Dark Tower

Game Master brvheart

Watch Order:
1st: Sir Rhaym, Reldak Vol
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Sir Rhaym, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Sir Rhaym and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Tal tries to sneak forward and splash a ghoul! Was out of sight I think, so hoping this works and I can target flat-footed touch AC.
Stealth: 1d20 + 17 ⇒ (18) + 17 = 35
Acid Splash: 1d20 + 7 ⇒ (4) + 7 = 11; Damage: 1d3 + 2d6 ⇒ (3) + (1, 5) = 9


Male Human Rogue6/Clr1 Current Map

Tal finishes off the last ghoul, another 125 xp each.

Grand Lodge

Male Dwarf Cleric/6

I go back and look around the ruined chests to see if there's anything of value there. Umm are the gems visible now?

Grand Lodge

Male Dwarf Cleric/6

"I'd suggest we go look to see if we can find the prisoners, doubt they were taken to far underground.


Male Human Rogue6/Clr1 Current Map

See invisibility only allows the caster to see things that are invisible during the duration of the spell. It does not make things visible unlike the clerical spell invisibility purge.

Grand Lodge

Male Dwarf Cleric/6

Ahh thanks


"Thank-you, brother." He responds in a crackly voice. Besides of need of water and a little food, he is about all healed.

Know the feeling of being too old, lol having started posting in the wrong thread!


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

The room we found is room 1 the basement to the shrine with the trap door, Mark it on the map and back to the hallway, at least we know where to bring the artifacts for safe keeping.

Need to bring the statue in here.

Move up into the nitch alcove and looking. DETECT MAGIC

Perception: 1d20 + 11 ⇒ (10) + 11 = 21


Male Human Rogue6/Clr1 Current Map

You feel as if some force has touched them gently on the chest.

A magic mouth speaks:
“WARE YE PILGRIM! YE HAVE BEEN TOUCHED
BY THE HAND OF MITRA. INFLICT NO EVIL IN
THIS, HIS SHRINE; ELSE YE SHALL DIE MOST
HORRIBLY.”


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Spellcraft: 1d20 + 12 ⇒ (11) + 12 = 23

HELP


Male Human Rogue6/Clr1 Current Map

You detect two spells: invisibility and magic mouth


Male Human Rogue6/Clr1 Current Map

A lion of mitra with a golden shield and sword stands before you.


Male Human Rogue6/Clr1 Current Map

"Do no evil here in the house of Mitra. I am Holomir Goldheart, his servant."


Male Human Rogue6/Clr1 Current Map

And Iz drops to his knees.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Am I going to be okay with whatever you did to me, considering I am not evil, George and Cornelius sent us to cleanse the evil snakes.


Male Human Rogue6/Clr1 Current Map

"The snakes of Set are in the Dark Tower, not here. Go and rid this place of them."


Male Human Rogue6/Clr1 Current Map

With that 10 gnomes in chainmail come out and bring the statue into the tower.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Now that the statue is back, I will continue our quest to the 2nd level and the jail cells


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

Jim had no idea what was going on although when the 'Lion of Mithra' appeared. Following an obscure impulse he said, "Hi..." to it rather uncertainly.

After a moment or three he blinked and said to Ciri, "Well it sounds like we just got our marching orders, but yes I think we should check the cells first."


Male Human Rogue6/Clr1 Current Map

Ciri leads the party down to level two
Map two is up on Roll20
You come to a t-intersection. To the left it is 10' to a room. To the right it goes 5' turns left and goes 20' to a set of doors south.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Tal check the room with the mechanical statue first

Move 5ft and detect magic on the statue

Spellcraft: 1d20 + 12 ⇒ (20) + 12 = 32


Male Human Rogue6/Clr1 Current Map

A statue of an ogre stands on a very low, circular pedestal.
In its left hand is a stone club studded with 100, 10 gp
rhodonites. The right hand points toward the south
entrance. The other three doors are obscured by a wall of fog.

Apparently Taz has entered the room

You detect magic but are unable to determine the source.


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Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

As the strange statue challenges her goodness, the half-elf feels compelled to shout. "I only steal from people who deserve it! Mostly." She looks about nervously.

"And I've had more than enough with these Set bastards, so there's that!"

* * *

As they head downstairs, she is very confused by the fog. "Don't trust this place at all," she whispers.
Perception: 1d20 + 14 ⇒ (6) + 14 = 20 +1 vs traps.

"Maybe we go to the door where the ogre is pointing?"


Male Human Rogue6/Clr1 Current Map

You don't find anything.

Grand Lodge

Male Dwarf Cleric/6

Going to the SE corner of the room try to see if I notice any unusual stonework then move along the wall to the SW corner doing the same thing.


Male Human Rogue6/Clr1 Current Map

perception Thoron: 1d20 + 6 ⇒ (11) + 6 = 17


Male Human Rogue6/Clr1 Current Map

Thoron, there is an opening in the center of the south wall.

Grand Lodge

Male Dwarf Cleric/6

'Cirilla you'll have to wait until tomorrow for help with the disease.
Ummm guys there's an opening here.

steps back out of fog if needed and points to the middle of the South wall.


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

"Oh! I wonder what's through there? Shall we check it out?" replied Slim.

If the party agrees.
Slim cautiously moved forwards, alert for danger.

Perception?: 1d20 + 10 ⇒ (10) + 10 = 20


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Tal nods silently in agreement with Slim Jim and moves forward with him.
Perception: 1d20 + 14 ⇒ (15) + 14 = 29 +1 vs traps.
Stealth: 1d20 + 17 ⇒ (4) + 17 = 21


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

What did I say taking left turns, but also the map says to go straight through and a trap is on the other side. Left is also usually bad. Otherwise pick A B or c and go, be prepared for trouble. If we go left, we won't have a map, if I don't hear stop I will follow.


Male Human Rogue6/Clr1 Current Map

Ok, with Slim walking through the wall of fog

roll init

Slim:
You see the room beyond is filled with goblins and dire wolves. Roll init.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Perception: 1d20 + 11 ⇒ (13) + 11 = 24

Initiative: 1d20 + 4 ⇒ (7) + 4 = 11


Male Human Rogue6/Clr1 Current Map

Slim, roll init and take a surprise round action of one action


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Init: 1d20 + 13 ⇒ (13) + 13 = 26


Male Half-orc Rogue (Thug) 7

Ini: 1d20 + 6 ⇒ (4) + 6 = 10


Male Human Rogue6/Clr1 Current Map

Waiting on Slim.

Grand Lodge

Male Dwarf Cleric/6

Init: 1d20 ⇒ 10


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

Init: 1d20 + 7 ⇒ (5) + 7 = 12 I have some questions about the map, will post actions once I know what I'm seeing :)


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

Jim takes in the small army and cries, "Nope, not on my own!" and then he reverses his direction, going back through the fog!

Too the others he says urgently, "Uh folks! Incoming! There's like a dozen orcs and wargs in there! All in perfect fireball formation..."

He draws his sword, taps his new heels together and waits for the onslaught!

Free action, activating haste.
Readied action: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17Damage: 1d8 + 6 + 9 ⇒ (1) + 6 + 9 = 16

Opportune Parry and Riposte, including haste:

Parry?: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19
Riposte!: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31Damage: 1d6 + 6 + 9 ⇒ (1) + 6 + 9 = 16
Parry #2: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28
Parry #3: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17


Male Human Rogue6/Clr1 Current Map

init Haltashaar: 1d20 + 6 ⇒ (9) + 6 = 15
init goblins: 1d20 + 1 ⇒ (19) + 1 = 20


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Taz
Goblins
Haltashaar
Slim
Ciri
Felix
Thoron


Male Human Rogue6/Clr1 Current Map

Taz, you are first in the initiative.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

(SIGH) ALWAYS WOMENS WORK, IT NEVER ENDS !! :-)


Male Human Rogue6/Clr1 Current Map

I got reminded these are 10' squares so I had to adjust the map

Grand Lodge

Male Dwarf Cleric/6

Thanks I was getting confused about the mapping, now it makes a lot better sense. Hehe

"Slim you don't want to dance with the puppies and Orcs? You should be able to take them down yourself quick."

::snickers::

Grand Lodge

Male Dwarf Cleric/6

you got to realize us old guys have a sarcastic state of mind now, just teasing you a bit.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Sorry, I hate to be the holdup! So there looks to be a room with a crapton of enemies, is that correct?

"Quick, get over here!" cries the rogue mage. She conjures a mass of sticky Web into the room, then takes a step back and sees if she can spin the statue to point to a different direction.
Standard: Cast Web, 5-foot step, move action to try and move statue


Male Human Rogue6/Clr1 Current Map

perception goblins: 1d20 - 1 ⇒ (4) - 1 = 3

You don't hear anything from the other side of the wall of fog
Haltashaar
Slim
Ciri
Felix
Thoron


Haltashaar double moves in front of Tal.

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