The Rusty Flagon Inn

Game Master Nightfiend

Maps

Completed Scenarios

Found Journal:
Entry Eleven: The track down the Sellen River was unbearable. Although Captain Shearwart did his best to accommodate our clergy, the trip was tedious. Luckily, we didn’t encounter any of the river patrols that we thought might come across our path. Once we reach Cassomir, we should be boarding a sea vessel large enough to accommodate our trip to Korvosa. We haven’t heard anything from our contacts from that regen for quite some time but the shipping lanes in that area are flush with potential. I suspect, after greasing the wheel a bit, we can pick up a few extra girls Korvosa. After resupplying, we will head to Magnimar, where Jonavan has arranged for four new girls. The pickup should be smooth, considering the area is well off the beaten path. From there, we will head to Sandpoint and meet with Gidra. Her and her crew should have a solid number for us.

Entry Fourteen: We have brokered a deal with the curator of the Quarterfaux Archive’s Darrick Humphry. He heads one of Caliphas’s underground gangs, which governs the city’s sewer system. The oversized system should take us directly to the temple without having to navigate through the city with the girls.

Entry Twenty-Three: We have collected fourteen girls in total, which should be enough to justify this trip. Adding these girls to our total should please Lord Eastabon. Assuming he doesn’t eliminate any of them, we should have enough to attempt the Gulden Ritual. If the ancient text is correct, this could free Tar-Baphon.

Entry Twenty-Seven: After investigating a disturbance that took place late last night, we have concluded that Sandpoint is aware of our operation. This could undermine our plans if they choose to pursue things further. I have decided, at no small expense, to attempt an old ritual called the awakening. If successful, it will leave Sandpoint with enough on their plate to keep them occupied for quite some time.

Entry Twenty-Seven: is the last entry within the journal.

Copied Ledger Note:
“Lost Minimum Wage Guy:” On the seventh page, second entry: The curator of the Quarterfaux Archive’s Museum, which is a subdivision of the archive, is requesting help locating a missing assistant. The contract offers round trip accommodations aboard a merchant vessel to Caliphas and four paid nights at a location of the group’s choice. The contract offers 1,000 gp on completion, with another 1,000 gp if the assistant is returned. The contract is sponsored by the Quarterfaux Archive. The listed contact is the museum’s curator Cynthia Nail.

“No More Squatters:” On the sixth page, first entry: A request to investigate and eliminate suspected cult activity north of Caliphas, in Ustalav, stands out as one of the higher paying contracts. The contract provides comfortable round-trip travel and accommodations at the Vodavani Lodge for the group’s entire stay. The contract offers 2,000 gp upon conformation of the cult and another 6,000 gp if they are eliminated. The sponsor for the contract is the Royal House of Ordranti. The listed contact is Lord Leopold the III.


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Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12
GM Nightfiend wrote:


Group 15.83
Bad guys 8.88

(Shrug) What do you guys think.

We'll usually win initiative, and if we don't why wouldn't at least some of us take Improved Initiate in order to better all of us in combat?

I mean if we were losing this initiative we'd be looking at standing there taking about 9 incoming attacks as 1st level characters. That's not good.

Of course you could up the initiative of our enemies to compensate. Then more of us could take Improved Initiative because it's the most important thing in combat now, so of course. And back and forth.

It makes Initiative too important for the sake of some time saved.


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

I started to type a response, and then got distracted and edited my previous to try to be less confusing on the timing of things. <sigh> Distractions.

I've seen what Bry is proposing used often. It avoids the "You're all last, sucks to be you!" problem (which can kill a party faster than you might think).

I see an error in her grouping, though. Bry should be part of Group 1, because her +3 wins the tie with the straight roll, right? In this case, because of the disparity between the rolls, it still comes very close to all of us before them. But that's happenstance.

The worst case, which is a flat distribution alternating between the players and the GM, is possible, but very rare. As groups are eliminated, the back and forth becomes less prominent.

If these opponents are competent combatants, then the odds are, in the distribution Bry provided, that Ceru won't get an action, but will be out of the combat before we get to her. That's why the all or nothing method sucks so bad. When we do face truly competent combatants and lose init as a group, we'll almost assuredly lose the fight because of it.


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

I almost moved Bry up ("Bry", is this going to be her fate? I've seen it twice now. :)), and yeah, sorting ties by bonus size makes more sense.

Yeah, it's not too likely for a flat distribution to occur, but sorting ties by bonus might help. This is also an extreme number of initiatives to have in a combat. Against a single powerful opponent tere wouldn't be more than 3 groups possible.

The biggest danger with group initiative (aside from very lethal enemies) is losing with exposed casters. Nobody can shift to protect them because nobody can move except at the same time.

If Bryndis could play Sarge here: We'd be crazy to go forward with so many enemies out in front, flanking opportunities for them would abound. We need to reposition backward the way we came about 15' to bottleneck our front, and shift one high AC character to the rear. We can do that if a win, but if we lose initiative we get trapped in place.


Maps

It's an interesting quandy to say the least. I see where Bryndis is going with the groups. By separating the PCs into groups, it doesn't matter when the posts for that group come in. When it's the bad guys turn, they get a small group attack, but not all nine at once. Initiative is still a paramount thing, as it plays a large roll in being flat footed but doesn't become and end all with a few bad rolls.

All bad rolls suck no matter how we do initiative. All high rolls will always be a huge advantage.


Male Human Bard (dervish dancer) 1 | HP 11/10| AC 16, T14, FF12 | F +2, R +6,W +2| Perc +4| Init +4| CMB +2, CMD16 | Battle Dance 5/6 | Active Conditions:

The way Bryan is suggesting is how most the games I’ve played in have done initiative. I think it works pretty well for pbp and if that is on the table it gets my vote.


Maps

I think I'm going to run with Bryndis's suggestion. It looks like the best option up to this point. That said, I'm always open for suggestions.


Male Human Bard (dervish dancer) 1 | HP 11/10| AC 16, T14, FF12 | F +2, R +6,W +2| Perc +4| Init +4| CMB +2, CMD16 | Battle Dance 5/6 | Active Conditions:

Sounds good. Thanks.


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

For Cayden's Sake, Flagon Slayers!! Use the bless bonus when attacking!!


Male Human Bard (dervish dancer) 1 | HP 11/10| AC 16, T14, FF12 | F +2, R +6,W +2| Perc +4| Init +4| CMB +2, CMD16 | Battle Dance 5/6 | Active Conditions:

True, I should have realized that my readied action would go off after your bless. I mistakenly just looked at initiative order when running the numbers. Apologies.


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

Same. I think I still have time to edit, though.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Sorry for the delay in posting.

GM, I forgot to ask this earlier, but how are we handling Alina's gear? Does she start with any? Does it come out of Talienda's funds? Do you want to give her a basic load out?


Maps
Talienda Blackhorn wrote:

Sorry for the delay in posting.

GM, I forgot to ask this earlier, but how are we handling Alina's gear? Does she start with any? Does it come out of Talienda's funds? Do you want to give her a basic load out?

Aside from what little she can afford on her wage, food, basic clothing, etc; I'm thinking you will need to provide her with what you think she requires. I wouldn't put too much into it. Her involvement in an encounter is most likely going to be rare.

Dario Zaizarko wrote:
True, I should have realized that my readied action would go off after your bless. I mistakenly just looked at initiative order when running the numbers. Apologies.

Ready:

You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.

You can take a 5-foot step as part of your readied action, but only if you don’t otherwise move any distance during the round.

Just to be clear on ready action. My understanding of this action is it's a post initiative (in combat) option. On your initiative, you may ready an action which triggers when a designated event occurs. Correct me if I'm wrong, but I don't believe it was meant to be used out of combat. Meaning you can't ready an action before your round 1 initiative. I'm open to discussion on this if someone understands this differently. I bring this up because I had players trying to ready out of combat in a prior game I ran, so I wanted to bring it up now in case it becomes an issue down the road.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Okay. I'll work on that.


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

RAW you can only ready an action in initiative.

But, as an example, if you know someone is behind a door, readying to attack whoever comes through the door is a simple concept that clearly exists outside of the mechanics. Misguided unless you are absolutely certain they deserve to be attacked, but simple.

If the "opposition" can see you, they can tell you're getting ready to do something, and if that something is violent, you probably started combat by trying to prepare for it. Kind of a self-selecting prediction.


Male Human Bard (dervish dancer) 1 | HP 11/10| AC 16, T14, FF12 | F +2, R +6,W +2| Perc +4| Init +4| CMB +2, CMD16 | Battle Dance 5/6 | Active Conditions:
GM Nightfiend wrote:
Just to be clear on ready action. My understanding of this action is it's a post initiative (in combat) option. On your initiative, you may ready an action which triggers when a designated event occurs. Correct me if I'm wrong, but I don't believe it was meant to be used out of combat. Meaning you can't ready an action before your round 1 initiative. I'm open to discussion on this if someone...

That is my understanding too.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Oh boy. I guess Alina and Talienda both stepped in it with Io.


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

Hey, it is all MEANT to be fun.

I was going to downplay the whole noble family background bit, but Nightfiend slapped me in the face with it several times so far, and it just so absolutely drove a response to the early morning scene . . ..

Already the game is taking the character in a slightly different direction than I had in mind. It is all good, though.


Maps
Ionatan Deverin wrote:

RAW you can only ready an action in initiative.

But, as an example, if you know someone is behind a door, readying to attack whoever comes through the door is a simple concept that clearly exists outside of the mechanics. Misguided unless you are absolutely certain they deserve to be attacked, but simple.

If the "opposition" can see you, they can tell you're getting ready to do something, and if that something is violent, you probably started combat by trying to prepare for it. Kind of a self-selecting prediction.

It would make sense to move things into combat rounds as soon as both combatants are aware of each other. It, more or less, sets the order of events. If both combatants are aware of each other, there is nothing saying that the bad guy is simply quicker and decides to attack or step out before the player can ready the action. In the event the bad guy is unaware of the PC, it becomes an ambush / surprise round. In that case, the bad guy steps out and a surprise round begins. The player implements his attack, which is for the most part, the same as his ready action. Then round one begins in the appropriate initiative order.

A bit more on your point. Heated discussions take place. One of the PC's believes that things are getting heated and decides to quietly prepare for an anticipated fight by quietly drawing a dagger. The player tells me that they are getting ready to strike if a fight takes place. In essence, he is ready to strike, but is not using the ready mechanic. The fight begins. Assuming none of the bad guys figure out he has the dagger ready; he is awarded a surprise round. I could see something like this taking place.

I am currently working on a GM post for the combat. I should have it up shortly.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Oh, I am having fun. I just need to figure out how Alina and Talienda are going to respond. You kinda got them cornered. ;)


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

Ack, y'all have been busy! Sorry Sundays are often busy for me, and had some other business to take care of, and today was a looong day at work.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Sorry, we can't help ourselves apparently. On the plus side, I think you helped defuse the situation from breakfast. :)


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

I like the narrative recaps in between rounds. Excellent work!


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

Agreed, the narrative keeps it easier to follow the events, and just makes it feel more like a story.

I'm not sure I'm identifying the bad guys right based on the color rings, but, you know what? I doubt it will REALLY matter.

And I think you just saw how important the breakfast narrative really is(n't) to Ionatan!


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Aloof and arrogant are we? If that's the case, I think he and Talienda are going to get along like hot oil and water.


Maps
Ionatan Deverin wrote:
I'm not sure I'm identifying the bad guys right based on the color rings, but, you know what? I doubt it will REALLY matter.

Ya, seen that coming. More bad guys + limited colors = running out of color. LoL, I will try and work it out. numbers or something more identifiable will work. (Sigh).

Any why, something has come up that I would like to touch on. First, I would like to say the role-play has been very enjoyable. You guys have been great. That said, there has been a few things along the way that has raised a concern, which I want to mention. Our table is diversified. Meaning both men and ladies are seated and enjoying the game together. Out of respect for everyone, I would ask that we keep things at PG-13. I would also ask that any objectification of someone else be minimized. If there are any questions on this subject, please PM me.


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

Re: colors and bad guys: For what it's worth, what's worked for me when I've GMed PBP is I've outlined all PCs blue, cohorts/familiars/companions light blue, all enemies red, and any innocents or neutrals in the area ochre yellow. Then I number any enemies not obviously distinguishable in any other way. For the numbering I usually just create a number in a text box and group it with the picture token.

As an aside, at most PBP tables have indeed made enemies red, so making the party red is really confusing to me, but I can get over it.

Re: PG-13: I'm not so concerned with being in "mixed company," per se (don't think I've ever been in a group that wasn't women and men), but I appreciate that you posted this as these expectations aren't always clear in PBP. We don't know each other well, so being careful with assumptions is a good idea. Hope we can keep things comfortable and fun for all.


Maps

Ya, the number thing sounds like the best option. If you had a preference, on the group color, what would it be? Question is for the entire group. It's easy to change this for future encounters.

That little question should buy a full week of discussion. That's almost as shiny of an object as selecting a group name. I wonder how many different colors I get in response.


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

Wow, that was a whole bunch of posts to find after just one missed evening of checking in. Considering how far along it's gone now, I think Bryndis will juts sit that one out.


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

No! Bryndis, get in their and kick some a$$!


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Another option is to change the line styles. There's solid, dotted, dashed, and a few others if I remember correctly.


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

New game flush. The posts will slow.


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day
Ceru wrote:
Re: PG-13

Nearly forgot to put forth my opinion on this subject. Nobody wants to make anyone else uncomfortable during a game.

That being said. Wayilant is a handsome cleric of a god of drinking and bravery, with the Charm Domain. Caydenites are gonna caydenite.

In other campaigns, when it came time for adult activities, posts where spoilered and clearly marked like this.

Wayilant ERP (for Erotic Role Play):

That way those who wish to read saucy posts can, and those who don't are warning of it's content.

I doubt adult themes will permeate throughout the campaign, but should they arise, this could be an option.


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12
Wayilant Arden wrote:
No! Bryndis, get in their and kick some a$$!

Oh, I was referring to the breakfast conversation thread. I don't think Bryndís barging in with her sightly mean and superior comments would add anything of quality at this late time.

I don't think future opportunities will be in short supply.


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

Eh, all the games I've ever played in have followed a "network TV" policy on such things. If things are getting physically intimate, past the realm of PDA stuff, the scene fades to black.


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

I'm unlikely to take things to PG-13. I don't assume the characters are reverent monks. I'm just not comfortable trying to role-play aong those lines. Doesn't bother me if other people do, to PG-13, but I just don't.


Male Human Bard (dervish dancer) 1 | HP 11/10| AC 16, T14, FF12 | F +2, R +6,W +2| Perc +4| Init +4| CMB +2, CMD16 | Battle Dance 5/6 | Active Conditions:

No preference on group color.


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

If enemies are going to be red then something that is easily distinguished from red. The medium blue would work, but I don't care about the particular color.


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

Go Old School! Black and White!

No?

Yeah, not really important to me, either.

What you've done here is fine. The key being using colors that are visually similar in disparate areas of the map.


Maps

Blue it will be then..)


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

At home, now, so I put Ionatan where I meant for him to go. 5' diagonal to the viewer's left, putting him NEXT to Dario.


Maps

Ok, sounds good. I was unsure, so I took a shot and moved him.


Male Human Bard (dervish dancer) 1 | HP 11/10| AC 16, T14, FF12 | F +2, R +6,W +2| Perc +4| Init +4| CMB +2, CMD16 | Battle Dance 5/6 | Active Conditions:

Just a heads up, I will be traveling today and I will probably not have time to post. Apologies. Please bot me as needed.


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

Shall we go ahead and divvy up the coinage at least right now? I think that's 4 gold, 3 silver, and 3 copper apiece, more or less.

Do we want to take and sell the other gear or leave anything so as to not worry about the burden of it? We can use the mule as long as we have it but I also don't know how far we want to go in dragging a bunch of suits of armor around, etc.


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

Unless somebody on the boats wants them, I think we pretty much carry them with for now. Or just drop 'em.


Maps

You can sell the weapons and armor at 1/2 book value to the ship's crew.


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

Wayliant is fine minding the armor and weapons until sold.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

I'd like to grab a set of armor and one of the better maintained swords for Alina.


Maps
Talienda Blackhorn wrote:
I'd like to grab a set of armor and one of the better maintained swords for Alina.

After being cleaned up, the weapons are not in that bad of shape. Consider them standard for the purpus of selling and using.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

So surface rust instead of the deep, pitting kind of stuff you get on really corroded parts.


Maps

Yes, more or less, from the salty air that a sailor would be exposed to.

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