[PF2] Menace Under Otari (GM Watery Soup) (Inactive)

Game Master Watery Soup

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Horizon Hunters

Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |

Buzz scampers into the room, hiding behind one of the pillars until he can see what is going on. "I do!" Buzz says to Grimmylow.

◆ Stride
◆ Stride
◆ Stride

Status:

HP 14/14
AC 18
Infused Alchemical Items 5/5
1x Lesser Acid Flask 1/2
2x Lesser Alchemist's Fire (Signature Item) 4/6
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 1/2


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Will: 1d20 + 3 ⇒ (14) + 3 = 17 vs DC 16

The Yellow kobold has, indeed, heard of Sarenrae's bosom, and as a non-mammal, is unimpressed.

Buzz moves in.

Yellow, seeing an opportunity to surprise Buzz (who loses line of sight behind the pillar), Hides, Sneaks to an oblique angle, and throws a spear.

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25 vs DC 14
Spear, Thrown: 1d20 + 5 ⇒ (4) + 5 = 9 vs flat-footed
Piercing: 1d6 ⇒ 5 plus Precision: 1d4 ⇒ 4

Green takes up the space that Yellow vacated behind the northeastern pillar, Taking Cover, and then Hiding.

Stealth: 1d20 + 7 ⇒ (7) + 7 = 14

Cyan also takes advantage of Grimmylow and Thorn being unable to see him - he Hides, Sneaks, and throws a spear at Grimmylow.

Stealth: 1d20 + 7 ⇒ (5) + 7 = 12 vs DC 15
Spear, Thrown: 1d20 + 5 ⇒ (1) + 5 = 6
Piercing: 1d6 ⇒ 4

He is far less sneaky than his compatriot.

Blue moves up behind the pillar where Cyan once hid, and throws a spear at Kzem before Taking Cover.

Spear, Thrown, 2nd range increment: 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8
Piercing: 1d6 ⇒ 6

Magenta leapfrogs forward, keeping the pillar between him and Grimmylow/Thorn, and throwing a spear at Kzem.

Spear, Thrown: 1d20 + 5 ⇒ (6) + 5 = 11
Piercing: 1d6 ⇒ 1

--Round 2
Thorn (21/21)
Meadow (18/18) / Silence (11/11)
Kzem (21/22)

White Kobold (-9)
Buzz (14/14)
Grimmylow (20/20)
Red Kobold (-8, unconscious)
Yellow Kobold (-1)
Green Kobold (-0, cover, undetected by Buzz (even with line of sight))
Cyan Kobold (-0)
Blue Kobold (-0, cover, no line of sight from Grimmylow, Thorn)
Magenta Kobold (-0, no line of sight from Grimmylow, Thorn)


F Half-elf | Ranger 2 | ◆◇↺ | HP 28/ 28| AC 19 | F +6 R +10 W +6 | Perception +8 | Hero 1/3 |Prey=puppy

Since Meadow hunted prey based on sound and not sight I'll roll randomly to see which is actually her prey unless you have another plan Soup. 1=white, 2=yellow, 3=green, 4=cyan, 5=blue, 6=magenta

hunted prey: 1d6 ⇒ 4

Looks like cyan is her prey

Meadow emerges from her hiding spot and charges her prey, kicking him in the face and following up with a headbutt.

fist vs cyan: 1d20 + 7 ⇒ (3) + 7 = 10
damage-nonlethal: 1d4 + 1 ⇒ (3) + 1 = 4

fist vs cyan: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
damage-nonlethal: 1d4 + 1 ⇒ (3) + 1 = 4

precision: 1d8 ⇒ 6 extra damage on the first hit.

"Ow!" Meadow rubs her forehead. "That always looked so cool when Thistle did it but it really hurts."

◆ Stride, ◆ strike, ◆ strike

Horizon Hunters

Male Orc Thaumaturge - 4 (Hero Points: 1)|HP 56/56|AC 21 (23 Shield)| F +10, R +9, W +8 Implement (Mirror)| Perc +8, Diplo + 11, Intim +9, Esoteric Lore +11, Athl +9. ALL Recall Know +9|Conditions: Icons: ◆◇↺

Kzem steps behind the red scaled Kobold, placing it in an uncomfortable position between him and Meadow. Aiming to knock the creature silly, he swings his shield in an attempt to render the creature unconscious, not dead.

Shield Boss, NL, Flat: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18 Damage (B): 1d6 + 5 ⇒ (4) + 5 = 9 + either highest weakness, or weakness of 2 (if EL wasn't a critical failure)

If red drops:

Turning, he looks down at the green creature and assesses it for any weaknesses.
E.L. vs Standard DC Creature Level: 1d20 + 6 ⇒ (4) + 6 = 10

If Red is still up:

Shield Boss, NL, Flat: 1d20 + 6 - 2 - 5 ⇒ (7) + 6 - 2 - 5 = 6 Damage (B): 1d6 + 5 ⇒ (4) + 5 = 9 + either highest weakness, or weakness of 2 (if EL wasn't a critical failure)

◆ Stride
◆ Strike
◆ EL/EV or Strike MAP


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Meadow runs up to Cyan, and simply punches him in the neck, knocking him out with one punch.

Kzem moves up behind Magenta, bashing it with his shield, right on the crown of the head. Magenta collapses as well.

Green and Magenta were the same "type" of creature, so you don't need to EV against any of the other kobolds, except White.

Exploit Vulnerability wrote:
This damage affects the target of your Exploit Vulnerability, as well as any other creatures of the exact same type ...

--Round 2

Thorn (21/21)
Meadow (18/18) / Silence (11/11)
Kzem (21/22) 1 action
White Kobold (-9)
Buzz (14/14)
Grimmylow (20/20)
Red Kobold (-8, unconscious)
Yellow Kobold (-1)
Green Kobold (-0, cover, undetected by Buzz (even with line of sight))
Cyan Kobold (-10, unconscious)
Blue Kobold (-0, cover, no line of sight from Grimmylow, Thorn)
Magenta Kobold (-11, unconscious)

Horizon Hunters

| Male Dwarf Gunslinger 4 | HP 54/54 | AC 21 (+2 AC first round of init) | F +11 R +11 W +10 | Perc +10 (dark vision) | Default Exploration: Search | Speed 25ft | hero points 1 | Active Conditions: None

Thorn moves closer and shoots at the yellow kobold

Warning shot@yellow non-lethal: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
Damage, b/p: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

But this time he hits the wall, then he reloads his gun cursing under his nose

Horizon Hunters

Male Orc Thaumaturge - 4 (Hero Points: 1)|HP 56/56|AC 21 (23 Shield)| F +10, R +9, W +8 Implement (Mirror)| Perc +8, Diplo + 11, Intim +9, Esoteric Lore +11, Athl +9. ALL Recall Know +9|Conditions: Icons: ◆◇↺

Action: Stride toward blue


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Kzem EVed against Green, so no movement - I'm moving Kzem's icon back.

Another loud shot rings out, as Thorn shoots at the kobold's feet and causes him to dance.

None of you can really see what the White kobold is doing, but they're very busy doing something behind the pillar.

--Round 2
Buzz (14/14)
Grimmylow (20/20)

Red Kobold (-8, unconscious)
Yellow Kobold (-1)
Green Kobold (-0, cover, undetected by Buzz (even with line of sight))
Cyan Kobold (-10, unconscious)
Blue Kobold (-0, cover, no line of sight from Grimmylow, Thorn)
Magenta Kobold (-11, unconscious)
--Round 3
Thorn (21/21)
Meadow (18/18) / Silence (11/11)
Kzem (21/22, personal antithesis: Green)
White Kobold (-9)

Radiant Oath

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Perc +8 | 25 feet | Spell DC 18 | Active Conditions: none Male Goblin(Unbreakable) Cloistered Cleric (Sarenrae) 3 HP 40/40 | AC: 17 | F +9 R +7 W +10

Grimmylow doesn't know what that one kobold is doing but he doesn't like it.

"May Sarenrae flex her strong right arm and help us strike true!" he declares.

And it seems she does as a golden light surrounds the goblin. It is filled with tiny winged women who are human but have goblin facial features.

He walks next to Thorn and Buzz and they whisper in their ears and adjust their weapons to help their aims.

Bless, (+1 status bonus to attack rolls while within the emanation.) 5' emanation. Takes in Thorn and Buzz, at the moment.

Horizon Hunters

Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |

Buzz shifts out from around the pillar and tosses a pair of bombs into the kobolds direction. "Quit messing with the food stash."

Blight Bomb vs White: 1d20 + 6 ⇒ (8) + 6 = 14
Hero Point: 1d20 + 6 ⇒ (20) + 6 = 26
Poison Damage: 1d6 + 1 ⇒ (1) + 1 = 2 + 1d4 Persistent Poison and 1 Splash to everything in 5 feet

Lesser Acid Flask vs White: 1d20 + 6 - 5 ⇒ (9) + 6 - 5 = 10

◆ Stride
◆ Strike
◆ Strike

Status:

HP 14/14
AC 18
Hero Point 0/3
Infused Alchemical Items 5/5
1x Lesser Acid Flask 0/2
2x Lesser Alchemist's Fire (Signature Item) 4/6
1x Lesser Blight Bomb (Signature Item) 0/3
1x Minor Elixir of Life 1/2


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Grimmylow spits out a blessing from Sarenrae, and Buzz lobs two bombs, the first of which hits the White kobold in the head.

Yellow draws a new spear and moves up to attack Buzz.

Spear, Melee: 1d20 + 3 ⇒ (10) + 3 = 13
Piercing: 1d6 ⇒ 3

Green sees Kzem's artifact, and takes offense to the mockery. He draws a spear and pretends to hide behind the pillar, then re-appears, throwing it at Kzem.

Stealth: 1d20 + 7 ⇒ (2) + 7 = 9
Spear, Thrown: 1d20 + 5 ⇒ (13) + 5 = 18
Piercing: 1d6 ⇒ 5 plus Precision: 1d4 ⇒ 1 if Stealth succeeded

Kzem is not fooled, but the spear hits anyway.

Blue hides and draws a spear, and then pops out behind the pillar to throw at Meadow.

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25
Spear, Thrown: 1d20 + 5 ⇒ (20) + 5 = 25
Piercing: 1d6 ⇒ 5 plus Precision: 1d4 ⇒ 3 if Stealth succeeded

Meadow thought that the kobold would go for Kzem, and was completely fooled.

--Round 3
Thorn (21/21)
Meadow (2/18) / Silence (11/11)
Kzem (16/22, personal antithesis: Green)

White Kobold (-12, 2d4 persistent acid)
Buzz (14/14)
Grimmylow (20/20)
Red Kobold (-8, unconscious)
Yellow Kobold (-1)
Green Kobold (-1)
Cyan Kobold (-10, unconscious)
Blue Kobold (-0)
Magenta Kobold (-11, unconscious)

Horizon Hunters

Male Orc Thaumaturge - 4 (Hero Points: 1)|HP 56/56|AC 21 (23 Shield)| F +10, R +9, W +8 Implement (Mirror)| Perc +8, Diplo + 11, Intim +9, Esoteric Lore +11, Athl +9. ALL Recall Know +9|Conditions: Icons: ◆◇↺

Kzem steps forward, approaching the green Kobold leading with his shield- clearly displaying a tooth from a dead green dragon.

"This is going to be you, little lizard"

He steps into position and flashes his empty hand, light collecting in the mirror and reflecting a full form of Kzem opposite of the green beast. Taking advantage of the confusion, he swing his shield at the kobold.

Shield Boss, FF, Non-lethal: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11 Damage (B): 1d6 + 5 ⇒ (6) + 5 = 11 +2 P.A.

◆Stride
◆Reflection
◆Strike


F Half-elf | Ranger 2 | ◆◇↺ | HP 28/ 28| AC 19 | F +6 R +10 W +6 | Perception +8 | Hero 1/3 |Prey=puppy

"Ow that hurt. Bad dragon!" Meadow closes on her attacker. "Silence! Help me."

◆ Stride, ◆ Command an Animal


HP 18/ 18| AC 17 | F +5 R +7 W +6 | Perception +7 |

Finally called into battle, Silence lets loose a piercing battle cry. "Screech!"

jaws vs blue, flat footed: 1d20 + 6 ⇒ (8) + 6 = 14
damage-piercing: 1d6 + 2 ⇒ (1) + 2 = 3

◆ fly, ◆ strike


F Half-elf | Ranger 2 | ◆◇↺ | HP 28/ 28| AC 19 | F +6 R +10 W +6 | Perception +8 | Hero 1/3 |Prey=puppy

Meadow launches an unsteady haymaker at her diminutive foe.

fist vs blue, flat footed: 1d20 + 7 ⇒ (12) + 7 = 19
damage, bludgeoning, nonlethal: 1d4 + 1 ⇒ (1) + 1 = 2

Although dizzy from blood loss, the ranger still manages to land a punch on the kobold.

◆ Strike

Horizon Hunters

| Male Dwarf Gunslinger 4 | HP 54/54 | AC 21 (+2 AC first round of init) | F +11 R +11 W +10 | Perc +10 (dark vision) | Default Exploration: Search | Speed 25ft | hero points 1 | Active Conditions: None

Warning shot@yellow non-lethal: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18
Damage, b/p: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Thorn shoots yellow, tryin to take them down. He throws worried look at Meadow. Then he reloads and moves south


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Kzem appears in two places, confusing the kobold, but not enough to make his strike hit.

Silence comes careening around the corner, but the kobold blocks its beak. However, Meadow punches the kobold on the back of the head while he isn't looking.

Thorn shoots Yellow with a specially designed bean bag, ricocheting it off the kobold's head. The kobold falls.

The White kobold springs into action, whipping out a shortsword, and circling around one of the Kzems. Now flanking with both of his minions, he slashes at Meadow.

Shortsword: 1d20 + 5 ⇒ (18) + 5 = 23 vs flanking
Slashing: 1d6 ⇒ 6 plus Precision: 1d6 ⇒ 6

The attack catches Meadow off guard, and she falls.

Persistent: 2d4 ⇒ (4, 4) = 8
Flat Check: 1d20 ⇒ 1 vs DC 15

--Round 3
Buzz (14/14)
Grimmylow (20/20)

Red Kobold (-8, unconscious)
Yellow Kobold (-8, unconscious)

Green Kobold (-1)
Cyan Kobold (-10, unconscious)
Blue Kobold (-2)
Magenta Kobold (-11, unconscious)
--Round 4
Thorn (21/21)
Kzem (16/22, personal antithesis: Green)
Meadow (0/18, dying 1, prone, unarmed) / Silence (11/11)
White Kobold (-20, 2d4 persistent acid)

Horizon Hunters

Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |

Buzz moves to the center of the room, continuing to toss noxious gas and fire at the kobolds.

Lesser Alchemist Fire vs Green: 1d20 + 6 ⇒ (18) + 6 = 24
FireDamage: 1d8 + 1 ⇒ (6) + 1 = 7 +1 Persistent Fire. Splash only to the target due to Bomber

Lesser Alchemist Fire vs Green: 1d20 + 6 - 5 ⇒ (4) + 6 - 5 = 5

◆ Stride
◆ Strike
◆ Strike

Status:

HP 14/14
AC 18
Hero Point 0/3
Infused Alchemical Items 5/5
1x Lesser Acid Flask 0/2
2x Lesser Alchemist's Fire (Signature Item) 2/6
1x Lesser Blight Bomb (Signature Item) 0/3
1x Minor Elixir of Life 1/2

Radiant Oath

Perc +8 | 25 feet | Spell DC 18 | Active Conditions: none Male Goblin(Unbreakable) Cloistered Cleric (Sarenrae) 3 HP 40/40 | AC: 17 | F +9 R +7 W +10

"Oh no! Meadow! You're not supposed to let them hit you like that! Are you talking to Pharasma? Did you already receive your reward? You know what, I'm going to go ahead and heal you. Sarenrae will forgive me if you were happier where you were," Grimmylow declares.

He casts out healing energy toward his injured companion.

2 Action Heal (Healing Hands)-Meadow: 1d10 + 8 ⇒ (5) + 8 = 13

He also keeps the blessing up and it expands another 5' in all directions.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

As Buzz moves into the square, he steps on a quickly-fashioned pressure plate, and a large spike shoots up into his foot.

DC 17 basic Reflex save vs Piercing: 2d8 ⇒ (8, 5) = 13 damage.

Assuming you don't Crit Fail, Buzz's first bomb immolates Green. A second bomb redirected against Blue lands harmlessly on the floor, but splashes Blue a little.

Grimmylow calls upon Sarenrae's aid, healing Meadow.

The Blue kobold tries to take advantage of Grimmylow's distraction. Ducking behind a pillar, he tries to hide from everyone. Step, Hide, Draw Spear

Stealth: 1d20 + 7 ⇒ (12) + 7 = 19

--Round 4
Thorn (21/21)
Kzem (16/22)
Meadow (13/18, wounded 1, prone, unarmed) / Silence (11/11)

White Kobold (-20, 2d4 persistent acid)
Buzz (14/14) Reflex vs -13 hp
Grimmylow (20/20, bless 10')
Red Kobold (-8, unconscious)
Yellow Kobold (-8, unconscious)
Green Kobold (-8)
Cyan Kobold (-10, unconscious)

Blue Kobold (-3, hidden vs all)
Magenta Kobold (-11, unconscious)

Horizon Hunters

Male Orc Thaumaturge - 4 (Hero Points: 1)|HP 56/56|AC 21 (23 Shield)| F +10, R +9, W +8 Implement (Mirror)| Perc +8, Diplo + 11, Intim +9, Esoteric Lore +11, Athl +9. ALL Recall Know +9|Conditions: Icons: ◆◇↺

Kzem positions himself to take advantage of the now-conscious Meadow- hoping to divert whites attention in multiple directions.

E.L. vs Standard DC Creature Level: 1d20 + 6 ⇒ (9) + 6 = 15

He sizes up the Kobold, and finds a small broken cage amongst his esotera- wielding it against the trap loving creature. He then turns and attempts to bash it with his shield again.

Shield Boss, FF, NL: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17 Damage (B): 1d6 + 5 ⇒ (5) + 5 = 10 +2

◆Stride
◆EL
◆Strike

Status:

HP: 16/22
E.V. None
P.A. White
Active conditions: None


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

With a mighty smash, Kzem knocks White to the floor. The acid gnaws away at the corpse.

Gonna bot a Reflex save for Buzz, just to keep everything kosher, since Green going down depended on not crit-failing the save.

Reflex: 1d20 + 8 ⇒ (18) + 8 = 26

Will assume you would not Hero Point that.

--Round 4
Thorn (21/21)
Kzem (16/22)
Meadow (13/18, wounded 1, prone, unarmed) / Silence (11/11)
White Kobold (-30)
Buzz (7/14)
Grimmylow (20/20, bless 10')

Red Kobold (-8, unconscious)
Yellow Kobold (-8, unconscious)
Green Kobold (-8)
Cyan Kobold (-10, unconscious)

Blue Kobold (-3, hidden vs all)
Magenta Kobold (-11, unconscious)


F Half-elf | Ranger 2 | ◆◇↺ | HP 28/ 28| AC 19 | F +6 R +10 W +6 | Perception +8 | Hero 1/3 |Prey=puppy

Blue had no cover from Silence when he hid so should be observed by him. I shall operate under that assumption.

Meadow stands up unsteadily. "S...s...Silence. Go get him. He must be behind that pillar."

◆ Stand, ◆ command an animal


HP 18/ 18| AC 17 | F +5 R +7 W +6 | Perception +7 |

Silence hops forward and strikes.

Jaws: 1d20 + 6 ⇒ (16) + 6 = 22
Piercing: 1d6 + 2 ⇒ (2) + 2 = 4

◆ Step, ◆ strike


F Half-elf | Ranger 2 | ◆◇↺ | HP 28/ 28| AC 19 | F +6 R +10 W +6 | Perception +8 | Hero 1/3 |Prey=puppy

"Good job! Keep it up. I'm gonna fall back for just a bit."

The young archer moves back to some cover behind a pillar.

◆ stride

Radiant Oath

Perc +8 | 25 feet | Spell DC 18 | Active Conditions: none Male Goblin(Unbreakable) Cloistered Cleric (Sarenrae) 3 HP 40/40 | AC: 17 | F +9 R +7 W +10

Grimmylow moves more centrally to the room so that when he next expands his blessings, they will take in just about anyone of his allies.

The emanation is now 15'. It doesn't help Silence but just about anyone else should be able to get to the guy and get the Blessing.

He then asks Sarenrae's protection for himself and a fiery, translucent scimitar forms upright between him and the target (Shield).

Horizon Hunters

| Male Dwarf Gunslinger 4 | HP 54/54 | AC 21 (+2 AC first round of init) | F +11 R +11 W +10 | Perc +10 (dark vision) | Default Exploration: Search | Speed 25ft | hero points 1 | Active Conditions: None

Thorn moves and takes fire at the last kobold

Warning shot@bluenon-lethal, bless: 1d20 + 8 - 2 + 1 ⇒ (15) + 8 - 2 + 1 = 22
Damage, b/p: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Then he reloads

Horizon Hunters

Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |

Thanks, that is best possible outcome so no HP.

Limping from nearly being impaled by a small floor spike Buzz limps off to the other corner of the room and tosses a small bit of fire at the remaining kobold.

Lesser Alchemist Fire vs Green: 1d20 + 6 ⇒ (14) + 6 = 20
Fire Damage: 1d8 + 1 ⇒ (2) + 1 = 3 +1 Persistent Fire. Splash only to the target due to Bomber

◆ Stride
◆ Stride
◆ Strike

Status:

HP 14/14
AC 18
Hero Point 0/3
Infused Alchemical Items 5/5
1x Lesser Acid Flask 0/2
2x Lesser Alchemist's Fire (Signature Item) 1/6
1x Lesser Blight Bomb (Signature Item) 0/3
1x Minor Elixir of Life 1/2


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Silence brings the kobold to the brink of death, and then Thorn shoots him in the foot to incapacitate him.

--End of Combat!
Thorn (21/21)
Kzem (16/22)
Meadow (13/18) / Silence (11/11)
Buzz (7/14)
Grimmylow (20/20)

After defeating the kobolds, the heroes examine their fallen foes. Aside from their obvious equipment - spears, and two spiked snares on the White kobold, the heroes find White was wearing a special necklace: a simple copper chain and a cracked piece of a large eggshell. The shell is ivory in color, but it has strange green veins running through it. This piece is only about 3 inches across, but the egg it came from must have been at least 2 feet wide.

The heroes don’t find other treasure in the room, but there’s an exit: the spiral staircase in the back of the room descends even deeper into the earth.

As mentioned in Discussion, this is the end of Part 1, and everyone will start out fresh with respect to daily preparations. I will also provide Chronicles.

PFS rules apply for item availability - any Common item of level 2 or lower is available in Otari.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

New overview on Slide 5, new tactical map on Slide 3.

The stairs spiral down deep into the earth before ending in a chamber that looks like it’s been prepared specifically to defend against intruders. On one side of the room, a table has been turned on its side to provide cover, while on the other, crates and barrels have been piled up to create a second barrier.

GM Screen:

Search (Thorn): 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Scout (Buzz): 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Search (Kzem): 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Search (Grimmylow): 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Search (Meadow): 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Initiative (Kobolds): 1d20 + 7 ⇒ (16) + 7 = 23

Thorn suddenly holds up a fist, pausing most of the party on the stairs. There is something here - two kobolds are hiding behind the items, having been alerted when they heard the fighting upstairs.

I've placed them on the map, but mechanically, they are Undetected by Buzz and Kzem, and Hidden to Thorn, Meadow, and Grimmylow. Thorn, Meadow, or Grimmylow can spend an action to Point Out.

--Round 1
Thorn (21/21)
Meadow (18/18) / Silence (11/11)

Red Kobold (-0, Hidden to T/M/G, Undetected to B/K)
Blue Kobold (-0, Hidden to T/M/G, Undetected to B/K)
Grimmylow (20/20)
Buzz (14/14)
Kzem (22/22)

Horizon Hunters

| Male Dwarf Gunslinger 4 | HP 54/54 | AC 21 (+2 AC first round of init) | F +11 R +11 W +10 | Perc +10 (dark vision) | Default Exploration: Search | Speed 25ft | hero points 1 | Active Conditions: None

Thorn moves to the corner. Rook to A1 check! I will try something different with Thorn behavior

He raises it and fires his gun at the creature

"You filthy fish thief! Think you can set up a trap on us? We will set up a trap on you!"

Bum@red: 1d20 + 9 ⇒ (9) + 9 = 18
Hidden, DC11: 1d20 ⇒ 17
Damage, p/b: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Then he reloads


F Half-elf | Ranger 2 | ◆◇↺ | HP 28/ 28| AC 19 | F +6 R +10 W +6 | Perception +8 | Hero 1/3 |Prey=puppy

Meadow moves into the room and points out blue before hiding behind a table. stealth +7


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Ra1+!

Thorn's shot is true, and Red takes a bullet in the shoulder. In return, the kobold fires a crossbow at Thorn and then retreats back to the crates before reloading.

Crossbow: 1d20 + 9 ⇒ (5) + 9 = 14 vs flat-footed
Piercing: 1d8 ⇒ 4 plus Precision: 1d6 ⇒ 5

... Rf4?

Blue pops his head out from behind the crates to fire at Meadow, but then ducks back down. Strike, Take Cover, Reload

Crossbow: 1d20 + 9 ⇒ (2) + 9 = 11 vs flat-footed
Piercing: 1d8 ⇒ 6 plus Precision: 1d6 ⇒ 6

--Round 1
Grimmylow (20/20)
Buzz (14/14)
Kzem (22/22)

--Round 2
Thorn (21/21)
Meadow (18/18) / Silence (11/11)

Red Kobold (-5)
Blue Kobold (-0, standard cover)

Radiant Oath

Perc +8 | 25 feet | Spell DC 18 | Active Conditions: none Male Goblin(Unbreakable) Cloistered Cleric (Sarenrae) 3 HP 40/40 | AC: 17 | F +9 R +7 W +10

"Hey! What's going on down there? Sounds like a lot of noise. You guys aren't roughhousing are you?"

Grimmylow comes into the room. "Looks like some sinners who need to hear the Word, but you'll be able to listen better while you're asleep," he says.

"There's one over there, Kzem!" he calls out, pointing out Blue.

Then, he wraps himself in a Shield of Sarenrae's mercy.

I'm unclear about the observation rules. If Grimmylow doesn't have to point Blue out, I'll use my action to cast Guidance on Kzem.

Horizon Hunters

Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |

Buzz rushes down the stairs to the other side of the table for cover where he tosses a sall vial of flames across the room to the kobolds. Target Red.

Alchemist's Fire: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 1 ⇒ (2) + 1 = 3 Splash 1 to ecerything within 5 feet and 1 Persistent Fire to the target.

◆ Stride
◆ Stride
◆ Strike

Status:

HP 14/14
AC 18
Hero Point 0/3

Infused Alchemical Items 5/5
1x Lesser Acid Flask 2/2
2x Lesser Alchemist's Fire (Signature Item) 5/6
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 2/2

Horizon Hunters

Male Orc Thaumaturge - 4 (Hero Points: 1)|HP 56/56|AC 21 (23 Shield)| F +10, R +9, W +8 Implement (Mirror)| Perc +8, Diplo + 11, Intim +9, Esoteric Lore +11, Athl +9. ALL Recall Know +9|Conditions: Icons: ◆◇↺

"What in the heck are ya'all shooting at down here?

Kzem turns the corner and is greeted by Grimmylow pointing out a creature. He spends a moment to try to size up the creature before leaping into action against the blue kobold.

E.L. vs Standard DC Creature Level: 1d20 + 6 ⇒ (17) + 6 = 23

Shield Boss: 1d20 + 7 ⇒ (1) + 7 = 8 +1 if guidance
Damage (B): 1d6 + 5 ⇒ (2) + 5 = 7 +2 (if EL wasn't a critical failure)

Status:

HP: 22/22
E.V. None
P.A. Blue
Active conditions: None

◆ Stride
◆ E.L.
◆ Strike


F Half-elf | Ranger 2 | ◆◇↺ | HP 28/ 28| AC 19 | F +6 R +10 W +6 | Perception +8 | Hero 1/3 |Prey=puppy

Meadow rushes out from her hiding place and closes on the kobolds. "Eeeny, meeny, miney, moe." She points to her target and strikes.

fist, vs red flat footed?: 1d20 + 7 ⇒ (3) + 7 = 10
damage, bludgeoning: 1d4 + 1 ⇒ (2) + 1 = 3

damage: 1d8 ⇒ 3 precision on the first hit.

◆ Stride, ◆ hunt prey, ◆ strike

Horizon Hunters

| Male Dwarf Gunslinger 4 | HP 54/54 | AC 21 (+2 AC first round of init) | F +11 R +11 W +10 | Perc +10 (dark vision) | Default Exploration: Search | Speed 25ft | hero points 1 | Active Conditions: None

Thorn runs next to the wall and shoots through the barrels at the wounded one

Shoot@red, non-lethal: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
Damage, p/b: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

"Don't try to do those dirty tricks you rascal!"

Then again he reloads


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Grimmylow, you didn't need to Point Out Blue because Blue ceased to be Hidden when making a Strike, and did not re-Hide. He only had cover, and would have needed an action (plus a Stealth check) to Hide.

Grimmylow comes in and protects himself, Guiding Kzem.

A small bottle of alchemist's fire flies into the mix, but its effects are not small, splashing burning liquid on both Red and Blue.

Kzem understands that these kobolds prize their eggs the way that mammals treat their young. He holds up a piece of egg shell, which the kobolds find personally antithetical. His shield boss strike is a complete failure, though.

Meadow rushes out to attack, but the kobolds knew she was coming because they heard her say, "Eeny, Meeny, Miney, Moe."

Thorn waltzes in and blasts the kobold in the leg, but the kobold appears stronger than the ones upstairs, and does not succumb quite as easily.

Red, with nowhere to retreat, drops his crossbow and draws his shortsword. In a surprise move, he rushes forward and tries to Tumble between Meadow's legs.

Acrobatics: 1d20 + 7 ⇒ (15) + 7 = 22 vs Reflex DC 19

He slashes at her legs as he does.

Shortsword: 1d20 + 9 ⇒ (12) + 9 = 21
Slashing: 1d6 ⇒ 4

Blue, working with his ally, steps into the vacated space, draws a shortsword, and catches her looking at Red.

Shortsword: 1d20 + 9 ⇒ (2) + 9 = 11 vs flanking
Slashing: 1d6 ⇒ 1 plus Precision: 1d6 ⇒ 2

She's not fooled, and dodges.

--Round 1
Grimmylow (20/20)
Buzz (14/14)
Kzem (22/22)

--Round 2
Thorn (21/21)
Meadow (14/18) / Silence (11/11)

Red Kobold (-13)
Blue Kobold (-1)

Radiant Oath

Perc +8 | 25 feet | Spell DC 18 | Active Conditions: none Male Goblin(Unbreakable) Cloistered Cleric (Sarenrae) 3 HP 40/40 | AC: 17 | F +9 R +7 W +10

"You're gonna beeee daaaaazed and confused for so long, it's not true! Whoa, little kobold never bargained for me!"

Grimmylow sends out a blast of his overwhelming faith at the red kobold.

Daze - DC 16 Will Basic Save for 3 points of mental damage and Stunned 1 on a Crit fail. It's nonlethal damage.

And he keeps his own protection up. Shield.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Red Will: 1d20 + 6 ⇒ (20) + 6 = 26

Red seems completely unaffected.

--Round 1
Grimmylow (20/20)
Buzz (14/14)
Kzem (22/22)

--Round 2
Thorn (21/21)
Meadow (14/18) / Silence (11/11)

Red Kobold (-13)
Blue Kobold (-1)

Horizon Hunters

Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |

Buzz arches around the corner and fires off numerous poisonous stingers at the red scaled kobold.

Sting Shot: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d4 ⇒ 2

Sting Shot: 1d20 + 6 - 5 ⇒ (20) + 6 - 5 = 21
Damage: 1d4 ⇒ 3

Sting Shot: 1d20 + 6 - 10 ⇒ (8) + 6 - 10 = 4
Damage: 1d4 ⇒ 4

◆ Strike
◆ Strike
◆ Strike

Status:

HP 14/14
AC 18
Hero Point 0/3
Infused Alchemical Items 5/5
1x Lesser Acid Flask 2/2
2x Lesser Alchemist's Fire (Signature Item) 5/6
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 2/2


F Half-elf | Ranger 2 | ◆◇↺ | HP 28/ 28| AC 19 | F +6 R +10 W +6 | Perception +8 | Hero 1/3 |Prey=puppy

"Silence! Stop goofing off and get in here and help me."

◆ Command an animal


HP 18/ 18| AC 17 | F +5 R +7 W +6 | Perception +7 |

"Screech!" Silence sounds a battle-cry and flies inside to help his friend.

beak vs red, flat footed: 1d20 + 6 ⇒ (19) + 6 = 25
damage, piercing: 1d6 + 2 ⇒ (4) + 2 = 6

precision: 1d8 ⇒ 7 extra damage on the first hit.

◆ Fly, ◆ strike


F Half-elf | Ranger 2 | ◆◇↺ | HP 28/ 28| AC 19 | F +6 R +10 W +6 | Perception +8 | Hero 1/3 |Prey=puppy

Assuming that Silence drops the bad guy...

Meadow turns to the other kobold and sizes him up.

"I'd give up now if I were you."

She immediately kicks him in the shin.

fist: 1d20 + 7 ⇒ (17) + 7 = 24
damage, bludgeoning, nonlethal: 1d4 + 1 ⇒ (1) + 1 = 2

precision: 1d8 ⇒ 2 extra damage on the first hit.

"That would have been a lot worse if I was really trying to hurt you."

Hunt prey, strike

Horizon Hunters

| Male Dwarf Gunslinger 4 | HP 54/54 | AC 21 (+2 AC first round of init) | F +11 R +11 W +10 | Perc +10 (dark vision) | Default Exploration: Search | Speed 25ft | hero points 1 | Active Conditions: None

Thorn takes a step to the open file and fires his gun

Gun@red, non-lethal: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
Damage, p/b: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

"Oh come on sunshine, put down your weapon and we will not harm you!"

He reloads again


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Buzz's stinger takes down Red.

Buzz, you can revise one action and Meadow/Silence/Thorn can revise all their actions if they'd like.


F Half-elf | Ranger 2 | ◆◇↺ | HP 28/ 28| AC 19 | F +6 R +10 W +6 | Perception +8 | Hero 1/3 |Prey=puppy

Just some minor target changes here. Meadow hunts prey on blue and sics Silence on him. Silence moves in and attacks-25 to hit vs flat footed, 13 damage, Meadow strikes 24 to hit vs flat footed, 4 nonlethal damage.

Horizon Hunters

Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |

Buzz will float a little closer. Step.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Meadow and silence both connect, knocking the remaining kobold to the ground, and Thorn puts a bullet in their foot just to make sure.

Combat over!

--End of Combat
Grimmylow (20/20)
Buzz (14/14)
Kzem (22/22)
Thorn (21/21)
Meadow (14/18) / Silence (11/11)

There is a makeshift barricade in the back of this room.

GM Screen:

Perception (Thorn): 1d20 + 7 ⇒ (11) + 7 = 18
Perception (Buzz): 1d20 + 4 ⇒ (17) + 4 = 21
Perception (Kzem): 1d20 + 5 ⇒ (8) + 5 = 13
Perception (Grimmylow): 1d20 + 6 ⇒ (2) + 6 = 8
Perception (Meadow): 1d20 + 7 ⇒ (12) + 7 = 19

Everyone besides the goblin notices a foul stench coming from the passage behind the barricade—like rotten fish and sweat. Buzz also hear a faint sound of dripping water coming from somewhere in the distance.

After deciding how to patch up Meadow, there are two options - figure out a way through the barricade to the north (as before, you can smash the barricade with a weapon or unarmed Strike, or you can attempt Crafting or Thievery to dismantle the barricade), or go through the passage to the west.

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