
![]() |

Flicking his wrist, with the mirror attached, and suddenly a reflection of him appears on the upper level of the ledge. Both images appear to step forward simultaneously and the image on the ground shatters- leaving Kzem standing on top of the cliff.

![]() |

"Hmp" says Thorn and climbs up
Athletics, DC10: 1d20 + 5 ⇒ (12) + 5 = 17
One hand after the other, he lifts his body up.

![]() |

Grimmylow isn't going to win any Nethys Knowledge awards, but he's smart enough to know he's not tough enough to be first or last.
He lets the others go but tries to scamper up the wall before Meadow.
Athletics (untrained): 1d20 ⇒ 19
It's more luck than skill that gets him to the top.

GM Watery Soup |

DC 15 Religion:
Touch or drink the water in the bowl?:

![]() |

Religion: 1d20 + 6 ⇒ (5) + 6 = 11
"Ooooh...that's not-Sarenrae stuff. Everybody stay away from it. Too bad that stupid fire was broken or we could burn all this!" Grimmylow declares authoritatively.

![]() |

Religion, DC 15: 1d20 + 3 ⇒ (6) + 3 = 9
Seems like a shrine of some sort, probably to an ancient and forgotten God- but who could possibly know such things?

Meadow the Archer |

"What's up there? I wanna see."
Meadow carefully leans her torch against a wall to keep it from going out and ascends the wall, closely followed by Silence.
athletics: 1d20 + 4 ⇒ (18) + 4 = 22
"Ewww! Gross! Look at that icky statue."
religion: 1d20 + 2 ⇒ (4) + 2 = 6
"I don't like it. Let's get out of here."

![]() |

Thorn spots the bowl and decides to wash his face with it ...
Fort save DC20: 1d20 + 8 ⇒ (20) + 8 = 28
He looks at Grimmylow shouting warning and he just rolls his eyes, it was just a bowl of water
In my first game I did not touch it, so I want to know what happens ;)

GM Watery Soup |

The water is cool and refreshing, but nothing seems to happen.
However, Thorn feels like if he were injured, this would have been very cool and very refreshing. It's a healing fountain (although you have to make a Fort save for ... reasons) but you can't take the water with you, it goes inert outside of the fountain.
---
This large room looks like it was once a storeroom for a building above. At the far side, you can make out what might have been a cage or cell at some point, but it is now full of crates and barrels. Four lizardlike creatures the size of human children are clustered around the door to the cell, trying to pry it open.
Search (Thorn): 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Scout (Buzz): 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Search (Kzem): 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Search (Grimmylow): 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Search (Meadow): 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Initiative (Enemy): 1d20 + 3 ⇒ (18) + 3 = 21
Kzem and Thorn spot them before they spot the heroes!
--Round 1
Kzem (22/22)
Thorn (21/21)
Red Kobold (-0 hp, flat-footed, unarmed)
Yellow Kobold (-0 hp, flat-footed, unarmed)
Green Kobold (-0 hp, flat-footed, unarmed)
Blue Kobold (-0 hp, flat-footed, unarmed)
Grimmylow (20/20)
Buzz (14/14)
Meadow (18/18) / Silence (11/11)

![]() |

E.L. vs Standard DC Creature Level: 1d20 + 6 ⇒ (6) + 6 = 12
Kzem, seeing the creatures moves in and towards the closest two, shield up and ready to strike out against the green lizardary creatures.
Shield Boss: 1d20 + 6 ⇒ (4) + 6 = 10 Damage (B): 1d6 + 5 ⇒ (5) + 5 = 10 + either highest weakness, or weakness of 2 (if EL wasn't a critical failure)

![]() |

Thorn grabs his gun and takes a shot at the one next to Kzem
Bum@blue: 1d20 + 8 ⇒ (15) + 8 = 23
Damage, p/b: 1d8 + 2 ⇒ (8) + 2 = 10
Then he moves towards them and shoves them with the reinforced stock, while reloading
Shove@blue, athletics vs fort dc: 1d20 + 6 ⇒ (2) + 6 = 8
He nods to Kzem and grunts to show his support

GM Watery Soup |

Kzem tries to Recall, but these creatures are far too mundane. Maybe if they had 6 eyes he'd know more. He tries to bump them with his shield, but it bounces off their armor. I think you used 4 actions there - EV, Stride, Raise, Strike. Please let me know if I've got it wrong, or which action you're dropping.
Thorn simply fires his gun, and Blue collapses. This suddenly makes the kobolds realize they're under attack. He tries to shove Green, but can't.
Red grabs their spear and circles around to Kzem's backside, jabbing their spear.
Spear: 1d20 + 3 ⇒ (13) + 3 = 16 vs flanking
Piercing: 1d6 + 1 ⇒ (4) + 1 = 5 plus Precision: 1d4 ⇒ 4
This hits if your shield wasn't raised.
Green grabs their spear and jabs Kzem.
Spear: 1d20 + 3 ⇒ (10) + 3 = 13 vs flanking
Piercing: 1d6 + 1 ⇒ (1) + 1 = 2 plus Precision: 1d4 ⇒ 4
They're unsuccessful, but then they step aside, opening up a new flank for Yellow. They appear to be intelligent, and know battle tactics.
Yellow grabs their spear, Strides into position, and stabs.
Spear: 1d20 + 3 ⇒ (9) + 3 = 12 vs flanking
Piercing: 1d6 + 1 ⇒ (5) + 1 = 6 plus Precision: 1d4 ⇒ 2
--Round 1
Grimmylow (20/20)
Buzz (14/14)
Meadow (18/18) / Silence (11/11)
--Round 2
Kzem (22/22)
Thorn (21/21)
Red Kobold (-0 hp)
Yellow Kobold (-0 hp)
Green Kobold (-0 hp)
Blue Kobold (-10 hp)

![]() |

"Hello, new friends? What are you doing here? Have you heard about the wonders of Sarenrae...oh...wait...it appears that we're fighting. If any of you survive, I'll be happy to tell you more about the glories of the Dawnflower!" Grimmylow says.
Maybe they're evil.
Divine Lance: 1d20 + 6 ⇒ (9) + 6 = 15
Good Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Sarenrae then enfolds him in her wings of protection (Shield.)

![]() |

Shield up was just the prep for the shield bash. No raised shield = AC 18
That wasn’t a crit fail on EL, right? So I still have the weakness 2 active and don’t need to spend an action on EL this round?

GM Watery Soup |

Correct, EL was Failure, but not Crit Failure.
Grimmylow sends a spell at the spider, which just passes on through. It misses, but also, the spider is not evil.
--Round 1
Grimmylow (20/20)
Buzz (14/14)
Meadow (18/18) / Silence (11/11)
--Round 2
Kzem (13/22)
Thorn (21/21)
Red Kobold (-0 hp)
Yellow Kobold (-0 hp)
Green Kobold (-0 hp)
Blue Kobold (-10 hp)

Meadow the Archer |

Unwilling to drop her torch lest it go out, Meadow moves into the room and examines her target carefully before punching him.
fist vs red, flat footed: 1d20 + 7 ⇒ (15) + 7 = 22
damage, nonlethal: 1d4 + 1 ⇒ (3) + 1 = 4
precision damage: 1d8 ⇒ 5 on first hit.
◆ Stride, ◆ hunt prey, ◆ strike

![]() |

Buzz skitters across the ground. He reaches into his satchel and tosses a bomb at the kobolds. "Just ask them if they have any honey."
Alchemist Fire vs Red: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d8 + 1 ⇒ (5) + 1 = 6 + 1 Persistent Fire. Only splash damage to red due to bomber.
◆ Stride
◆ Stride
◆ Strike
HP 14/14
AC 18
Infused Alchemical Items 5/5
1x Lesser Acid Flask 1/2
2x Lesser Alchemist's Fire (Signature Item) 4/6
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 1/2

![]() |

Thorn lowers his gun and shoots point-blank at the kobold infront
Wham@green: 1d20 + 8 ⇒ (8) + 8 = 16
Damage, p/b: 1d8 + 2 ⇒ (6) + 2 = 8
Then he tries to smack them with reinforced stock
Bonk@green, map: 1d20 + 6 - 5 ⇒ (9) + 6 - 5 = 10
Damage, b: 1d6 + 2 ⇒ (1) + 2 = 3
Then he reloads his rifle

![]() |

Kzem continues to try and assault the green scaly creature- by using his shield to pin it up against the bars.
Shield Boss, Green: 1d20 + 6 ⇒ (20) + 6 = 26 Damage (b): 1d6 + 5 ⇒ (2) + 5 = 7 + either highest weakness, or weakness of 2 (if EL wasn't a critical failure)
He then spins and tries to land a similar blow on red, taking advantage of Meadows positioning.
Shield Boss, Red FF: 1d20 + 6 - 5 ⇒ (19) + 6 - 5 = 20 Damage (b): 1d6 + 5 ⇒ (6) + 5 = 11 no EV against this one
Then, he raises his shield into a defensive position
◆ Strike
◆ Strike MAP
◆ Raise shield

GM Watery Soup |

With a single punch, Meadow knocks the kobold right in the neck, incapacitating them.
Buzz's tiny bomb veers off course, but splashes Yellow.
Thorn discharges his weapon at point-blank range, but the kobold manages to block the barrel and dodge the bonk.
Kzen decides enough is enough, smashes the one in front of him, and then the one behind him, in one swift motion.
--Round 1
Grimmylow (20/20)
Buzz (14/14)
Meadow (18/18) / Silence (11/11)
--Round 2
Kzem (13/22)
Thorn (21/21)
Red Kobold (-10 hp, unconscious)
Yellow Kobold (-10 hp)
Green Kobold (-11 hp)
Blue Kobold (-10 hp)
Combat over!
After the fight, the heroes can examine their foes. Some of the kobolds are carrying dried fish stolen from the fishery—clearly they were involved in the thefts, but more fish are missing than can be explained by four kobolds.
Let me know if you'd like to question the unconscious kobold.
The boxes in this room are in the locked steel cell. DC 15 Thievery (1 success) to pick the lock, or DC 25 Athletics to Force Open.

![]() |
1 person marked this as a favorite. |

"Evidence!" Grimmylow says as he picks up one of the dried fish the little dragons were carrying. Rather than stowing it to make a case, though, he begins munching on it.
He'll tie the goblin up. Anyone know what skill that is?
Then, he'll wake him up. Medicine if needed: 1d20 + 6 ⇒ (16) + 6 = 22
"Hello Friend. Would you like to hear about how Sarenrae is ready to forgive you for stealing fish?" he asks around a mouthful of fish. "Also, why were you stealing fish?"
Diplomacy: 1d20 + 5 ⇒ (4) + 5 = 9

GM Watery Soup |
1 person marked this as a favorite. |

Buzz slips in between the bars, but unlocks the gate as a favor to his allies. While most of the boxes contain long-spoiled food and stained cloth, one of them contains a small pile of treasure: 20 gp in coins, a gold ring worth 5 gp, and a beautiful +1 shortsword.
---
Grimmylow nurses the kobold awake, and tries to evangelize, but the kobold is having none of it, believing there nothing to repent for.
"The fish isn't even for us! It's for our puppy. Do you really want to take away food from our puppy? Also, you just murdered my three friends, so maybe you're the one who needs forgiveness? Is stealing fish a capital crime?"
Then he sings,
♫ How do you do? My name's Gavroche
These are my people, here's my scratch
Not much to look at, nothing posh
Nothing as good as cold, hard cash ♫
♫ This is my school, my high society
Here in the tunnels of Otari
We live on crumbs of humble piety
Tough on the teeth, but we've got a puppy! ♫

![]() |

Thorn smells the fish and it stinks, he then looks at the kobold and open his mouth like to say something
"Hmm"
He looks at the size of the creature and is certain that puppy of them must be really tiny

Meadow the Archer |

Meadow considers the kobold's words and song.
"Well...He's got a point. I mean, sure, we killed the rats. And that icky spider totally had to go. I mean did you see the way it was squiggling it's mouth bits. Yuck! But the little dragons hadn't done anything super wrong. Plus...they have a puppy to care for."

![]() |
2 people marked this as a favorite. |

"Actually, it was just my friends who murdered your friends. I didn't hurt anyone. But..." Grimmylow pauses for a few moments, his eyes closed and mumbling to himself.
"Yes, Sarenrae forgives me. Are you guys sorry, too?" he asks the rest of the group.
"Does anyone else have any questions for this unrepentant sinner? If not, he couldn't get in there so he probably can't get out. We can lock him up and let him out on our way out," the goblins says pointing to the barred room.
"Don't be fooled by puppies, Meadow. They grow up to be...DOGS!" he warns ominously.

![]() |

I don’t particularly care for the accusation that we are murdering hobos. Mr… whatever you are that I still couldn’t figure out. Now, tell me a little more about this puppy thing. How much fish DOES it eat?
Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22
I’d rather not torture the creature. Locking him away seems like starvation to me. Unless the plan is to leave him with water and food, and get him when we are done.

GM Watery Soup |

Mr… whatever you are that I still couldn’t figure out.
"How do you do? My name's Gavroche."
Now, tell me a little more about this puppy thing. How much fish DOES it eat?
"Not much ... yet. When he's full grown, HE WILL DEVOUR YOU ALL."
"he couldn't get in there so he probably can't get out. We can lock him up and let him out on our way out," the goblins says pointing to the barred room.
Gavroche seems unfazed.
"After the rest of my friends take their revenge and feed your flesh to the puppy, they'll rescue me," he says confidently.
He curls up in a lonely corner and sings himself to sleep.
♫ There is a castle on a cloud,
I like to go there in my sleep,
No murder hobos in my keep,
Not in my castle on a cloud. ♫
♫ There is a room that's full of pups,
We'll drink blood of foes from cups
Nobody shoots a gun that's loud,
Not in my castle on a cloud. ♫
Will move y'all on and we can retcon any further interrogation / sarcastic retorts / contemplative siloloquys.

GM Watery Soup |

This short hallway has smooth walls of worked stone with a door at either end, though the door at the far end is closed. The floor is tiled with large, square stone tiles.
Perception (Kzem): 1d20 + 5 ⇒ (11) + 5 = 16
Perception (Grimmylow): 1d20 + 6 ⇒ (17) + 6 = 23
Perception (Meadow): 1d20 + 7 ⇒ (18) + 7 = 25
Grimmylow and Meadow stop Kzem and Thorn before they go too far. The floor tile is loose, and some of the slabs on the ceiling appear to be wobbling tenuously. On further inspection, the two are linked - anyone who steps on the trap has rocks fall on them.
DC 18 Thievery to Disable, trap goes off on a Crit Fail.

![]() |

"Tell me who you work for! Oh, too loyal to talk, huh? If only everyone had such a level of loyalty and I could find someone I truly trust..."
The snoring of the kobold is the only answer he gets.
"Careful or rocks are going to fall and everyone is going to die!" Grimmylow says as he spots the trap and tugs Kzem back by his sleeve.

![]() |

Buzz's stinger proved useful in unlocking the cage door wo he tries it again, finding a few loose stones he holds the tile in place with his stinger and slowly shifts the stones in place.
Thievery: 1d20 + 6 ⇒ (19) + 6 = 25

GM Watery Soup |

Buzz jams the mechanism, and the door to the next chamber silently glides open to reveal a long room. Two stone statues of priests stand in the corners along one side of the room, facing a towering statue of a man holding out both of his hands, palms up. In front of this statue is a stone altar holding nine golden coins.
A voice booms out from the statue. “In my hands I judge the value of all wealth, raising up whichever is greater. One of these coins is a deception. Find it using only two judgments and receive my blessing.”
All of the coins look identical and they all weigh exactly the same, but the fake coin is worth less than the others. Explain to the players that when the heroes place coins in the statue’s hands, it will raise the hand that has a higher value. For example, if the heroes put four coins in each hand and the right hand contains the fake, the statue will raise the left hand.
There's a good chance some of you players to have faced this puzzle before (perhaps outside of Pathfinder). Please give a chance for those who haven't faced it to do it on their own, but acknowledge you're deferring so I can differentiate between "people haven't checked the thread" from "people are just holding back." If everyone has seen the puzzle before, I'll just call out a success and move us on.

![]() |

Religion: 1d20 + 6 ⇒ (11) + 6 = 17
"Oh, Mr. Fancy Abadar. Thinks he can trick Sarenrae's favored."
Grimmylow thinks for a few moments, nibbling on some fish to help him think.
"Tricksy gods are tricksy," he comments.
Then, he takes three of the coins and puts them in the right hand and three of the coins and puts them in the left hand and keep 3 coins in his own hand.
If either of the hands goes down, he'll sweep the coins off it, then take one coin off the other and transfer one coin from the other so that one coin will be in either of the statue's hands and one will be in his hand.
If either of the hands goes down then, he'll hold the coin from it up to the statue. "Fake!"
If neither goes down, he'll hold up the coin in his hand. "Fake!"
If neither of the hands goes down from his first test, he'll knock all the coins from both the statue's hands then put one coin from the set he held back first and place it in one of the statue's hands and keep one coin in his own hand.
If either of the hands goes down then, he'll hold the coin from it up to the statue. "Fake!"
If neither goes down, he'll hold up the coin in his hand. "Fake!"

GM Watery Soup |

With the exception of the "up" and "down" reversed (the real coins are raised, the fake coin is lowered), Grimmylow solves the puzzle.
The 8 real coins fall to the floor and the heroes can take them as treasure (each is worth 1 gp), and the fake coin turns to lead in Grimmylow's hand. In addition, the scraping of a door swinging open can be distinctly heard from the far side of the room.
Presuming you enter into the door ...
This small chamber contains an old wooden chest emblazoned with the symbol of a key. The unlocked chest contains the blessing of Abadar. Inside is a pile of coins (214 cp, 22 sp, and 3 gp), a scroll of magic missile, and a small glass box containing a single emerald (worth 20 gp).
Behind the chest is a massive contraption of gears and pulleys that looks like the inner workings of some unseen device.
On the north side of the room, tiny shafts of light come from tiny holes in the wall. Peeking into the room shows a a massive chamber that looks like an audience hall. On the far side, a broad set of stairs leads up to where a throne might once have been. Pillars support the high ceiling, and the ruined tatters of once decorative banners still hang from them. A decorative tile pattern centered in the middle of the room shows through the grim coating the floor.
On the far side of this area is a kobold, standing watch. Shown in red outline on Slide 4. If the heroes listen, they can hear fragments of a quiet conversation between a few other kobolds, out of sight, talking about “the boss’s new pet” and plans for “the town above.”

![]() |

Crafting: 1d20 + 3 ⇒ (5) + 3 = 8
Thorn looks at the contraption and can't figure it out. He looks briefly at the coins, coins are always good to find.
He looks at the others waiting to see if they understand the purpose of it.

![]() |

Grimmylow just grins in the face of the Abadar statue. Then, he picks up the lead coin and bites it before examining it. He gives a nod of satisfaction before pocketing it and a couple of the gold coins.
"Should we burn this thing?" he asks the others as they find some strange contraption he doesn't understand.

![]() |

Crafting: 1d20 + 7 ⇒ (7) + 7 = 14
Buzz nods eagerly to Grimmylow, wanting little more than to ensue some chaos. "Yes, that is the best possible plan." He stops as he hears voices on the other side of the door. "Let's see who that is first."

![]() |

Kzem watches Grimmylow work, glad to see he has thought about these types of complex problem previously.
"While I am no stranger to fire, perhaps burning things in locations that might hamper a retreat is unwise?, while stashing the scroll of MM into his belt.
Whispering to the others, Any guesses what this puppy and new pet are?

Meadow the Archer |

"No guesses here but I'm starting to think that it might be more than just a tiny doggie." Meadow examines the device.
crafting: 1d20 + 1 ⇒ (4) + 1 = 5
"I've heard of these things. I think it's an olive press. You know...for making olive oil." She frowns. "Is Otari known for its olives?"

GM Watery Soup |

Otari is, in fact, known for its olives, and Otarian olive oil is known for its health benefits and exported around the world for cooking, and for vegan soaps.
With no olives and no bucket to collect the olive oil, the group decides to leave the press alone.
---
Entering Encounter Mode as you enter the room.
Search (Thorn): 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Scout (Buzz): 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Search (Kzem): 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Search (Grimmylow): 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Search (Meadow): 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Initiative (Enemy): 1d20 + 3 ⇒ (4) + 3 = 7
Initiative (Enemy): 1d20 + 6 ⇒ (10) + 6 = 16
Thorn and Kzem are to move in quickly after opening the door, and Meadow watches carefully through the peep holes. Obviously, there are other creatures here that can't be seen yet, so I'll try to be on top of updating today as people move in.
--Round 1
Thorn (21/21)
Meadow (18/18) / Silence (11/11)
Kzem (22/22)
GM
Buzz (14/14)
Brimmylow (20/20)
Red Kobold (-0)

![]() |

Thorn moves in and raises his rifle, thinking for a moment, he takes a shot trying to not kill the creature.
Wham@red, non-lethal: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19
Damage, p/b: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Then he reloads his rifle

![]() |

E.L. vs Standard DC Creature Level: 1d20 + 6 ⇒ (9) + 6 = 15
Kzem looks over the red scaled Kobold, as he strides into the room- sizing it up for some weakness or potential vulnerability. Upon reaching the pillar, he holds up his shield in a more defensive position.
◆ EL/EV
◆ Stride
◆ Raise Shield

GM Watery Soup |

With one shot, Thorn ricochets a bullet off of Red's head, and Red falls, unconscious. There are plenty where that one came from, though, and six more kobolds become visible as the trio enters the room.
Stealth: 1d20 + 7 ⇒ (14) + 7 = 21
Kzem recalls the little ones are sneaky kobold warriors, capable of inflicting pain whenever they have their enemy flanked or otherwise surprised. No weaknesses.
Their leader White icon shouts at them to attack. His minions are slow, and he picks up a spear and throws it at Kzem before ducking behind a pillar.
Spear, Thrown, 2nd range increment: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
Piercing: 1d6 ⇒ 1
It grazes Kzem.
--Round 1
Buzz (14/14)
Grimmylow (20/20)
Red Kobold (-8, unconscious)
Yellow Kobold (-0)
Green Kobold (-0)
Cyan Kobold (-0)
Blue Kobold (-0)
Magenta Kobold (-0)
--Round 2
Thorn (21/21)
Meadow (18/18) / Silence (11/11)
Kzem (21/22)
White Kobold (-9)

![]() |

"Hello! This is not a home invasion. We're just exploring and we think you're up to no good. Does anyone want to hear about Sarenrae and her bountiful bosom of forgiveness?
"Ok...maybe when you wake up," Grimmylow says as he ◆ Strides into the room.
He says a word of "blessing" toward the yellowish kobold.
◆◆Daze - 3 points of mental damage and a DC16 Will save. On a Crit failure, he's also Stunned 1.