Gambler

Dran'Tilt's page

217 posts. Organized Play character for J.G.


Classes/Levels

Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1

Strength 14
Dexterity 19
Constitution 14
Intelligence 16
Wisdom 14
Charisma 8

About Dran'Tilt

PFS #212081-2013
Experience 96
Faction Vigilant Seal
Wealth 50.26 GP, 96 Reputation Vigilant Seal, 4 Envoy Alliance Verdant Wheel 2
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Dran'Tilt
Gunslinger 9
M Medium humanoid (Dwarf)
Senses Perc +17, Darkvision

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Defense
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AC 27
HP 109
Fort +16, Ref +18, Will +16

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Offense
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Speed 20 ft.
Melee +1 striking flaming Hammer gun +18 (2d10+2+3+1d6)
Ranged +1 striking flaming Hammer gun +20 (2d6+1d4+2 (energy shot)+1d6+3) crit (2*(2d10+1d4+2 (energy shot)+1d6+3)+1d10)
Space 5 ft.; Reach 5 ft.
Special Attacks Energy shot, Fulminating shot, Energy emanation, infuse reagent (= 4+lvl) and Advanced alchemy

Spell Attack 14
Spell DC 24
Wizard Spells
. . Cantrips—Eat fire*, Electric arc*, Glass Shield, Prestidigitation
. . 1st lvl-Jump
. . 2d lvl-Brine Dragon bile
. . 3d lvl-Haste

Innate Spell
. . Cantrips—Guidance

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Statistics
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Str 14, Dex 19, Con 14, Int 16, Wis 14, Cha 8
Class DC 27
Background Gunsmith
Ancestry Feats Darkvision, Elemental Heart dwarf, Clan pistol, Sheltering slab, Energy blessed
Skill Feats Quick repair, Skill training (Deception), Skill training (Religion), Skill training (Survival), Assurance (Medicine)
General Feats Toughness, Feather step
Class Feats Way of the spellshot, Singular expertise, Munition's crafter (Alchemical crafting), Spellshot Ded, Running reloads, Fulminating shot, Basic spellcasting
Languages Common, Dwarven, Undercommon, Terran, Auran
Skills Acrobatics +15, Arcana +14, Athletics +2, Crafting +18, Deception +10, Diplomacy -1, Intimidation -1, Engineering Lore +14, Academia Lore +14, Medicine +13, Nature +13, Occultism +15, Performance -1, Religion +2, Society +14, Stealth +19, Survival +13, Thievery +15
Worn items +1 resilient Leather armor, Backpack, Belt pouch, Winter clothing, Pendant of the occult
Readied items +1 striking flaming Hammer gun, Clan pistol, Firearm cleaning kit, Wayfinder (Pearly white spindle), Healer's tools, Wand of Longstrider
Other items Flint & Steel, Waterskin, Trail rations (2 weeks), Bedroll

Formula Alchemical crafting Elemental ammunition (Acid), Alchemist's fire , Ghost charge , Black powder

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Pathfinder Training
Generalist : Academia lore, Battle medicine

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Boons

BOONS:
Faction Boon: Vigilant seal
Advanced Boon (or others but not faction Boon):
Boons:

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Bot Me!:

Botting instructions:
Non-combat case: He follows.
Combat case: He tries to shot towards foes.