The Rusty Flagon Inn (Inactive)

Game Master Nightfiend

Maps

Completed Scenarios

Found Journal:
Entry Eleven: The track down the Sellen River was unbearable. Although Captain Shearwart did his best to accommodate our clergy, the trip was tedious. Luckily, we didn’t encounter any of the river patrols that we thought might come across our path. Once we reach Cassomir, we should be boarding a sea vessel large enough to accommodate our trip to Korvosa. We haven’t heard anything from our contacts from that regen for quite some time but the shipping lanes in that area are flush with potential. I suspect, after greasing the wheel a bit, we can pick up a few extra girls Korvosa. After resupplying, we will head to Magnimar, where Jonavan has arranged for four new girls. The pickup should be smooth, considering the area is well off the beaten path. From there, we will head to Sandpoint and meet with Gidra. Her and her crew should have a solid number for us.

Entry Fourteen: We have brokered a deal with the curator of the Quarterfaux Archive’s Darrick Humphry. He heads one of Caliphas’s underground gangs, which governs the city’s sewer system. The oversized system should take us directly to the temple without having to navigate through the city with the girls.

Entry Twenty-Three: We have collected fourteen girls in total, which should be enough to justify this trip. Adding these girls to our total should please Lord Eastabon. Assuming he doesn’t eliminate any of them, we should have enough to attempt the Gulden Ritual. If the ancient text is correct, this could free Tar-Baphon.

Entry Twenty-Seven: After investigating a disturbance that took place late last night, we have concluded that Sandpoint is aware of our operation. This could undermine our plans if they choose to pursue things further. I have decided, at no small expense, to attempt an old ritual called the awakening. If successful, it will leave Sandpoint with enough on their plate to keep them occupied for quite some time.

Entry Twenty-Seven: is the last entry within the journal.

Copied Ledger Note:
“Lost Minimum Wage Guy:” On the seventh page, second entry: The curator of the Quarterfaux Archive’s Museum, which is a subdivision of the archive, is requesting help locating a missing assistant. The contract offers round trip accommodations aboard a merchant vessel to Caliphas and four paid nights at a location of the group’s choice. The contract offers 1,000 gp on completion, with another 1,000 gp if the assistant is returned. The contract is sponsored by the Quarterfaux Archive. The listed contact is the museum’s curator Cynthia Nail.

“No More Squatters:” On the sixth page, first entry: A request to investigate and eliminate suspected cult activity north of Caliphas, in Ustalav, stands out as one of the higher paying contracts. The contract provides comfortable round-trip travel and accommodations at the Vodavani Lodge for the group’s entire stay. The contract offers 2,000 gp upon conformation of the cult and another 6,000 gp if they are eliminated. The sponsor for the contract is the Royal House of Ordranti. The listed contact is Lord Leopold the III.


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CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

Whoops, I knew I'd forget something: I forgot to buy feed for the donkey. Is it okay to put in on her sheet now? It would only cost a few coppers, and she easily could have done it between the recruitment and the day of embarkation.

Excluding the items kept by Tali, can we just go ahead and sell the loot? Trying not to lose track of treasure, as often happens in PBP.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

I'm good with that.


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

Boss said we can sell them to the crew. Works for me!


Ceru wrote:

Whoops, I knew I'd forget something: I forgot to buy feed for the donkey. Is it okay to put in on her sheet now? It would only cost a few coppers, and she easily could have done it between the recruitment and the day of embarkation.

Excluding the items kept by Tali, can we just go ahead and sell the loot? Trying not to lose track of treasure, as often happens in PBP.

Yes, on the feed. Buying this from the neighboring stores should be easy. A lot of domestic animals come and go from ships and feed is commonly shipped throughout the land.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

I'll forgo my share of the cash from the sell of the items since I took some of it for Alina.

Speaking of which, Sheet for Alina has been updated.


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

Of course Bryndís will attend Talienda's confessional, if it takes place after the ship is out of the harbor and at sea.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

That was the plan. ;)

Of course, here's hoping that Talienda isn't going to be the only one that spills her guts. >:3


3 people marked this as a favorite.
CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

If it's okay with y'all, I've created a Loot Tracking Sheet.

I can update as we find stuff, or pass it off to someone else if they want to do it. My experience in PBP is we often lose track of treasure found and this can cause problems down the line, so I'm hoping this might help. If we don't want to bother that's fine too as long as we generally keep up with what we've got.

As noted, sale of gear adds 22 gp and 8 cp each to our purses.


Male Human Bard (dervish dancer) 1 | HP 11/10| AC 16, T14, FF12 | F +2, R +6,W +2| Perc +4| Init +4| CMB +2, CMD16 | Battle Dance 5/6 | Active Conditions:

Thanks Ceru!


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Talienda's forgoing her share to pay for the armor and rapier that Alina took. Is that split 6 ways or 5 ways?


2 people marked this as a favorite.
CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

Everything is split six ways and if it's okay with you I'd rather just leave it as is. I have a master's degree in English and it's a cruel thing to ask me to recalculate things (or reprogram Excel formulas). They remove the arithmetic part of our brains before we get our diplomas. ;)

I would prefer to just always evenly split raw gold income, excluding item kept value, where reasonable. Any item kept I consider less its monetary value and more how useful it is in the player's hands and therefore making the PC more useful to the party and less likely to die. Now, if we have a situation where, say, five people each get an item around 2,000 gp, and one person gets no item, that they keep at least 2000 gp in that instance, but we're not dealing with that kind of situation.

If you want to volunteer to take over the loot accounting, you are welcome to recalculate the gold intake.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Ah, fair enough. I can take over if you really would rather not do it. I just wanted to make sure that everyone was getting a fair share.


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

Sharing settings on the spreadsheet were wonky; folks should be able to view now if they couldn't before.


I posted a Sandpoint Tour Video. If you wish to enjoy the video, keep in mind the festival doesn't take place until the 22nd or 23rd of Rova, which is still a fair amount of time away. Also, Fair warning. This optional video is very long and might have some basic spoilers in it. That said, it breaks down the city quite well.

Calander:

Abadius (January) | 31 days | Winter
Calistril (February) | 28 days | Winter
Pharast (March) | 31 days | Spring
Gozran (April) | 30 days | Spring
Desnus (May) | 31 days | Spring
Sarenith (June) | 30 days | Summer
Erastus (July) | 31 days | Summer
Arodus (August) | 31 days | Summer
Rova (September) | 30 days | Fall
Lamashan (October) | 31 days | Fall
Neth (November) | 30 days | Fall
Kuthona (December) | 31 days | Winter


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

Yeah, I looked at the picture and said to myself, not the picture I've seen of Kendra before . . ..

After I posted, I saw the picture file name and went "Hunh."


Ionatan Deverin wrote:

Yeah, I looked at the picture and said to myself, not the picture I've seen of Kendra before . . ..

After I posted, I saw the picture file name and went "Hunh."

Ya, I looked her up and a number of images came up that were associated with her. I chose one that embraces her short haired look but was a bit more detailed than some of the other images. Besides, Ionatan isn't that familiar with his extended family in Sandpoint, right? So, I'm guessing if there is any recognizable connection, it would be vague at best.

Ionatan Deverin wrote:
"Yes, they are cousins. I've not had much contact with the Sandpoint branch of the family, though.'"


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

Oh, if I had thought I needed to do something as correction, I would have said something instead of just going "hunh."

Null sheen, chummer.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

So here's my thoughts. Some of us grab rooms at the Rusty Dragon (I think we'd get along there a lot better than the White Deer) while the rest grab provisions. It sounds like we'll need rope, probably about 200 feet and silk if we can afford it, and climbing harnesses. Two of us have no STR bonus and Talienda's dump stat was STR, so we'll need as many bonuses as we can get.

Spitballing a list here
- 200 ft. of rope (preferably silk to halve the weight)
- Climbing Gear
- A scroll or partially charged wand of Feather Fall for emergencies while climbing
- Healing potions to get Dario or Wayilant back on his feet if either goes down and to save on their spells
- Camping gear & Supplies (two large tents, bedrolls and blankets for those that don't have 'em, cooking supplies, food, etc.)

Any suggestions?


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

Climber's Kit includes ropes of indeterminate length and material.

I appreciate the confidence that you won't need a potion to get me back on my feet. <grin> Ionatan is supposed to be cocky, as a Swashbuckler. Not sure how I feel about other people being cocky for him. <grin>

Edit:

Climbing Kit: 80 Gp & 5# - "crampons, pitons, rope, & other tools"

Pitons: 1 SP, 1/2# apiece

Silk Rope: 10 GP & 5# for 50'


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4
Talienda Blackhorn wrote:

So here's my thoughts. Some of us grab rooms at the Rusty Dragon (I think we'd get along there a lot better than the White Deer) while the rest grab provisions. It sounds like we'll need rope, probably about 200 feet and silk if we can afford it, and climbing harnesses. Two of us have no STR bonus and Talienda's dump stat was STR, so we'll need as many bonuses as we can get.

Spitballing a list here
- 200 ft. of rope (preferably silk to halve the weight)
- Climbing Gear
- A scroll or partially charged wand of Feather Fall for emergencies while climbing
- Healing potions to get Dario or Wayilant back on his feet if either goes down and to save on their spells
- Camping gear & Supplies (two large tents, bedrolls and blankets for those that don't have 'em, cooking supplies, food, etc.)

Any suggestions?

Ceru already has a full cooking kit (as well as some travel cake mix (which is the Golarion equivalent of Bisquick), cheese, and honey, but we'll probably need more food if we are tracking such things carefully). My plan was to always have her use the cooking kit to cook for everyone. She has her own bedroll and mess kit.

My thought is, as I expect everyone has some degree of adventuring gear or another, to let folks fill out their own camping needs.

For climbing, if we can afford it, I suggest we get a spelunking kit, which includes a climber's kit and its cost, also includes a lantern with 4 flasks of oil, a hammer and 8 pitons, 100 feet of silk rope, and a grappling hook for 174 gp. If we all pitch in perhaps we can afford it, although some folks may have more gold than other. I can only donate up to 25 gp (15 if I also need to buy a tent) but Gary should be able to carry it, so I am hoping in addition to using my cooking gear for the party that can help be part of my contribution.

While it is only so useful, Ceru can prep cure light wounds to help backup heal. (This does not preclude buying healing items if we can afford it, but a potion of CLW is 50 gp and do we have that much gold)?.


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

I have pocket change only. 9 GP


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4
Ionatan Deverin wrote:
Climber's Kit includes ropes of indeterminate length and material.

Regardless of description, the mechanical purpose of the climbing kit is to give a +2 bonus to climb. I expect if there are challenges where we need a specific length of rope to accomplish something, possessing it alone will not be adequate to address the challenge--though I welcome the GM to weigh in on that.

Quote:
I appreciate the confidence that you won't need a potion to get me back on my feet. <grin> Ionatan is supposed to be cocky, as a Swashbuckler. Not sure how I feel about other people being cocky for him. <grin>'

I believe the suggested purpose was to be sure we had a way to heal the healers should they get taken out.


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4
Ionatan Deverin wrote:
I have pocket change only. 9 GP

Unless you already spent it, you got 25.51 from the recent encounter.

Ceru in fact ONLY has that amount of money but let's see what other folks have and/or suggest and/or are willing to offer.


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

Sorry. Been processing Dario as Rogue, not Bard.

Adding the coin, now. I'm bad about not doing that.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)
Ceru wrote:
Quote:
I appreciate the confidence that you won't need a potion to get me back on my feet. <grin> Ionatan is supposed to be cocky, as a Swashbuckler. Not sure how I feel about other people being cocky for him. <grin>'

I believe the suggested purpose was to be sure we had a way to heal the healers should they get taken out.

Pretty much what I was getting at. No offense meant to Ionatan, If the people who have ready access to healing stuff drop, we may be in trouble if we can't get them back up on their feet. ;)

I have 42gp and 8cp to put towards supplies. I also have a bedroll for Talienda, but not for Alina if she comes with us. (Which I can't think of an in character reason why she wouldn't)


Ceru wrote:
Ionatan Deverin wrote:
Climber's Kit includes ropes of indeterminate length and material.
Regardless of description, the mechanical purpose of the climbing kit is to give a +2 bonus to climb. I expect if there are challenges where we need a specific length of rope to accomplish something, possessing it alone will not be adequate to address the challenge--though I welcome the GM to weigh in on that.

Climber’s Kit: These crampons, pitons, ropes, and tools give you a +2-circumstance bonus on Climb checks.

OK, quickly looking at this undefined kit, I see it cost 80 gp and weighs 5 lbs. Silk rope cost 10 gp and weighs 5 lbs. Hemp rope cost 1 gp and is 10 lbs. so, it is easy to deduce that the rope has to be silk, because of weight, and is not more than 50 foot long. I would say that it also includes 1 set of crampons, 10 pitons, a harness, and a hammer. How you cram all this into 5 lbs. is a mystery. Because of the high cost, I would be willing to say that the shop keep tosses in another 50 foot of silk rope, but then the weight would need to be bumped up to 10 lbs.

Talienda Blackhorn wrote:
I have 42gp and 8cp to put towards supplies. I also have a bedroll for Talienda, but not for Alina if she comes with us. (Which I can't think of an in character reason why she wouldn't)

Maid won’t be joining the group while dungeon spelunking. She will be enjoying the free accommodations at the inn of your choice.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Okay, random sickness to the rescue.


Diseases Options:

BLINDING SICKNESS
Type disease, ingested; Save Fortitude DC 16
Onset 1d3 days; Frequency 1/day
Effect 1d4 Str damage, if more than 2 Str damage, target must
make an additional Fort save or be permanently blinded;
Cure 2 consecutive saves

BUBONIC PLAGUE
Type disease, injury or inhaled; Save Fortitude DC 17
Onset 1 day; Frequency 1/day
Effect 1d4 Con damage and 1 Cha damage and target is
fatigued; Cure 2 consecutive saves

CACKLE FEVER
Type disease, inhaled; Save Fortitude DC 16
Onset 1 day; Frequency 1/day
Effect 1d6 Wis damage; Cure 2 consecutive saves

DEMON FEVER
Type disease, injury; Save Fortitude DC 18
Onset 1 day; Frequency 1/day
Effect 1d6 Con damage, target must make a second Fort
save or 1 point of the damage is drain instead; Cure 2
consecutive saves

DEVIL CHILLS
Type disease, injury; Save Fortitude DC 14
Onset 1d4 days; Frequency 1/day
Effect 1d4 Str damage; Cure 3 consecutive saves
FILTH FEVER
Type disease, injury; Save Fortitude DC 12
Onset 1d3 days; Frequency 1/day
Effect 1d3 Dex damage and 1d3 Con damage; Cure 2
consecutive saves

LEPROSY
Type disease, contact, inhaled, or injury; Save Fortitude DC 12
negates, Fortitude DC 20 to avoid effects
Onset 2d4 weeks; Frequency 1/week
Effect 1d2 Cha damage; Cure 2 consecutive saves

MINDFIRE
Type disease, inhaled; Save Fortitude DC 12
Onset 1 day; Frequency 1/day
Effect 1d4 Int damage; Cure 2 consecutive saves
RED ACHE
Type disease, injury; Save Fortitude DC 15
Onset 1d3 days; Frequency 1/day
Effect 1d6 Str damage; Cure 2 consecutive saves

SHAKES
Type disease, contact; Save Fortitude DC 13
Onset 1 day; Frequency 1/day
Effect 1d8 Dex damage; Cure 2 consecutive saves

SLIMY DOOM
Type disease, contact; Save Fortitude DC 14
Onset 1 day; Frequency 1/day
Effect 1d4 Con damage, target must make a second Fort
save or 1 point of the damage is drain instead; Cure 2
consecutive saves


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Alina Dex Damage from the Shakes: 1d8 ⇒ 2


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

There! Bryndís hates math.

Hopefully her terms will be agreeable since it adds no cost burden. If so, we can save ourselves the headache of adding together every copper we can find and hoping we don't come up short.


Talienda Blackhorn wrote:
Alina Dex Damage from the Shakes 2

The list was meant to be an attempt at being funny. No damage is necessary.

On a different note.

I have an alternative option for the group to consider in regard to kits like the climber's kit. Seeing the weigh obviously doesn't reflect the value of the kit and the description is somewhat vague, how about this.

Optional: The kits are Custome. They include whatever category appropriate item the player wishes to include in the kit, up to the gold cost associated with it. Because the character spent that much on that type of gear, they receive the associated bonus the kit provides. In this case it would provide a +2 to climb. The downside would be the weight now needs to properly reflect the weight of the gear. So, 80 gp climbers kit could literally be 8 lengths of 50-foot silk rope which would then weigh 40 lbs.

The other way to handle it would be the kit provides only the bonus. No gear is associated with the kit and would need to be provided separately.

Anyway, a couple options. What do you guys think?


Male Human Bard (dervish dancer) 1 | HP 11/10| AC 16, T14, FF12 | F +2, R +6,W +2| Perc +4| Init +4| CMB +2, CMD16 | Battle Dance 5/6 | Active Conditions:

First, I have 50gp to use toward the purchase of a kit or items.

Second, no need to purchase a potion of clw for me. I purchased 2 to start with.

Finally, of the 2 options the GM presented I like the first one a little better but will go with the group consensus.


I would say there are three options.

Option 1 (Set limit) Kit includes 50 foot of silk rope and 1 set of crampons, 10 pitons, 1 harness, and 1 hammer. How you cram all this into 5 lbs. is a mystery. Because of the high cost, I would be willing to say that the shop keep tosses in another 50 foot of silk rope, but then the weight would need to be bumped up to 10 lbs.

Option 2 (Custome Items) The kits are Custome. They include whatever category appropriate item the player wishes to include in the kit, up to the gold cost associated with it. Because the character spent that much on that type of gear, they receive the associated bonus the kit provides. In this case it would provide a +2 to climb. The downside would be the weight now needs to properly reflect the weight of the gear. So, 80 gp climbers kit could literally be 8 lengths of 50-foot silk rope which would then weigh 40 lbs.

Option 3 (Straight Bonus) The other way to handle it would be the kit provides only the bonus. No gear is associated with the kit and would need to be provided separately.


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

Option 4: we admit the contents are pure flavor, and ignore the call for specific knowledge. We just accept the cost/weight/mechanicsl benefit and pretend it makes sense.


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

FWIW I remember the developers saying the lower weight of some of the packages was because they were packed efficiently (so it was less that they had less mass but wouldn't burden the PC as much). The problem is they didn't account for reduced weight once certain items in a kit was used up.

The GM said at the beginning of the campaign, "if it's not on your character sheet, you probably don't have it." So I am assuming it may matter exactly how much rope we have, etc. later.

So this said, sounds like the vagueness of the climber's kit is causing more problems than help.

My alternate proposal:
We buy the length of rope we need separately.
We buy as many pitons as we want if any separately.
We buy a grappling hook.
We buy, if desired and if money is available, a customized "climbing tools package" that mechanically does nothing but give folks a +2 bonus to Climb checks. It will be 55 gp and 5 lbs. For pure flavor, it comprises small items that assist with climbing (such as harnesses, carabiners, etc.). The price and weight is based on Masterwork Artisan Tools which similarly give a +2 bonus on a particular skill.

If anyone already has rope, pitons, or a grappling hook on their character sheet already please say so so we can account for it.


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

I don't know what option I prefer. I was at my son's snowboarding competition most of yesterday and haven't been following this conversation except trying to catch up afterward.

I guess my questions are about fundamentals. Do this matter very much? Is it a fun thing to talk about? I honestly don't know the answers to these questions, since it's fairly subjective stuff.

If this is valuable by all means continue. I'm happy with whatever you decide. My general position on close weight and inventory monitoring is that it's a drag in PbP especially. It slows things down in a slow environment for no positive gain anywhere else.

Based on the drawings, the scenario looks like this to me: 1. Donkey carries the stuff to the location. 2.The climbing stuff taken from the donkey and immediately deployed. 3. Ropes are left in place and we proceed down the steps. 4. Eventually we deploy a second set of ropes to reach lower area beneath the fort. 5. Again ropes are left in place to return.

Does it matter so much whether kits are 5 or 10 pounds? We leave the gear at the bottom of the stairs and come back for it when we're ready to descend the second time.


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CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

Fair point that we may be getting lost in the weeds.

We could also just retcon it that Bryndis's negotiation netted us expedition gear instead of money to buy it. If the outdoor adventuring parts are not important to the plot I am happy to say we have what we need and handwave it. The main concern is do we have a way in and out of the ruins?


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

I'm sorry of I was grumpy sounding in my post. I was coming at the conversation pre-coffee this morning, not in a good state of mind. If people like close tracking of mundane resources, that fine. It's not my thing, but I'm not going to try to prevent anyone else from doing it.


Ionatan Deverin wrote:
Option 4: we admit the contents are pure flavor, and ignore the call for specific knowledge. We just accept the cost/weight/mechanicsl benefit and pretend it makes sense.

I’m of the same mind as Ionatan on this. For the most part, this is the same as my option 3 and after looking through Ceru’s post, I believe her suggestion boils down to the same. So, the kit, for the price, simply provides a +2 to climb.

Bryndís Raelyosradinsdóttir wrote:
I'm sorry of I was grumpy sounding in my post. I was coming at the conversation pre-coffee this morning, not in a good state of mind. If people like close tracking of mundane resources, that fine. It's not my thing, but I'm not going to try to prevent anyone else from doing it.

As far as I am concerned, you don’t need to apologize. I put it out there for the table to share their opinion. After all, this is all about your character’s story. I have played in games where people prefer details like encumbrance. It enhances the negative impact for lower strength characters, offsetting the benefits of higher other stats. I generally don’t detail track weight. I allow the player to do that and occasionally review it.

My reason for bringing this up, aside from Ceru asking the question, was to get a general feel of the group. As stated before, we are all learning each other’s play styles and open discussions help to smooth things out. From what I have deduced so far, most the players in our current game prefer the game to move Simi-quick, but not so quick that they can’t participate in the conversation. The group seems to enjoy detailed descriptions as long as it doesn’t become a supper wall of text, but dislikes getting hung up on too much mechanical details. As GM, this comes down to simply make the call. It’s a work in progress.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Pretty much spot on for me. I can find other ways to play up Talienda's lack of strength, so encumbrance is more of a headache than a boon. I figure that the kits are mostly flavor for the mechanical benefit, so no need to really go into details unless we want to.

I can be a stickler for details, which is why more often than not I wind up detailing things like outfits and bits of gear that are important to the character.


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Male Human Bard (dervish dancer) 1 | HP 11/10| AC 16, T14, FF12 | F +2, R +6,W +2| Perc +4| Init +4| CMB +2, CMD16 | Battle Dance 5/6 | Active Conditions:

I hold no great love for tracking encumbrance (that’s what bags of holding are for).


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

There is a handy haversack in Tali's future, that's for sure.


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

One of my favorites is GROSSLY expensive for what it does, but it is SO MUCH NICER for the player. A Quiver enchanted with a permanent Abundant Ammunition. 3#. Mandatory that it holds only mundane ammunition, but it never runs empty. Ever.

A high-level Fighter (Rapid Shot and Manyshot) can throw 6 shafts downrange a round. No normal quiver is going to last 4 rounds. Fancy back-width quivers might make it 10 or maybe 13 . . ..

Not that it is up Ionatan's alley.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Funnily enough I have played plenty of characters that would have loved something like that. Now if it comes with Tamariel as well...


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

Because I am a weirdo who likes to keep track of these things for my own character at least (and because sometimes these details can come in handy), I have purchased for Ceru with her own money a Small-sized tent for herself, 50 ft of rope, a grappling hook, and some flour, potatoes, and apples. I've also added a few more days' worth of animal feed.

She of course will expect her rope and grappling hook to be shared with and used by the whole party. These items are on her donkey.

Good to know that GM is not a stickler about encumbrance, although I still will try to be reasonable about what a particularly not very muscular 3-foot-tall person might be able to carry. Easiest way to do this is track encumbrance, but I won't worry if I'm over a pound or two. And yes of course as we get into high levels, I highly support handy haversacks, bags of holding, and portable holes for all.

If encumbrance isn't a big deal, can I change one of my spells known (which is ant haul) into something else?


Male Human Bard (dervish dancer) 1 | HP 11/10| AC 16, T14, FF12 | F +2, R +6,W +2| Perc +4| Init +4| CMB +2, CMD16 | Battle Dance 5/6 | Active Conditions:

How does this sound for watches:
Bryndis and Wayilant
Dario and Ionatan
Talienda and Ceru


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Looks good to me. :)


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

Works for me too.


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

Works, but it looks like the final watch doesn't fight very well. <grin>


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Depends on who gets the first shot off. Talienda's a blaster. :P

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