Hero 2/3 |Prey=

"I think you have it Grimmy. I was going to suggest pretty much the same thing."


(he/him) | Menace Under Otari (Table 1) | Wizards Under Otari (Table 2) | Trouble in Otari | Icons: ◆◇↺

With the exception of the "up" and "down" reversed (the real coins are raised, the fake coin is lowered), Grimmylow solves the puzzle.

The 8 real coins fall to the floor and the heroes can take them as treasure (each is worth 1 gp), and the fake coin turns to lead in Grimmylow's hand. In addition, the scraping of a door swinging open can be distinctly heard from the far side of the room.

Presuming you enter into the door ...

This small chamber contains an old wooden chest emblazoned with the symbol of a key. The unlocked chest contains the blessing of Abadar. Inside is a pile of coins (214 cp, 22 sp, and 3 gp), a scroll of magic missile, and a small glass box containing a single emerald (worth 20 gp).

Behind the chest is a massive contraption of gears and pulleys that looks like the inner workings of some unseen device.

DC 15 Crafting:
This mechanism controls a trap hidden in the big room to the north, though from here they can’t tell precisely how the trap is triggered or what it does. The lever is currently set to the “disarmed” position. If the heroes set it to the “active” position, the trap activates.

On the north side of the room, tiny shafts of light come from tiny holes in the wall. Peeking into the room shows a a massive chamber that looks like an audience hall. On the far side, a broad set of stairs leads up to where a throne might once have been. Pillars support the high ceiling, and the ruined tatters of once decorative banners still hang from them. A decorative tile pattern centered in the middle of the room shows through the grim coating the floor.

On the far side of this area is a kobold, standing watch. Shown in red outline on Slide 4. If the heroes listen, they can hear fragments of a quiet conversation between a few other kobolds, out of sight, talking about “the boss’s new pet” and plans for “the town above.”

Horizon Hunters

| Male Dwarf Gunslinger 2 | HP 30/30 | AC 19 (+2 AC first round of init) | F +9 R +9 W +6 | Perc +8 (dark vision) | Default Exploration: Search | Speed 20ft | hero points 1 | Active Conditions: None

Crafting: 1d20 + 3 ⇒ (5) + 3 = 8

Thorn looks at the contraption and can't figure it out. He looks briefly at the coins, coins are always good to find.

He looks at the others waiting to see if they understand the purpose of it.

Radiant Oath

Perc +7 | 25 feet | Spell DC 17 | Active Conditions: none NG Male Goblin(Unbreakable) Cleric(Sarenrae) 2 HP 30/30 | AC: 16 | F +6 R +6 W +9

Grimmylow just grins in the face of the Abadar statue. Then, he picks up the lead coin and bites it before examining it. He gives a nod of satisfaction before pocketing it and a couple of the gold coins.

"Should we burn this thing?" he asks the others as they find some strange contraption he doesn't understand.

Horizon Hunters

Sprite (He/Him) | HP 14/14 AC: 18 | F: +5 R: +8, W: +4 | Perception: +4 (Low-Light) | Default Exploration: Scout |

Crafting: 1d20 + 7 ⇒ (7) + 7 = 14

Buzz nods eagerly to Grimmylow, wanting little more than to ensue some chaos. "Yes, that is the best possible plan." He stops as he hears voices on the other side of the door. "Let's see who that is first."

Horizon Hunters

Male Orc Thaumaturge - 1 (Hero Points: 1)|HP 22/22|AC 18 (20 Shield)| F +7, R +4, W +5 Implement (Mirror)| Perc +5, Diplo + 6, Intim +6, Esoteric Lore +6, Athl +6|Conditions: Icons: ◆◇↺

Kzem watches Grimmylow work, glad to see he has thought about these types of complex problem previously.

"While I am no stranger to fire, perhaps burning things in locations that might hamper a retreat is unwise?, while stashing the scroll of MM into his belt.

Whispering to the others, Any guesses what this puppy and new pet are?


F Half-elf | Ranger 2 | ◆◇↺ | HP 28/ 28| AC 19 | F +6 R +10 W +6 | Perception +8 | Hero 2/3 |Prey=

"No guesses here but I'm starting to think that it might be more than just a tiny doggie." Meadow examines the device.

crafting: 1d20 + 1 ⇒ (4) + 1 = 5

"I've heard of these things. I think it's an olive press. You know...for making olive oil." She frowns. "Is Otari known for its olives?"


(he/him) | Menace Under Otari (Table 1) | Wizards Under Otari (Table 2) | Trouble in Otari | Icons: ◆◇↺

Otari is, in fact, known for its olives, and Otarian olive oil is known for its health benefits and exported around the world for cooking, and for vegan soaps.

With no olives and no bucket to collect the olive oil, the group decides to leave the press alone.

---

Entering Encounter Mode as you enter the room.

GM Screen:

Search (Thorn): 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Scout (Buzz): 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Search (Kzem): 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Search (Grimmylow): 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Search (Meadow): 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Initiative (Enemy): 1d20 + 3 ⇒ (4) + 3 = 7
Initiative (Enemy): 1d20 + 6 ⇒ (10) + 6 = 16

Thorn and Kzem are to move in quickly after opening the door, and Meadow watches carefully through the peep holes. Obviously, there are other creatures here that can't be seen yet, so I'll try to be on top of updating today as people move in.

--Round 1
Thorn (21/21)
Meadow (18/18) / Silence (11/11)
Kzem (22/22)

GM
Buzz (14/14)
Brimmylow (20/20)
Red Kobold (-0)


F Half-elf | Ranger 2 | ◆◇↺ | HP 28/ 28| AC 19 | F +6 R +10 W +6 | Perception +8 | Hero 2/3 |Prey=

Meadow carefully notes the voices and picks on as her prey. She moves into the room and hides behind a pillar. Stealth +7

Hunt prey, ◆ stride, ◆ hide

Horizon Hunters

| Male Dwarf Gunslinger 2 | HP 30/30 | AC 19 (+2 AC first round of init) | F +9 R +9 W +6 | Perc +8 (dark vision) | Default Exploration: Search | Speed 20ft | hero points 1 | Active Conditions: None

Thorn moves in and raises his rifle, thinking for a moment, he takes a shot trying to not kill the creature.

Wham@red, non-lethal: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19
Damage, p/b: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Then he reloads his rifle

Horizon Hunters

Male Orc Thaumaturge - 1 (Hero Points: 1)|HP 22/22|AC 18 (20 Shield)| F +7, R +4, W +5 Implement (Mirror)| Perc +5, Diplo + 6, Intim +6, Esoteric Lore +6, Athl +6|Conditions: Icons: ◆◇↺

E.L. vs Standard DC Creature Level: 1d20 + 6 ⇒ (9) + 6 = 15

Kzem looks over the red scaled Kobold, as he strides into the room- sizing it up for some weakness or potential vulnerability. Upon reaching the pillar, he holds up his shield in a more defensive position.

◆ EL/EV
◆ Stride
◆ Raise Shield


(he/him) | Menace Under Otari (Table 1) | Wizards Under Otari (Table 2) | Trouble in Otari | Icons: ◆◇↺

With one shot, Thorn ricochets a bullet off of Red's head, and Red falls, unconscious. There are plenty where that one came from, though, and six more kobolds become visible as the trio enters the room.

GM Screen:

Stealth: 1d20 + 7 ⇒ (14) + 7 = 21

Kzem recalls the little ones are sneaky kobold warriors, capable of inflicting pain whenever they have their enemy flanked or otherwise surprised. No weaknesses.

Their leader White icon shouts at them to attack. His minions are slow, and he picks up a spear and throws it at Kzem before ducking behind a pillar.

Spear, Thrown, 2nd range increment: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
Piercing: 1d6 ⇒ 1

It grazes Kzem.

--Round 1
Buzz (14/14)
Grimmylow (20/20)

Red Kobold (-8, unconscious)
Yellow Kobold (-0)
Green Kobold (-0)
Cyan Kobold (-0)
Blue Kobold (-0)
Magenta Kobold (-0)
--Round 2
Thorn (21/21)
Meadow (18/18) / Silence (11/11)
Kzem (21/22)
White Kobold (-9)

Radiant Oath

Perc +7 | 25 feet | Spell DC 17 | Active Conditions: none NG Male Goblin(Unbreakable) Cleric(Sarenrae) 2 HP 30/30 | AC: 16 | F +6 R +6 W +9

"Hello! This is not a home invasion. We're just exploring and we think you're up to no good. Does anyone want to hear about Sarenrae and her bountiful bosom of forgiveness?

"Ok...maybe when you wake up," Grimmylow says as he ◆ Strides into the room.

He says a word of "blessing" toward the yellowish kobold.

◆◆Daze - 3 points of mental damage and a DC16 Will save. On a Crit failure, he's also Stunned 1.

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