[ACO] PF2e B10 - Hillcross Roundup (P8) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

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◆◇↺ | Spell Templates

Norbwald runs up and pours his drink down her throat. It stops the bleeding.

Glorzia, meanwhile, sees this and roars, "Get that creature! I want to eat him for dinner tonight! Or you will make a good looking purse!"

Terrified, Brownie reluctantly charges Norbwald and attempts to bite.

Jaws vs Norbwald AC 18: 1d20 + 7 ⇒ (20) + 7 = 27
Jaws vs Norbwald AC 18, MAP, Agile: 1d20 + 3 ⇒ (10) + 3 = 13
Piercing, Crit: 1d6 ⇒ 5 Doubled to 10

Brownie's jaws close on Norbwald's leg and hold on. Norbwald feels a burning pain as the creature "massages" the wound.

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Active Conditions:
Before Your Turn:
DC 16 Fort: Norbwald
------------------
Those with ** may go

-2-
**Branch Barker - AC 16, 13/13
Bluey
Bitty Blue - AC 17, 3/17 (Magic Weapon, Wounded 1)
Glorzia (-10)
Norbwald - AC 18, 6/16
Brownie

-1-
**Penelope Tyaden IV - AC 17, 22/22
**Sybille Sybil of the Cosmos - AC 15 (16 w/shield), 16/16
**Josef - AC 15, 17/17

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Compsognathus Venom; DC 16 Fortitude:

Maximum Duration: 4 rds
Stage 1: 1d6 Poison, Enfeebled 1 (1 rd)
Stage 2: 1d8 Poison, Enfeebled 1 (1 rd)

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

Delaying for Penelope.

GM Tiger:

It is quite likely that others will post while I’m asleep. In order to keep the action going, I thought that I should give specific botting for this round.

Feel free to bot my actions as follows:

If Penelope moves up near Glorzia:

Move up behind her, avoiding being in the same square as any of the tiny dinosaurs.
Use my Arcane Bond
Cast Magic Weapon on whatever weapon she has out. Likely a Greatsword judging from her profile.
◆ Stride
◇ Drain Bonded Item
◆◆ Cast Magic Weapon

If she doesn’t move on Glorzia

Use Electric Arc on Glorzia. Since I heard Bitty Blue tell the tiny Dino she wouldn’t hurt it, avoid targeting one of them.
Then cast Shield on myself.

◆◆ Cast Electric Arc
◆ Cast Shield.

Grand Archive

Male Half-Orc Cleric 2 | HP 26/26 | AC 18 (w/mystic armor) | F+5 R+6 W+10 | Perc +8 | Speed 25ft | Focus [_] | Hero Points 1 | Spells 1st 3/3 + 4/4 heal Focus 2/2 | Exploration: Investigate | Active Conditions: none

Josef winces. The danger was inside, and he's dramatically failed his promise to keep watch.

He dashes into the cave, seeing Bitty Blue down and too far to heal her. He moves carefully towards her, and takes a shot at the hostile with his bow as he tries to draw her attention. "We know perfectly well that you're the thief here," he says with more confidence than he feels.

* Stride
* Stride
* Strike Glorzia: 1d20 + 5 ⇒ (2) + 5 = 7 for piercing damage: 1d6 ⇒ 4 correct damage die, whoops: 1d8 ⇒ 6

Vigilant Seal

grizzled warrior 1 | Hero Points: 1/1 HP 20/20 | AC 17 | Fort +7 Ref +5 Will +5 | Perc +5 | Speed: 25ft | Class DC 17 |

Penelope sees the scene unfold before her eyes, as if nailed to the ground. When bitty falls before she can even react, she growls This lady is not for eating!

She rumbles up the hilltop to close the gap.

2x 25 ft makes me fall just short of the opponent, so just a bit of enraged running around here


* Rage: enter rage (+2 Temp HP, -1 AC, +2 Atk, +1 Scariness)
* Interact: draw greatsword
* Stride

Did I miss something? How did you all get so close so fast?

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

@Penelope: Wouldn’t you have had your sword out as you snuck up?

Branch calls down an arc of electricity to strike at Glorzia. He then casts a protective spell for himself.

You may be shocked by this, but we do not like those who kidnap or abuse dinosaurs.

Electric Arc, DC 18 basic Reflex: 1d4 + 4 ⇒ (1) + 4 = 5
◆◆ Cast Electric Arc
◆ Cast Shield

Now to see if I can’t fall asleep again. It is way too early in the morning for me.


◆◇↺

Sybille rushes from the cave to where her friends are contending with Glorzia. She communes with the universe and sends a bit of divine aid to Bitty Blue


◆◆ Stride
◆ Guidance

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Glorzia Ref: 1d20 + 8 ⇒ (14) + 8 = 22

Glorzia is shocked by Branch's announcement, though her thick fur and her quick reflexes avoid most of the pain. Josef charges into the fray and sends an arrow at Glorzia, though in his haste he releases the string too late and sends the arrow into the grass. Sybille rushes from the cave and provides some divine aid to Bitty Blue. Penelope draws her sword and appears to grow scarier as she runs up the hill.

Glorzia roars another command to Bluey, "Bluey! Get the one with the fur! If you know what's good for you, you won't fail!"

Terrified, Bluey heads for Branch and attempts to bite.

Jaws vs Branch AC 17: 1d20 + 7 ⇒ (12) + 7 = 19
Jaws vs Branch AC 17, MAP, Agile: 1d20 + 3 ⇒ (18) + 3 = 21
Piercing: 2d6 ⇒ (2, 3) = 5

Branch feels a burning sensation where Bluey's teeth broke through his fur.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Before Your Turn:
DC 16 Fort: Norbwald, Branch (x2)
------------------
Those with ** may go

Branch Barker - AC 16, 8/13 (AC 17)
Bluey
**Bitty Blue - AC 17, 3/17 (Prone, Hands Empty; Magic Weapon; Wounded 1; Guidance)
Glorzia (-12)
Norbwald - AC 18, 6/16
Brownie
Penelope Tyaden IV - AC 17, 22/22 (Rage - tmp hp: 2/2, AC 16, +2 dmg)
Sybille Sybil of the Cosmos - AC 15 (16 w/shield), 16/16
Josef - AC 15, 17/17

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Compsognathus Venom; DC 16 Fortitude:

Maximum Duration: 4 rds
Stage 1: 1d6 Poison, Enfeebled 1 (1 rd)
Stage 2: 1d8 Poison, Enfeebled 1 (1 rd)

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

Fortitude: 1d20 + 4 ⇒ (18) + 4 = 22

Branch is lucky as the tiny dinosaur’s venom doesn’t get him.

Bad dinosaur! Don’t listen to him!

Radiant Oath

◆◇↺ | Spell Templates

Branch, need 1 more. The teeth broke through twice

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

Fortitude: 1d20 + 4 ⇒ (4) + 4 = 8

Branch wasn’t so lucky when it came to the poison from the second bite.
Poison damage: 1d6 ⇒ 2

Horizon Hunters

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"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 3 | HP 35/35 | AC 20 | F +6 R +11 W +8 | Perc +8 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision

◈◈ Bitty stands and picks up her weapon.

This will trigger an Attack of Opportunity if Glorzia has one.

Although she wants badly to retreat, that will leave Norbald, who is also badly injured, in the lurch. Bitty cannot do that to someone who risked himself to be kind.

"When I go down to Glorzia's strike, Penelope and Norbald, come finish them off. And will someone take good care of Egg for me?"

Rapier (deadly, finesse, M.W., Guidance): 1d20 + 7 + 1 + 1 ⇒ (13) + 7 + 1 + 1 = 22
Piercing Damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14

"Do you feel that? That's justice coming for you."

Radiant Oath

◆◇↺ | Spell Templates

Bitty's rapier punches through Glorzia's defenses and causes a bleeding wound in her shoulder. Glorzia growls and punches Bitty Blue with a large furry fist.

Fist vs Bitty Blue AC 17: 1d20 + 10 ⇒ (2) + 10 = 12
Fist vs Bitty Blue AC 17, MAP, Agile: 1d20 + 6 ⇒ (5) + 6 = 11

Unfortunately, the loss of blood seems to make her miss. Glorzia backs off to make the party come to her instead.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Before Your Turn:
DC 16 Fort: Norbwald, Branch
------------------
Those with ** may go

Branch Barker - AC 16, 6/13 (AC 17; Enfeebled 1)
Bluey
Bitty Blue - AC 17, 3/17 (Magic Weapon, Wounded 1)
Glorzia (-26)
**Norbwald - AC 18, 6/16
Brownie
Penelope Tyaden IV - AC 17, 22/22 (Rage - tmp hp: 2/2, AC 16, +2 dmg)
Sybille Sybil of the Cosmos - AC 15 (16 w/shield), 16/16
Josef - AC 15, 17/17

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Compsognathus Venom; DC 16 Fortitude:

Maximum Duration: 4 rds
Stage 1: 1d6 Poison, Enfeebled 1 (1 rd)
Stage 2: 1d8 Poison, Enfeebled 1 (1 rd)

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

Why do I need a third Fortitude save?

Fortitude: 1d20 + 4 ⇒ (17) + 4 = 21

Horizon Hunters

1 person marked this as a favorite.
"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 3 | HP 35/35 | AC 20 | F +6 R +11 W +8 | Perc +8 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision

"I'm still standing?" Bitty looks down in amazement, draconic tail curling up with hope. "Dinos, we will rescue you!"

Radiant Oath

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◆◇↺ | Spell Templates
Branch Barker wrote:

Why do I need a third Fortitude save?

[dice=Fortitude]d20+4

It will be applied on your turn to see if you shake the poison (which apparently you do) or deteriorate to Stage 2.

Verdant Wheel

1 person marked this as a favorite.
M "Gnome" Former Orphanage Director 2 HP 26/28| AC 19 | F +8 R +5 W +7 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 24/24 AC 17 | F +6 R +6 W +5 | Low-Light + Scent Perception +5 Hoof +7 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +6, Athletics +7, Stealth +6 | Sp: 40ft

Norbwald grimaces.

poison fort: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25

Norbwald seems immune to the poison. He crosses by Blue, taking a moment to survey the goblinoid for weaknesses before trying to smash him with the hammer.

Exploitvulnerability: 1d20 + 6 ⇒ (3) + 6 = 9
Free recall knowledge with same value.

Results:
Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.

Norbwald takes out some bone dust and sprinkles it on the hammer before swinging it with violence.

hammer time: 1d20 + 6 ⇒ (1) + 6 = 7
heropoint reroll: 1d20 + 6 ⇒ (15) + 6 = 21
b damage: 1d8 + 5 ⇒ (1) + 5 = 6
Assuming my exploit vulnerability was at least a fail it also has weakness 2 vs my strikes.

Verdant Wheel

2 people marked this as a favorite.
Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

Posting in advance of Brownie. I expect Brownie will not interfere with my actions.

Branch moves over to the raging Penelope and uses his magic on her greatsword.

◆ Stride. Arrow shows my path
◇ Drain Bonded Item
◆◆ Cast Magic Weapon on Penelope’s greatsword.

Go end her, Penelope!

Vigilant Seal

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grizzled warrior 1 | Hero Points: 1/1 HP 20/20 | AC 17 | Fort +7 Ref +5 Will +5 | Perc +5 | Speed: 25ft | Class DC 17 |

Same as Branch Barker

Penelope rushes to the side of Bitty with complete disregard for her own safety For Taldor! she shouts in the least imaginative way possible before going berserk on Glorzia.

◆◆ Sudden charge (stride twice and swing)
◆ Attack

Attack, Magic Weapon, Rage: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 232d12 + 4 + 2 + 1 ⇒ (2, 4) + 4 + 2 + 1 = 13
Attack, Magic Weapon, Rage: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 242d12 + 4 + 2 + 1 ⇒ (10, 8) + 4 + 2 + 1 = 25

Horizon Hunters

1 person marked this as a favorite.
"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 3 | HP 35/35 | AC 20 | F +6 R +11 W +8 | Perc +8 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision

Penelope, your second attack will be affected by MAP, Multi-Attack Penalty. So that second attack will be at -5 for a 19. I'm only mentioning it because you're new to PF2.

Bitty calls to Glorzia, "You're not going to be boot maker, but a boot licker!"

Grand Archive

CG (Female) (Versatile) Human (Cosmos) Oracle of the Moon 1 | Astrologer | HP 16/16 | AC 15 (+1 with shield raised) | Fortitude +3, Reflex +4, Will +6 | Perception +4 | Stealth +1 | Speed 25 ft. | Focus Points 2 | Exploration Activity Search | Active Conditions none | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺

Posting for Sybille in advance as well. Thanks for the previous botting.

Sybille advances by moving closer to shine a ray of moonlight against Glorzia. ”Punishment be upon you, O dinosaur stealer!” After casting the spell though, she feels weak. She becomes Enfeebled 1 from the progression of her curse to Minor Curse.
Moonbeam Spell Attack vs Glorzia: 1d20 + 7 ⇒ (17) + 7 = 24
Spell Damage: 1d6 ⇒ 5 Fire Damage

◆ Stride
◆◆ Cast a Spell, Moonbeam

Radiant Oath

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Norbwald powers through the poison coursing through his veins. He crosses over to Glorzia before bonking her with his hammer. Glorzia roars in pain and bellows at Brownie.

"Protect me, you miserable creature!"

Terrified, Brownie complies and runs at Norbwald and attempts to bite him.

Jaws vs Norbwald AC 18: 1d20 + 7 ⇒ (4) + 7 = 11
Jaws vs Norbwald AC 18, MAP, Agile: 1d20 + 3 ⇒ (2) + 3 = 5

Fortunately for Norbwald, Brownie's terror seems to distract it from connecting. Branch imbues Penelope's weapon with power and steps back to watch the fireworks.

With a battle cry, Penelope charges Glorzia and strikes twice with her greatsword. Bitty Blue gains the satisfaction of seeing the terror in Glorzia's eyes before Penelope removes her head. (Both strikes hit, even with the MAP)

COMBAT OVER

Seeing Glorzia hit the dirt in two pieces, both Brownie and Bluey stop attacking and take off for the nearest crevice to hide. You release Babs from the stake but she is terrified.

Nature to calm Babs and the 2 smaller dinos down

Grand Archive

Male Half-Orc Cleric 2 | HP 26/26 | AC 18 (w/mystic armor) | F+5 R+6 W+10 | Perc +8 | Speed 25ft | Focus [_] | Hero Points 1 | Spells 1st 3/3 + 4/4 heal Focus 2/2 | Exploration: Investigate | Active Conditions: none

"...that all happened very fast," says Josef as he holds out his hand towards Bitty Blue.

heal: 1d8 + 8 ⇒ (1) + 8 = 9

And towards Branch.

heal: 1d8 + 8 ⇒ (2) + 8 = 10

And towards Norbwald, but hesitates. "Are you hurt, too? I can heal you."

He looks over at Bitty Blue again. "That wasn't enough? I should probably save... well, when we have a moment let me take a look at that and I can treat it the non-magical way."

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

Thank you, Josef!

Looking to the rest of the group, he then says “Well, that was exciting! Was looking pretty grim there for a moment.

Horizon Hunters

"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 3 | HP 35/35 | AC 20 | F +6 R +11 W +8 | Perc +8 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision

Bitty smiles shyly up at Josef. "Thank you! That's so much better. I'll likely need the non-magical healing, but let me see if I can calm some dinosaurs first."

She tries to calm Babs. "Remember, I untied you and soothed you earlier?"
Do you count my previous nature attempt?

Nature: 1d20 + 4 ⇒ (6) + 4 = 10

Apparently, Baby dinosaurs have short attention spans. Bitty steps back when the dino gives her a warning hiss and turns to her friends. "Can someone else calm Babs? She doesn't remember me."

She calls to Bluey. "Come out, sweetheart. See? Egg and I are Blue, just like you. We're meant to be friends!"

Nature: 1d20 + 4 ⇒ (15) + 4 = 19

This argument around color matching apparently makes more sense to dinosaurs?

Finally she turns to Brownie. "You may not be Blue, but you are also beautiful. Will you come?"

Nature: 1d20 + 4 ⇒ (10) + 4 = 14

Verdant Wheel

M "Gnome" Former Orphanage Director 2 HP 26/28| AC 19 | F +8 R +5 W +7 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 24/24 AC 17 | F +6 R +6 W +5 | Low-Light + Scent Perception +5 Hoof +7 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +6, Athletics +7, Stealth +6 | Sp: 40ft

Norbawld nods sadly "Aye, noone's really been able to help since the orphanage closed, ole Norbwald can take care of himself though."

Norbwald will take a sip of his beverage and see if he has any better luck coralling dinosaurs than keeping his orphanage together.

Nature: 1d20 + 4 ⇒ (20) + 4 = 24

Horizon Hunters

"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 3 | HP 35/35 | AC 20 | F +6 R +11 W +8 | Perc +8 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision

Bitty beams at Norbwald, her draconic tail curling around her feet. "You're good with little ones. You'd make a good dinosaur grandpa. Maybe you should build a new orphanage, but this time for dinosaurs!"

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

Curious, Branch finally asks Norbwald the question that has been on his mind since meeting the gnome.

What caused your orphanage to close? Did it run out of money or something?

Verdant Wheel

M "Gnome" Former Orphanage Director 2 HP 26/28| AC 19 | F +8 R +5 W +7 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 24/24 AC 17 | F +6 R +6 W +5 | Low-Light + Scent Perception +5 Hoof +7 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +6, Athletics +7, Stealth +6 | Sp: 40ft

Norbwald explains"Ever since the new weight regulations came on on the flickmace, humans wanting to raise fighters stopped dropping their kids off..."

"Like I said, the change literally killed me." nervously chuckles Norbwald.

Radiant Oath

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Bitty Blue and Norbwald successfully calm Babs and the two tiny dinos. Soon they are all happily trotting behind you back to Xila's camp. Xila is overjoyed to see Babs and hugs the little dinosaur.

"Oh thank you for recovering little Babs! You have definitely earned your reward! It might take a bit of time to find these dinosaurs' pack as I don't know where Glorzia got them. But rest assured, I will do my best to reunite them with their family."

Xila reaches into her coin pouch and hands each of you 4gp as your reward.

"I'm heading off to reunite the stegosaurus younglings with their family now. Come along!"

You follow Xila to the valley and witness a heartwarming reunion as the stegosaurus younglings are reunited with their parents. As you depart, Xila bids you farewell and wishes you luck on your future adventures.

~~Fin~~

Thanks for playing all! :)

Vigilant Seal

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grizzled warrior 1 | Hero Points: 1/1 HP 20/20 | AC 17 | Fort +7 Ref +5 Will +5 | Perc +5 | Speed: 25ft | Class DC 17 |

Penelope is looking a little dazed after she calms down, wondering why she is covered in bugbear blood. She recalls Bitty going down, but not much else...

Bitty... she asks,is your egg ok? Ah, it's ok... she breathes a sigh of relief.

I no longer have my healing powers, she says apologetically, looking at her bloodied hands, but I trust you're in good hands with Norbwald.

---

Norbwald wrote:

"Like I said, the change literally killed me." nervously chuckles Norbwald.

Figuratively killed me, she corrects Norbwald, demonstrating she has regain her composure, if it were literal you'd be dead. I have to take a stance for correct use of Taldan grammar here.

Couldn't resist :-P

---

Thanks a lot for running and for playing. This was a very good first PFS2e experience!

Radiant Oath

◆◇↺ | Spell Templates
Penelope Tyaden IV wrote:


Thanks a lot for running and for playing. This was a very good first PFS2e experience!

Glad you had a good first experience :)

Horizon Hunters

1 person marked this as a favorite.
"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 3 | HP 35/35 | AC 20 | F +6 R +11 W +8 | Perc +8 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision

Bitty pulls out Egg, cradling her buddy. "Egg is fine! Soon he will be a dino baby, just like Babs, but for now I'm making sure he gets lots of social interactions so that he can be more confident around people when he hatches."

She turns to all her companions. "Egg said you were top notch adventuring companions!"

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

So what sort of dinosaur will Egg be when they hatch?

Horizon Hunters

1 person marked this as a favorite.
"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 3 | HP 35/35 | AC 20 | F +6 R +11 W +8 | Perc +8 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision

Bitty's face lights up and her tail wags happily. "Egg will be a velociraptor, which means he will be a very fast runner, like me." Then her brow furrows slightly, and she continues, "I think I'm going to name him 'Bamidele' which means 'follow me home' so he's less likely to get lost so long as I'm with him."

Grand Archive

1 person marked this as a favorite.
Male Half-Orc Cleric 2 | HP 26/26 | AC 18 (w/mystic armor) | F+5 R+6 W+10 | Perc +8 | Speed 25ft | Focus [_] | Hero Points 1 | Spells 1st 3/3 + 4/4 heal Focus 2/2 | Exploration: Investigate | Active Conditions: none

"While grammar is, of course, entirely necessary for proper communication," says Josef leaning closer to Penelope, "I'm not sure he did mean 'figurative'."

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