Race |
| HP 54/54 | AC 21 (+2 AC first round of init) | F +11 R +11 W +10 | Perc +10 (dark vision) | Default Exploration: Search |
Classes/Levels |
| Speed 25ft | hero points 1 | Active Conditions: None |
Gender |
| Male Dwarf Gunslinger 4 |
About Thorn Goldenoak
2359780-2010 Thorn Goldenoak
Thorn Goldenoak Gunslinger 4
LG Medium Dwarf Forge DwarfHumanoid
Perception +10; Darkvision
Languages Common, Dwarven
Skills Acrobatics +3, Athletics +8, Crafting +6, Lore: Cooking +6, Nature +8, Stealth +9, Survival +8, Thievery +11
Str +2, Dex +3, Con +3, Int +0, Wis +2, Cha -1
Items Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Thieves' Tools, Thieves' Tools (Replacement Picks)
AC 21; Fort +11, Ref +11, Will +10
HP 54; Resistances fire 2
Speed 25 feet
Melee Clan Dagger +8 (Agile, Dwarf, Parry, Uncommon, Versatile B), Damage 1d4+2 P
Melee +1 Reinforced Stock +10 (Attached, Finesse, Two-Hand d8, Magical), Damage 1d4+2 B
Ranged +1 striking Arquebus +12 (Uncommon, Concussive, Fatal d12, Kickback, Magical), Damage 2d8+1 P +1 Circumstance
Running Reload (Gunslinger) You can reload your weapon on the move. You Stride, Step, or Sneak, then Interact to reload.
Living Fortification (Gunslinger) Trigger You roll initiative. You can posture defensively with firearms or crossbows, acting like a walking tower. Interact to draw a firearm or crossbow. You then position that weapon defensively, gaining a +1 circumstance bonus to AC until the start of your first turn, or a +2 circumstance bonus if the chosen weapon has the parry trait.
Clear a Path (Gunslinger) Requirements You're wielding a two-handed firearm or two handed crossbow. You push outward with your weapon to clear some space before quickly reloading a fresh round. You make an Athletics check to Shove an opponent within your reach using your weapon, then Interact to reload. For this Shove, you don't need a free hand, and you add the weapon's item bonus on attack rolls (if any) to the Athletics check. If your last action was a ranged Strike with the weapon, use the same multiple attack penalty as that Strike for the Shove; the Shove still counts toward your multiple attack penalty on further attacks as normal.
Formula Book Alchemist's Fire (Lesser), Bane Ammunition (Lesser), Black Powder (Dose or Round) (1), Elemental Ammunition (Lesser) (1)
Additional Feats Alchemical Crafting, Defensive Armaments, Dwarven Weapon Familiarity, Fleet, Forge Dwarf, Munitions Crafter, Seasoned, Slippery Prey, Titan Wrestler
Additional Specials Gunslinger's Way (Way of the Vanguard), Infused Reagents (Archetype), Stubborn