Q09 - Wayfinder Origins (P1) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


Radiant Oath

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Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

Credits:

Macros - Doug H, Frozen Frost, BretI
Slides - Doug H (Marching Order), Frozen Frost

Grand Archive

| Speed: 20 [25] ft| Conditions: None | Hero Points: 1/3 | | HP 44/44| AC 21 | F: +9, R: +7, W: +9 | Perception: +9 CG Human (Half-orc) Figher 3

Slides and macros filled
Friendly fire is fine

Verdant Wheel

Wraax and Mr. Kitteh, N (Male) Goblin Ranger/Beastmaster 4| HP 32/50| AC 21| F+9 R+11 W+8| Perc(E) +8 darkvision, low light vision | Stealth(T) +9 speed 25| Hero Points: 1| Active Conditions:none| Mr. Kitteh HP 20/36 | AC 21 | F10, R12, W11| Speed 35|

I just gone done with a ridiculous trip back home. I will update all these tonight. Sorry for delaying things.

Radiant Oath

LG (Male) (Versatile) Human (Angel) Summoner 3 | Eidolon Estes | Eidolon Contact | HP 44/44 | AC 19 (+2 with Steel Shield raised) | Fortitude** +8, Reflex* +8, Will** +8 | Perception** +8 | Stealth +3 | Speed 25 ft. | Focus Points 2 | Exploration Activity Defend | Active Conditions none | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺

Done with Macros and Slides. I have one glyph to share. Charlies and Estes will be okay with friendly fire unless they have low HP or dying.

Radiant Oath

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Wraax and Mr. Kitteh wrote:
I just gone done with a ridiculous trip back home. I will update all these tonight. Sorry for delaying things.

No worries :)

Verdant Wheel

Wraax and Mr. Kitteh, N (Male) Goblin Ranger/Beastmaster 4| HP 32/50| AC 21| F+9 R+11 W+8| Perc(E) +8 darkvision, low light vision | Stealth(T) +9 speed 25| Hero Points: 1| Active Conditions:none| Mr. Kitteh HP 20/36 | AC 21 | F10, R12, W11| Speed 35|

Sorry again for the delay. Everything is updated and good to go.

two glyphs here to hand out. (I tend to hand out to lowest level characters first.)

Wraax and Mr. Kitteh understand that friendly fire occurs... They prefer it to be fire based if possible though since they resist/immune that. (And Mr. Kitteh would prefer, if possible, NOT to be hit with cold, as she takes 5 extra damage from it.)

Vigilant Seal

Gunslinger 5 / HP 65/65, Perc +11, AC 23, Fort +11 Ref +13 Will +11 / Alchemist's fire 2/2, Ghost charge 4/4, Bottle lightnening 2/2, Blight 2/2 / Active conditions: Darkvision, resist negative damage 1, Sonic 3

I've also 1 glyph to pass. Will we have enough for 1 extra hero point per character?

Verdant Wheel

Wraax and Mr. Kitteh, N (Male) Goblin Ranger/Beastmaster 4| HP 32/50| AC 21| F+9 R+11 W+8| Perc(E) +8 darkvision, low light vision | Stealth(T) +9 speed 25| Hero Points: 1| Active Conditions:none| Mr. Kitteh HP 20/36 | AC 21 | F10, R12, W11| Speed 35|

So far we appear to be at 4 glyphs, 5 players.

If there are no more glyphs around, I nominate myself for not getting a second hero point.

Verdant Wheel

Wraax and Mr. Kitteh, N (Male) Goblin Ranger/Beastmaster 4| HP 32/50| AC 21| F+9 R+11 W+8| Perc(E) +8 darkvision, low light vision | Stealth(T) +9 speed 25| Hero Points: 1| Active Conditions:none| Mr. Kitteh HP 20/36 | AC 21 | F10, R12, W11| Speed 35|

@gm Tiger

Should we roll a second action attempt? Or do things occur between attempts?

Radiant Oath

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You can go ahead and roll multiple checks. (sorry, forgot to mention that earlier).

Grand Archive

| Speed: 20 [25] ft| Conditions: None | Hero Points: 1/3 | | HP 44/44| AC 21 | F: +9, R: +7, W: +9 | Perception: +9 CG Human (Half-orc) Figher 3

Haka got south.
Dran'Tilt got west.
Wraax got east.
Nobody has tried Arcana/Occultism on north.

Radiant Oath

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update tonight. hectic schedule lately and weekend computer issues...

Radiant Oath

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As per This Post, all games over the MLK weekend get 1 hero point.

Radiant Oath

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and I agree, the checks required in this quest are rather specialized...

Radiant Oath

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If you want to include your Downtime rolls in your chronicles, go ahead and roll them now.

Grand Archive

| Speed: 20 [25] ft| Conditions: None | Hero Points: 1/3 | | HP 44/44| AC 21 | F: +9, R: +7, W: +9 | Perception: +9 CG Human (Half-orc) Figher 3

Warfare Lore, DC 15: 1d20 + 6 ⇒ (5) + 6 = 11

16 cp

Radiant Oath

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Haka Geralf wrote:

[Dice=Warfare Lore, DC 15]1d20 +6

16 cp

Quests are 2 days... 4 cp :)

Radiant Oath

CG Female Human | Street Urchin | Rogue Lvl 3 | Hero Points: 1/3 | Minor Healing Potion | ◆◇↺ | HP 38/38 | AC 20 (22 Nimble Dodge) | F/R/W 9/11/7 | Perc +7 | 25 feet | Class DC 20 | Stealth(E)/Thievery(E): +11, Acrobatics: +9, Athletics +7, Deception/Diplomacy/Intimidation/Performance +6, Lore (Absalom, Scouting)/Arcana/Nature +5 | Exploration Activity: Avoid Notice |

GM Downtime, Performance: 1d20 + 6 ⇒ (14) + 6 = 20

Radiant Oath

LG (Male) (Versatile) Human (Angel) Summoner 3 | Eidolon Estes | Eidolon Contact | HP 44/44 | AC 19 (+2 with Steel Shield raised) | Fortitude** +8, Reflex* +8, Will** +8 | Perception** +8 | Stealth +3 | Speed 25 ft. | Focus Points 2 | Exploration Activity Defend | Active Conditions none | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺

DC 15 Performance to Earn Income: 1d20 + 9 ⇒ (16) + 9 = 25 (Crit Success, 6 sp for 2 days)

Charlies and Estes reenacts the encounter they just had, acting like it is a real battle amongst the enemies they encountered. They even made fake blood to make the performance look more real.

Verdant Wheel

Wraax and Mr. Kitteh, N (Male) Goblin Ranger/Beastmaster 4| HP 32/50| AC 21| F+9 R+11 W+8| Perc(E) +8 darkvision, low light vision | Stealth(T) +9 speed 25| Hero Points: 1| Active Conditions:none| Mr. Kitteh HP 20/36 | AC 21 | F10, R12, W11| Speed 35|

Tanning Lore for income: 1d20 + 6 ⇒ (12) + 6 = 18

Verdant Wheel

Wraax and Mr. Kitteh, N (Male) Goblin Ranger/Beastmaster 4| HP 32/50| AC 21| F+9 R+11 W+8| Perc(E) +8 darkvision, low light vision | Stealth(T) +9 speed 25| Hero Points: 1| Active Conditions:none| Mr. Kitteh HP 20/36 | AC 21 | F10, R12, W11| Speed 35|

alrighty... So something with a super high will save at our level, a solid Reflex save (at least +11), AND an AoO... with additional adds?... Really gonna have to leave some strong words on this review when we done XD

Verdant Wheel

Wraax and Mr. Kitteh, N (Male) Goblin Ranger/Beastmaster 4| HP 32/50| AC 21| F+9 R+11 W+8| Perc(E) +8 darkvision, low light vision | Stealth(T) +9 speed 25| Hero Points: 1| Active Conditions:none| Mr. Kitteh HP 20/36 | AC 21 | F10, R12, W11| Speed 35|

Haka, thank you for reminding me of the knock-down effect of that whip + AoO. Because that is definitely not following usual "as intended" for 2e, and can leave new players with a really "feels bad" moment. Going to add that to my review for this.

Radiant Oath

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Wraax and Mr. Kitteh wrote:
alrighty... So something with a super high will save at our level, a solid Reflex save (at least +11), AND an AoO... with additional adds?... Really gonna have to leave some strong words on this review when we done XD

Actually, when I reread the statblock, I noticed that it was not immune to mental effects, which is an error on my part. I automatically assumed that it being a construct, it was automatically immune. So, sorry for that.

The "talking" was from a continuous tongues spell. Its reflex DC was actually 21, so your trip attempt missed by 1.

Prefect's Statblock below:

AC 21; Fort +10, Ref +11, Will +6
HP 44; Resistances electricity 5;
Immunities bleed, death effects, diseased, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Attack of Opportunity [reaction]
Speed 25 feet
Melee [one-action] electrowhip +12 (disarm, finesse, magical, reach 10 feet, trip), Damage 1d10+6 electricity plus Knockdown if the target is wearing metal armor
Arcane Innate Spells DC 20; Constant (5th) tongues

Radiant Oath

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Chronicles are here. Please let me know if there are corrections needed.

Vigilant Seal

Gunslinger 5 / HP 65/65, Perc +11, AC 23, Fort +11 Ref +13 Will +11 / Alchemist's fire 2/2, Ghost charge 4/4, Bottle lightnening 2/2, Blight 2/2 / Active conditions: Darkvision, resist negative damage 1, Sonic 3

Looks good for me. Thank you for running

Verdant Wheel

Wraax and Mr. Kitteh, N (Male) Goblin Ranger/Beastmaster 4| HP 32/50| AC 21| F+9 R+11 W+8| Perc(E) +8 darkvision, low light vision | Stealth(T) +9 speed 25| Hero Points: 1| Active Conditions:none| Mr. Kitteh HP 20/36 | AC 21 | F10, R12, W11| Speed 35|
GM Tiger wrote:
Wraax and Mr. Kitteh wrote:
alrighty... So something with a super high will save at our level, a solid Reflex save (at least +11), AND an AoO... with additional adds?... Really gonna have to leave some strong words on this review when we done XD

Actually, when I reread the statblock, I noticed that it was not immune to mental effects, which is an error on my part. I automatically assumed that it being a construct, it was automatically immune. So, sorry for that.

The "talking" was from a continuous tongues spell. Its reflex DC was actually 21, so your trip attempt missed by 1.

Prefect's Statblock below:

AC 21; Fort +10, Ref +11, Will +6
HP 44; Resistances electricity 5;
Immunities bleed, death effects, diseased, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Attack of Opportunity [reaction]
Speed 25 feet
Melee [one-action] electrowhip +12 (disarm, finesse, magical, reach 10 feet, trip), Damage 1d10+6 electricity plus Knockdown if the target is wearing metal armor
Arcane Innate Spells DC 20; Constant (5th) tongues

Oof. so, since the Intimidation should have succeeded. that would have reduced all it's DCs by 1, and thus trip would have succeeded XD

Oh well, it ended well with a nice shot from Dran, and the game was still generally fun over-all. Even with my perceived annoyances.

And my big complaints to the scenario will be limited to the particular skill checks and the potential stun lock of the AoO whip.

Radiant Oath

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I agree the skill checks are kinda "specialized". Especially the one about Engineering Lore or Azlanti Lore, the latter not being something you'd choose at the outset of character creation.

Vigilant Seal

Gunslinger 5 / HP 65/65, Perc +11, AC 23, Fort +11 Ref +13 Will +11 / Alchemist's fire 2/2, Ghost charge 4/4, Bottle lightnening 2/2, Blight 2/2 / Active conditions: Darkvision, resist negative damage 1, Sonic 3

Dran’Tilt has engineering lore, but he couldn’t be everywhere for the skill checks

Grand Archive

| Speed: 20 [25] ft| Conditions: None | Hero Points: 1/3 | | HP 44/44| AC 21 | F: +9, R: +7, W: +9 | Perception: +9 CG Human (Half-orc) Figher 3

Thanks for the game. Chronicle looks good.

Envoy's Alliance

Male Goblin Oracle (Flames) (Bard Dedication) 3 / HP 43/43, Perc +5, AC 19, Fort +7 Ref +10 Will +7 / Spells 1st 3/3 2d 2/2, Focus 2/2 / Active conditions: Darkvision, unbreakable, Burn it!, Resist negativ damage 1

Thank you !

Radiant Oath

LG (Male) (Versatile) Human (Angel) Summoner 3 | Eidolon Estes | Eidolon Contact | HP 44/44 | AC 19 (+2 with Steel Shield raised) | Fortitude** +8, Reflex* +8, Will** +8 | Perception** +8 | Stealth +3 | Speed 25 ft. | Focus Points 2 | Exploration Activity Defend | Active Conditions none | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺

Chronicle looks good. Thank you so much for running the game!

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