Entry Eleven: The track down the Sellen River was unbearable. Although Captain Shearwart did his best to accommodate our clergy, the trip was tedious. Luckily, we didn’t encounter any of the river patrols that we thought might come across our path. Once we reach Cassomir, we should be boarding a sea vessel large enough to accommodate our trip to Korvosa. We haven’t heard anything from our contacts from that regen for quite some time but the shipping lanes in that area are flush with potential. I suspect, after greasing the wheel a bit, we can pick up a few extra girls Korvosa. After resupplying, we will head to Magnimar, where Jonavan has arranged for four new girls. The pickup should be smooth, considering the area is well off the beaten path. From there, we will head to Sandpoint and meet with Gidra. Her and her crew should have a solid number for us.
Entry Fourteen: We have brokered a deal with the curator of the Quarterfaux Archive’s Darrick Humphry. He heads one of Caliphas’s underground gangs, which governs the city’s sewer system. The oversized system should take us directly to the temple without having to navigate through the city with the girls.
Entry Twenty-Three: We have collected fourteen girls in total, which should be enough to justify this trip. Adding these girls to our total should please Lord Eastabon. Assuming he doesn’t eliminate any of them, we should have enough to attempt the Gulden Ritual. If the ancient text is correct, this could free Tar-Baphon.
Entry Twenty-Seven: After investigating a disturbance that took place late last night, we have concluded that Sandpoint is aware of our operation. This could undermine our plans if they choose to pursue things further. I have decided, at no small expense, to attempt an old ritual called the awakening. If successful, it will leave Sandpoint with enough on their plate to keep them occupied for quite some time.
Entry Twenty-Seven: is the last entry within the journal.
Copied Ledger Note:
“Lost Minimum Wage Guy:” On the seventh page, second entry: The curator of the Quarterfaux Archive’s Museum, which is a subdivision of the archive, is requesting help locating a missing assistant. The contract offers round trip accommodations aboard a merchant vessel to Caliphas and four paid nights at a location of the group’s choice. The contract offers 1,000 gp on completion, with another 1,000 gp if the assistant is returned. The contract is sponsored by the Quarterfaux Archive. The listed contact is the museum’s curator Cynthia Nail.
“No More Squatters:” On the sixth page, first entry: A request to investigate and eliminate suspected cult activity north of Caliphas, in Ustalav, stands out as one of the higher paying contracts. The contract provides comfortable round-trip travel and accommodations at the Vodavani Lodge for the group’s entire stay. The contract offers 2,000 gp upon conformation of the cult and another 6,000 gp if they are eliminated. The sponsor for the contract is the Royal House of Ordranti. The listed contact is Lord Leopold the III.
It's all good. This works better, I think. It's cleaner from a narrative perspective.
Revised Outline:
- Alina, Talienda, and Echo make it back to Sandpoint with Ceru. They say their goodbyes and part ways with the gnome.
- Alina and Talienda spend some time in the Rusty Dragon's taproom talking about what they're going to do now that adventuring is off the table. They still have some coin, but it's not going to hold out forever.
- A group of Sczarni overhear the conversation and approach the pair, offering them a job translating something that they found, a tome they think is worth a lot of money. Alina and Talienda are suspicious, but figure that the risk is manageable enough.
- The Sczarni take Talienda and Alina to the Fatman's Feedbag. Talienda starts to read the tome, but it turns out the tome is a magic item that imparts knowledge of various topics and the Draconic language. (explaining how Talienda got the skill ranks in knowledge skills and linguistics)
- The Sczarni are ticked, so they separate Talienda and Alina, hoping to figure out what to do. Alina gets herself tossed out of the Fatmans' Feedbag. Talienda is locked up in a room with a couple of other valuable things (mithral chain shirt and bracers of armor) while the Sczarni try to figure out what to do with her.
- Alina spends some time figuring out how to approach this. She doesn't think the guard will act fast or quiet enough to rescue Talienda before the Sczarni can smuggle her out. She instead waits until she can pilfer a drunk rogue's thieves tools and breaks into the Fatman's Feedbag late last night.
- Alina and Talienda manage to escape with some new found gear, but in the process, Alina twists her ankle and Echo gets singed by an ill-advised and badly aimed burning hands spell form a wand. The two young women and the cat wind up having to flee town to avoid being caught. They circled back around to the eastern entrance and that's where they met up with Wayilant and Bryndis.
Here is a re-post of the loot and reward from the Sunless Citadel objective.
Loot Secured From the “Sunless Citadel”:
Primary Quest: Kendra’s two oldest children came of age within the last year and decided to pursue a life of adventure. Together they formed a new adventuring group of likeminded youngsters who recently responded to a call for assistance from an archeological dig not two far from Sandpoint itself. Apparently, they uncovered some sort of old, underground dungeon. The archeologists, being more academic, decided to hire a group to scout and clear out the dungeon. Unfortunately, the group entered the dungeon over three weeks ago and never returned. The contract is to locate and find out what happened to the group, and more specifically the two Deverins.
Objective: Completed on Abadius 28th 4712 AD.
Conclusion: Daughter, “Rebeca Deverin” recovered. Son, Johnathan Deverin presumed dead. Corps missing. Family signet ring recovered. Father’s sword recovered.
Reward: 2,000 gp
Secondary Quest: Clear the “Sunless Citadel” so the archeologists can examine the area safely.
Objective: Completed on Abadius 28th 4712 AD.
Conclusion: The goblin threat has been dislodged with their leader killed. The Kobold threat has been pacified and will provide escorts for the archeologists. The druid Belak has fled and the Gulthias tree has been destroyed.
Reward: 1,000 gp
Fight on the docks
1x Chain shirt. 50 gp.
6x studded leather armor. 75 gp
4x corroded rapiers. 40 gp
2x scimitars 15 gp
6x belt pouches with a combined total of 20 gp, 60 sp.
Sold to the crew of the Monte Cristo
The entry way (Round room)
2x short swords. 10 gp
1x spear 1 gp
The Fountain room
1x Elixir of fire 550 gp
The Sarcophagi room
An ornately decorated flask filled with something, which displays dragons in flight and people working in fields. (Un-appraised)
A whistle made of some odd transparent material that has been worked into a dragon who is curled up like a snail. Dwarven ruin stating “Azen-gund” is etched on it. (Unidentified, Un-appraised)
A candle, which burns continuously. (Unidentified, Un-appraised)
5x damaged scimitars 25 gp
5x damaged chain shirts 175 gp
First goblin barricade
A masterly-crafted nonmagical silver flask displaying dwarves hiking up a rugged mountain. The flask was crafted by a well-known Dwarven craftsman named “Drugul Dugman.” (Un-appraised)
4x (Small) leather armor 20 gp
4x (Small) light wooden shield 6 gp
4x (Small) Short sword 20 gp
4x (Small) Short bow 60 gp
Dragon room
Dragon shaped, Jade-carved figurine. 20 gp
A crystal goblet 5 gp
Full twenty-four piece set of silverware. 1 gp
Sealed carved bone scroll case with a Dwarven ruin on it saying “Khundrukar” / Translation "Glitter-hame" (Un-appraised)
2x (Small) leather armor 10 gp
2x (Small) Short sword 10 gp
Goblin KING Room
Silver laden fancy rapier with Deverin crest on it. (+1 Frost Rapier.)
Great sword made of an unusual material that gives an uncomfortable feeling when held. Dwarven ruins spelling out the name “Shadow Talen” is inscribed on it. (Unidentified, Un-appraised)
Large leather pouch with 462 gp
2x Onyx figurines (One dragon, one lion) 100 gp
2x small vials of antitoxin 50 gp
1x scroll of knock. 75 gp
1x potion of cat’s grace 150 gp
1x wand of CLW with (12 charges) 90 gp
3x Studded Leather armor 37 gp, 5 sp
2x light steel shield 9 gp
2x Longsword 15 gp
2x Longbow 75 gp
Kobold Reward
Pouch containing 200 gp
1x item from the Chiefs table.
Note: The displayed item values are fair market value at 1/2 their retail price. This can vary from vender to vender and will likely need to be negotiated at the time of selling it.
Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12
Ah, I used Macedonian. It doesn't look Greek, and it isn't so obviously Slavic as some other choices. I suppose I should have tested Hungarian, but I totally forgot about it.
Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11
Hello friends! I am back, my work situation resolving itself much sooner than I expected. It's been a few days of getting my life back into order, and this is part of that process.
I am so delighted to see new/returning players in this game, and once I read through gameplay, I plan to post if it makes sense to do so.
As it stands, I had Muziel deeply seduced by the link between the Citadel's lower chamber and the Dark-shanks, as they were known to the goblins. I didn't feel that would have been off color for Muziel, considering his history. Ultimately, he excused himself and intended to head out to join the archeologists, engineers, and historians that have been waiting for an opportunity to explore the place. He said his goodbye the morning of the game's current day. Simply put, earlier this morning. There is nothing saying that he couldn't change his mind, or the situation took a turn to where he couldn't go. I'll leave it up to you as to the reason you didn't leave.
I really didn't intend for Muziel to be permanently sidelined anyway. It was a temporary diversion to account for your absence. I'm glad to see you back. At least it didn't take months.....Welcome back.
Edited: Oh, and you might owe Wayilant an apology for the chamber pot incident.
Re-Edit: And one last thought. That means the loot and the reward for mission completion would be divided by (3).
Am I correct in thinking the group's intention is to keep pace with thugs and watch and wait? Or, are your intentions to try and engage them before they reach their destination? Or, are you wanting to engage them in the Fatman's Feedbag? Or, are you wanting to turn around and continue researching and selling loot?
It's not a large issue, I was simply trying to decern if I should press forward or not. If the group intends to observe and interact with situations as they arise, obviously my next post is going to be somewhat different than if the group decides to follow them directly into the tavern. Or, in the case where the group decides to break off and continue pursuing the sale of the loot, then obviously that would be an entirely different post.
Just trying to get a grasp on it. I will allow more time for people to post what they would prefer. There really isn't a rush.
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day
Wayilant Arden wrote:
The caydenite boldly drags a barrel in the center of the alley. Wayilant sits on the barrel, rapier before him like a cane, waiting for the doors of The Fatman’s Feedbag to open, and singing as merry caydenite tune.
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Wayilant needs to go to a tailor to get specially-made pants to hold his massive balls!!! I'm particularly proud of this post myself!
I have to say, as power plays go, this is one of the best ones I've seen in a game. Bravo, sir! I doff my hat in your honor.
I also find myself smiling and chuckling every time I think about how Wayilant and Gravi aren't flirting with the noblewoman in the party but with her handmaid/bodyguard. Poor Alina isn't used to the attention. :D
Human (Varisian) Inquisitor (Sacred Slayer) 1/Rog 3 HP 31/31 F 5, R 7 W 6, AC 18, T 13, FF 15, Perc +10
Gravi is going to open with dazzling display, so the debuff is his vibe. Being flamboyant is do needed for the opening round, but then it is sneak attack and debuff from there.
Human (Varisian) Inquisitor (Sacred Slayer) 1/Rog 3 HP 31/31 F 5, R 7 W 6, AC 18, T 13, FF 15, Perc +10
Nice setup! Can i swap my trait omen for the “well dressed” or whatever it is? I’ve got the coin to spend to make the 100gp for it to work, although i won’t use it in this encounter? I’ll try and get a post out in the morning after coffee.
Nice setup! Can i swap my trait omen for the “well dressed” or whatever it is? I’ve got the coin to spend to make the 100gp for it to work, although i won’t use it in this encounter? I’ll try and get a post out in the morning after coffee.
This is ok as long as you have the 150 gp.
Extremely Fashionable
You really know how to make a good impression when you’re dressed well.
Benefit: Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look), you gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks. One of these skills (your choice) is a class skill for you.
Thanks for the offer, Adam. On my end, I'm going to pass. I've played through Crypt of the Everflame already and currently my plate is a bit full. That said, I doubt you'll have any problem filling the seats. Good luck with your game.
Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12
Sorry so such a late post in the game. It was a tough week at work.
Sorry so such a late post in the game. It was a tough week at work.
It's not an issue, besides I would say that it's completely within character for a Bloodrager to time her words carefully. Watch, listen, then make a statement when it's meaningful.
Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12
Oh! I missed that too! Guess I'll do it more or less now.
I think I'm going to wait to see how everyone else responds to this before posting. Bryndis just made this a lot more interesting as far as intraparty dynamics are concerned.
Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12
Bryndís doesn't even have to bluff. She's specified no timeline for the return. Sure, it could happen someday, if we ever get around to it... Lowest priority.
Bryndís doesn't even have to bluff. She's specified no timeline for the return. Sure, it could happen someday, if we ever get around to it... Lowest priority.
True, but Talienda doesn't know that. What it looks like to her is that Bryndis just said they'd be claiming the bounty on her, and she thought she could trust Bryndis and Wayilant. I figured it was a ploy, but Talienda's not as wise as I am, and I'm not all that wise. :P
GM, what's the ruling on skill rolls versus players? Is it up to me to decide how much Talienda trusts Wayilant or is it more he rolled bad so Talienda would be more resistant to following his lead?
Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12
Looks like there's gonna be a fight. Get ready!
It might be worth considering not allowing Bryndís to be the chief negotiator all the time. :)
GM, what's the ruling on skill rolls versus players? Is it up to me to decide how much Talienda trusts Wayilant or is it more he rolled bad so Talienda would be more resistant to following his lead?
I would say that it's up to you as the player to decided how you interpret the situation. That said, I would personally take into account the roll and the character's past history with the other character. I would also take into account your character's perspective and her background.
Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12