Grimmylow Grunderbuff |
"I think you're right. That meat has definitely gone bad," Grimmylow says, then retches, his whole body lifting with each straining heave.
Fort: 1d20 + 5 ⇒ (16) + 5 = 21
"When did I eat corn?" he asks, but feels much better.
"Meadow, why don't you go tell them why they shouldn't eat bad meat?"
Guidance on Meadow.
"And Thorn, I think you need to aim a little to the left!"
Guidance on Thorn.
GM Watery Soup |
Grimmylow barfs on the floor, making it even stickier than it already was.
Seasoned attackers, the xulgaths scramble to their feet and rush into battle. Red moves up to flank Kzem, Yellow starts to circle around Thorn, and Blue just stands and swipes.
Red Jaw vs Kzem flanked: 1d20 + 9 ⇒ (5) + 9 = 14
Piercing: 1d6 + 4 ⇒ (3) + 4 = 7
Yellow Jaw vs Thorn: 1d20 + 9 ⇒ (5) + 9 = 14
Piercing: 1d6 + 4 ⇒ (1) + 4 = 5
Blue Jaw vs Kzem flanked: 1d20 + 9 ⇒ (15) + 9 = 24
Piercing: 1d6 + 4 ⇒ (3) + 4 = 7
Blue Claw vs Kzem flanked, MAP: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
Slashing: 1d4 + 4 ⇒ (3) + 4 = 7
Kzem takes a mighty bite from one of the xulgaths.
--Round 1
Meadow (18/18, Guidance) / Silence (11/11)
Buzz (14/14, sickened 1)
--Round 2
Thorn (21/21, Guidance, sickened 1)
Grimmylow (20/20)
Kzem (15/22)
Red Xulgath (-6)
Yellow Xulgath (-0)
Blue Xulgath (-8)
Meadow the Archer |
Meadow draws her bow and chooses a target. "ਤੁਸੀਂ ਮੈਨੂੰ ਖਾਣ ਨਹੀਂ ਜਾ ਰਹੇ ਹੋ, ਤੁਸੀਂ ਬਦਬੂਦਾਰ ਕਿਰਲੀ।"
shortbow vs yellow: 1d20 + 8 ⇒ (3) + 8 = 11
piercing: 1d6 ⇒ 1
deadly?: 1d10 ⇒ 3
precision: 1d8 ⇒ 2 extra damage on the first hit.
◆ Draw weapon, ◆ hunt prey, ◆ strike
Thorn Goldenoak |
Thorn raises his rifle and shoots at the most wounded Xulgath
Bum@Yellow, sickened: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20
Damage, p/b: 1d8 + 2 ⇒ (1) + 2 = 3
Then he turns and whacks red to push him further away as he reloads his rifle
Reload, shove@red vs fort DC, sickened: 1d20 + 5 + 1 - 1 ⇒ (18) + 5 + 1 - 1 = 23 Pushing him out of flank Kzem
"Leave my buddy alone, you snake!"
Then he tries to whack yellow with a blunt end of his weapon
Smack@Yellow, sickened, map: 1d20 + 7 - 1 - 8 ⇒ (8) + 7 - 1 - 8 = 6
Damage, b: 1d6 + 2 ⇒ (6) + 2 = 8
Grimmylow Grunderbuff |
2 people marked this as a favorite. |
If it matters, Meadow had Guidance last round.
"Sarenrae says 'a little to the left,' Meadow," Grimmylow calls out divine Guidance to the elven archer.
He then turns his attention to yellow.
"Hey! Stinky tail! Sarenrae will forgive you for being stinky if you repent by taking baths!"
Daze - 3 Mental Damage, Basic DC16 Will Save, Crit Fail means also stunned 1.
Buzz Spriteyear |
Flying into the room a small bit Buzz sends a couple stinger missiles towards the stinky yellow one. "That's a snake?"
Sting Shot: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d4 ⇒ 1
Sting Shot: 1d20 + 6 - 5 ⇒ (1) + 6 - 5 = 2
Damage: 1d4 ⇒ 4
◆ Stride
◆ Strike
◆ Strike
HP 14/14
AC 18
Hero Point 0/3
Infused Alchemical Items 5/5
1x Lesser Acid Flask 2/2
2x Lesser Alchemist's Fire (Signature Item) 5/6
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 2/2
Kzem |
The mirror flashes, and Kzem suddenly appears again in two places- surrounding the red creature and next to his allies again. He channels the energy of the earth Earth orb, +2 damage, and attempts to strike the confused creature with the broad side of his shield.
Shield Boss: 1d20 + 7 ⇒ (19) + 7 = 26 Against flat Damage (B): 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13
He then turns and strikes out at the yellow creature, in a hail mary.
Shield Boss: 1d20 + 7 - 5 ⇒ (12) + 7 - 5 = 14 Damage (B): 1d6 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Just as the blow is about to miss, Kzem steels his resolve and swings back through the creature. Hero point!
Shield Boss: 1d20 + 7 - 5 ⇒ (16) + 7 - 5 = 18 Damage (B): 1d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12
◆Mirror
◆Strike
◆Strike (+ Hero Point)
HP: 15/22
Hero Points: 1
E.V. None
P.A. None
Active conditions: None
GM Watery Soup |
Meadow's arrow flies wide, even with Grimmylow's guidance.
Thorn shoots Yellow, then pushes Red as he reloads. He tries once more to smack Yellow, but the back-and-forth proves to be too much.
Grimmylow casts a spell. Will: 1d20 + 4 ⇒ (18) + 4 = 22 The Yellow xulgath takes a little bit of mental damage.
Buzz's stinger just misses Yellow.
Kzem summons a mirror image as Thorn pushes him away - but the blow from his shield is devastating nonetheless. Crit! Red crumples to the ground, and then swings at Yellow, who takes a shield in the face!
Yellow is surprised by the sudden appearance of Kzem, cutting him off from his ally. He continues to attack one mirror image.
Yellow Jaw vs Kzem: 1d20 + 9 ⇒ (7) + 9 = 16
Piercing: 1d6 + 4 ⇒ (2) + 4 = 6
Yellow Claw vs Kzem: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24
Slashing: 1d4 + 4 ⇒ (4) + 4 = 8
Blue, seizing an opportunity, moves to flank Thorn and attacks.
Blue Jaw vs Thorn flanked, sickened: 1d20 + 9 ⇒ (12) + 9 = 21
Piercing: 1d6 + 4 ⇒ (6) + 4 = 10
Blue Claw vs Thorn flanked, sickened: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19
Slashing: 1d4 + 4 ⇒ (2) + 4 = 6
--Round 2
Meadow (18/18, hunting Yellow) / Silence (11/11)
Buzz (14/14, sickened 1)
--Round 3
Thorn (5/21, sickened 1)
Grimmylow (20/20)
Kzem (7/22)
Red Xulgath (-32)
Yellow Xulgath (-16)
Blue Xulgath (-8)
Silence the Egotistical Owl |
fortitude DC19 vs sickened: 1d20 + 4 ⇒ (10) + 4 = 14
"Screech!" Silence flies in to assist Kzem and Meadow.
jaws vs yellow, flat footed maybe?: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23
damage, piercing: 1d6 + 2 ⇒ (2) + 2 = 4
precision: 1d8 ⇒ 2 on first hit.
◆ Fly, ◆ strike
I'm not sure of Silence's elevation from his spot so he may not actually be flanking
Meadow the Archer |
"Good job Silence. My turn now."
Meadow moves forward for a better shot then fires two arrows in rapid succession.
Hunted Shot-shortbow vs yellow: 1d20 + 8 ⇒ (14) + 8 = 22
piercing: 1d6 ⇒ 5
deadly?: 1d10 ⇒ 6
Hunted Shot-shortbow vs yellow: 1d20 + 8 - 5 ⇒ (5) + 8 - 5 = 8
piercing: 1d6 ⇒ 1
deadly?: 1d10 ⇒ 6
precision: 1d8 ⇒ 5 extra damage on the first hit.
◆ Stride, ◆ hunted shot
Kzem |
E.L. Yellow vs Standard DC Creature Level: 1d20 + 6 ⇒ (5) + 6 = 11
The further of the images shatters, and a bloodied Kzem stands next to the yellow Xulgath. He stares down the lizard, and produces a small set of locked shackles- reminding the creature of the always persistent threat of slavery.
Shield Boss: 1d20 + 7 ⇒ (15) + 7 = 22 Damage (B): 1d6 + 5 ⇒ (1) + 5 = 6 + either highest weakness, or weakness of 2 (if EL wasn't a critical failure)
After striking at the creature, he holds back up his shield in a defensive position.
◆ EL
◆ Strike
◆ Raise Shield
Thorn Goldenoak |
Thorn spits blood and breath heavily, but with armed weapon he knows what to do
Bum@blue, sickened: 1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 12
Damage, p/b: 1d8 + 2 ⇒ (6) + 2 = 8
Then he tries to make some space for himself
Reload, shove@blue: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9
And fires again
Bum@blue, sickened: 1d20 + 9 - 11 ⇒ (15) + 9 - 11 = 13
Damage, p/b: 1d8 + 2 ⇒ (1) + 2 = 3
Buzz Spriteyear |
Buzz fires missile after missile of poisonous thorns into the yellow Xulgath. "Hang in there Thorn." Buzz giggles delightfully as he likes the name.
Sting Shot: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d4 ⇒ 3
Sting Shot: 1d20 + 6 - 5 ⇒ (14) + 6 - 5 = 15
Damage: 1d4 ⇒ 2
Sting Shot: 1d20 + 6 - 10 ⇒ (10) + 6 - 10 = 6
Damage: 1d4 ⇒ 4
◆ Strike
◆ Strike
◆ Strike
HP 14/14
AC 18
Hero Point 0/3
Infused Alchemical Items 5/5
1x Lesser Acid Flask 2/2
2x Lesser Alchemist's Fire (Signature Item) 5/6
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 2/2
Grimmylow Grunderbuff |
"Oh no, no, no, no! Kzem! Thorn! You're supposed to hit them, not let them hit you! Sarenrae forgives you, now feel better and try again! Expecially you, Thorn!" Grimmylow chides, even as he helps.
2 Action Heal (Healing Hands): 1d10 + 8 ⇒ (9) + 8 = 17
And Guidance on Thorn.
GM Watery Soup |
Meadow commands Silence, who pecks just as Meadow puts an arrow into its neck. The xulgath falls!
Kzem, going to change your actions to Step, EV, Strike. Kzem smashes Blue.
Thorn fires twice, but can't hit either.
Buzz hits with one stinger.
Grimmylow heals Thorn and then guides him.
Blue bites at Thorn, and then backs off.
Blue Jaw vs Thorn sickened: 1d20 + 9 ⇒ (6) + 9 = 15
Piercing: 1d6 + 4 ⇒ (1) + 4 = 5
Blue Claw vs Thorn sickened, MAP: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10
Slashing: 1d4 + 4 ⇒ (3) + 4 = 7
--Round 3
Meadow (18/18) / Silence (11/11, sickened 1)
Buzz (14/14, sickened 1)
--Round 4
Thorn (21/21, sickened 1, Guidance)
Grimmylow (20/20)
Kzem (7/22)
Red Xulgath (-32)
Yellow Xulgath (-32)
Blue Xulgath (-19)
Thorn Goldenoak |
Thorn reloads and takes a shot
Bum@blue, sickened, guidance: 1d20 + 9 - 1 + 1 ⇒ (3) + 9 - 1 + 1 = 12
Damage, p/b: 1d8 + 2 ⇒ (3) + 2 = 5
Then he reloads again
"Thanks Grimmy, my eyes are better but somehow my aim is worse"
Meadow the Archer |
"Where did he go?"
Meadow moves to get a clear shot.
"Aha! There he is."
Meadow fires two quick shots at the remaining opponent.
Hunted Shot-shortbow vs blue: 1d20 + 8 ⇒ (3) + 8 = 11
piercing: 1d6 ⇒ 3
deadly?: 1d10 ⇒ 9
Hunted Shot-shortbow vs blue: 1d20 + 8 - 5 ⇒ (16) + 8 - 5 = 19
piercing: 1d6 ⇒ 5
deadly?: 1d10 ⇒ 4
precision: 1d8 ⇒ 2 extra damage on the first hit.
Buzz Spriteyear |
Buzz gets further into the room and tosses and Alchemist's fire at the Xulgath. "Can't let him get away."
Alchemist's Fire: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d8 + 1 ⇒ (7) + 1 = 8 + 1 persistent Fire
Sting Shot: 1d20 + 6 - 5 ⇒ (14) + 6 - 5 = 15
Damage: 1d4 ⇒ 4
◆ Stride
◆ Strike
◆ Strike
HP 14/14
AC 18
Hero Point 0/3
Infused Alchemical Items 5/5
1x Lesser Acid Flask 2/2
2x Lesser Alchemist's Fire (Signature Item) 4/6
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 2/2
GM Watery Soup |
Meadow shoots the xulgath, who seems to spin around a little woozy, and then Buzz's bomb immolates the repitlian creature.
The fire also burns up all the weird sulfides that were causing the smell, rescuing everyone who is sickened. ;)
--End of Combat!
Meadow (18/18) / Silence (11/11)
Buzz (14/14)
Thorn (21/21)
Grimmylow (20/20)
Kzem (7/22)
After the fight, the heroes find a small bag tied to the waist of one of the foul creatures. Inside the leather pouch is a handful of strange coins, minted in some faraway kingdom deep underground—the coins show a tower inside a cave on one side and a sinister-looking elf’s head on the other. These coins amount to 38 sp and 4 gp.
Two passages lead out of this room, other than the way the heroes came in. One leads to the east (down on the map), heading steadily down, deep into the earth. This tunnel leads into the Darklands, a vast subterranean realm deep underground filled with all sorts of deadly creatures and sinister monsters. This is where the xulgaths came from.
The other passageway exiting this room (up) looks like it was dug recently. This tunnel curves up and around before ending in a thin wall of loose stones and dirt.
DC 20 Athletics check to break down the wall.
A tiny hole in the wall allows creatures to look into the room beyond.
Grimmylow Grunderbuff |
"I knew you guys could take care of them!" Grimmylow says as the final Xulgath falls.
"Here you go, Kzem, let me patch you up before we move on."
Medicine: 1d20 + 6 ⇒ (11) + 6 = 17
Healing: 2d8 ⇒ (8, 1) = 9
"And you thought it was a bad idea to use the xulgath slime!"
"Oh! The kobolds are on the other side. A lot of them!" Grimmylow says after peeking through the gap.
"Maybe we should just head into the Darklands. Probably safer."
Buzz Spriteyear |
"I can probably crawl through that hole." Buzz peeks through it and quickly backs away. "At least a dozen kobolds through there, but that's where we need to go." He looks a bit frantic and scared.
GM Watery Soup |
At the far top left of the map on Slide 5, there's another unexplored passage, as well. So there are three places to go (Darklands, wall, top left).
Kzem |
"Thank Saranrae for your skill, Mr Grimmy", the orc partially bows his head to the goblin.
If the rest of you don't mind, I may help myself to that potion we found earlier. I am still feeling a little woosie.
Minor Healing: 1d8 ⇒ 6
He swallows the sweet liquid, allowing it's regeneration to ease his pains. "That is significantly better..."
9+6 = 15, which brings me back to exactly full
HP: 22/22
Hero Points: 1
E.V. None
P.A. None
Active conditions: None
Grimmylow Grunderbuff |
"She says 'you're welcome,'" Grimmylow assures Kzem.
When Buzz reminds them of the other passage, Grimmylow follows him.
"Maybe we can find a better way to sneak up on them."
GM Watery Soup |
While much of this rectangular chamber is in ruins, the center contains a fountain of pristine water with something glittering at the bottom. In the middle of the fountain is a marble statue of a mermaid, her lips pursed as if she were about to blow a kiss, or maybe whistle. Each corner of the pool has some sort of mechanism embedded in the stones, but the one in the southwest corner appears to be smashed.
Scout (Buzz): 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Search (Kzem): 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Search (Grimmylow): 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Search (Meadow): 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Initiative (Enemy): 1d20 + 10 ⇒ (6) + 10 = 16
Kzem, Thorn, and Grimmylow all stop suddenly, causing Meadow, Silence, and Buzz to bump into their backs. The statue's mouth has a tiny hole, as if it were going to spray water. It looks like a trap.
Putting us into Initiative Mode. The three active corners will need to be Disabled (2 actions, DC 20 Thievery, must be adjacent). Or, it looks like the mechanism doesn't trigger unless someone is adjacent.
--Round 1
Thorn (21/21)
Grimmylow (20/20)
Kzem (22/22)
Meadow (18/18) / Silence (11/11)
Mermaid (inactive)
Buzz (14/14)
Thorn Goldenoak |
Thorn moves past Kzem and stretches his fingers
"Hold your breath..."
Thievery DC20: 1d20 + 6 ⇒ (16) + 6 = 22
With satisfying "Thick..." he is able to disable the mechanism
GM Watery Soup |
Thorn moves up, and as soon as he approaches, the mermaid begins whirring to life. But he manages to disable the closest mechanism before it can act. Red dots indicate inactive mechanisms.
Grimmylow casts Guidance on Thorn. Grimmy, there's a 10 min cooldown on Guidance, so you can't do it again unless you're dropping out of combat. You have an additional action after that.
--Round 1
Thorn (21/21)
Grimmylow (20/20) 2 actions
Meadow (18/18) / Silence (11/11)
Mermaid (inactive)
Kzem (22/22)
Buzz (14/14)
GM Watery Soup |
Okay, since Thorn is the only one pre-fountain trained in Thievery and didn't need Guidance, I'll just retcon and say Grimmylow delays to make things easier.
Mermaid: 1d10 ⇒ 6
The mermaid suddenly spins about, firing a spray of water at each of the active corners (green) of the pool. Nobody is standing adjacent, so nobody gets hit.
It looks like it would have dealt 2d6 bludgeoning damage with a DC 15 Reflex save, just so you know the scale of the threat.
--Round 1
Kzem (22/22)
Grimmylow (20/20)
Meadow (18/18) / Silence (11/11)
Buzz (14/14)
--Round 2
Thorn (21/21)
Mermaid
Buzz Spriteyear |
Buzz moves to the center of the fountain and waters the water spray. "Keep it up Thorn!"
HP 14/14
AC 18
Hero Point 0/3
Infused Alchemical Items 5/5
1x Lesser Acid Flask 2/2
2x Lesser Alchemist's Fire (Signature Item) 4/6
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 2/2
Thorn Goldenoak |
Thorn runs towards another corner and tries to do the same
Thievery, DC20: 1d20 + 6 ⇒ (20) + 6 = 26
This time it goes faster, "I think I figured it out "
Grimmylow Grunderbuff |
"Didn't your moth...uh...sculptor ever tell you not to spit?" Grimmylow shouts indignantly at the mermaid.
"It's very rude!"
He waits for Thorn to finish dealing with the threat.
GM Watery Soup |
Thorn moves over and disables the other corner easily. One remaining corner, and I'm delaying everyone else since everyone seems to be waiting for Thorn.
The mermaid activates again.
Mermaid: 1d10 ⇒ 4
Target: 1d3 ⇒ 2
This time, it points right at Buzz, and shoots a jet of water.
Jet: 1d20 + 10 ⇒ (12) + 10 = 22
Bludgeoning: 2d6 ⇒ (4, 1) = 5
--Round 2
Kzem (22/22)
Grimmylow (20/20)
Meadow (18/18) / Silence (11/11)
Buzz (9/14)
--Round 3
Thorn (21/21)
Mermaid
Thorn Goldenoak |
Thorn runs towards the last corner
Thievery, DC20: 1d20 + 6 ⇒ (2) + 6 = 8
He tries to disable the trap but his hands are slippery with water
Thievery, DC20, hero point: 1d20 + 6 ⇒ (14) + 6 = 20
GM Watery Soup |
Thorn walks over and calmly shuts down the fountain, as if it were as easy as flipping a switch.
Out of Initiative!
--Final
Kzem (22/22)
Grimmylow (20/20)
Meadow (18/18) / Silence (11/11)
Buzz (9/14)
Thorn (21/21)
Once the trap is deactivated, the heroes can easily climb into the fountain and get the coins. The water is only 1 foot deep, and while it’s very cold, it’s not dangerous. Inside the fountain are coins totalling 3.08 gp.
Let me know when you're ready to open the next door.
Kzem |
"Useful skill you have there, Thorn. Guess we better start robbing people of their wishes..."
Ready
Thorn Goldenoak |
I'm in your hood and I'm robbin'
Thorn smiles and nods his head looking at Buzz. He raises his eyebrow
After Buzz is healed we should move forwards
Grimmylow Grunderbuff |
Grimmylow sets to work healing Buzz.
Medicine: 1d20 + 6 ⇒ (14) + 6 = 20
HP back: 2d8 ⇒ (8, 7) = 15
"Wow...I did a really good job there..." he comments.
He takes out a piece of chalk and writes VeRY nouGHty MerMade. Been FIxed. on the fountain.
Then, he dusts his hands off and looks at the closed door. "On we go?"
GM Watery Soup |
Buzz heads east, back to the staircase, until his teammates reminds him that north is to the right of the map. :)
As the door opens, the smell of rotten fish and mold wafts out. On the west side of this vast room is a large table with benches on either side. Old food scraps, dirty knives, and broken plates cover the table. Off to the east side, burrows have been dug into the wall to make small sleeping chambers filled with straw mats. This must be the kobolds’ warren!
Three of the kobolds are sitting at the table (mechanically prone) and eating some worms. Another two are lounging on their beds, talking about the "puppy", while a sixth sits at the edge of their bed, sharpening their spear.
Search (Thorn): 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Scout (Buzz): 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Search (Kzem): 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Search (Grimmylow): 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Search (Meadow): 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Initiative (Enemy): 1d20 + 5 ⇒ (9) + 5 = 14
--Round 1
Kzem (22/22)
Buzz (14/14)
Grimmylow (20/20)
Meadow (18/18) / Silence (11/11)
Red Kobold (-0, prone)
Yellow Kobold (-0, prone)
Green Kobold (-0, prone)
Cyan Kobold (-0, prone)
Blue Kobold (-0, prone)
Magenta Kobold (-0, prone)
Thorn (21/21)
Kzem |
E.L. vs Standard DC Creature Level: 1d20 + 6 ⇒ (13) + 6 = 19
Taking immediate stock of his surroundings, he sees the red scaled creature at the table- and immediately senses its innate fear of failure. The Orc pulls out a broken spring from a previously disarmed trap and waves it while approaching the creature.
As soon as he is close enough to the kobold, he instead slaps it with his shield!
Shield Boss: 1d20 + 7 ⇒ (13) + 7 = 20 Damage (B): 1d6 + 5 ⇒ (3) + 5 = 8 + either highest weakness, or weakness of 2 (if EL wasn't a critical failure)
◆ EL
◆ Stride
◆ Strike
HP: 22/22
Hero Points: 2
E.V. None
P.A. Red?
Active conditions: None
Meadow the Archer |
"Eeeewwww! Gross! They're eating worms!"
Meadow moves into the room and chooses her target. Her bow twangs and two shots fly towards one of the lounging Kobolds.
Hunted Shot-shortbow vs Cyan, flat footed, nonlethal: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12
piercing: 1d6 ⇒ 6
deadly?: 1d10 ⇒ 8
Hunted Shot-shortbow vs Cyan flat footed, nonlethal: 1d20 + 8 - 5 - 2 ⇒ (9) + 8 - 5 - 2 = 10
piercing: 1d6 ⇒ 2
deadly?: 1d10 ⇒ 5
precision: 1d8 ⇒ 8 extra damage on the first hit.